goyuken
|
39f82cbca9
|
psphawk
|
2013-06-25 00:14:35 +00:00 |
goyuken
|
b6ac0ff88a
|
fix tab naming bug on sms controller config
|
2013-06-20 00:28:19 +00:00 |
goyuken
|
a68be5f014
|
show debug vs release mode in About Box
|
2013-06-20 00:16:51 +00:00 |
pasky1382
|
72b78e8dc9
|
Crystalis collision box viewer
|
2013-06-14 00:46:21 +00:00 |
pjgat09
|
a4a88ff139
|
N64: Tweaked the virtual pad layout
|
2013-06-10 00:08:31 +00:00 |
pjgat09
|
4225ef55af
|
N64: Fixed the analog control in the virtual pad to look and behave better
|
2013-06-09 23:54:19 +00:00 |
pjgat09
|
fc596038e5
|
N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
|
2013-06-08 21:59:06 +00:00 |
pjgat09
|
4307e138ba
|
N64: Load video plugin settings from movies.
|
2013-06-08 20:13:11 +00:00 |
pjgat09
|
3d6c99139a
|
N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
|
2013-06-08 03:56:34 +00:00 |
pjgat09
|
6ab3f6a463
|
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
|
2013-06-08 03:36:57 +00:00 |
goyuken
|
511fcf4bd0
|
mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
|
2013-06-07 19:46:15 +00:00 |
goyuken
|
032595c24e
|
saturn controller image
|
2013-06-05 17:07:59 +00:00 |
pjgat09
|
40efe45bd0
|
N64: Re-compiled the audio plugin dll in release mode
|
2013-06-05 01:45:42 +00:00 |
pjgat09
|
9694792cfb
|
N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
|
2013-06-02 03:16:11 +00:00 |
goyuken
|
56d5d1ef5a
|
direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
|
2013-06-02 00:49:40 +00:00 |
pasky1382
|
15bdff9ac8
|
Faxandu collision box viewer
|
2013-06-01 12:10:33 +00:00 |
adelikat
|
c680c1b7ad
|
make 2012 project file compile
|
2013-05-27 20:51:10 +00:00 |
adelikat
|
980254e448
|
N64 - add controller image to controller config dialog
|
2013-05-27 20:47:55 +00:00 |
pjgat09
|
a43645a87b
|
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
|
2013-05-27 20:25:06 +00:00 |
pjgat09
|
8dc13f5216
|
N64: Simplified some plugin code
|
2013-05-27 19:17:19 +00:00 |
pjgat09
|
b1138c4128
|
N64: Wire glide settings to the m64p core
|
2013-05-27 02:14:43 +00:00 |
pjgat09
|
19fc24aeb5
|
N64: Glide settings now save
|
2013-05-27 01:59:45 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
d47b0b1cc1
|
N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
|
2013-05-27 01:31:29 +00:00 |
pjgat09
|
4de1389810
|
N64: Add per-game hacks for glide to the gamedb
|
2013-05-27 00:35:45 +00:00 |
pjgat09
|
7b43126f50
|
N64: Added a glide config object and loaded it into the plugin screen
|
2013-05-26 05:11:00 +00:00 |
pjgat09
|
99498b680b
|
N64: Added Glide settings, but they don't do anything yet
|
2013-05-25 04:25:42 +00:00 |
pjgat09
|
1c570e41d3
|
N64: Moved the microcode list for the glide plugin into the code
|
2013-05-24 02:34:57 +00:00 |
adelikat
|
46ee7af765
|
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
|
2013-05-23 01:11:30 +00:00 |
pjgat09
|
2245975217
|
N64: Implement the reflection method to store and retrieve the plugin settings
|
2013-05-23 00:16:04 +00:00 |
pjgat09
|
40cea9085a
|
N64: Removed the now redundant "Rice" from the variable names in the config object
|
2013-05-22 22:26:24 +00:00 |
adelikat
|
da8bcff826
|
proof of concept for better organizing N64 plugin settings
|
2013-05-21 02:15:15 +00:00 |
goyuken
|
d7380d1952
|
console debug notification when a sega saturn disc is autodetected
|
2013-05-20 14:03:19 +00:00 |
pjgat09
|
1e1466a0f9
|
N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
|
2013-05-20 01:53:02 +00:00 |
pjgat09
|
ac9d053895
|
N64: Actually use the input for the other three controllers
|
2013-05-20 00:03:08 +00:00 |
pjgat09
|
dd349818f5
|
N64: Fixed bug where video settings from the gamedb didn't get loaded
|
2013-05-19 23:49:21 +00:00 |
pjgat09
|
ff0d3c4beb
|
N64: Fixed a typo in the gamedb
|
2013-05-19 20:56:27 +00:00 |
pjgat09
|
82a5989f28
|
N64: Refactored the memory domains
|
2013-05-19 20:14:34 +00:00 |
pjgat09
|
cc4d1c579c
|
N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
|
2013-05-17 03:02:39 +00:00 |
pjgat09
|
e46cc95eaa
|
N64: Re-hashed the roms in the gamedb to be in z64 format
|
2013-05-17 00:30:08 +00:00 |
pjgat09
|
f8a180bacd
|
N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
|
2013-05-15 22:10:17 +00:00 |
pjgat09
|
2b81570151
|
N64: Wire the manual settings for the per-game hacks to the core
|
2013-05-15 03:38:23 +00:00 |
pjgat09
|
d0ba05eb28
|
N64: Fix an exception with the plugin config system
|
2013-05-15 03:31:05 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
|
2013-05-14 23:06:47 +00:00 |
goyuken
|
a754aba126
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
masterofpuppets152001
|
d3efbb6d3b
|
Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc...
|
2013-05-14 02:08:05 +00:00 |
goyuken
|
656e7a3862
|
saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
|
2013-05-13 16:49:02 +00:00 |
pjgat09
|
52161e9cc0
|
N64: Commit the dlls for the previous change
|
2013-05-13 03:38:03 +00:00 |
pjgat09
|
32cc22e361
|
m64p: Hooked up the per-game hacks in the rice plugin to the config system
|
2013-05-13 03:08:22 +00:00 |
pjgat09
|
076989f1ab
|
N64: Added a lua script to try and play M64 format movies
|
2013-05-13 00:46:06 +00:00 |
pjgat09
|
a7a045bb87
|
Removed some debug code...
|
2013-05-12 03:57:21 +00:00 |
pjgat09
|
a0f470b1bb
|
Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now.
|
2013-05-12 02:43:33 +00:00 |
pjgat09
|
7da2ede59d
|
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
|
2013-05-11 23:44:20 +00:00 |
pjgat09
|
ba3feac259
|
N64: Hook up the rest of the buttons on the virtual pad
|
2013-05-11 20:21:29 +00:00 |
adelikat
|
9b9e9b71ec
|
oops, this really fixes the 4.5 project, also some misc code cleanup
|
2013-05-11 19:08:42 +00:00 |
goyuken
|
4553d74106
|
saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
|
2013-05-11 18:52:19 +00:00 |
pjgat09
|
7b2ad6a1f8
|
N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
|
2013-05-11 15:34:07 +00:00 |
adelikat
|
effdf1f6dc
|
update 4.5 project with the recently added files
|
2013-05-11 14:37:07 +00:00 |
pjgat09
|
fd26695fff
|
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
|
2013-05-11 02:04:55 +00:00 |
masterofpuppets152001
|
f8f9c3ea4a
|
Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
|
2013-05-10 23:46:01 +00:00 |
pjgat09
|
0811ff4e41
|
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
|
2013-05-10 23:29:14 +00:00 |
pjgat09
|
e25d58eecb
|
Restrict the analog control to it's own drawing area
|
2013-05-10 23:25:31 +00:00 |
goyuken
|
6849f72baf
|
NES: volume control on each channel
|
2013-05-10 18:38:58 +00:00 |
goyuken
|
99615d9afd
|
GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
|
2013-05-09 23:15:59 +00:00 |
pjgat09
|
0a3dfa697e
|
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
|
2013-05-09 02:58:35 +00:00 |
goyuken
|
bf7544793d
|
add some missing n64, saturn boilerplate to the path config. fixes screenshots, savestates, saverams
|
2013-05-07 23:24:27 +00:00 |
pjgat09
|
fffc9d676e
|
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
|
2013-05-07 22:37:26 +00:00 |
pasky1382
|
4001ade4e1
|
|
2013-05-07 22:23:10 +00:00 |
goyuken
|
ed2553621f
|
saturn: memory domains, and saverammodified flag
|
2013-05-07 21:35:55 +00:00 |
pasky1382
|
83c36c29a8
|
Vice Project Doom collision box viewer
|
2013-05-07 20:32:32 +00:00 |
pasky1382
|
dd1ac590f8
|
Error on SHA1, all is well.
|
2013-05-07 18:56:41 +00:00 |
pasky1382
|
0fa298dc2a
|
forgot the system label
|
2013-05-07 18:49:56 +00:00 |
pasky1382
|
2c66918172
|
Added N64 gamedb, updated gamedb to include it.
|
2013-05-07 18:46:07 +00:00 |
pjgat09
|
08f6fdaf8d
|
N64: Implement the video plugin (rice or glide64) option
|
2013-05-07 01:38:12 +00:00 |
pjgat09
|
8c16b78849
|
LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
|
2013-05-07 01:17:52 +00:00 |
masterofpuppets152001
|
f5019825ff
|
Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
|
2013-05-07 00:46:10 +00:00 |
pjgat09
|
a6600a5c0a
|
N64: Implemented the lag indicator and lag count
|
2013-05-06 23:50:24 +00:00 |
pjgat09
|
371dcc8f40
|
Reversing some faulty bit-shifting to fix 4 byte poking.
|
2013-05-06 23:33:13 +00:00 |
pjgat09
|
a5d7fdd870
|
Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
|
2013-05-06 23:17:44 +00:00 |
pjgat09
|
80a622b5d1
|
m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
|
2013-05-06 22:13:20 +00:00 |
goyuken
|
0302820db5
|
implement binary\text savestate type switching in multiclient.
|
2013-05-06 21:41:21 +00:00 |
pjgat09
|
61a7dea31f
|
Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
|
2013-05-06 21:37:30 +00:00 |
zeromus
|
beb0452275
|
|
2013-05-06 05:14:52 +00:00 |
zeromus
|
2316721200
|
add memory.getcurrentmemorydomainsize
|
2013-05-06 04:59:59 +00:00 |
pjgat09
|
e4437a54a9
|
m64p: Fixed another input typo which reversed c up and c down
|
2013-05-06 03:23:02 +00:00 |
pjgat09
|
a374641460
|
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
|
2013-05-04 23:51:50 +00:00 |
pjgat09
|
74817e740b
|
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
|
2013-05-04 23:36:28 +00:00 |
adelikat
|
29226acd54
|
N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
|
2013-05-04 19:04:23 +00:00 |
masterofpuppets152001
|
9c80ea5ec7
|
Moved it to N64, hope all is right
|
2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
|
47cf4c3cb9
|
Early Vid plugin, is this how you want it Adelikat?
|
2013-05-04 16:54:34 +00:00 |
adelikat
|
a638ea6f41
|
N64 - hook up virtual pad, currently only 1 player and only the digital buttons
|
2013-05-04 13:37:20 +00:00 |
pjgat09
|
27c21db9b6
|
m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
|
2013-05-04 04:25:06 +00:00 |
pjgat09
|
55c7fc55ab
|
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
|
2013-05-04 04:07:04 +00:00 |
adelikat
|
04ae097832
|
N64 - fix L and R buttons for mnemonics
|
2013-05-04 03:33:50 +00:00 |
adelikat
|
494a20c801
|
N64 - fix C pad input stuff
|
2013-05-04 03:19:53 +00:00 |
adelikat
|
de6c055c3d
|
N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
|
2013-05-04 03:12:07 +00:00 |
adelikat
|
b4e3d864e3
|
Fix a null check exception when a GBA bios fails to load
|
2013-05-04 02:57:28 +00:00 |
pjgat09
|
7f3e01e3b3
|
N64: Use the config value to set the video size
|
2013-05-04 02:48:37 +00:00 |
pjgat09
|
d5966dd908
|
N64: Video now resizes
|
2013-05-04 02:46:37 +00:00 |
pjgat09
|
1c30cf3501
|
N64: Fix typo mixing up the dpad
|
2013-05-04 02:31:37 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
|
2013-05-04 02:19:12 +00:00 |
adelikat
|
1292c87ca8
|
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
|
2013-05-04 01:39:08 +00:00 |
goyuken
|
54ff07fbfc
|
n64: fix race bug introduced in previous revision. also turn display upside down
|
2013-05-04 01:16:27 +00:00 |
goyuken
|
1abb7cf91a
|
n64: resolve the "first frame" issue
|
2013-05-04 00:47:36 +00:00 |
goyuken
|
147c77c124
|
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
|
2013-05-04 00:23:52 +00:00 |
goyuken
|
415d749be9
|
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
|
2013-05-03 22:12:35 +00:00 |
goyuken
|
4a9d9e09e9
|
mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie
|
2013-05-03 20:10:44 +00:00 |
adelikat
|
b11fed8051
|
Mnemonics for Saturn, probably
|
2013-05-03 20:04:35 +00:00 |
goyuken
|
314906ce66
|
saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
|
2013-05-03 19:51:03 +00:00 |
adelikat
|
e9d8e2eb21
|
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
|
2013-05-03 19:22:43 +00:00 |
goyuken
|
9de465fa41
|
saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
|
2013-05-03 17:11:14 +00:00 |
pjgat09
|
8c7914150e
|
N64: Fixing a typo with some controller stuff
|
2013-05-03 01:59:14 +00:00 |
goyuken
|
299fcbcc57
|
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
|
2013-05-03 01:32:16 +00:00 |
goyuken
|
e2f664d6b9
|
saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
|
2013-05-03 00:13:12 +00:00 |
goyuken
|
b399e87ffe
|
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
|
2013-05-02 23:35:12 +00:00 |
pjgat09
|
99ff09555e
|
N64: Removing the now unneeded SDL based audio and input plugin dlls
|
2013-05-02 22:18:46 +00:00 |
pjgat09
|
9a1241b7e7
|
m64p: Actually use the passed values for the X and Y axises
|
2013-05-02 22:05:28 +00:00 |
goyuken
|
cefb4d2194
|
saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
|
2013-05-02 21:18:28 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
adelikat
|
fdae009597
|
N64 - fix dpad on the gui side, still doesn't work though
|
2013-05-02 04:23:52 +00:00 |
pjgat09
|
2a0c6c4daf
|
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
|
2013-05-02 03:38:57 +00:00 |
adelikat
|
f535979705
|
Controller Config - add N64, todo: N64 controller image
|
2013-05-02 02:20:09 +00:00 |
pjgat09
|
a50068d61d
|
m64p: Added a stub for a bizhawk handled input plugin
|
2013-05-02 02:19:36 +00:00 |
adelikat
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c6634273d7
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N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
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2013-05-02 01:54:44 +00:00 |
pjgat09
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dbd25f17d4
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m64p: Removed the need for the rice ini file
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2013-05-02 01:48:45 +00:00 |
adelikat
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807df908f3
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Path Config - Saturn
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2013-05-02 00:56:39 +00:00 |
pjgat09
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533baf9ef3
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N64: Added a function to get the audio rate from the core.
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2013-05-01 21:28:15 +00:00 |
goyuken
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0d556dc9e9
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saturn: frame lag flag working
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2013-05-01 17:22:12 +00:00 |
goyuken
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2631ffbde6
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implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
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2013-05-01 17:06:36 +00:00 |
goyuken
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0f5cc4ed25
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dual gb: xml creator doohickey now works
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2013-05-01 16:37:00 +00:00 |
goyuken
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f96a37857d
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dual gameboy: xml creator dialog thingy. not finished yet
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2013-05-01 15:48:23 +00:00 |
goyuken
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8b029d9eb1
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saturn: controls. fuck boilerplate
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2013-05-01 02:53:53 +00:00 |
adelikat
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ba7e99ea20
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Path Config - support n64, start saturn, also some code cleanup
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2013-05-01 02:37:26 +00:00 |
goyuken
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eae4c0ee81
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saturn: sound
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2013-05-01 01:46:20 +00:00 |
goyuken
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368bc58d0a
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saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
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2013-05-01 00:27:36 +00:00 |
goyuken
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d2fecaa172
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saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
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2013-04-30 21:28:35 +00:00 |
pjgat09
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d7e3e4042b
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m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
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7af28f1106
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m64p: Disabled mupen's throttle
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2013-04-30 03:34:06 +00:00 |
pjgat09
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7f7b9eac1f
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m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
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2013-04-30 03:24:44 +00:00 |
pjgat09
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3bc682a411
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m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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2598967d56
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m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
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2013-04-30 01:14:07 +00:00 |
pjgat09
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0c23357d60
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Adding possibly needed dlls to allow the m64p core to run
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2013-04-30 00:58:54 +00:00 |
goyuken
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ad80b43c85
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n64: fix crash with input display on
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2013-04-30 00:50:08 +00:00 |
pjgat09
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bfc0117237
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m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
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2013-04-30 00:08:21 +00:00 |
pjgat09
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0ef44a6faa
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m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
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2013-04-29 23:10:53 +00:00 |
pjgat09
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a4fb43185a
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N64: Adding a dummy emulator
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2013-04-29 01:57:41 +00:00 |
adelikat
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669edc55b3
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Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
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40870f402e
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Prevent more then one gg windows of the same console to be opened
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2013-04-27 19:21:45 +00:00 |
goyuken
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b0cbe204a9
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
goyuken
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086c8bcad2
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XMLGame - fix hawkfile binding
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2013-04-27 17:24:23 +00:00 |
goyuken
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795bfb6550
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fix config resetting default dual gameboy P2 Power button
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2013-04-27 16:07:10 +00:00 |
goyuken
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c998512a45
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XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
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2013-04-27 15:51:31 +00:00 |
goyuken
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84b271684b
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dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
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2013-04-27 15:10:39 +00:00 |
goyuken
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7830ec7384
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add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
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2013-04-27 02:02:37 +00:00 |
goyuken
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6fd7c22d01
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fix missing file mistake in MultiClient.csproj introduced by r4331
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2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
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4d445244d7
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Little oversight
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2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
zeromus
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df99f36464
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support bsnes xml files and super road blaster MSU-1 game
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2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
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046ae48ac5
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Fixed crash on addcode
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2013-04-23 22:45:20 +00:00 |
zeromus
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4aebb21912
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make cheats memdomain selector dropdownlist style
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2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
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0b2ef2bbff
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apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
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2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
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107040955f
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fix 2012 projfiles
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2013-04-23 01:39:15 +00:00 |
zeromus
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45a671ce73
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snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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2013-04-22 22:34:18 +00:00 |
masterofpuppets152001
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bad1d9502c
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Added lua command client_xpos and client_ypos
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2013-04-18 00:54:04 +00:00 |
zeromus
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6b62528ed5
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fix building
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2013-04-17 02:05:09 +00:00 |
adelikat
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7d510df281
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Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
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2013-04-16 01:25:30 +00:00 |
adelikat
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e32eaeeb9a
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
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be2937fdec
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
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85571fe0ca
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Update 2012 project to use .net 4.5
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2013-04-11 01:02:47 +00:00 |
adelikat
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1c33b92bf1
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NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
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496f645b48
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Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
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2013-03-25 00:49:50 +00:00 |
adelikat
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04c46893d3
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Show the inner exception on program crash if there is one
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2013-03-25 00:44:29 +00:00 |
adelikat
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4905c698bd
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Slight cosmetic change to the SNES options dialog
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2013-03-25 00:23:02 +00:00 |
adelikat
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42ba391c4f
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Oops, fix my last commit
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2013-03-25 00:20:07 +00:00 |
adelikat
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500e3ff580
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On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
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2013-03-24 01:43:17 +00:00 |
adelikat
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77846acf01
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Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
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2013-03-23 20:34:25 +00:00 |
adelikat
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34b0d8a272
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Watch object code refactoring - no functional changes
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2013-03-17 21:07:03 +00:00 |
adelikat
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65ddac05bc
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Ram Search - support Ctrl+C copy to clipboard
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2013-03-17 15:45:01 +00:00 |
adelikat
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cd03d2fe99
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Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
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4a0a9e4b05
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Ram WAtch - fix to output on the copy feature of last commit
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2013-03-17 15:23:53 +00:00 |
adelikat
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0196ea4cda
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
adelikat
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76bf45fe63
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oops
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2013-03-13 01:50:56 +00:00 |
adelikat
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3e639d65ab
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Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
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2013-03-11 01:46:12 +00:00 |
adelikat
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47149d8f4e
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Set maximum Speed via hotkeys from 1000% to 1600%
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2013-03-10 23:56:05 +00:00 |
adelikat
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f4dca72829
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Add a "Stop Movie without saving" option
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2013-03-10 23:03:52 +00:00 |
adelikat
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5dc8733ae1
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Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
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240a9e3a45
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Oops! Fix Movie Playback during poke mode
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2013-03-10 00:06:40 +00:00 |
adelikat
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168299f794
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Hotkey Dialog - some small fixes to tab orders and focusing
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2013-03-09 23:45:28 +00:00 |
adelikat
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41be32ce21
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Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
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2013-03-09 23:37:37 +00:00 |
adelikat
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8baaae1110
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Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
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2013-03-09 23:11:00 +00:00 |
adelikat
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5df510fb4f
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Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
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2013-03-09 20:31:04 +00:00 |
adelikat
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c8e678aea7
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Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
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2013-03-09 20:10:04 +00:00 |
adelikat
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d308f76d2c
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Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
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2013-03-09 19:54:50 +00:00 |
adelikat
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0eeacb57ce
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Add .sgb to Open File dialog
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2013-03-09 18:41:23 +00:00 |
adelikat
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de4334f357
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Dashboard Cloner - more progress on Update tool
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2013-03-08 22:21:04 +00:00 |
adelikat
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4cd34a4fda
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I fail today
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2013-03-02 15:48:49 +00:00 |
adelikat
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3f740a86b2
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nevermind
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2013-03-02 15:46:26 +00:00 |