zeromus
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77d14892fb
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add PSF support logic
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2015-07-20 23:10:49 -05:00 |
zeromus
|
4b8d3cfa79
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cleanup CUE toc handling a bit
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2015-07-11 13:46:16 -05:00 |
zeromus
|
80164c1fba
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import WIP discsys work from svn
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2015-06-23 13:57:11 -05:00 |
adelikat
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212f94814d
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Intellivision - misc reorg
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2015-06-18 16:44:30 +00:00 |
goyuken
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81d8018d4c
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apple2: support MONCHRONOME
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2015-06-16 23:24:52 +00:00 |
adelikat
|
a99c0787a8
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Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters()
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2015-06-12 23:51:03 +00:00 |
goyuken
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66f0bf15c0
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Fix up some junkus in appleii core init, and add stub for mGBA
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2015-06-04 02:04:42 +00:00 |
adelikat
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00a1c1f288
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Slight reorg of an Apple II file
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2015-05-31 17:01:19 +00:00 |
goyuken
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6710b60788
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Add stuff that didn't work (commented out) to speed up Apple II savestates
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2015-05-18 02:33:18 +00:00 |
goyuken
|
6ab8be0a1d
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Screwball mode Apple II savestates
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2015-05-18 00:14:00 +00:00 |
adelikat
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dbc3a5cb2c
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Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
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2015-04-26 12:40:21 +00:00 |
adelikat
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b9d2331798
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Break off Virtu into its own dll
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2015-04-15 22:13:54 +00:00 |
adelikat
|
4bf37df018
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Apple II - wire up memory domains, just System Bus currently
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2015-04-13 18:53:36 +00:00 |
adelikat
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9f02fd75af
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Apple II - some reorg
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2015-03-21 21:45:12 +00:00 |
zeromus
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db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
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2015-03-11 09:46:27 +00:00 |
adelikat
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2d2a770a7c
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don't need these files
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2015-03-08 02:31:58 +00:00 |
goyuken
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8bf7c960cf
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some stuff, not ready yet
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2015-02-19 03:16:33 +00:00 |
adelikat
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5183a8e20d
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Nothing to see here
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2015-02-17 22:58:25 +00:00 |
adelikat
|
00fb58bea5
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more TI83 cleanup, nothing worth looking at here
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2015-02-07 15:02:52 +00:00 |
adelikat
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63a3c56441
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TI-83 - some code refactor
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2015-02-07 14:38:29 +00:00 |
zeromus
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966edb10ab
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add 65816 disassembler.. not tested very well tho
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2015-01-26 00:20:01 +00:00 |
adelikat
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76864d5d47
|
oops
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2015-01-25 17:05:30 +00:00 |
adelikat
|
7bb3eeae5b
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Disassembler for quicknes
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2015-01-25 17:04:06 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
adelikat
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872b7b3668
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ditto for a file for Genesis.cs
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2015-01-20 00:39:44 +00:00 |
adelikat
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db52e04ed4
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ditto for PCEngine core
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2015-01-20 00:37:11 +00:00 |
adelikat
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2651061cac
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NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
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2015-01-20 00:29:17 +00:00 |
adelikat
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ede452700c
|
VBANext - separate into separate files
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2015-01-17 20:48:31 +00:00 |
adelikat
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4f956779fe
|
Meteor - break up into separate files
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2015-01-17 19:32:45 +00:00 |
adelikat
|
1a266a0518
|
forgot to do this in previous commit
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2015-01-17 19:13:13 +00:00 |
adelikat
|
9041281b72
|
GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
adelikat
|
c3a4077ffb
|
Break up Gambatte.cs into separate files
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2015-01-16 18:37:42 +00:00 |
adelikat
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2ae19abf70
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Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
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2015-01-16 02:01:27 +00:00 |
adelikat
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e8e4c74962
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QuickNES - break up into separate files
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2015-01-16 01:38:47 +00:00 |
adelikat
|
95dcae132f
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
adelikat
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dfe7b23fe6
|
Lynx - break stuff up into separate files
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2015-01-15 14:04:18 +00:00 |
goyuken
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8b60e74b87
|
swan: factor out some stuff into seperate files
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2015-01-14 22:00:46 +00:00 |
goyuken
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b432069504
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wonderswan: factor out some stuff into seperate files
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2015-01-13 22:29:06 +00:00 |
adelikat
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a23cac57d5
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Yabause - break up emulator services into separate files
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2015-01-13 19:55:36 +00:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
goyuken
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7ce4fd206e
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nes: support cool boy 400 in 1
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2015-01-08 01:00:48 +00:00 |
goyuken
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574cd2f649
|
pce: disassemble
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2015-01-05 21:03:54 +00:00 |
adelikat
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b416645768
|
C64 - reorg some core code
|
2014-12-18 18:39:55 +00:00 |
goyuken
|
665ead318b
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nes ppu view infrastructure changes, not complete
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2014-12-17 00:35:59 +00:00 |
goyuken
|
6ec6f82109
|
gb disassembler that may or may not work
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2014-12-14 18:24:10 +00:00 |
goyuken
|
c6ed49c067
|
some disassembler stuff
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2014-12-13 21:49:15 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
adelikat
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3ded6116a6
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Break up ColecoVision.cs into separate files
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2014-12-05 03:16:08 +00:00 |
adelikat
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3dfd57197d
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N64 - cleanup after adding new services and such
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2014-12-05 02:22:41 +00:00 |