adelikat
56b33498d9
InputRoll - rip out the UseCustomBackGround flag, and only key off the existence of the override. Seems to be a speed hack, but the only attempt to make it faster (in ram watch) was actually making things slower
2019-11-26 12:33:39 -06:00
adelikat
a45b33b8c6
move arrow key hack from tastudio to inputroll so it applies to all inputrolls
2019-11-26 12:07:00 -06:00
adelikat
fab108c73a
Ram watch - remove some useless overrides
2019-11-26 11:51:57 -06:00
adelikat
cd672da319
a few inputroll/tastudio cleanups
2019-11-26 11:36:55 -06:00
adelikat
a17584a319
InputRoll - fix behavior of up/down arrow keys
2019-11-26 11:27:55 -06:00
adelikat
44a2565f5c
InputRoll - refactor MouseDown hack that checks if emulator is paused, better is to recalculate the pointed cell, anytime it may have changed
2019-11-26 11:19:34 -06:00
adelikat
e73e61c5cc
InputRoll - fix page up/page down logic
2019-11-26 10:28:32 -06:00
adelikat
9b93c557b8
InputRoll - don't hardcode disabling of Home and End, make it a flag instead (true by default, false for tastudio's inputroll), also fix home/end to be expected listview behavior and delete ctrl+home, ctrl+end those aren't expected behaviors
2019-11-26 10:09:24 -06:00
adelikat
fe89df140c
InputRoll - when AllowRightClickSelect is true, existing selected rows should be cleared in addition to selecting the right-clicked one
2019-11-26 09:50:19 -06:00
adelikat
6d9dfa8956
InputRoll - misc cleanups
2019-11-26 09:48:26 -06:00
adelikat
557c68862e
InputRoll - make AllowRightClickSelect true by default
2019-11-26 09:42:14 -06:00
adelikat
64f32983f6
misc movie code cleanups
2019-11-25 08:37:11 -06:00
adelikat
6eef264f91
paste - only invalidate on the first different frame pasted, rather than the first selected frame
2019-11-24 19:14:49 -06:00
adelikat
cb912bea58
Tastudio - when clearing, invalidate on the first non-empty input rather than first selected row
2019-11-24 17:53:27 -06:00
adelikat
5bbdf2a49e
Tastudio.MenuItems - cleanup, fix potential NRE's surrounding clipboard access, fix off by one on clear menu item invalidation logic, fix not dispointing of a disposable dialog
2019-11-24 16:54:08 -06:00
adelikat
1f4a2274d3
TasMovie - more cleanup
2019-11-24 16:06:01 -06:00
adelikat
60487c6a96
don't use Guid.GetHashCode, this was a leftover from some old bad code
2019-11-24 15:53:33 -06:00
adelikat
caced9c2a8
TasMovie - remove unused constructor params
2019-11-24 15:40:26 -06:00
adelikat
9c62ded4f5
InputRoll - Recalculate cell size on font change
2019-11-24 15:09:25 -06:00
adelikat
883fea9ec6
Add a font picker, fixes #952
2019-11-24 14:58:58 -06:00
adelikat
8bbc2c75d0
lua - tastudio.loadbranch - use the already existing (and better) load branch method
2019-11-24 14:41:03 -06:00
adelikat
2aaae85c36
InputRoll - use the built in Font property rather than a private variable. Make the default the natural control default, and set the main Tastudio InputRoll window to be arial 8
2019-11-24 14:38:05 -06:00
adelikat
4e9b780539
Lua - implement tastudio.loadbranch #fixes #1650
2019-11-24 13:55:46 -06:00
adelikat
74e1f97ebb
cleanups in BookmarksBranchesBox
2019-11-24 13:00:03 -06:00
adelikat
a3428128ef
EmuLuaLibrary.Tastudio - organize methods some
2019-11-24 12:56:57 -06:00
adelikat
6972046509
EmuLuaLibrary.Tastudio clenaup
2019-11-24 09:37:32 -06:00
adelikat
b4c4c3b870
.tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings
2019-11-23 21:43:23 -06:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
feos
d15dc56e15
address #1631 for gambatte
2019-11-20 21:25:55 +03:00
feos
4e389ab1ec
address #1631 for subneshawk
2019-11-20 21:10:21 +03:00
feos
4a0ec76c84
tastudio: disable [Ctrl+]Home/End
...
those are very obscure accelerators that you hit if you miss Ins/Del while editing, and that screws up the editing flow in various ways. if this functionality is needed, it will be enabled with potential miss-hitting in mind. I can't imagine a situation where you'd need them tho.
close #1600
2019-11-20 20:37:24 +03:00
feos
b70c49892c
omit autosaving if we have the default project name
...
close #1599
2019-11-20 20:04:03 +03:00
alyosha-tas
2fbf3c3b19
O2Hawk: system management work
2019-11-18 22:17:29 -05:00
alyosha-tas
61038a13ae
O2Hawk: Expose Core and start running code
2019-11-18 17:33:55 -05:00
adelikat
23f283aef8
create file watch on new script
2019-11-17 13:04:09 -06:00
adelikat
b65f7ae8d9
Lua console - hack to fix reloading a script if it is not enabled
2019-11-17 12:51:08 -06:00
adelikat
4c57718f7d
Move autoloading of tools to the Shown event fixes #334
2019-11-17 11:35:53 -06:00
adelikat
16f977a87c
Lua console - respect the "reload scripts on load" flag in some places that were ignoring it
2019-11-17 11:25:23 -06:00
adelikat
9f2ea48d2b
Ram Watch - clear and update on screen drawing better
2019-11-17 09:53:19 -06:00
adelikat
901e9f2ceb
InputRoll - when RowCount changes, deselect rows that may no longer exist, fixes crash on Lua Console when removing lua scripts (and lots of other bugs most likely)
2019-11-17 09:26:18 -06:00
adelikat
c9f7838833
Lua console - put a cap on number of messages that can hit the console window in a give pass through lua scripts, set it arbitrarily at 50, fixes #376
2019-11-16 14:56:17 -06:00
adelikat
eb1d87933b
Fix Nintento (breaking config change but we've already thoroughly broken compatibility since last release), partially addresses #971
2019-11-16 12:42:18 -06:00
adelikat
c1ba930e64
Lua Console - fix double click toggle and unify logic between double click and toggle menu items
2019-11-16 12:01:43 -06:00
adelikat
6024af5dbc
lua console - a bit of cleanup
2019-11-16 11:55:05 -06:00
adelikat
358ad68357
use some C#7isms in InputRoll.cs
2019-11-16 11:41:34 -06:00
adelikat
f47854e1d4
GdiRenderer begone! GdiPlusRenderer has significantly more performance and is not OS specific
2019-11-16 11:29:29 -06:00
adelikat
dad8919b50
Lua functions list - unify ctrl+c and copy context menu item logic and fix bugs in both
2019-11-16 11:24:33 -06:00
YoshiRulz
6e809adc66
Disable Lua script loading on Unix ( resolves #1735 )
2019-11-17 02:26:23 +10:00
YoshiRulz
a7ffdd948e
Add DelegatingLuaLibrary and set up ApiHawk instantiation
2019-11-16 17:19:04 +10:00
YoshiRulz
fab882b7a5
Move most API interfaces and implementations to BizHawk.Client.Common
2019-11-16 17:28:25 +11:00
YoshiRulz
13e4b5396d
Rename IMovie to avoid name collision
2019-11-16 17:28:25 +11:00
adelikat
9e30d64954
InputRoll - always redraw when RowCount is set, fixes #1729
2019-11-15 18:10:10 -06:00
adelikat
adf834480a
remove .bkm as a standard movie type, require user to run the importer
2019-11-14 21:39:15 -06:00
adelikat
673073e650
data drive the import movies dialog filter
2019-11-14 18:00:33 -06:00
adelikat
af50d74b98
simplify movie import code more
2019-11-14 17:00:47 -06:00
adelikat
f93766e5bb
Movie import cleanup
2019-11-14 16:35:29 -06:00
TheGreatRambler
3b3cd3d2fd
Update MainForm.cs
2019-11-13 20:05:46 -05:00
TheGreatRambler
05045f9702
Update ArgParser.cs
2019-11-13 19:59:27 -05:00
feos
8a7e495039
allow suppressing more OSD savestate reports from lua
2019-11-10 17:09:10 +03:00
adelikat
46ea09da10
MovieImport - cleanup, and properly wire up the new style importers. Pjm, Pxm no longer broken
2019-11-09 14:43:49 -06:00
adelikat
93562eb935
cleanup FileLoader.cs
2019-11-09 13:40:15 -06:00
YoshiRulz
ae12b0e23c
Revert some changes from #1237 and #1380 that aren't needed anymore
2019-11-04 19:53:14 +10:00
YoshiRulz
8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup
2019-11-04 14:30:05 +10:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
J.D. Purcell
6eb44acd4f
Fix noise from last merge.
2019-11-03 18:04:31 -05:00
adelikat
e4e10646bf
Merge branch 'master' into MoreUnixMonoCompatWork
...
# Conflicts:
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Common/BizInvoke/MemoryBlock.cs
2019-11-03 16:09:22 -06:00
adelikat
942d9fc75e
Simplify OS checks with some helpful methods
2019-11-03 16:04:42 -06:00
adelikat
b9ade1a555
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-03 12:55:53 -06:00
adelikat
46385174da
Hex editor - more cleanups
2019-11-03 12:46:39 -06:00
adelikat
7472e112ab
Hex Editor - simplify key press logic even more
2019-11-03 12:25:36 -06:00
adelikat
d57e8f790b
Hex Editor - simplify keypress logic
2019-11-03 11:56:02 -06:00
adelikat
c0c1c32b72
Hex Editor - more cleanup
2019-11-03 11:53:52 -06:00
adelikat
6de6e7b055
make nibbles logic more respectable
2019-11-03 11:48:31 -06:00
adelikat
dfb87801af
Hex Editor - restore funcionality to show typing in progress, in a way that doesn't suck
2019-11-03 11:31:53 -06:00
adelikat
2835694546
Hex Editor - fix crash when typing values into the hex editor with no address highlighted
2019-11-03 11:20:50 -06:00
adelikat
4d6d951286
Hex Editor - more cleanup
2019-11-03 11:18:23 -06:00
adelikat
f047a19530
Hex Editor - consolidate highlighted address variables
2019-11-03 11:14:08 -06:00
adelikat
2ba579cfdf
Hex Eidtor - rip out swap bytes crap and re-fix BigEndian functionality. Someone will have to explain why swap is needed. And do a not terrible implementation that leaves a non-funcitonal menu item!
2019-11-03 10:58:41 -06:00
adelikat
9fb8499ffe
Hex Editor - lots of cleanups
2019-11-03 10:46:45 -06:00
adelikat
39586a5bf0
Remove NewHexEditor (can be developed on a branch instead)
2019-11-03 10:20:07 -06:00
J.D. Purcell
fae50bc807
TAStudio: Fix crash when ctrl+clicking with no previous row selected.
2019-11-03 10:51:24 -05:00
J.D. Purcell
64e8270cab
Update check fix.
2019-11-02 17:00:53 -04:00
J.D. Purcell
afff86fb29
Update Checker: Use GitHub API to find latest version.
2019-11-02 16:53:27 -04:00
adelikat
ae7221988b
cheats code cleanup
2019-11-02 11:25:11 -05:00
adelikat
1239149af5
cleanup movie forms
2019-11-02 11:05:01 -05:00
adelikat
5fa5674260
EditSubtitles - fix message typo, simplify, TryParse instead of catching parse errors, fix a NRE
2019-11-02 10:50:52 -05:00
adelikat
f967ebc3a7
cleanup Communication.cs
2019-11-02 10:33:26 -05:00
adelikat
7936797a9d
Custom controls house cleaning - remove a bunch of unused controls, do some cleanups
2019-11-02 10:08:06 -05:00
James Groom
cdf42777dc
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-02 18:15:46 +11:00
J.D. Purcell
0405eb7c73
XAudio2: Fix missing dispose.
2019-11-02 00:38:50 -04:00
J.D. Purcell
39b54f7202
Fix missing UI usings.
2019-11-02 00:38:50 -04:00
J.D. Purcell
17701dc57d
Fix wrong return type in P/Invokes.
2019-11-02 00:38:50 -04:00
J.D. Purcell
447e8f59e5
To match master (merge error?)
2019-11-01 22:54:14 -04:00
J.D. Purcell
4b9f53db35
Remove unused files.
2019-11-01 22:51:01 -04:00
J.D. Purcell
b8aa6c36d6
EmuHawk: Add manifest (like in master - accidentally omitted in last merge?)
2019-11-01 22:47:07 -04:00
adelikat
fdd0076485
Merge branch 'master' into MoreUnixMonoCompatWork
2019-11-01 20:59:40 -05:00
adelikat
b862a464ee
remove our outdated 7z shenanigans with sharpcompress
2019-11-01 20:22:05 -05:00
adelikat
5d6c33f080
remove TAStudio ui that was picking the renderer (it's automatic now)
2019-11-01 15:56:26 -05:00
J.D. Purcell
19dd590f2c
Improve error message.
2019-11-01 14:53:37 -04:00
J.D. Purcell
0fdc533071
We don't need this anymore after 9141b0ed
.
2019-11-01 14:52:41 -04:00
adelikat
9141b0ed19
tool manager - don't go looking for tools outside of the EmuHawk assembly, I suspect this will actually fix the appveyor build issue, indirectly.
2019-10-31 21:03:19 -05:00
James Groom
7d780d1954
Un-delete ReflectionOnlyAssemblyResolve subscriber
2019-11-01 12:56:44 +11:00
adelikat
5f1c76b285
Revert "ReflectionTypeLoadException troubleshooting."
...
This reverts commit e15e32eb78
.
2019-10-31 20:52:50 -05:00
James Groom
c6dff68981
Fix bug remaining after merge commit
2019-11-01 00:41:53 +00:00
J.D. Purcell
e15e32eb78
ReflectionTypeLoadException troubleshooting.
2019-10-31 20:16:01 -04:00
adelikat
6c7653e158
Merge branch 'master' into MoreUnixMonoCompatWork
...
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
# BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
# BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
# BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
# BizHawk.Client.EmuHawk/tools/ToolManager.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
# BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
YoshiRulz
f8379d9fd4
Bump ReSharper analysis to C# 8.0
2019-10-31 03:30:00 +10:00
adelikat
c78b6df363
remove Autohawk tool, this doesn't do anything and never caught on as an idea
2019-10-29 13:01:07 -05:00
adelikat
abcda424dc
fix a typo in a message box message, a few other cleanups in the vicinity
2019-10-29 12:50:28 -05:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
adelikat
d65092e967
Misc cleanups in tool dialogs - mostly the use of expression body (C#6/C#7isms)
2019-10-29 09:27:56 -05:00
adelikat
0b965dffc5
misc cleanups
2019-10-29 08:23:45 -05:00
J.D. Purcell
1b548ed92d
InputRoll horizontal: Improve look of column dragging.
2019-10-28 01:35:16 -04:00
J.D. Purcell
4d2f6e902e
InputRoll horizontal!
2019-10-27 22:59:42 -04:00
J.D. Purcell
28c0586c8b
InputRoll horizontal - WIP.
2019-10-27 21:00:52 -04:00
adelikat
5c674e5f8f
Watch UI classes - some cleanups, mostly C#7isms
2019-10-27 18:02:06 -05:00
J.D. Purcell
90724bb777
Work on InputRoll horizontal mode a bit.
2019-10-27 17:55:53 -04:00
J.D. Purcell
9471f7ca03
Cleanups
2019-10-27 14:00:02 -04:00
adelikat
3e64051c7d
Mainform - cleanups, remove unused code, typos, C#7isms
2019-10-27 11:42:17 -05:00
J.D. Purcell
3dfb0d39c8
AppVeyor test (C# 8.0?)
2019-10-27 12:05:13 -04:00
adelikat
d9a160a9af
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2019-10-27 10:55:06 -05:00
adelikat
924618ee8f
Set resharper language level to 7, add some emulator lingo to the resharper dictionary
2019-10-27 10:54:29 -05:00
J.D. Purcell
12c64dc40d
InputRoll: Fix text clipping too early with GDI+ renderer.
2019-10-27 11:46:21 -04:00
adelikat
f579961823
marker control - no need to set Color.White, that is the default
2019-10-27 10:14:29 -05:00
adelikat
cbace55d01
Tastudio - misc cleanups
2019-10-27 09:59:05 -05:00
adelikat
aaee3cf48c
Tastudio - fix splitter restore logic on restore defaults
2019-10-27 09:34:32 -05:00
adelikat
290cf4c4a4
InputRoll - attempt to cleanup drawing logic a bit
2019-10-27 09:18:14 -05:00
adelikat
5f021ca0e2
InputRoll - attempt to put some attributes on public properties. This is a control, public properties without attributes and/or documentation should be avoided
2019-10-26 18:35:12 -05:00
adelikat
9d87550c2a
Cell - implement == and != overrides, this might fix some subtle problems in input roll
2019-10-26 17:22:49 -05:00
adelikat
6604e5dc17
InputRoll - cleanup and fix some typos
2019-10-26 17:16:15 -05:00
adelikat
0ce5046061
cleanup input roll column and cell classes
2019-10-26 17:06:42 -05:00
adelikat
b54be19e9e
InputRoll - reorg - put in its own folder, break out column and cell classes into separate files
2019-10-26 16:49:52 -05:00
adelikat
14ffd143d4
InputRoll - fix placement of rotated text
2019-10-26 16:25:42 -05:00
adelikat
5a17d20cf0
InputRoll - some more cleanup
2019-10-26 16:20:27 -05:00
adelikat
af59d2fe6b
InputRoll - misc cleanups
2019-10-26 16:04:27 -05:00
adelikat
179e71efee
remove some now unused control extension methods
2019-10-26 16:01:21 -05:00
adelikat
d592526c3c
InputRoll - stop passing around unused paint event args
2019-10-26 15:47:43 -05:00
adelikat
f7b2982dad
Merge branch 'inputroll-rotatefix'
2019-10-26 15:37:47 -05:00
J.D. Purcell
d2cf95e18f
GdiPlusRenderer: Implement string rotation.
2019-10-26 16:31:21 -04:00
adelikat
772bd5b65e
Remove blend option in IControlRenderer, true was always being passed for GDI, so just always do alpha blend in GDI
2019-10-26 15:22:47 -05:00
adelikat
4d576ea9da
Hex Editor - improve performance a bit when there are highlighted or frozen addresses by not newing up brushes and pens on every draw
2019-10-26 15:08:54 -05:00
adelikat
064a78d7f3
inputroll - fix crash when resized to 0
2019-10-26 14:37:42 -05:00
adelikat
e21e861e99
temp hack to force tastudio to draw the frame column rotated in horizontal orientation
2019-10-26 14:22:19 -05:00
adelikat
f6b0fa1550
GdiRenderer - cleanup font caching logic and fix rotated text
2019-10-26 12:59:30 -05:00
adelikat
e11f3e68e7
Merge pull request #1704 from TASVideos/GdipRenderer1
...
GdiPlusRenderer: Remove caches, implement Dispose
2019-10-26 12:45:16 -05:00
J.D. Purcell
4e2818222d
GdiPlusRenderer: Remove caches, implement Dispose.
2019-10-26 13:40:20 -04:00
YoshiRulz
5e5f69f07e
Move _vBar/_hVar init out of ctor, init CellHeight to non-zero
...
CellHeight/_vBar/_hBar were being read *while the ctor was running* due to
unexplained Mono magic (and hence their values were 0/null/null, respectively)
2019-10-27 03:38:30 +10:00
adelikat
437c2f067a
TAStudio - Consolidate the two restore defaults menu items. Restore splitter positions when restoring defaults
2019-10-26 11:40:04 -05:00
adelikat
9bbfb995b8
GDIPlusRenderer - put off rotate text, for now
2019-10-26 11:26:12 -05:00
adelikat
8977137e84
GDIPlusRenderer - cleanup
2019-10-26 11:11:38 -05:00
adelikat
2e489763b9
use OSTailoredCode class to decide GDI vs GDIPlus renderering
2019-10-25 18:20:13 -05:00
J.D. Purcell
6395089a9c
TAStudio.ListView.cs: Fix missing alpha values.
2019-10-25 18:02:31 -04:00
YoshiRulz
b5d188ad5e
Migrate RAM Search to PAVLV
2019-10-25 22:04:56 +10:00
YoshiRulz
fb29663ce6
Platform-agnostic VirtualListView
2019-10-25 21:11:54 +10:00
YoshiRulz
d0159ee565
Port InputRoll by adding GDI+ implementation
...
also available for Windows users via a toggle in TAStudio
2019-10-25 19:17:50 +10:00
adelikat
28dcae6c8b
GDIPlus renderer - use brush cache for text drawing
2019-10-24 16:35:07 -05:00
Asnivor
2e8d7346c3
InputRoll: Implement proper double buffering (improves gdi+ inputroll performance by a factor of 8 or 9 on my machine)
2019-10-24 15:49:51 -05:00
adelikat
7b7e9a269a
Rough in of a GDI+ Renderer implementation
2019-10-24 15:49:51 -05:00
adelikat
b7f8f830e0
move some font shenanigans into GDI Renderer instead of input roll
2019-10-24 15:49:51 -05:00
adelikat
b4a38597a6
remove unnecessary hack
2019-10-24 15:49:51 -05:00
adelikat
f86b218111
Renderer doc fix
2019-10-24 15:49:51 -05:00
adelikat
9dc91e508e
simplify renderer api
2019-10-24 15:49:51 -05:00
adelikat
ca2767c536
HexView - cleanup and comment out GDIREnderer for now
2019-10-24 15:49:51 -05:00
adelikat
92d6769b06
inputroll - rename renderer variable
2019-10-24 15:49:50 -05:00
adelikat
0a7db2ad4d
cleanup GDI Renderer
2019-10-24 15:49:50 -05:00
adelikat
74450ee0a6
create an interface for GDIRenderer
2019-10-24 15:49:50 -05:00
adelikat
c0e2529b20
tastudio - don't nag about inaccurate cores if autoloading a file
2019-10-24 15:49:23 -05:00
J.D. Purcell
2054a6b905
RomFilter cleanup.
2019-10-22 11:54:42 -04:00
J.D. Purcell
219d0d2e8d
Remove old commented code (it got moved to FileLoader 3+ years ago).
2019-10-22 09:44:22 -04:00
J.D. Purcell
1df41efc0d
Consolidate core accuracy warning dialog.
2019-10-21 23:54:16 -04:00
J.D. Purcell
1aadff8ca1
Cleanup speed increase/decrease.
2019-10-21 22:13:48 -04:00
J.D. Purcell
09dc1df9ae
Fix NullReferenceException when loading SNES MSU-1 XML file (MSU-1 still doesn't work for me though).
2019-10-21 20:09:55 -04:00
alyosha-tas
bc76a4a040
Cheats: typo fix
2019-10-21 14:30:34 -04:00
alyosha-tas
3f216fb4a4
Disable cheats hotkey
2019-10-21 14:18:25 -04:00
J.D. Purcell
952609eeaa
Factor out some common stuff in rom load/close.
2019-10-20 23:36:11 -04:00
J.D. Purcell
99f63f9a9f
Don't even need this variable.
2019-10-20 21:27:53 -04:00
J.D. Purcell
69bb2322a1
Try to clean up ROM loading a bit. It's not much but it's a start.
2019-10-20 20:41:25 -04:00
J.D. Purcell
b0c7bab94e
Fix small binding regression (tabbing into the first input widget could trigger a tab bind).
2019-10-20 14:42:14 -04:00
J.D. Purcell
23433b856f
Hotkey/controller config: Fix issue where input events get queued and processed by the main form after the dialog is closed. For example if you opened the hotkey config, typed "-" in the search box, and closed the dialog, it would trigger Decrease Speed in the main form. Also redo an old hack fix the right way.
2019-10-20 13:47:22 -04:00
J.D. Purcell
09314bdeda
Add readonly keyword.
2019-10-20 11:06:39 -04:00
J.D. Purcell
4445a425a2
ToolManager cleanup.
2019-10-20 10:47:23 -04:00
J.D. Purcell
7e38bf61c9
ToolManager.IsAvailable fix.
2019-10-20 10:17:13 -04:00
alyosha-tas
ff35dfab57
fix #1697
2019-10-20 09:42:54 -04:00
J.D. Purcell
1fadcb97f2
Misplaced this in last commit.
2019-10-20 01:43:08 -04:00
J.D. Purcell
a2215fb5df
Fix AppVeyor build.
2019-10-20 01:24:28 -04:00
J.D. Purcell
b01f52c01b
Ability to handle alternate keyboard layouts (e.g. Dvorak). Optional and off by default for now due to its experimental nature. Closes #1584
2019-10-20 01:16:27 -04:00
alyosha-tas
db1dc74591
Mostly Fix #1696
2019-10-19 21:28:06 -04:00
J.D. Purcell
33d9b08e39
Cleanup
2019-10-19 21:17:47 -04:00
adelikat
bc4498b9dd
VirtualListView begone!
2019-10-19 20:06:59 -05:00
adelikat
ccdf616d46
convert Tastudio UndoHistory from VirtualListView to InputRoll
2019-10-19 20:03:05 -05:00
adelikat
7fc4e82ef9
Debugger Breakpoints - use ListView in virtual mode instead of VirtualListView
2019-10-19 20:03:05 -05:00
J.D. Purcell
4eea88a988
Hotkey Config: Fix when binding key combination if the modifier is released first (e.g. Ctrl+C with Ctrl released first).
2019-10-19 20:51:04 -04:00
adelikat
9100526a0c
Convert debugger to use InputRoll instead of VirtualListView
2019-10-19 19:16:45 -05:00
adelikat
701533f4fe
convert CDL tool to use InputRoll
2019-10-19 18:17:21 -05:00
adelikat
279726d52c
convert TraceLogger to use InputRoll
2019-10-19 18:17:21 -05:00
J.D. Purcell
4ed50200c8
Some cleanups in Input.cs
2019-10-19 17:50:24 -04:00
adelikat
bd0c81d791
InputRoll - don't blow up if QueryItemBkColor isn't defined
2019-10-19 14:59:57 -05:00
adelikat
b84413b947
LuaFunctions dialog - use listview in virtualmode instead of virtuallistview
2019-10-19 14:26:45 -05:00
adelikat
2a6225940b
PlayMovie - use listview in virtual mode instead of VirtualListView
2019-10-19 14:18:43 -05:00
adelikat
975c9f9f0d
LogWindow - use ListView in virtual mode instead of VirtualListView
2019-10-19 13:55:26 -05:00
adelikat
de01596617
delete unused TasListView, not sure what this was trying to be
2019-10-19 13:07:36 -05:00
adelikat
b5d05e0f0c
InputRoll - properly calculate if a vertical scrollbar is needed
2019-10-19 13:01:53 -05:00
adelikat
f96e778c35
remove unused method
2019-10-19 11:46:56 -05:00
adelikat
7428a5d244
InputRoll - if column resize is enabled, double clicking a column edge resizes it to fit the text
2019-10-19 11:45:18 -05:00
adelikat
fb2048075c
InputRoll - cutoff text if it overflows the cell
2019-10-19 11:21:34 -05:00
adelikat
9a4de3b70d
remove some now unused methods
2019-10-19 10:55:37 -05:00
adelikat
6c22e1c4c6
Lua console - implement saving/loading of column info
2019-10-19 10:45:42 -05:00
adelikat
f802f48754
Lua console - implement double click toggle
2019-10-19 10:11:04 -05:00
adelikat
571c172bd4
remove image stuff from lua console .resx
2019-10-19 09:54:38 -05:00
adelikat
d6972d1252
Lua Console - use InputRolle, fix all kinds of bugs with using Separators
2019-10-19 09:50:21 -05:00
adelikat
83032a363b
Ram Watch - hack for backwards config compatibility
2019-10-19 09:16:45 -05:00
YoshiRulz
881974b495
Re-enable the Lua Console on Unix
2019-10-19 15:31:58 +10:00
adelikat
5826d584cc
convert cheats dialog to use InputRoll
2019-10-18 21:43:34 -05:00
adelikat
5b5a238590
Ram Search - allow column resize
2019-10-18 21:41:50 -05:00
adelikat
6977ac20a1
Ram Search - remove some code that i don't think is necessary with inputroll
2019-10-18 21:21:44 -05:00
adelikat
109b0fd8fe
Ram Search - allow multi-select
2019-10-18 21:20:50 -05:00
adelikat
d76531064e
Ram Search - show Prev column by default
2019-10-18 20:07:16 -05:00
adelikat
3d33c3fa21
Ram Search - fix GoTo Address
2019-10-18 20:04:15 -05:00
adelikat
427f51f407
fix inputroll vertical scrollbar logic
2019-10-18 20:02:58 -05:00
adelikat
a51bca38f0
convert RamSearch to use InputRoll
2019-10-18 18:56:21 -05:00
adelikat
b60ed03543
inputroll - column resizing (not implemented for HorizontalOrientation yet)
2019-10-18 10:05:26 -05:00
adelikat
d898c321f2
make ram watch wider by default as input roll takes a bit more width for the text, fix changes default column width
2019-10-18 10:05:26 -05:00
adelikat
b3e6d1b49f
Ram Watch - wire up column sorting
2019-10-18 10:05:26 -05:00
adelikat
488b8457b0
Ram watch - this hack is no longer needed, inputroll doesn't have this issue
2019-10-18 10:05:26 -05:00
adelikat
f875bf656d
Ram Watch - more configuration settings
2019-10-18 10:05:26 -05:00
adelikat
3e1f783c27
Ram watch - fix multi-select
2019-10-18 10:05:26 -05:00
adelikat
9c574c2124
Ram Watch - cleanup
2019-10-18 10:05:26 -05:00
adelikat
cfab768846
Ram Watch - saving/loading column settings
2019-10-18 10:05:25 -05:00
adelikat
5b83b9e019
Ram Watch - Wire up column hiding/showing
2019-10-18 10:05:25 -05:00
adelikat
d3353f6acf
Convert Ramwatch to use InputRoll instead of VirtualListView, rough in, still lots of todos
2019-10-18 10:05:25 -05:00
J.D. Purcell
854315d96d
TabIndex fixes.
2019-10-14 11:39:49 -04:00
J.D. Purcell
c42bf37e86
Sound: Improve audio throttle behavior with N64. GetSamplesSync sometimes returns > 100ms of audio from N64.
2019-10-13 22:56:14 -04:00
J.D. Purcell
6504387302
Option to accept background input only from controller. Closes #1396 .
2019-10-13 19:49:24 -04:00
J.D. Purcell
da49f85b81
HotkeyConfig: Code cleanup.
2019-10-13 16:34:55 -04:00
J.D. Purcell
d95340182e
Fix unescaped ampersands in the Recent ROM menu.
2019-10-13 15:42:38 -04:00
J.D. Purcell
d3b62009e6
BasicBot: Fix DPI scaling issues.
2019-10-13 14:49:25 -04:00
J.D. Purcell
1ebdfa149a
Fix NullReferenceException in ToolManager.IsAvailable and remove unnecessary try/catch.
2019-10-13 14:21:15 -04:00
J.D. Purcell
eed94c11cc
TAStudio: Improve control alignment and fix branches/markers not showing due to DPI scaling. Fixes #1151 .
2019-10-13 13:04:23 -04:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
...
squashed PR #1591
2019-10-13 15:50:57 +00:00
YoshiRulz
0e9cc431d9
Rewrite IsAvailable, call to Assembly.GetTypes is now lazy
2019-10-13 15:27:37 +00:00
YoshiRulz
7df71f2c86
Properly fix lib loading (builds upon 77bbc4128
)
...
Also cleaned up OSTailoredCode.cs and fixed qualifiers in Program.cs
2019-10-13 15:23:14 +10:00
J.D. Purcell
9b8db26086
TAStudio: Disable DPI scaling at least until I find a proper fix. It's ugly but now usable at 150% scaling.
2019-10-12 23:27:42 -04:00
J.D. Purcell
0dcb0b9bb4
Fix DPI scaling issue in custom message boxes (Snex9x/QuickNES accuracy warnings).
2019-10-12 22:34:53 -04:00
J.D. Purcell
7ef07bac02
Fix DPI scaling.
2019-10-12 19:38:18 -04:00
J.D. Purcell
77bbc41286
Fix prerequisites dialog (broken by 42764f00
and 436b6452
).
2019-10-12 17:56:20 -04:00
YoshiRulz
1f8972df4e
Allow initialising OpenGL context on Unix
2019-10-07 03:08:57 +10:00
YoshiRulz
4e5b763c38
Reenable OpenTK gamepad functionality
2019-10-07 03:08:41 +10:00
YoshiRulz
17ba5fa815
Use FolderBrowserDialog on Unix instead of FolderBrowserEx
2019-10-06 19:54:45 +10:00
YoshiRulz
d9c42f44a1
Implement IHawkFileArchiveHandler using NuGet package SharpCompress
2019-10-06 16:51:02 +10:00