Commit Graph

49 Commits

Author SHA1 Message Date
Asnivor 1268b09849 Emulation.Common: Additional method added to inspect *.dsk images in order to work out whether they are ZX, CPC or AppleII 2018-07-19 13:46:37 +01:00
Asnivor 531833c7b0 CPCHawk: Initial project outline (may or may not come to something eventually) 2018-07-03 14:53:09 +01:00
Asnivor 625f063861 ZXHawk: Added wav tape image support 2018-06-22 14:40:40 +01:00
Asnivor b81a7539cf ZXHawk: Added Compressed Square Wave (CSW) tape image support 2018-06-22 13:23:33 +01:00
Asnivor 50123bf8e2 ZXHawk: Experimental PZX tape image support 2018-06-20 15:03:11 +01:00
Asnivor bc023c11bd ZXHawk: Original CPC DSK format images now detected properly 2018-04-29 09:34:23 +01:00
Asnivor 00f46b0e7d Fix edge-case issue where non-rom games have a header offset detected in RomGame.cs (leading to system detection issues further down the line) 2018-04-26 15:00:54 +01:00
Asnivor 7aaa5e8a52 ZXHawk: +3 disk ready for testing 2018-04-26 12:57:21 +01:00
Asnivor b409c88c50 Fixed .tap system detection. was causing an exception due to shocking bit of anti-logic (on my part) when opening from zip files 2018-03-05 16:40:36 +00:00
Asnivor e155bb05fc Embedded ZX Roms (allowed for distribution from AMSTRAD) 2017-12-11 09:05:12 +00:00
Asnivor d012472999 Initial commit. 48K spectrum only. 2017-11-23 17:26:15 +00:00
adelikat 6074bd94e9 route .32x files to pico drive 2017-07-10 20:54:41 -05:00
adelikat 6de4888de2 add support for the .32x file extension 2017-07-09 10:23:27 -05:00
nattthebear bd57871171 New! With more games than the 32X! And better sounding ones too! 2017-07-03 21:29:34 -04:00
nattthebear 9ff2da5265 Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
nattthebear b7865f7576 disable the dngp database hack, and add some debugging statements to it 2017-06-02 17:19:31 -04:00
nattthebear 3a4de4a6ca some prelim roughin for dual ngp 2017-06-01 18:19:30 -04:00
nattthebear 3ec7b0252f Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
nattthebear 855ff7deca Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat 57b63aaed4 Emulation.Common - cleanup Enums.cs 2017-04-27 11:45:44 -05:00
adelikat a8c15a652b Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
adelikat f32ab2bf12 Database.cs - Get rid of a try/catch that was eating errors that was left in for debugging 2017-04-26 08:41:29 -05:00
adelikat 76b9367378 more misc cleanups 2017-04-24 07:43:02 -05:00
adelikat 7ab8455e84 misc code cleanups in BizHawk.Emulation.Common 2017-04-14 12:28:23 -05:00
zeromus 327606234f fix can't use neshawk (recent regression) 2016-11-19 20:07:17 -06:00
zeromus 595a207c97 add new field to gamedb to specify which core should be used.
allow it to be 'neshawk' or 'quicknes'.

this should only be employed by end-users; we won't make those choices in the gamedb officially.

the quicknes blacklist is still implemented separately.

yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
Kabuto f7c15bfd0f Fixed indentation and TODOs 2015-09-28 20:53:19 +02:00
Kabuto 1e9564a337 C64 core: tape loading added, lots of bugfixes and improvements 2015-09-28 01:30:58 +02:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
adelikat 0316fa9817 some rom loading stuff 2015-02-08 21:51:15 +00:00
jdpurcell f9da63d71d Fix gamedb loading with Turkish locale. 2015-01-13 02:03:10 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
goyuken 28a37a57da lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw 2014-09-15 20:12:11 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
adelikat bf88be8c72 Convert some more util methods to extension methods 2014-07-03 19:05:56 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
adelikat 285a7241b9 On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
adelikat 54949127ee some nitpicky cleanup of the Database.cs file 2014-04-14 23:14:39 +00:00
adelikat 449d3fa2e2 Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions 2014-04-14 12:25:57 +00:00
adelikat 32b4f940a9 Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
adelikat 3e2a1e9835 Database.cs - make the big ol switch more readable by grouping some things and using sane spacing 2014-04-14 00:55:10 +00:00
beirich c6a5c9b295 Add Region to GameInfo 2014-03-18 03:28:25 +00:00
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
goyuken 9ce2920d16 fix up some stuff in the libretro wrapper. still doesn't do much 2013-12-10 23:12:09 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat 348171bdc5 start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00