adelikat
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ba21484ddd
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add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
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2015-08-05 20:12:09 -04:00 |
adelikat
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3541c9e975
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Make the lag counter settable, and expose this functionality in lua
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2015-07-09 13:05:30 -04:00 |
adelikat
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5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
pjgat09
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c2dd59aa3a
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N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
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2015-03-17 00:11:08 +00:00 |
goyuken
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adc3e96ca8
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iemulator single instance attribute. to find out about: PSX, Apple2
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2015-03-03 00:23:50 +00:00 |
adelikat
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36f4eff0f6
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
zeromus
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656c6e0585
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i knew that was too good to be true
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2015-02-02 22:00:43 +00:00 |
zeromus
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88bb1f5c83
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change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
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2015-02-02 21:46:34 +00:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
zeromus
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8d340a7c19
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fix n64 disasm pinvoke
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2015-01-23 20:28:47 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
adelikat
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27d30df0cf
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Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
adelikat
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815cf4ab97
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todo: N64 - learn to spell, fix cheats not defaulting to the system bus
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2015-01-12 23:38:31 +00:00 |
adelikat
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0f2197cec1
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Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
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2014-12-23 01:58:12 +00:00 |
adelikat
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ffdeb618f7
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IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
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2014-12-20 13:29:57 +00:00 |
adelikat
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a8116297a0
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Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |
adelikat
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7bebb66589
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
adelikat
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d08fb39cb8
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Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
adelikat
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725a8fb092
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Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
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2014-12-14 18:58:16 +00:00 |
adelikat
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9fc46f6764
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mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
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2014-12-12 01:58:12 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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3dfd57197d
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N64 - cleanup after adding new services and such
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2014-12-05 02:22:41 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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309088211c
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Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
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2014-12-05 00:05:40 +00:00 |
adelikat
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d8a204572d
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Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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5d512c4c5d
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N64 - break off ICoreService implementations into separate files
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2014-11-30 15:38:39 +00:00 |
adelikat
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865795049b
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Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
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2014-11-30 15:22:08 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
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9c285e3e3a
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Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
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2014-11-24 01:17:05 +00:00 |
adelikat
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1832894405
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IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
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2014-11-23 16:22:02 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
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10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
pjgat09
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502caa2e37
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N64: Output an error code when LoadLibrary fails
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2014-10-13 23:20:18 +00:00 |
adelikat
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72e29286c8
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now that jabo is packaged with bizhawk, make it the default plugin
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2014-09-27 21:31:07 +00:00 |
adelikat
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52d3ad8467
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N64 - fix issue 273
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2014-09-27 21:15:51 +00:00 |
adelikat
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25c2507013
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N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
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2014-09-27 12:56:55 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
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cfa433a9a6
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for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
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2014-09-14 09:11:34 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
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87e9d235f6
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make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
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2014-09-09 21:34:41 +00:00 |
pjgat09
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a8684c34a6
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N64: Hooked up the system bus domain.
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2014-09-08 22:31:51 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
adelikat
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28bd6229c8
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N64 - some core code reorg
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2014-09-07 21:48:05 +00:00 |
zeromus
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d220b94e76
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change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
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2014-09-07 18:43:31 +00:00 |
pjgat09
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181313cdf9
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N64: Removed checks to see if the correct jabo dll was present
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2014-09-07 03:13:53 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
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a59793b55b
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N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
pjgat09
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5dc7327c1f
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N64: Hopefully fix some crashes associated with restarting the core early in the emulation
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2014-08-23 22:40:29 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
pjgat09
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ad66bc4f30
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N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
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2014-08-07 02:48:01 +00:00 |
adelikat
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bbad6c90a4
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N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
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2014-08-03 18:13:33 +00:00 |
adelikat
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b1cd40f276
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N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
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2014-08-03 17:50:56 +00:00 |
adelikat
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5908c0ab12
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add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
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da3f9db018
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Make mupen-style lag a setting not a sync-setting
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2014-08-03 13:06:53 +00:00 |
zeromus
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532cd76af0
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round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
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2014-08-03 05:09:28 +00:00 |
adelikat
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7fa58557a6
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N64 - add a menu item for "Mupen style lag"
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2014-08-03 01:16:11 +00:00 |
pjgat09
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5e0ba6cd30
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N64: Added an IsVIFrame flag
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2014-08-03 00:00:26 +00:00 |
zeromus
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9b70edb54c
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jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path
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2014-07-27 02:13:23 +00:00 |
zeromus
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8d7fec50c1
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will this solve the hanging emuhawk process?
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2014-07-27 02:11:42 +00:00 |
pjgat09
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5ba1bf425a
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N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
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2014-07-22 00:22:08 +00:00 |
pjgat09
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cddb2a5fc5
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N64: Jabo dll is now quietly patched when a rom is loaded
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2014-07-22 00:08:57 +00:00 |
pjgat09
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a5d57a5a4f
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N64: Forgot the antialiasing level setting
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2014-07-20 19:24:06 +00:00 |
pjgat09
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e86448c825
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N64: Cast enum types to int before passing them to the plugin
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2014-07-20 19:13:43 +00:00 |
adelikat
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f5ff868c50
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N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way
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2014-07-20 18:25:47 +00:00 |
adelikat
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15c7dfe269
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revert some variable renaming in the glide plugin
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2014-07-20 17:49:04 +00:00 |
adelikat
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fdf9a97714
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pretty up Jabo enum value names, since they show up in the gui
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2014-07-20 17:23:04 +00:00 |
adelikat
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4382dc0c9a
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N64 sync settings - clean up object convert public fields to properties
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2014-07-20 17:10:20 +00:00 |
adelikat
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6819459292
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N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
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2014-07-20 16:59:03 +00:00 |
xmikecampx7
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1342dae39d
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Fixed Descriptions of N64SyncSettings
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2014-07-20 16:32:17 +00:00 |
xmikecampx7
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108dfcbe54
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Added N64 Syncsettings Documentation
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2014-07-20 16:12:05 +00:00 |
pjgat09
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65345077a8
|
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
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2014-07-20 16:00:56 +00:00 |
xmikecampx7
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631d4d625d
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Added DefaultValues and Displaynames to GlideMk2 SyncSettings
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2014-07-20 15:05:22 +00:00 |
xmikecampx7
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402f269208
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Added DefaultValues and DisplayNames to Glide Sync Settings
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2014-07-20 14:57:02 +00:00 |
adelikat
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2928137a20
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N64 sync settings - some reorg
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2014-07-20 14:33:57 +00:00 |
adelikat
|
042e72bfb6
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New N64 plugin config settings dialog, including adding jabo settings
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2014-07-20 02:57:26 +00:00 |
pjgat09
|
04f7664ec9
|
N64: Started fleshing out the jabo sync settings
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2014-07-19 21:53:31 +00:00 |
pjgat09
|
b82c83c188
|
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
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2014-07-19 16:59:27 +00:00 |
adelikat
|
1c0eca190e
|
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
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2014-07-03 18:54:53 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
|
a45f7d7154
|
N64 - oops #2
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2014-06-28 13:00:53 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
|
e5f340c365
|
Oops, fix something I broke last night with N64 controllers
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2014-06-25 13:52:38 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
|
7c7182b75d
|
N64 - default to one connected controller with no pak
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2014-06-25 01:51:16 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
adelikat
|
aa2ae170f3
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
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2014-06-01 01:57:22 +00:00 |