Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
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@ -261,9 +261,48 @@ namespace BizHawk.MultiClient
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public string FFMpegPath = "%exe%/dll/ffmpeg.exe";
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//N64 Config Settings
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public string N64VidPlugin = "Rice";
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public int N64VideoSizeX = 320;
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public int N64VideoSizeY = 240;
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public int RiceFrameBufferSetting = 0;
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public int RiceFrameBufferWriteBackControl = 0;
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public int RiceRenderToTexture = 0;
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public int RiceScreenUpdateSetting = 4;
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public int RiceMipmapping = 2;
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public int RiceFogMethod = 0;
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public int RiceForceTextureFilter = 0;
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public int RiceTextureEnhancement = 0;
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public int RiceTextureEnhancementControl = 0;
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public int RiceTextureQuality = 0;
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public int RiceOpenGLDepthBufferSetting = 16;
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public int RiceMultiSampling = 0;
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public int RiceColorQuality = 0;
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public int RiceOpenGLRenderSetting = 0;
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public int RiceAnisotropicFiltering = 0;
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public bool RiceNormalAlphaBlender = false;
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public bool RiceFastTextureLoading = false;
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public bool RiceAccurateTextureMapping = true;
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public bool RiceInN64Resolution = false;
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public bool RiceSaveVRAM = false;
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public bool RiceDoubleSizeForSmallTxtrBuf = false;
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public bool RiceDefaultCombinerDisable = false;
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public bool RiceEnableHacks = true;
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public bool RiceWinFrameMode = false;
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public bool RiceFullTMEMEmulation = false;
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public bool RiceOpenGLVertexClipper = false;
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public bool RiceEnableSSE = true;
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public bool RiceEnableVertexShader = false;
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public bool RiceSkipFrame = false;
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public bool RiceTexRectOnly = false;
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public bool RiceSmallTextureOnly = false;
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public bool RiceLoadHiResCRCOnly = true;
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public bool RiceLoadHiResTextures = false;
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public bool RiceDumpTexturesToFiles = false;
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// General Client Settings
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public int Input_Hotkey_OverrideOptions = 0;
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public bool StackOSDMessages = true;
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File diff suppressed because it is too large
Load Diff
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@ -16,9 +16,144 @@ namespace BizHawk.MultiClient
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InitializeComponent();
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}
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private void button2_Click(object sender, EventArgs e)
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private void CancelBT_Click(object sender, EventArgs e)
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{
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//Add confirmation of cancelling change
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Close();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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SaveSettings();
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Close();
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}
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private void SaveSettings()
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{
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//Global
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string video_settings = VideoResolutionComboBox.SelectedItem.ToString();
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string[] strArr = video_settings.Split('x');
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Global.Config.N64VideoSizeX = Int32.Parse(strArr[0].Trim());
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Global.Config.N64VideoSizeY = Int32.Parse(strArr[1].Trim());
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Global.Config.N64VidPlugin = PluginComboBox.Text;
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Global.MainForm.FlagNeedsReboot(); //TODO: this won't always be necessary, keep that in mind
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//Rice
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Global.Config.RiceNormalAlphaBlender = RiceNormalAlphaBlender_CB.Checked;
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Global.Config.RiceFastTextureLoading = RiceFastTextureLoading_CB.Checked;
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Global.Config.RiceAccurateTextureMapping = RiceAccurateTextureMapping_CB.Checked;
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Global.Config.RiceInN64Resolution = RiceInN64Resolution_CB.Checked;
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Global.Config.RiceSaveVRAM = RiceSaveVRAM_CB.Checked;
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Global.Config.RiceDoubleSizeForSmallTxtrBuf = RiceDoubleSizeForSmallTxtrBuf_CB.Checked;
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Global.Config.RiceDefaultCombinerDisable = RiceDefaultCombinerDisable_CB.Checked;
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Global.Config.RiceEnableHacks = RiceEnableHacks_CB.Checked;
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Global.Config.RiceWinFrameMode = RiceWinFrameMode_CB.Checked;
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Global.Config.RiceFullTMEMEmulation = RiceFullTMEMEmulation_CB.Checked;
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Global.Config.RiceOpenGLVertexClipper = RiceOpenGLVertexClipper_CB.Checked;
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Global.Config.RiceEnableSSE = RiceEnableSSE_CB.Checked;
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Global.Config.RiceEnableVertexShader = RiceEnableVertexShader_CB.Checked;
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Global.Config.RiceSkipFrame = RiceSkipFrame_CB.Checked;
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Global.Config.RiceTexRectOnly = RiceTexRectOnly_CB.Checked;
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Global.Config.RiceSmallTextureOnly = RiceSmallTextureOnly_CB.Checked;
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Global.Config.RiceLoadHiResCRCOnly = RiceLoadHiResCRCOnly_CB.Checked;
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Global.Config.RiceLoadHiResTextures = RiceLoadHiResTextures_CB.Checked;
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Global.Config.RiceDumpTexturesToFiles = RiceDumpTexturesToFiles_CB.Checked;
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Global.Config.RiceFrameBufferSetting = RiceFrameBufferSetting_Combo.SelectedIndex;
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Global.Config.RiceFrameBufferWriteBackControl = RiceFrameBufferWriteBackControl_Combo.SelectedIndex;
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Global.Config.RiceRenderToTexture = RiceRenderToTexture_Combo.SelectedIndex;
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Global.Config.RiceScreenUpdateSetting = RiceScreenUpdateSetting_Combo.SelectedIndex;
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Global.Config.RiceMipmapping = RiceMipmapping_Combo.SelectedIndex;
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Global.Config.RiceFogMethod = RiceFogMethod_Combo.SelectedIndex;
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Global.Config.RiceForceTextureFilter = RiceForceTextureFilter_Combo.SelectedIndex;
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Global.Config.RiceTextureEnhancement = RiceTextureEnhancement_Combo.SelectedIndex;
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Global.Config.RiceTextureEnhancementControl = RiceTextureEnhancementControl_Combo.SelectedIndex;
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Global.Config.RiceTextureQuality = RiceTextureQuality_Combo.SelectedIndex;
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Global.Config.RiceOpenGLDepthBufferSetting = (RiceOpenGLDepthBufferSetting_Combo.SelectedIndex + 1) * 16;
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switch (RiceMultiSampling_Combo.SelectedIndex)
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{
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case 0: Global.Config.RiceMultiSampling = 0; break;
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case 1: Global.Config.RiceMultiSampling = 2; break;
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case 2: Global.Config.RiceMultiSampling = 4; break;
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case 3: Global.Config.RiceMultiSampling = 8; break;
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case 4: Global.Config.RiceMultiSampling = 16; break;
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default : Global.Config.RiceMultiSampling = 0; break;
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}
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Global.Config.RiceColorQuality = RiceColorQuality_Combo.SelectedIndex;
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Global.Config.RiceOpenGLRenderSetting = RiceOpenGLRenderSetting_Combo.SelectedIndex;
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Global.Config.RiceAnisotropicFiltering = RiceAnisotropicFiltering_TB.Value;
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}
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private void N64VideoPluginconfig_Load(object sender, EventArgs e)
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{
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//Load Variables
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//Global
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string video_setting = Global.Config.N64VideoSizeX.ToString()
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+ " x "
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+ Global.Config.N64VideoSizeY.ToString();
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int index = VideoResolutionComboBox.Items.IndexOf(video_setting);
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if (index >= 0)
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{
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VideoResolutionComboBox.SelectedIndex = index;
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}
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PluginComboBox.Text = Global.Config.N64VidPlugin;
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//Rice
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Global.MainForm.FlagNeedsReboot(); //TODO: this won't always be necessary, keep that in mind
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RiceNormalAlphaBlender_CB.Checked = Global.Config.RiceNormalAlphaBlender;
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RiceFastTextureLoading_CB.Checked = Global.Config.RiceFastTextureLoading;
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RiceAccurateTextureMapping_CB.Checked = Global.Config.RiceAccurateTextureMapping;
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RiceInN64Resolution_CB.Checked = Global.Config.RiceInN64Resolution;
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RiceSaveVRAM_CB.Checked = Global.Config.RiceSaveVRAM;
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RiceDoubleSizeForSmallTxtrBuf_CB.Checked = Global.Config.RiceDoubleSizeForSmallTxtrBuf;
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RiceDefaultCombinerDisable_CB.Checked = Global.Config.RiceDefaultCombinerDisable;
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RiceEnableHacks_CB.Checked = Global.Config.RiceEnableHacks;
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RiceWinFrameMode_CB.Checked = Global.Config.RiceWinFrameMode;
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RiceFullTMEMEmulation_CB.Checked = Global.Config.RiceFullTMEMEmulation;
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RiceOpenGLVertexClipper_CB.Checked = Global.Config.RiceOpenGLVertexClipper;
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RiceEnableSSE_CB.Checked = Global.Config.RiceEnableSSE;
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RiceEnableVertexShader_CB.Checked = Global.Config.RiceEnableVertexShader;
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RiceSkipFrame_CB.Checked = Global.Config.RiceSkipFrame;
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RiceTexRectOnly_CB.Checked = Global.Config.RiceTexRectOnly;
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RiceSmallTextureOnly_CB.Checked = Global.Config.RiceSmallTextureOnly;
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RiceLoadHiResCRCOnly_CB.Checked = Global.Config.RiceLoadHiResCRCOnly;
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RiceLoadHiResTextures_CB.Checked = Global.Config.RiceLoadHiResTextures;
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RiceDumpTexturesToFiles_CB.Checked = Global.Config.RiceDumpTexturesToFiles;
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RiceFrameBufferSetting_Combo.SelectedIndex = Global.Config.RiceFrameBufferSetting;
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RiceFrameBufferWriteBackControl_Combo.SelectedIndex = Global.Config.RiceFrameBufferWriteBackControl;
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RiceRenderToTexture_Combo.SelectedIndex = Global.Config.RiceRenderToTexture;
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RiceScreenUpdateSetting_Combo.SelectedIndex = Global.Config.RiceScreenUpdateSetting;
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RiceMipmapping_Combo.SelectedIndex = Global.Config.RiceMipmapping;
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RiceFogMethod_Combo.SelectedIndex = Global.Config.RiceFogMethod;
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RiceForceTextureFilter_Combo.SelectedIndex = Global.Config.RiceForceTextureFilter;
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RiceTextureEnhancement_Combo.SelectedIndex = Global.Config.RiceTextureEnhancement;
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RiceTextureEnhancementControl_Combo.SelectedIndex = Global.Config.RiceTextureEnhancementControl;
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RiceTextureQuality_Combo.SelectedIndex = Global.Config.RiceTextureQuality;
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RiceOpenGLDepthBufferSetting_Combo.SelectedIndex = (Global.Config.RiceOpenGLDepthBufferSetting /16) -1;
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switch (Global.Config.RiceMultiSampling)
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{
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case 0: RiceMultiSampling_Combo.SelectedIndex = 0; break;
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case 2: RiceMultiSampling_Combo.SelectedIndex = 1; break;
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case 4: RiceMultiSampling_Combo.SelectedIndex = 2; break;
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case 8: RiceMultiSampling_Combo.SelectedIndex = 3; break;
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case 16: RiceMultiSampling_Combo.SelectedIndex = 4; break;
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default: RiceMultiSampling_Combo.SelectedIndex = 0; break;
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}
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RiceColorQuality_Combo.SelectedIndex = Global.Config.RiceColorQuality;
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RiceOpenGLRenderSetting_Combo.SelectedIndex = Global.Config.RiceOpenGLRenderSetting;
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RiceAnisotropicFiltering_TB.Value = Global.Config.RiceAnisotropicFiltering;
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AnisotropicFiltering_LB.Text = "Anisotropic Filtering: " + RiceAnisotropicFiltering_TB.Value.ToString();
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}
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private void RiceAnisotropicFiltering_TB_Scroll_1(object sender, EventArgs e)
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{
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AnisotropicFiltering_LB.Text = "Anisotropic Filtering: " + RiceAnisotropicFiltering_TB.Value.ToString();
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}
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}
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}
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@ -117,4 +117,20 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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<data name="AnisotropicFiltering_LB.ToolTip" xml:space="preserve">
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<value>Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality).
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This is uneffective if Mipmapping is 0.
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If the given value is to high to be supported by your graphic card, the value will be
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the highest value your graphic card can support. Better result with Trilinear filtering
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</value>
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</data>
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<data name="RiceAnisotropicFiltering_TB.ToolTip" xml:space="preserve">
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<value>Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality).
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This is uneffective if Mipmapping is 0.
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If the given value is to high to be supported by your graphic card, the value will be
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the highest value your graphic card can support. Better result with Trilinear filtering</value>
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</data>
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</root>
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