saxxonpike
|
2545bfbb4e
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commodore64: actually connect the cartridge state to the serializer
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2012-12-03 08:42:50 +00:00 |
saxxonpike
|
e60f308af0
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commodore64: savestate support for all chips + cartridge
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2012-12-03 08:38:12 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
saxxonpike
|
bb3061baf8
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commodore64: SyncState for MOS 6526
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2012-12-03 07:43:11 +00:00 |
saxxonpike
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0191b1e507
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commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
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2012-12-03 06:47:14 +00:00 |
saxxonpike
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be37d1dc53
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commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
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2012-12-03 06:08:12 +00:00 |
saxxonpike
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58db36e311
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commodore64: connect sound
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2012-12-03 04:19:45 +00:00 |
goyuken
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e24d1efbd4
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snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
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2012-12-03 01:48:18 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
saxxonpike
|
5fcf41ebbc
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commodore64: add sprites (no collision or priority yet)
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2012-12-02 23:57:10 +00:00 |
saxxonpike
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0907de61cc
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commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
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2012-12-02 22:15:08 +00:00 |
goyuken
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451f786660
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snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
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2012-12-02 18:32:33 +00:00 |
saxxonpike
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046e3244ce
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commodore64: fix 6510 IO port input pin values
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2012-12-02 15:10:37 +00:00 |
zeromus
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e960989034
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
|
2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
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2012-12-02 02:51:30 +00:00 |
saxxonpike
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d734d0f44f
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commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now
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2012-12-01 10:42:46 +00:00 |
saxxonpike
|
d951094e6d
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commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs.
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2012-12-01 08:40:08 +00:00 |
zeromus
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db37a6f64f
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snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
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2012-12-01 06:21:53 +00:00 |
saxxonpike
|
08c83a16fd
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commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite)
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2012-12-01 00:02:24 +00:00 |
saxxonpike
|
3049098afb
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commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
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2012-11-30 23:20:35 +00:00 |
saxxonpike
|
ae8566a0df
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commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
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2012-11-30 21:12:23 +00:00 |
saxxonpike
|
5069b24b2e
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commodore64: work begins on sound engine
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2012-11-30 06:41:02 +00:00 |
goyuken
|
6412d6d93e
|
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
saxxonpike
|
f23e777032
|
commodore64: properly implement mirroring in cartridge mapper 0000
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2012-11-30 01:56:14 +00:00 |
saxxonpike
|
c1f9a131d5
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commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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2012-11-29 20:15:02 +00:00 |
saxxonpike
|
0e5ef426d4
|
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
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2012-11-29 18:34:44 +00:00 |
saxxonpike
|
bb36cc5e62
|
commodore64: add Domark/HES mapper 0013
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2012-11-29 18:11:59 +00:00 |
saxxonpike
|
e4c760be83
|
commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
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2012-11-29 17:58:35 +00:00 |
saxxonpike
|
1eca7805cf
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commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
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2012-11-29 16:33:04 +00:00 |
saxxonpike
|
d05bd47ed0
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commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
|
2012-11-29 06:29:42 +00:00 |
saxxonpike
|
1e6fdc2659
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commodore64: VIC reads from proper bank, increased performance
|
2012-11-29 02:46:35 +00:00 |
goyuken
|
32a1ac645e
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fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
|
2012-11-28 21:34:29 +00:00 |
goyuken
|
2803190666
|
nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
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2012-11-28 21:16:35 +00:00 |
saxxonpike
|
27217f119d
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commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better
|
2012-11-28 21:09:45 +00:00 |
saxxonpike
|
798c355c7e
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commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening
|
2012-11-28 19:35:48 +00:00 |
goyuken
|
b7c66cf3c2
|
Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
|
2012-11-28 18:27:14 +00:00 |
saxxonpike
|
b55d6526d1
|
commodore64: PRG loading uses a more robust method
|
2012-11-28 17:49:42 +00:00 |
saxxonpike
|
e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
|
2012-11-28 17:26:40 +00:00 |
saxxonpike
|
8e55810161
|
commodore64: more video function implemented in the new system, 12 pixel delay also applied to border
|
2012-11-28 06:21:52 +00:00 |
saxxonpike
|
49a847d8bc
|
commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
|
2012-11-28 03:30:59 +00:00 |
saxxonpike
|
46e13a6a57
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commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset
|
2012-11-27 21:03:01 +00:00 |
saxxonpike
|
e44c6cfa55
|
commodore64: RAM striping 00/FF
|
2012-11-27 20:47:03 +00:00 |
saxxonpike
|
ccc332f8e2
|
commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime
|
2012-11-27 20:23:27 +00:00 |
goyuken
|
965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
|
175caf3a53
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gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
|
2012-11-27 16:44:50 +00:00 |
saxxonpike
|
178e1a4518
|
commodore64: fill in fetch code
|
2012-11-27 06:21:46 +00:00 |
saxxonpike
|
95d228f413
|
commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
|
2012-11-27 05:11:40 +00:00 |
zeromus
|
efbdd58839
|
nes-fix mapper027 based on new understandings from fceumm; fix world hero
|
2012-11-26 22:08:25 +00:00 |
goyuken
|
91a71febe5
|
FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
|
2012-11-26 21:27:54 +00:00 |
zeromus
|
7e9d487580
|
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |