Commit Graph

1414 Commits

Author SHA1 Message Date
zeromus 0c58d62762 snesgfxdebugger-layer toggles, more information 2012-11-26 06:30:30 +00:00
goyuken 07ae382ac4 add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well 2012-11-26 02:30:07 +00:00
goyuken fa388ed149 av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
beirich 2441acd38b PCE-CD: hook up client drive LED api 2012-11-26 02:15:21 +00:00
beirich 0bb30d4918 Coleco: implement TMS mode 3, clean up some debug code 2012-11-26 01:44:17 +00:00
adelikat 5433bdacfd Use coreoutputcomm for led light feature 2012-11-26 01:43:34 +00:00
zeromus 57e9619ff6 snes-hookup ui for color palette selection 2012-11-25 20:06:31 +00:00
goyuken d77efde5fc gba: add system bus memory domain 2012-11-25 19:03:13 +00:00
goyuken 769fc5834b fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
saxxonpike 557f2c8815 commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
beirich b1ab7bd9f1 coleco: fix issue where sprite priority prevented sprite collision from firing 2012-11-25 02:25:20 +00:00
beirich 0762e235d5 Coleco: fix magnified-sprite render bug 2012-11-25 01:51:42 +00:00
goyuken 366370301f gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever. 2012-11-24 21:23:50 +00:00
adelikat 6660ac3e8e SMS - slight fix to how islag is saved into savestates 2012-11-24 14:19:59 +00:00
adelikat f7032a1c33 Coleco - some minor refactoring 2012-11-24 14:17:56 +00:00
saxxonpike 4ffce9e5f9 commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes) 2012-11-24 06:20:49 +00:00
goyuken 235d7a9a03 gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk. 2012-11-24 02:25:47 +00:00
saxxonpike af355f6d5b commodore64: clean up video code, remove unused VIC emulation 2012-11-24 02:10:05 +00:00
goyuken d20970afa7 gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header.  GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
zeromus 7ff342f907 snesgfxdebugger-preliminary sprite visualizing 2012-11-23 23:44:45 +00:00
goyuken 6d7ae2574d gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up >< 2012-11-23 16:55:37 +00:00
saxxonpike 64fcb75723 commodore64: a little hack to emulate the 6502 RDY pin behavior 2012-11-23 14:39:09 +00:00
saxxonpike 24ee005be7 commodore64: badline timing fix 2012-11-23 12:02:26 +00:00
zeromus 608ebc4a99 snesgfxdebugger-display OBJ tiles 2012-11-23 09:10:18 +00:00
beirich 2382781627 coleco 'noskip' checkin... tested through M's so far 2012-11-23 05:51:16 +00:00
goyuken 32d0b546e0 gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet 2012-11-23 04:28:38 +00:00
beirich f23a86b20c coleco: fix several games with broken input, support controller 2 2012-11-23 04:09:01 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
beirich 5bd29d5d80 2012-11-23 00:38:24 +00:00
beirich 84a4a8544b probably fix TMS9918A alpha channel screenshot thing 2012-11-23 00:36:41 +00:00
adelikat 950d5bce4d ColecoHawk - oops - implemented binary savestates for VDP 2012-11-22 17:00:37 +00:00
saxxonpike 710f8f07c9 commodore64: video is now more cycle accurate on NTSC 2012-11-22 15:48:48 +00:00
zeromus e70a387ffb snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window 2012-11-22 06:57:01 +00:00
saxxonpike 155d185fe5 commodore64: further work on video code 2012-11-22 06:40:16 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
adelikat 1cf2529512 SMS/GG/SG-1000 - put islag variable into savestates 2012-11-22 01:01:39 +00:00
adelikat 77f9ef269b Colecohawk - binary savestates implemented (rewind now works) 2012-11-22 00:57:26 +00:00
adelikat 139bbd7ab8 Colecohawk - savestates - oops - text savestates should be working now 2012-11-22 00:49:10 +00:00
goyuken e69307276c gb: implement new CGB color preset "GBA" 2012-11-21 21:09:01 +00:00
saxxonpike 7114ecd914 commodore64: more work on new video code 2012-11-21 20:39:51 +00:00
goyuken 4ccf2412b4 GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates. 2012-11-21 13:43:58 +00:00
saxxonpike 484545fef6 commodore64: restructuring of VIC code for video glitch fixes 2012-11-21 06:55:53 +00:00
zeromus 78fe89d54d add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted. 2012-11-21 05:46:56 +00:00
saxxonpike 381b064d2a commodore64: fix sprite priority (no longer always in background) 2012-11-21 02:45:14 +00:00
saxxonpike bc06a1c59a commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
goyuken 5b3de57fca gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it) 2012-11-21 01:21:50 +00:00
goyuken ee9e67d023 gba: some memory domains 2012-11-20 20:22:10 +00:00
goyuken 83f74f1290 gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset 2012-11-20 15:52:36 +00:00
saxxonpike 00469301e5 util: fix ByteBufferToIntBuffer 2012-11-20 06:34:38 +00:00
saxxonpike 5df406ddbf util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int 2012-11-20 06:28:44 +00:00
saxxonpike dab0a0dd38 commodore64: add VIC chip savestate code (not connected) 2012-11-20 03:45:58 +00:00
goyuken db8590e55b add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory. 2012-11-20 03:17:53 +00:00
goyuken 28b1766ac8 GBA: core input stuff, including basic lag frame detection 2012-11-20 02:58:39 +00:00
saxxonpike 6560900e6e commodore64: CIA chip savestate code added (not connected) 2012-11-20 02:37:42 +00:00
goyuken 8a4393cd56 gba: add some console debugging stuff 2012-11-20 01:28:31 +00:00
adelikat 3e496ae069 ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in 2012-11-20 01:01:51 +00:00
adelikat 5fda8801f4 ColecoHawk - implement memory domains 2012-11-20 00:35:22 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
saxxonpike 6bf640c4bc commodore64: more savestate work, volume register in SID now actually affects volume level 2012-11-19 21:18:16 +00:00
saxxonpike fddbf1197b commodore64: fix build error in savestate code 2012-11-19 20:35:27 +00:00
saxxonpike a304b5666b commodore64: savestate code added (not connected yet, devices still need to report state) 2012-11-19 19:07:38 +00:00
goyuken 5fc4b3f6c6 minor GB cleanup 2012-11-19 17:59:57 +00:00
saxxonpike 8d6e55e2a9 commodore64: implement proper lag frame counting 2012-11-19 16:38:39 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
goyuken 12844bbd7f GB: gbc color change infrastructure. not hooked up to UI yet 2012-11-18 17:02:55 +00:00
saxxonpike 41dbbcb8b7 commodore64: more accurate FPS calculation 2012-11-18 12:10:58 +00:00
saxxonpike 90c3ce03c0 commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
adelikat b7f9a99250 ColecoHawk - hook up frame and lag counters 2012-11-18 05:22:13 +00:00
adelikat 94475aa9a7 ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
beirich b679e3d53d oops 2012-11-18 02:34:16 +00:00
beirich 57abaad07e Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
2012-11-18 02:32:07 +00:00
beirich 7948905a6d Colecovision input works 2012-11-18 00:40:22 +00:00
zeromus a301b29a7d discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
adelikat 7a9b121798 Coleco has a button 0 2012-11-17 21:38:21 +00:00
adelikat 5a2b79f33e Cool up coleco to controller config (only controller 1 for now, no autofire) 2012-11-17 21:28:09 +00:00
adelikat 3595516ae5 Hook up Coleco folders to path config, Change coleco system ID to "Coleco" 2012-11-17 21:12:51 +00:00
zeromus e68d996f94 discsystem-continue working on ecm. linear search method done 2012-11-17 19:45:34 +00:00
beirich 4c83970b2b initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work) 2012-11-17 17:39:33 +00:00
zeromus 11feb0d33a discsystem-preliminary work on reading ECM files 2012-11-17 11:21:38 +00:00
zeromus 7339615890 nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases 2012-11-17 08:16:02 +00:00
saxxonpike c1556de4a4 commodore64: work begins on alternate VIC emulation 2012-11-17 06:03:44 +00:00
saxxonpike 0a8355ce1a commodore64: full PAL support across all chips, better HardReset behavior 2012-11-17 03:58:06 +00:00
zeromus e48f24d266 quick fix for 6502 trace log 2012-11-17 01:31:34 +00:00
goyuken c41d7f2388 oops 2012-11-16 22:05:59 +00:00
goyuken 276b00fb35 snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet 2012-11-16 21:29:23 +00:00
goyuken b51cfbaa45 snes: don't round early in color conversions. affects some RGB24 values slightly 2012-11-16 18:43:47 +00:00
goyuken 1d3de04364 nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo 2012-11-16 17:15:55 +00:00
saxxonpike fff3b623e8 commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive 2012-11-16 09:23:34 +00:00
saxxonpike 5b701a58e9 commodore64: VIA timer chip registers added. Also, writes to mirrored registers now work correctly on all chips 2012-11-16 06:14:32 +00:00
saxxonpike 8196caf731 commodore64: add serial cable interface for CIA/VIA communication, also DriveLED 2012-11-15 21:40:01 +00:00
saxxonpike bd3912939a commodore64: implement serial shift register in CIA chip to prepare for disk drive I/O 2012-11-15 20:49:54 +00:00
saxxonpike 46ff936d41 commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet 2012-11-15 15:58:26 +00:00
saxxonpike 020dedb1a0 commodore64: updated directional dataport, keyboard input now works fully- commands can be executed in BASIC 2012-11-15 08:36:06 +00:00
zeromus 2ff12a9e3a add homemade cd-rom ECC/EDC code 2012-11-15 08:03:23 +00:00
saxxonpike c5d6fad0e1 commodore64: CIA timer underflow interrupts implemented (BASIC now works) 2012-11-15 07:41:59 +00:00
saxxonpike 94beebdbde commodore64: SID waveform data is now in a lookup table, increases performance and startup time 2012-11-15 06:56:19 +00:00
saxxonpike b4ed1fa822 commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed 2012-11-15 03:34:28 +00:00
saxxonpike 0223225388 commodore64: rewrote SID emulation, should be a lot more accurate 2012-11-15 00:22:57 +00:00
saxxonpike 5926918f8b commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp 2012-11-14 18:15:52 +00:00