pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
adelikat
3a6ac596bf
Add some atari mapper documentation
2012-03-09 19:35:49 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
taotao54321
9ab33cba8b
6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)".
...
It is quite insufficient, but at least, we have to increment program counter appropriately.
For immediate addressing mode, it will be correct. For other addressing modes, I don't know whether they access memory, so further investigation will be needed.
2012-03-08 16:48:36 +00:00
taotao54321
26ff1a1bc5
cosmetics (indent for BRK opcode)
2012-03-08 15:33:52 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
brandman211
e7e8402af0
-Made the GUID for ImportVBM uniform with the other cases.
...
--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
adelikat
ff86bc5101
Mapper 82 complete
2012-03-05 20:16:25 +00:00
adelikat
868bcc8502
Forgot to check this in
2012-03-05 18:23:18 +00:00
zeromus
1ac5ce1bfb
nes-fix taito_x1_005
2012-03-05 18:21:17 +00:00
adelikat
5a76c282ac
Start mapper 82 - PRG mapping working, needs chr mapping
2012-03-05 18:06:30 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
adelikat
f450246098
NESHawk - mapper 80 prg mapping done, still need some chr work
2012-03-04 22:18:24 +00:00
adelikat
a25699fb89
NESHawk - progress on mapper 80
2012-03-04 21:20:30 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
zeromus
1a66be9a06
nes-fix chu chu related things
2012-03-04 03:50:45 +00:00
zeromus
bda74d9e3d
no need for mapper docs anymore, as theyre all on nesdev wiki
2012-03-04 01:52:02 +00:00
zeromus
fce546dc2b
nes-straighten out rendering range off by one issues
2012-03-04 01:41:14 +00:00
zeromus
38143cd9ce
subwcrev version numbering on bizhawk.emulation.dll
2012-03-03 19:19:25 +00:00
adelikat
6d9eb41105
Oops, didnt check this file in last time
2012-02-25 16:53:02 +00:00
adelikat
ee9f493976
NES - start mapper 80
2012-02-25 03:39:31 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
8b3246a510
continuing cleanup.. sorry, this is like a month's worth of work
2012-02-24 20:42:11 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
a92865a13d
-Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
...
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211
79d12b9181
-Refactored NES and PCE button orders.
...
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.
TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:
comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
zeromus
5f66de57ec
discohawk-add capability for searching for mis-extensioned files (broadens compatibility a bit) and autodetecting audio tracks based on extension where otherwise marked as binary.
2012-01-21 21:23:19 +00:00
andres.delikat
e220d62c54
Gameboy - oops, fix SRAM memory domain
2011-12-27 03:03:10 +00:00
andres.delikat
9b2a9a390f
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
2011-12-27 02:59:37 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
zeromus
242e6c8aed
nes-add KONAMI-CNROM
2011-11-13 09:18:14 +00:00
beirich
51f2e28e1b
68000: fix ASL/ASR bug. Correct calculation of carry flag on subtracty operations
2011-10-30 15:35:14 +00:00
beirich
b4793ec43c
68000: flags were not calculated in EXT
2011-10-27 04:15:16 +00:00
beirich
7ae6dfb534
68000: implement CMPM
2011-10-27 04:02:11 +00:00
beirich
e96912dab0
68000: fix dumb MULS/MULU/DIVS/DIVU bug
2011-10-27 03:06:33 +00:00
beirich
5a5a424cc7
gen: some work on renderer.
2011-10-18 03:48:37 +00:00
beirich
7424d370a7
gen: implement sprite HFlip and VFlip
2011-10-16 16:04:08 +00:00
beirich
f8564bf8a7
GEN: Preliminary sprite rendering. hook up MemoryDomains.
2011-10-16 06:23:15 +00:00
zeromus
dcf7846d3f
nes-fix hkrom rom bugs to add startropics sound
2011-10-15 06:16:35 +00:00
zeromus
ebbe60c009
nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
2011-10-15 05:15:46 +00:00
zeromus
d2aba72502
nes-add HKROM mmc6 (startropics)
2011-10-14 09:27:22 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
beirich
c3038bbe07
gen: re-fix shinobi and strider. possibly a hack, marked for followup
2011-10-13 02:55:28 +00:00
beirich
0924ad07fd
68000: fix bug in CMP instruction >_>
2011-10-13 02:38:23 +00:00
beirich
136cc3158e
gen: input works in basic form (one 3-button pad)
2011-10-12 05:45:10 +00:00
beirich
7cedd71729
68000: fix bug with ADDQ.W/SUBQ.W operating on address registers
2011-10-12 02:20:03 +00:00
beirich
04b93b5b8b
erp, disable insanely slow 68000 logging in the checked-in version
2011-10-11 04:03:06 +00:00
beirich
5b5c7c2890
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
...
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich
c787b70613
68000: implement EORI, ROXL, ROXR. Fix bugs on ADDI.L and SUBI.L. Complete MOVA timings. Work on An/PC Indexed addressing modes.
2011-10-09 19:15:31 +00:00
beirich
2d2bfae611
68000: implement NEG, fix bug on ANDI.L
2011-10-09 06:19:59 +00:00
beirich
a1d8e9a209
68000: implement UNLK, RTE, TRAP, ANDI to SR, and EORI to SR
2011-10-09 03:51:57 +00:00
beirich
1c38de023e
68000: implement BSET, BCLR, BCHG, and NOT
2011-10-08 23:26:29 +00:00
beirich
18de3c9efc
68000: implement AND, OR, EOR. Fix interrupt bug. Fix bug with SR register
2011-10-08 19:57:22 +00:00
beirich
ccea71e74d
68000: interrupt support.
...
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich
18a3f3f87a
68000: more flags fixes, especially N flag calculation. derp. :|
2011-10-07 05:13:15 +00:00
beirich
575a8940cb
68000: more add/sub flags fixes
2011-10-07 04:21:20 +00:00
beirich
f2ca21759c
68000 timings and flags fixes, some new opcode handlers
2011-10-07 03:04:48 +00:00
beirich
dcc0a34d93
Add NBA Jam [Proto] SMS to gamedb
2011-10-03 13:01:27 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
beirich
cf8216ac46
pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences)
2011-09-28 05:03:22 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
zeromus
58738c1af3
nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on
2011-09-26 08:05:17 +00:00
zeromus
17e0b48a2a
nes-a bit of cleanup and add a compatibility note
2011-09-26 03:26:47 +00:00
zeromus
dfb375d720
nes-add mapper 105 (NWC)
2011-09-26 03:07:27 +00:00
zeromus
02478925ad
nes-fix jaleco JF 13
2011-09-26 01:45:50 +00:00
zeromus
3d1ef60a01
nes-oops, i broke everything.
2011-09-26 01:34:08 +00:00
zeromus
b7863fb7d1
nes-support tengen board (mapper64)
2011-09-26 01:30:22 +00:00
beirich
e5f1c142f8
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
2011-09-25 23:34:53 +00:00
andres.delikat
4f072f8623
Oops, neglected to check these in with the last commit
2011-09-25 22:36:13 +00:00
andres.delikat
7e43858ec1
Started Mapper 193
2011-09-25 22:19:47 +00:00
andres.delikat
7943ff5781
Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt
2011-09-25 21:52:10 +00:00
andres.delikat
075c4ea3dd
NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did.
2011-09-25 17:16:26 +00:00
zeromus
a6afe4f355
nes-add namcot mappers 019 and 210
2011-09-25 09:44:13 +00:00
andres.delikat
fb0d6365b8
Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work
2011-09-25 03:28:35 +00:00
zeromus
8efd076f99
nes-a bit of reorg, and support mapper 48
2011-09-25 03:23:26 +00:00
zeromus
3d5798c179
nes-oops. also collapse UN1ROM into UxROM
2011-09-25 02:52:53 +00:00