adelikat
|
e9f3e7afe4
|
Remove old ram search and replace with new one
|
2013-09-28 01:24:45 +00:00 |
adelikat
|
b80f5a276e
|
New Ram Search - Undo/Redo functionality
|
2013-09-25 04:07:41 +00:00 |
adelikat
|
8db1c0b91e
|
New Ram Search - some misc small things
|
2013-09-23 13:44:46 +00:00 |
adelikat
|
4415fa9fd5
|
Create a new TexBox control called WatchValueBox which manages all the pre and post validation logic for typing a value based on all the watch display types, refactor Ram Poke to use this box instead of having its own logic
|
2013-09-21 17:34:24 +00:00 |
adelikat
|
299ee4673e
|
progres son new ram search, mostly small things and stubs
|
2013-09-14 19:07:11 +00:00 |
adelikat
|
e760ff56a4
|
Start New Ram Search
|
2013-09-14 06:02:53 +00:00 |
zeromus
|
b7f3acefcd
|
improve ram watch icons
|
2013-09-14 04:27:01 +00:00 |
adelikat
|
0cbfe849f5
|
Remove RamWatchNewWatch dialog
|
2013-09-14 03:15:51 +00:00 |
adelikat
|
2910878d05
|
Remove Ram Poke as a standalone dialog. Support new Ram Poke dialog in Hex Editor and Ram Search
|
2013-09-14 03:13:22 +00:00 |
adelikat
|
5c2b005eee
|
Old Ram Watch begone!
|
2013-09-14 02:31:21 +00:00 |
adelikat
|
da9c73e011
|
new Ram Poke - fix up Value box behavior, and misc code cleanup of new ram tools code
|
2013-09-14 01:18:45 +00:00 |
adelikat
|
2e292ca2ee
|
Start new ram poke dialog
|
2013-09-10 17:46:24 +00:00 |
adelikat
|
e49c00ac36
|
Reorganize the tools folder, making new folders for Lua, Watch, and Hex Editor, start new Watch Editor dialog. Split new Watch objects into their own file, rename legacy watch object accordingly
|
2013-09-07 18:36:49 +00:00 |
adelikat
|
a8234b6147
|
New Ram Watch - implement memory domains menu, using a new ToolHelpers class and a method that generates it (todo: refactor other tool dialogs to it this way), and some more features such as Separator, SelectAll, move up, move down, remove
|
2013-09-07 05:17:29 +00:00 |
adelikat
|
ca579745de
|
add controller images to 2010 project file (not that they need to be in there)
|
2013-09-03 19:24:49 +00:00 |
adelikat
|
fab3d0cb60
|
remove Structure Watch from proj file
|
2013-08-28 18:06:28 +00:00 |
adelikat
|
eaf94ebda3
|
N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well
|
2013-08-28 18:01:34 +00:00 |
pasky1382
|
160c76c531
|
Added 'Always on Top' option to virtualpads
|
2013-08-28 17:20:53 +00:00 |
adelikat
|
3b0d01b4a7
|
Start a new Ram Watch dialog, not hooked up
|
2013-08-26 01:14:35 +00:00 |
adelikat
|
eb5f463b9d
|
move virtual pad files to their own folder
|
2013-08-26 00:47:11 +00:00 |
adelikat
|
fcb54994b3
|
Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
|
2013-08-25 00:33:16 +00:00 |
adelikat
|
39ee86fa92
|
Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits
|
2013-08-23 01:54:58 +00:00 |
adelikat
|
625f9c2fcd
|
Rip out old path system and replace with new
|
2013-08-11 21:48:17 +00:00 |
goyuken
|
4de024e570
|
rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction
|
2013-08-11 21:02:36 +00:00 |
zeromus
|
226622e339
|
renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
|
2013-08-10 01:17:06 +00:00 |
adelikat
|
3e16802382
|
Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation
|
2013-08-09 02:54:59 +00:00 |
adelikat
|
1b2ce4e212
|
Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
|
2013-08-05 00:26:19 +00:00 |
adelikat
|
3aafc53594
|
Remove old hotkey config winform, other code cleanup
|
2013-08-04 17:20:31 +00:00 |
adelikat
|
23de20a5b8
|
new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using
|
2013-08-04 16:47:54 +00:00 |
adelikat
|
3dc4611263
|
Start a firmwares dialog, interim only
|
2013-07-31 15:54:08 +00:00 |
goyuken
|
686960da75
|
more analog controller config stuff, not done yet
|
2013-07-24 01:38:52 +00:00 |
goyuken
|
66f4e10e9e
|
more analog controller stuff
|
2013-07-24 00:08:50 +00:00 |
adelikat
|
77a4eb098f
|
Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
|
2013-07-21 20:39:11 +00:00 |
adelikat
|
c5204487a7
|
Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
|
2013-07-14 22:18:22 +00:00 |
goyuken
|
04bbf8482c
|
move all of the movie mnemonic reading\writing stuff to one new file
|
2013-07-14 14:53:32 +00:00 |
goyuken
|
454e94a4bb
|
controller config rework: more cleanup
|
2013-07-14 02:30:57 +00:00 |
goyuken
|
f7e8273dad
|
controller config: remove some old unused code
|
2013-07-14 02:04:55 +00:00 |
goyuken
|
0825c4181c
|
multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
|
2013-07-14 01:48:05 +00:00 |
goyuken
|
92d71ee89f
|
revert r4551 changes to .csproj files
|
2013-06-25 21:34:06 +00:00 |
pasky1382
|
23d71a3b87
|
Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
|
2013-06-25 08:50:42 +00:00 |
pjgat09
|
3d6c99139a
|
N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
|
2013-06-08 03:56:34 +00:00 |
goyuken
|
032595c24e
|
saturn controller image
|
2013-06-05 17:07:59 +00:00 |
goyuken
|
a754aba126
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
masterofpuppets152001
|
9c80ea5ec7
|
Moved it to N64, hope all is right
|
2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
|
47cf4c3cb9
|
Early Vid plugin, is this how you want it Adelikat?
|
2013-05-04 16:54:34 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
|
2013-05-04 02:19:12 +00:00 |
goyuken
|
f96a37857d
|
dual gameboy: xml creator dialog thingy. not finished yet
|
2013-05-01 15:48:23 +00:00 |
goyuken
|
ad80b43c85
|
n64: fix crash with input display on
|
2013-04-30 00:50:08 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
|
2013-04-28 13:56:29 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |
goyuken
|
6fd7c22d01
|
fix missing file mistake in MultiClient.csproj introduced by r4331
|
2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
|
2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
|
f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
|
2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
|
0df9dbde13
|
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
|
2013-04-23 09:09:49 +00:00 |
zeromus
|
6b62528ed5
|
fix building
|
2013-04-17 02:05:09 +00:00 |
adelikat
|
e32eaeeb9a
|
More code cleanup
|
2013-04-16 00:19:31 +00:00 |
adelikat
|
c316fba5ff
|
RamSearch - infinite undo/redo levels
|
2013-02-25 01:23:03 +00:00 |
zeromus
|
9cf0a3f30f
|
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
|
2013-01-18 05:06:26 +00:00 |
adelikat
|
6256c1dcd0
|
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
|
2013-01-01 19:21:36 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
goyuken
|
3cc475a64f
|
reverse merge r4180, r4181, r4189
|
2012-12-23 16:30:00 +00:00 |
adelikat
|
172a344ada
|
Controller Config - add Intellivision controls
|
2012-12-22 02:34:08 +00:00 |
zeromus
|
8d7da30681
|
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
|
2012-12-21 07:23:55 +00:00 |
adelikat
|
d57b850c7e
|
A78 - Virtual Pads
|
2012-12-16 19:07:45 +00:00 |
adelikat
|
e7c8053617
|
Controller Config - add Atari 7800 joystick image
|
2012-12-15 03:17:00 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
adelikat
|
20d04f9914
|
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
|
2012-12-02 16:17:42 +00:00 |
goyuken
|
dca6dfdaeb
|
gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
|
2012-11-30 19:57:04 +00:00 |
goyuken
|
965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
|
2012-11-27 19:21:46 +00:00 |
goyuken
|
b2b3715468
|
add a stub for a GBA GPU Viewer
|
2012-11-26 23:16:31 +00:00 |
goyuken
|
fa388ed149
|
av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
|
2012-11-26 02:25:23 +00:00 |
adelikat
|
453eef6da2
|
C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
|
2012-11-26 01:28:14 +00:00 |
adelikat
|
23749d7284
|
C64 - Virtualpad keyboard - clean up UI
|
2012-11-26 00:16:24 +00:00 |
adelikat
|
2f36e43498
|
Hook GBA up to input config dialog (interim only)
|
2012-11-25 18:16:21 +00:00 |
adelikat
|
a20f838e20
|
oops
|
2012-11-23 04:13:34 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
adelikat
|
5a2b79f33e
|
Cool up coleco to controller config (only controller 1 for now, no autofire)
|
2012-11-17 21:28:09 +00:00 |
adelikat
|
9d070deb16
|
C64 - hook up keyboard to input config
|
2012-11-14 03:01:48 +00:00 |
adelikat
|
05bb10e95d
|
Start a C64 keyboard virtual pad, not functional or hooked up yet, just design
|
2012-11-14 01:51:07 +00:00 |
adelikat
|
9681fc137e
|
Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog
|
2012-11-08 02:20:34 +00:00 |
adelikat
|
835084d812
|
Controller config - start console button stuff
|
2012-11-07 22:53:15 +00:00 |
adelikat
|
cb88230d98
|
New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects
|
2012-11-07 14:31:12 +00:00 |
adelikat
|
28cc3bb6c6
|
Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog
|
2012-11-07 04:31:29 +00:00 |
adelikat
|
e7f3abdfc3
|
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
|
2012-11-06 03:27:24 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
9062c96ac3
|
minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all?
|
2012-11-02 04:56:34 +00:00 |
adelikat
|
04bb6c423e
|
Movie virtual pads to their own tool dialog instead of residing in TAStudio
|
2012-10-29 22:57:15 +00:00 |
adelikat
|
e3e52ed305
|
Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole)
|
2012-10-29 12:33:06 +00:00 |
adelikat
|
adeca3fd25
|
TAStudio - implement Genesis virtual pad
|
2012-10-12 14:22:52 +00:00 |
adelikat
|
ec8451b6f6
|
Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)
|
2012-10-05 00:49:04 +00:00 |
adelikat
|
f5700351c9
|
Controller Config - make a GamepadConfigPanel base class to build the NESGamePad from
|
2012-10-02 01:22:52 +00:00 |
adelikat
|
075a97f1c4
|
Checking in my 2nd attempt at an input config overhaul, currently not hooked up
|
2012-09-30 19:57:33 +00:00 |
beirich
|
1b43645d7e
|
add XInput support, LT/RT are possible inputs now.
Any existing gamepad mappings are so, so very totally screwed.
|
2012-09-30 06:29:30 +00:00 |
adelikat
|
96b282ca96
|
Trace Logger - haz icon
|
2012-09-30 01:08:15 +00:00 |
adelikat
|
52b8161b39
|
Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
|
2012-09-30 00:53:08 +00:00 |
adelikat
|
92411aae7c
|
Add SNES Graphics config to the Toolbox dialog
|
2012-09-29 16:25:28 +00:00 |
goyuken
|
a348acc1f2
|
add GifWriter, an implementation of AnimatedGif as an IVideoWriter
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
|
2012-09-22 00:44:59 +00:00 |
goyuken
|
e10e351e03
|
a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
|
2012-09-21 18:01:24 +00:00 |
adelikat
|
8812f4b0fb
|
Add icon for reboot, change Reset menu item to say Soft Reset (makes it more accurate and consistent with the hotkey name)
|
2012-09-16 16:10:26 +00:00 |