Fixed .tap system detection. was causing an exception due to shocking bit of anti-logic (on my part) when opening from zip files
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@ -309,7 +309,7 @@ namespace BizHawk.Emulation.Common
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case ".TAP":
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byte[] head = File.ReadAllBytes(fileName).Take(8).ToArray();
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byte[] head = romData.Take(8).ToArray();
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if (System.Text.Encoding.Default.GetString(head).Contains("C64-TAPE"))
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game.System = "C64";
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else
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@ -16,11 +16,11 @@ At the moment this is very experimental and is still actively being worked on.
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* Most tape protection/loading schemes that I've tested are currently working (see caveat below)
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* IStatable
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* ISettable core settings
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* Tape auto-loading routines (as a setting)
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### Work in progress
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* Exact emulator timings
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* Floating memory bus emulation
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* Tape auto-loading routines (currently you have to manually start and stop the virtual tape device)
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* TASStudio (need to verify that this works as it should)
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### Not working
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