Commit Graph

343 Commits

Author SHA1 Message Date
adelikat e9f3e7afe4 Remove old ram search and replace with new one 2013-09-28 01:24:45 +00:00
adelikat b80f5a276e New Ram Search - Undo/Redo functionality 2013-09-25 04:07:41 +00:00
adelikat 8db1c0b91e New Ram Search - some misc small things 2013-09-23 13:44:46 +00:00
adelikat 4415fa9fd5 Create a new TexBox control called WatchValueBox which manages all the pre and post validation logic for typing a value based on all the watch display types, refactor Ram Poke to use this box instead of having its own logic 2013-09-21 17:34:24 +00:00
adelikat 299ee4673e progres son new ram search, mostly small things and stubs 2013-09-14 19:07:11 +00:00
adelikat e760ff56a4 Start New Ram Search 2013-09-14 06:02:53 +00:00
zeromus b7f3acefcd improve ram watch icons 2013-09-14 04:27:01 +00:00
adelikat 0cbfe849f5 Remove RamWatchNewWatch dialog 2013-09-14 03:15:51 +00:00
adelikat 2910878d05 Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search 2013-09-14 03:13:22 +00:00
adelikat 5c2b005eee Old Ram Watch begone! 2013-09-14 02:31:21 +00:00
adelikat da9c73e011 new Ram Poke - fix up Value box behavior, and misc code cleanup of new ram tools code 2013-09-14 01:18:45 +00:00
adelikat 2e292ca2ee Start new ram poke dialog 2013-09-10 17:46:24 +00:00
adelikat e49c00ac36 Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly 2013-09-07 18:36:49 +00:00
adelikat a8234b6147 New Ram Watch - implement memory domains menu, using a new ToolHelpers class and a method that generates it (todo: refactor other tool dialogs to it this way), and some more features such as Separator, SelectAll, move up, move down, remove 2013-09-07 05:17:29 +00:00
adelikat ca579745de add controller images to 2010 project file (not that they need to be in there) 2013-09-03 19:24:49 +00:00
adelikat fab3d0cb60 remove Structure Watch from proj file 2013-08-28 18:06:28 +00:00
adelikat eaf94ebda3 N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well 2013-08-28 18:01:34 +00:00
pasky1382 160c76c531 Added 'Always on Top' option to virtualpads 2013-08-28 17:20:53 +00:00
adelikat 3b0d01b4a7 Start a new Ram Watch dialog, not hooked up 2013-08-26 01:14:35 +00:00
adelikat eb5f463b9d move virtual pad files to their own folder 2013-08-26 00:47:11 +00:00
adelikat fcb54994b3 Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile 2013-08-25 00:33:16 +00:00
adelikat 39ee86fa92 Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
goyuken 4de024e570 rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction 2013-08-11 21:02:36 +00:00
zeromus 226622e339 renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
adelikat 3e16802382 Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation 2013-08-09 02:54:59 +00:00
adelikat 1b2ce4e212 Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
adelikat 3aafc53594 Remove old hotkey config winform, other code cleanup 2013-08-04 17:20:31 +00:00
adelikat 23de20a5b8 new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using 2013-08-04 16:47:54 +00:00
adelikat 3dc4611263 Start a firmwares dialog, interim only 2013-07-31 15:54:08 +00:00
goyuken 686960da75 more analog controller config stuff, not done yet 2013-07-24 01:38:52 +00:00
goyuken 66f4e10e9e more analog controller stuff 2013-07-24 00:08:50 +00:00
adelikat 77a4eb098f Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately 2013-07-21 20:39:11 +00:00
adelikat c5204487a7 Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
goyuken 04bbf8482c move all of the movie mnemonic reading\writing stuff to one new file 2013-07-14 14:53:32 +00:00
goyuken 454e94a4bb controller config rework: more cleanup 2013-07-14 02:30:57 +00:00
goyuken f7e8273dad controller config: remove some old unused code 2013-07-14 02:04:55 +00:00
goyuken 0825c4181c multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient. 2013-07-14 01:48:05 +00:00
goyuken 92d71ee89f revert r4551 changes to .csproj files 2013-06-25 21:34:06 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
pjgat09 3d6c99139a N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen 2013-06-08 03:56:34 +00:00
goyuken 032595c24e saturn controller image 2013-06-05 17:07:59 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken ad80b43c85 n64: fix crash with input display on 2013-04-30 00:50:08 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
goyuken 7830ec7384 add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml 2013-04-27 02:02:37 +00:00
goyuken 6fd7c22d01 fix missing file mistake in MultiClient.csproj introduced by r4331 2013-04-26 23:53:51 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 6b62528ed5 fix building 2013-04-17 02:05:09 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat c316fba5ff RamSearch - infinite undo/redo levels 2013-02-25 01:23:03 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
adelikat 6256c1dcd0 Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete 2013-01-01 19:21:36 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
goyuken 3cc475a64f reverse merge r4180, r4181, r4189 2012-12-23 16:30:00 +00:00
adelikat 172a344ada Controller Config - add Intellivision controls 2012-12-22 02:34:08 +00:00
zeromus 8d7da30681 snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
adelikat d57b850c7e A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
adelikat e7c8053617 Controller Config - add Atari 7800 joystick image 2012-12-15 03:17:00 +00:00
adelikat 796c6b8773 Rip out old input config dialog code 2012-12-04 21:48:14 +00:00
adelikat 20d04f9914 Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
goyuken dca6dfdaeb gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things. 2012-11-30 19:57:04 +00:00
goyuken 965c6d8700 gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done. 2012-11-27 19:21:46 +00:00
goyuken b2b3715468 add a stub for a GBA GPU Viewer 2012-11-26 23:16:31 +00:00
goyuken fa388ed149 av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
adelikat 453eef6da2 C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use 2012-11-26 01:28:14 +00:00
adelikat 23749d7284 C64 - Virtualpad keyboard - clean up UI 2012-11-26 00:16:24 +00:00
adelikat 2f36e43498 Hook GBA up to input config dialog (interim only) 2012-11-25 18:16:21 +00:00
adelikat a20f838e20 oops 2012-11-23 04:13:34 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
adelikat 94475aa9a7 ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
adelikat 5a2b79f33e Cool up coleco to controller config (only controller 1 for now, no autofire) 2012-11-17 21:28:09 +00:00
adelikat 9d070deb16 C64 - hook up keyboard to input config 2012-11-14 03:01:48 +00:00
adelikat 05bb10e95d Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
adelikat 835084d812 Controller config - start console button stuff 2012-11-07 22:53:15 +00:00
adelikat cb88230d98 New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects 2012-11-07 14:31:12 +00:00
adelikat 28cc3bb6c6 Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog 2012-11-07 04:31:29 +00:00
adelikat e7f3abdfc3 Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs 2012-11-06 03:27:24 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus 9062c96ac3 minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all? 2012-11-02 04:56:34 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat e3e52ed305 Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole) 2012-10-29 12:33:06 +00:00
adelikat adeca3fd25 TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
adelikat ec8451b6f6 Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%) 2012-10-05 00:49:04 +00:00
adelikat f5700351c9 Controller Config - make a GamepadConfigPanel base class to build the NESGamePad from 2012-10-02 01:22:52 +00:00
adelikat 075a97f1c4 Checking in my 2nd attempt at an input config overhaul, currently not hooked up 2012-09-30 19:57:33 +00:00
beirich 1b43645d7e add XInput support, LT/RT are possible inputs now.
Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
adelikat 96b282ca96 Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
adelikat 52b8161b39 Start a Trace Logger, currently only NES has the right hooks, but it crashes when used 2012-09-30 00:53:08 +00:00
adelikat 92411aae7c Add SNES Graphics config to the Toolbox dialog 2012-09-29 16:25:28 +00:00
goyuken a348acc1f2 add GifWriter, an implementation of AnimatedGif as an IVideoWriter
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
2012-09-22 00:44:59 +00:00
goyuken e10e351e03 a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
adelikat 8812f4b0fb Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name) 2012-09-16 16:10:26 +00:00