zeromus
|
1800fcb965
|
disc: add some subcode infrastructure
|
2011-05-14 21:56:54 +00:00 |
zeromus
|
87cd0730e6
|
disc: clarify behaviour of ReadLBA
|
2011-05-14 20:14:21 +00:00 |
andres.delikat
|
99babf743f
|
Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
|
2011-05-14 12:46:41 +00:00 |
andres.delikat
|
40379f898d
|
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
|
2011-05-08 20:55:37 +00:00 |
andres.delikat
|
a5bf181621
|
active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
|
2011-05-08 13:43:53 +00:00 |
zeromus
|
646dd59ad6
|
disc subsystem progress
|
2011-05-08 09:07:46 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
|
2011-05-01 21:19:18 +00:00 |
zeromus
|
6a409e9b73
|
add serializer SyncFixedString
|
2011-05-01 19:30:19 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
b70e0eff76
|
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
|
2011-05-01 14:51:59 +00:00 |
andres.delikat
|
3efd98e887
|
SMS - implement lag counter & add to savestates
|
2011-05-01 14:15:49 +00:00 |
andres.delikat
|
8a924c5bd0
|
TI83/NES - add lag counter to savestates
|
2011-05-01 13:54:11 +00:00 |
andres.delikat
|
fa4889bc9f
|
Implement lag counter for TI83
|
2011-05-01 13:42:33 +00:00 |
andres.delikat
|
bf93a936df
|
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
|
2011-05-01 13:05:16 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
andres.delikat
|
0927af96f5
|
TI83 Keypad - a few minor changes
|
2011-04-29 16:55:50 +00:00 |
andres.delikat
|
6c20940033
|
TI83 - oops Frame++ was being called twice in FrameAdvance()
|
2011-04-29 12:19:32 +00:00 |
andres.delikat
|
2a54d8a8cd
|
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
|
2011-04-27 17:29:09 +00:00 |
andres.delikat
|
c9bca52ccb
|
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
|
2011-04-25 00:45:22 +00:00 |
andres.delikat
|
09162b5367
|
TI83 - implement mnemonic functions, finish hooking up buttons to main form
|
2011-04-24 19:01:12 +00:00 |
andres.delikat
|
b52ab78e16
|
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
|
2011-04-24 04:46:07 +00:00 |
andres.delikat
|
026fabe26e
|
TI83 - implement mnemonic functions (input display and input logging now working
|
2011-04-24 02:19:37 +00:00 |
andres.delikat
|
df1e1a1930
|
TI83 - finish putting hardware variables into savestates
|
2011-04-21 19:53:22 +00:00 |
andres.delikat
|
a93051cf27
|
TI83 - mostly implement savestates (text)
|
2011-04-21 01:57:06 +00:00 |
andres.delikat
|
9cede4cc2a
|
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
|
2011-04-21 01:41:37 +00:00 |
andres.delikat
|
d03f3d3b60
|
TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
|
2011-04-21 00:57:55 +00:00 |
andres.delikat
|
34894b322d
|
oops, csproj not checked in
|
2011-04-19 02:21:34 +00:00 |
zeromus
|
d6bf47c4d4
|
[NES] fix wai xing ding dong
|
2011-04-19 01:58:12 +00:00 |
andres.delikat
|
dfbee39c1c
|
NES - Start AVE-NINA class
|
2011-04-18 23:55:47 +00:00 |
zeromus
|
dae79600e7
|
[NES] add remind to 242 to fix
|
2011-04-18 23:27:45 +00:00 |
zeromus
|
5e83510d1a
|
|
2011-04-18 23:01:29 +00:00 |
zeromus
|
54f6492fcc
|
|
2011-04-18 22:35:40 +00:00 |
andres.delikat
|
a066d6e03d
|
Mapper 242 stuff
|
2011-04-18 22:33:06 +00:00 |
andres.delikat
|
8b3f6cb55b
|
Forgot to checkin the csproj file for the mapper 107 addition
|
2011-04-18 22:13:42 +00:00 |
andres.delikat
|
7c215f5b1c
|
Start mapper 107
|
2011-04-18 15:05:42 +00:00 |
andres.delikat
|
ded0d906d7
|
Checking in some mapper 242 stuff
|
2011-04-18 11:02:07 +00:00 |
andres.delikat
|
9e6b232f02
|
Start mapper 242
|
2011-04-18 02:26:42 +00:00 |
zeromus
|
360ce7edb1
|
[NES] update jaleco board comments
|
2011-04-18 02:21:59 +00:00 |
zeromus
|
8a577a0184
|
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
|
2011-04-18 01:57:22 +00:00 |
zeromus
|
486a5b0337
|
assorted useless stuff
|
2011-04-18 01:35:18 +00:00 |
andres.delikat
|
c7262b30c9
|
Attempt at fixing Jaleco-JF_11_14
|
2011-04-18 01:06:50 +00:00 |
zeromus
|
db28312787
|
[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
|
2011-04-17 22:51:53 +00:00 |
andres.delikat
|
40cd085509
|
Initial checkin of Jaleco-JF_11_14 (mapper 140)
|
2011-04-17 21:39:35 +00:00 |
andres.delikat
|
db42bbfe6b
|
Sunsoft1 - savestate support
|
2011-04-17 20:56:35 +00:00 |
andres.delikat
|
043f8c7a70
|
NES - code clean up on sunsoft1
|
2011-04-17 20:40:25 +00:00 |
andres.delikat
|
d952e21463
|
Implement Sunsoft1 (mapper 184)
|
2011-04-17 20:20:49 +00:00 |
zeromus
|
6ebb1dd932
|
forgot to check in a jscript-whacking file
|
2011-04-17 18:18:01 +00:00 |
zeromus
|
35f339149c
|
remove stupid jscript dependency in core emulator
|
2011-04-17 08:49:49 +00:00 |
andres.delikat
|
5d2fbba8e7
|
add Toolbox hotkey to hotkey remapping dialog
|
2011-04-10 16:10:10 +00:00 |
zeromus
|
c6a0956f13
|
and dont try writing to that file even if it wasnt opened
|
2011-04-06 05:31:33 +00:00 |
zeromus
|
dec812ccbc
|
dont open d:\out.raw
|
2011-04-06 05:30:56 +00:00 |
zeromus
|
9fd79ee576
|
[ARM] and some long overdue cleanup
|
2011-04-04 05:24:12 +00:00 |
zeromus
|
e78708213c
|
[ARM] add handful of floating point instructions and most importantly: NOP!
|
2011-04-04 05:13:45 +00:00 |
zeromus
|
510e52271b
|
[ARM]
|
2011-04-03 07:58:12 +00:00 |
zeromus
|
5cd5e799a6
|
add 5% of the world's slowest ARM cpu emulator
|
2011-04-03 05:24:31 +00:00 |
andres.delikat
|
bfae7804f2
|
NES - implement freeze system on PPU bus
|
2011-03-28 16:43:15 +00:00 |
andres.delikat
|
8601a863d8
|
NES - save frame counter into savestates (binary & text)
|
2011-03-28 16:16:23 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
andres.delikat
|
a4fa09b8c1
|
NES - Start mapper 184, Altantis no Nazo mostly works
|
2011-03-21 04:23:55 +00:00 |
zeromus
|
2fe2aae243
|
[NES] rewind for the masses
|
2011-03-21 02:22:10 +00:00 |
zeromus
|
aded25da64
|
...
|
2011-03-21 01:51:06 +00:00 |
zeromus
|
1c52444e04
|
[NES] here, have a cup of speedup
|
2011-03-21 01:49:20 +00:00 |
zeromus
|
b3f212f745
|
make sysdrawing render panel more pleasant
|
2011-03-20 23:46:03 +00:00 |
zeromus
|
82ad219461
|
[NES] some little speedups, just to prove that it can be done
|
2011-03-20 20:42:12 +00:00 |
zeromus
|
f84de1750e
|
[NES] noise channel
|
2011-03-20 04:43:27 +00:00 |
zeromus
|
a62b3009ef
|
[NES] fix some annoying sound bugs
|
2011-03-20 03:32:43 +00:00 |
zeromus
|
6493b65690
|
[NES] fix some input bugs
|
2011-03-20 02:25:47 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
|
2011-03-19 20:12:06 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
beirich
|
0a354c2748
|
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
|
2011-03-19 06:00:33 +00:00 |
andres.delikat
|
fc845c1778
|
NES Core - implement GetFreeze/SetFreeze for RAM memory domain
|
2011-03-19 01:56:52 +00:00 |
beirich
|
d211a6d3c5
|
PCE: Fix timer issue causing Battle Royale to break
|
2011-03-18 04:24:31 +00:00 |
beirich
|
5c9ee84ed4
|
PCE minor updates
|
2011-03-18 03:39:11 +00:00 |
beirich
|
3cdd222f51
|
HuC6280: Fix glitch in low-speed mode
|
2011-03-17 05:54:21 +00:00 |
beirich
|
e9635077dc
|
>_<
|
2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
|
oops, fix build
|
2011-03-17 04:36:46 +00:00 |
beirich
|
4c9057060b
|
HuC6280: Implement high/low speed modes
|
2011-03-17 04:29:46 +00:00 |
zeromus
|
3ceb4ea890
|
[NES] add alpha bits to video provider
|
2011-03-17 04:21:40 +00:00 |
zeromus
|
fed9c4e30e
|
mutate to immutable
|
2011-03-17 03:58:04 +00:00 |
zeromus
|
3c857c1b6d
|
[NES] try a different `watch` architecture and support game genie items with it
|
2011-03-17 03:51:31 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
|
2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
|
[NES] add freeze system for sysbus
|
2011-03-16 03:13:51 +00:00 |
beirich
|
729d52d18f
|
PCE: fix up turbotap code, seems solid now
|
2011-03-15 03:36:02 +00:00 |
zeromus
|
1408bcdb4b
|
no need for special treatment for first line when we have comments now
|
2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
zeromus
|
aa6e1872df
|
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
|
2011-03-13 19:35:50 +00:00 |
zeromus
|
8a0cd52a5a
|
[NES] apu fixes and triangle generator
|
2011-03-13 08:13:32 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
|
2011-03-13 03:20:28 +00:00 |
zeromus
|
1d39da2427
|
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
|
2011-03-13 02:58:29 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
beirich
|
ac3acfd721
|
oops, didn't get rid of all the 1-cycle page boundary penalties
|
2011-03-13 02:32:13 +00:00 |
beirich
|
420bad0a2e
|
HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply
|
2011-03-13 02:22:29 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
|
2011-03-13 01:40:09 +00:00 |
zeromus
|
2c62271fc7
|
[NES] speaking of music being a worthy thing...
|
2011-03-13 00:34:24 +00:00 |
beirich
|
33a9ccf1f5
|
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
|
2011-03-10 05:22:26 +00:00 |