Vice Project Doom collision box viewer
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--Vice Project Doom Collision Box Viewer
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--Author Pasky13
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local camx
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local function hex(val)
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val = string.format("%X",val)
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return val
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end
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memory.usememorydomain("PRG ROM")
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local function camera()
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camx = mainmemory.read_u8(0xB) + (mainmemory.read_u8(0xC) * 256)
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end
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local function player()
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local x = mainmemory.read_u8(0x1F0) + (mainmemory.read_u8(0x200) * 256) - camx
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local y = mainmemory.read_u8(0x210)
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local offset = mainmemory.read_u8(0x2A0) * 4
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local yoff = memory.read_s8(0x1C4C0 + offset + 1)
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local yrad = memory.read_u8(0x1C4C0 + offset + 3)
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local xoff = memory.read_s8(0x1C4C0 + offset)
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local xrad = memory.read_u8(0x1C4C0 + offset + 2)
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gui.drawBox(x+xoff,y+yoff,x+xoff+xrad,y+yoff+yrad, 0xFF0000FF,0x350000FF)
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end
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local function enemies()
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local active = 0x161
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local base = 0x1F1
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for i = 0,15,1 do
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if mainmemory.read_u8(active + i) ~= 0 then
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local offset = mainmemory.read_u8(0x2A1 + i) * 4
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local x = mainmemory.read_u8(0x1F1 + i) + (mainmemory.read_u8(0x201 + i) * 256) -camx
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local y = mainmemory.read_u8(0x211 + i)
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local yoff = memory.read_s8(0x1C4C0 + offset + 1)
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local yrad = memory.read_u8(0x1C4C0 + offset + 3)
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local xoff = memory.read_s8(0x1C4C0 + offset)
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local xrad = memory.read_u8(0x1C4C0 + offset + 2)
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if i == 1 or i == 2 then -- Player's weapon
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gui.drawBox(x+xoff,y+yoff,x+xoff+xrad,y+yoff+yrad, 0xFFFFFFFF,0x35FFFFFF)
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else
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gui.drawBox(x+xoff,y+yoff,x+xoff+xrad,y+yoff+yrad, 0xFFFF0000,0x35FF0000)
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end
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end
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end
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end
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while true do
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camera()
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player()
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enemies()
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emu.frameadvance()
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end
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