Fix noise from last merge.

This commit is contained in:
J.D. Purcell 2019-11-03 18:04:31 -05:00
parent e4e10646bf
commit 6eb44acd4f
11 changed files with 53 additions and 3242 deletions

View File

@ -1,183 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// -------------------
/// *** API Related ***
/// -------------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
private Cell _draggingCell;
#region Methods
/// <summary>
/// Parent form calls this to add columns
/// </summary>
/// <param name="columnName"></param>
/// <param name="columnText"></param>
/// <param name="columnWidth"></param>
/// <param name="columnType"></param>
public void AddColumn(string columnName, string columnText, int columnWidth, ListColumn.InputType columnType = ListColumn.InputType.Boolean)
{
if (AllColumns[columnName] == null)
{
var column = new ListColumn
{
Name = columnName,
Text = columnText,
Width = columnWidth,
Type = columnType
};
AllColumns.Add(column);
}
}
/// <summary>
/// Sets the state of the passed row index
/// </summary>
/// <param name="index"></param>
/// <param name="val"></param>
public void SelectItem(int index, bool val)
{
if (_columns.VisibleColumns.Any())
{
if (val)
{
SelectCell(new Cell
{
RowIndex = index,
Column = _columns[0]
});
}
else
{
IEnumerable<Cell> items = _selectedItems.Where(cell => cell.RowIndex == index);
_selectedItems.RemoveWhere(items.Contains);
}
}
}
public void SelectAll()
{
var oldFullRowVal = FullRowSelect;
FullRowSelect = true;
for (int i = 0; i < ItemCount; i++)
{
SelectItem(i, true);
}
FullRowSelect = oldFullRowVal;
}
public void DeselectAll()
{
_selectedItems.Clear();
}
public void TruncateSelection(int index)
{
_selectedItems.RemoveWhere(cell => cell.RowIndex > index);
}
public bool IsVisible(int index)
{
return (index >= FirstVisibleRow) && (index <= LastFullyVisibleRow);
}
public bool IsPartiallyVisible(int index)
{
return index >= FirstVisibleRow && index <= LastVisibleRow;
}
public void DragCurrentCell()
{
_draggingCell = CurrentCell;
}
public void ReleaseCurrentCell()
{
if (_draggingCell != null)
{
var draggedCell = _draggingCell;
_draggingCell = null;
if (CurrentCell != draggedCell)
{
CellDropped?.Invoke(this, new CellEventArgs(draggedCell, CurrentCell));
}
}
}
/// <summary>
/// Scrolls to the given index, according to the scroll settings.
/// </summary>
public void ScrollToIndex(int index)
{
if (ScrollMethod == "near")
{
MakeIndexVisible(index);
}
if (!IsVisible(index) || AlwaysScroll)
{
if (ScrollMethod == "top")
{
FirstVisibleRow = index;
}
else if (ScrollMethod == "bottom")
{
LastVisibleRow = index;
}
else if (ScrollMethod == "center")
{
FirstVisibleRow = Math.Max(index - (VisibleRows / 2), 0);
}
}
}
/// <summary>
/// Scrolls so that the given index is visible, if it isn't already; doesn't use scroll settings.
/// </summary>
public void MakeIndexVisible(int index)
{
if (!IsVisible(index))
{
if (FirstVisibleRow > index)
{
FirstVisibleRow = index;
}
else
{
LastVisibleRow = index;
}
}
}
/// <summary>
/// Compatibility method from VirtualListView
/// </summary>
/// <param name="index"></param>
public void ensureVisible()
{
if (_selectedItems.Count != 0)
MakeIndexVisible(_selectedItems.Last().RowIndex.Value);
}
public void ClearSelectedRows()
{
_selectedItems.Clear();
}
#endregion
}
}

View File

@ -1,315 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Reflection;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// ---------------
/// *** Classes ***
/// ---------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
#region Event Args
public class CellEventArgs
{
public CellEventArgs(Cell oldCell, Cell newCell)
{
OldCell = oldCell;
NewCell = newCell;
}
public Cell OldCell { get; private set; }
public Cell NewCell { get; private set; }
}
public class ColumnClickEventArgs
{
public ColumnClickEventArgs(ListColumn column)
{
Column = column;
}
public ListColumn Column { get; private set; }
}
public class ColumnReorderedEventArgs
{
public ColumnReorderedEventArgs(int oldDisplayIndex, int newDisplayIndex, ListColumn column)
{
Column = column;
OldDisplayIndex = oldDisplayIndex;
NewDisplayIndex = newDisplayIndex;
}
public ListColumn Column { get; private set; }
public int OldDisplayIndex { get; private set; }
public int NewDisplayIndex { get; private set; }
}
#endregion
#region Columns
public class ListColumn
{
public enum InputType { Boolean, Float, Text, Image }
public int Index { get; set; }
public int OriginalIndex { get; set; } // for implementations that dont use ColumnReorderedEventArgs
public string Group { get; set; }
public int? Width { get; set; }
public int? Left { get; set; }
public int? Right { get; set; }
public string Name { get; set; }
public string Text { get; set; }
public InputType Type { get; set; }
public bool Visible { get; set; }
/// <summary>
/// Column will be drawn with an emphasized look, if true
/// </summary>
private bool _emphasis;
public bool Emphasis
{
get { return _emphasis; }
set { _emphasis = value; }
}
public ListColumn()
{
Visible = true;
}
}
public class ListColumns : List<ListColumn>
{
public ListColumn this[string name]
{
get
{
return this.SingleOrDefault(column => column.Name == name);
}
}
public IEnumerable<ListColumn> VisibleColumns
{
get
{
return this.Where(c => c.Visible);
}
}
public Action ChangedCallback { get; set; }
private void DoChangeCallback()
{
// no check will make it crash for user too, not sure which way of alarm we prefer. no alarm at all will cause all sorts of subtle bugs
if (ChangedCallback == null)
{
System.Diagnostics.Debug.Fail("ColumnChangedCallback has died!");
}
else
{
ChangedCallback();
}
}
// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
public void ColumnsChanged()
{
int pos = 0;
var columns = VisibleColumns.ToList();
for (int i = 0; i < columns.Count; i++)
{
columns[i].Left = pos;
pos += columns[i].Width.Value;
columns[i].Right = pos;
}
DoChangeCallback();
}
public new void Add(ListColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
//throw new InvalidOperationException("A column with this name already exists.");
}
base.Add(column);
// save the original index for implementations that do not use ColumnReorderedEventArgs
column.OriginalIndex = this.IndexOf(column);
ColumnsChanged();
}
public new void AddRange(IEnumerable<ListColumn> collection)
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.AddRange(collection);
ColumnsChanged();
}
public new void Insert(int index, ListColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
base.Insert(index, column);
ColumnsChanged();
}
public new void InsertRange(int index, IEnumerable<ListColumn> collection)
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.InsertRange(index, collection);
ColumnsChanged();
}
public new bool Remove(ListColumn column)
{
var result = base.Remove(column);
ColumnsChanged();
return result;
}
public new int RemoveAll(Predicate<ListColumn> match)
{
var result = base.RemoveAll(match);
ColumnsChanged();
return result;
}
public new void RemoveAt(int index)
{
base.RemoveAt(index);
ColumnsChanged();
}
public new void RemoveRange(int index, int count)
{
base.RemoveRange(index, count);
ColumnsChanged();
}
public new void Clear()
{
base.Clear();
ColumnsChanged();
}
public IEnumerable<string> Groups
{
get
{
return this
.Select(x => x.Group)
.Distinct();
}
}
}
#endregion
#region Cells
/// <summary>
/// Represents a single cell of the Roll
/// </summary>
public class Cell
{
public ListColumn Column { get; internal set; }
public int? RowIndex { get; internal set; }
public string CurrentText { get; internal set; }
public Cell() { }
public Cell(Cell cell)
{
Column = cell.Column;
RowIndex = cell.RowIndex;
}
public bool IsDataCell => Column != null && RowIndex.HasValue;
public override bool Equals(object obj)
{
if (obj is Cell)
{
var cell = obj as Cell;
return this.Column == cell.Column && this.RowIndex == cell.RowIndex;
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return Column.GetHashCode() + RowIndex.GetHashCode();
}
}
private class SortCell : IComparer<Cell>
{
int IComparer<Cell>.Compare(Cell a, Cell b)
{
Cell c1 = a as Cell;
Cell c2 = b as Cell;
if (c1.RowIndex.HasValue)
{
if (c2.RowIndex.HasValue)
{
int row = c1.RowIndex.Value.CompareTo(c2.RowIndex.Value);
if (row == 0)
{
return c1.Column.Name.CompareTo(c2.Column.Name);
}
return row;
}
return 1;
}
if (c2.RowIndex.HasValue)
{
return -1;
}
return c1.Column.Name.CompareTo(c2.Column.Name);
}
}
#endregion
}
}

View File

@ -1,531 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// ------------------------------
/// *** GDI+ Rendering Methods ***
/// ------------------------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
// reusable Pen and Brush objects
private Pen sPen = null;
private Brush sBrush = null;
/// <summary>
/// Called when font sizes are changed
/// Recalculates cell sizes
/// </summary>
private void SetCharSize()
{
using (var g = CreateGraphics())
{
var sizeC = Size.Round(g.MeasureString("A", ColumnHeaderFont));
var sizeI = Size.Round(g.MeasureString("A", CellFont));
if (sizeC.Width > sizeI.Width)
_charSize = sizeC;
else
_charSize = sizeI;
}
UpdateCellSize();
ColumnWidth = CellWidth;
ColumnHeight = CellHeight + 2;
}
/// <summary>
/// We draw everthing manually and never call base.OnPaint()
/// </summary>
/// <param name="e"></param>
protected override void OnPaint(PaintEventArgs e)
{
// white background
sBrush = new SolidBrush(Color.White);
sPen = new Pen(Color.White);
Rectangle rect = e.ClipRectangle;
e.Graphics.FillRectangle(sBrush, rect);
e.Graphics.Flush();
var visibleColumns = _columns.VisibleColumns.ToList();
if (visibleColumns.Any())
{
DrawColumnBg(e, visibleColumns);
DrawColumnText(e, visibleColumns);
}
// Background
DrawBg(e, visibleColumns);
// Foreground
DrawData(e, visibleColumns);
DrawColumnDrag(e);
DrawCellDrag(e);
if (BorderSize > 0)
{
// apparently mono can sometimes call OnPaint before attached to the parent??
if (this.Parent != null)
{
// paint parent border
using (var gParent = this.Parent.CreateGraphics())
{
Pen borderPen = new Pen(BorderColor);
for (int b = 1, c = 1; b <= BorderSize; b++, c += 2)
{
gParent.DrawRectangle(borderPen, this.Left - b, this.Top - b, this.Width + c, this.Height + c);
}
}
}
}
}
private void DrawColumnDrag(PaintEventArgs e)
{
if (_draggingCell != null)
{
var text = "";
int offsetX = 0;
int offsetY = 0;
QueryItemText?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), out text);
QueryItemTextAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, out text, ref offsetX, ref offsetY);
Color bgColor = ColumnHeaderBackgroundColor;
QueryItemBkColor?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), ref bgColor);
QueryItemBkColorAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, ref bgColor);
int x1 = _currentX.Value - (_draggingCell.Column.Width.Value / 2);
int y1 = _currentY.Value - (CellHeight / 2);
int x2 = x1 + _draggingCell.Column.Width.Value;
int y2 = y1 + CellHeight;
sBrush = new SolidBrush(bgColor);
e.Graphics.FillRectangle(sBrush, x1, y1, x2 - x1, y2 - y1);
sBrush = new SolidBrush(ColumnHeaderFontColor);
e.Graphics.DrawString(text, ColumnHeaderFont, sBrush, (PointF)(new Point(x1 + CellWidthPadding + offsetX, y1 + CellHeightPadding + offsetY)));
}
}
private void DrawCellDrag(PaintEventArgs e)
{
if (_draggingCell != null)
{
var text = "";
int offsetX = 0;
int offsetY = 0;
QueryItemText?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), out text);
QueryItemTextAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, out text, ref offsetX, ref offsetY);
Color bgColor = CellBackgroundColor;
QueryItemBkColor?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), ref bgColor);
QueryItemBkColorAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, ref bgColor);
int x1 = _currentX.Value - (_draggingCell.Column.Width.Value / 2);
int y1 = _currentY.Value - (CellHeight / 2);
int x2 = x1 + _draggingCell.Column.Width.Value;
int y2 = y1 + CellHeight;
sBrush = new SolidBrush(bgColor);
e.Graphics.FillRectangle(sBrush, x1, y1, x2 - x1, y2 - y1);
sBrush = new SolidBrush(CellFontColor);
e.Graphics.DrawString(text, CellFont, sBrush, (PointF)(new Point(x1 + CellWidthPadding + offsetX, y1 + CellHeightPadding + offsetY)));
}
}
private void DrawColumnText(PaintEventArgs e, List<ListColumn> visibleColumns)
{
sBrush = new SolidBrush(ColumnHeaderFontColor);
foreach (var column in visibleColumns)
{
var point = new Point(column.Left.Value + CellWidthPadding - _hBar.Value, CellHeightPadding);
string t = column.Text;
ResizeTextToFit(ref t, column.Width.Value, ColumnHeaderFont);
if (IsHoveringOnColumnCell && column == CurrentCell.Column)
{
sBrush = new SolidBrush(InvertColor(ColumnHeaderBackgroundHighlightColor));
e.Graphics.DrawString(t, ColumnHeaderFont, sBrush, (PointF)(point));
sBrush = new SolidBrush(ColumnHeaderFontColor);
}
else
{
e.Graphics.DrawString(t, ColumnHeaderFont, sBrush, (PointF)(point));
}
}
}
private void DrawData(PaintEventArgs e, List<ListColumn> visibleColumns)
{
// Prevent exceptions with small windows
if (visibleColumns.Count == 0)
{
return;
}
if (QueryItemText != null || QueryItemTextAdvanced != null)
{
int startRow = FirstVisibleRow;
int range = Math.Min(LastVisibleRow, ItemCount - 1) - startRow + 1;
sBrush = new SolidBrush(CellFontColor);
int xPadding = CellWidthPadding + 1 - _hBar.Value;
for (int i = 0, f = 0; f < range; i++, f++) // Vertical
{
//f += _lagFrames[i];
int LastVisible = LastVisibleColumnIndex;
for (int j = FirstVisibleColumn; j <= LastVisible; j++) // Horizontal
{
ListColumn col = visibleColumns[j];
string text = "";
int strOffsetX = 0;
int strOffsetY = 0;
Point point = new Point(col.Left.Value + xPadding, RowsToPixels(i) + CellHeightPadding);
Bitmap image = null;
int bitmapOffsetX = 0;
int bitmapOffsetY = 0;
QueryItemIcon?.Invoke(f + startRow, visibleColumns[j], ref image, ref bitmapOffsetX, ref bitmapOffsetY);
if (image != null)
{
e.Graphics.DrawImage(image, new Point(point.X + bitmapOffsetX, point.Y + bitmapOffsetY + CellHeightPadding));
}
QueryItemText?.Invoke(f + startRow, _columns.IndexOf(visibleColumns[j]), out text);
QueryItemTextAdvanced?.Invoke(f + startRow, visibleColumns[j], out text, ref strOffsetX, ref strOffsetY);
bool rePrep = false;
if (_selectedItems.Contains(new Cell { Column = visibleColumns[j], RowIndex = f + startRow }))
{
sBrush = new SolidBrush(InvertColor(CellBackgroundHighlightColor));
rePrep = true;
}
if (!string.IsNullOrWhiteSpace(text))
{
ResizeTextToFit(ref text, col.Width.Value, CellFont);
e.Graphics.DrawString(text, CellFont, sBrush, (PointF)(new Point(point.X + strOffsetX, point.Y + strOffsetY)));
}
if (rePrep)
{
sBrush = new SolidBrush(CellFontColor);
}
}
}
}
}
private void ResizeTextToFit(ref string text, int destinationSize, Font font)
{
Size strLen;
using (var g = CreateGraphics())
{
strLen = Size.Round(g.MeasureString(text, font));
}
if (strLen.Width > destinationSize - CellWidthPadding)
{
// text needs trimming
List<char> chars = new List<char>();
for (int s = 0; s < text.Length; s++)
{
chars.Add(text[s]);
Size tS;
Size dotS;
using (var g = CreateGraphics())
{
tS = Size.Round(g.MeasureString(new string(chars.ToArray()), CellFont));
dotS = Size.Round(g.MeasureString(".", CellFont));
}
int dotWidth = dotS.Width * 3;
if (tS.Width >= destinationSize - CellWidthPadding - dotWidth)
{
text = new string(chars.ToArray()) + "...";
break;
}
}
}
}
// https://stackoverflow.com/a/34107015/6813055
private Color InvertColor(Color color)
{
var inverted = Color.FromArgb(color.ToArgb() ^ 0xffffff);
if (inverted.R > 110 && inverted.R < 150 &&
inverted.G > 110 && inverted.G < 150 &&
inverted.B > 110 && inverted.B < 150)
{
int avg = (inverted.R + inverted.G + inverted.B) / 3;
avg = avg > 128 ? 200 : 60;
inverted = Color.FromArgb(avg, avg, avg);
}
return inverted;
}
private void DrawColumnBg(PaintEventArgs e, List<ListColumn> visibleColumns)
{
sBrush = new SolidBrush(ColumnHeaderBackgroundColor);
sPen = new Pen(ColumnHeaderOutlineColor);
int bottomEdge = RowsToPixels(0);
// Gray column box and black line underneath
e.Graphics.FillRectangle(sBrush, 0, 0, Width + 1, bottomEdge + 1);
e.Graphics.DrawLine(sPen, 0, 0, TotalColWidth.Value + 1, 0);
e.Graphics.DrawLine(sPen, 0, bottomEdge, TotalColWidth.Value + 1, bottomEdge);
// Vertical black seperators
for (int i = 0; i < visibleColumns.Count; i++)
{
int pos = visibleColumns[i].Left.Value - _hBar.Value;
e.Graphics.DrawLine(sPen, pos, 0, pos, bottomEdge);
}
// Draw right most line
if (visibleColumns.Any())
{
int right = TotalColWidth.Value - _hBar.Value;
e.Graphics.DrawLine(sPen, right, 0, right, bottomEdge);
}
// Emphasis
foreach (var column in visibleColumns.Where(c => c.Emphasis))
{
sBrush = new SolidBrush(SystemColors.ActiveBorder);
e.Graphics.FillRectangle(sBrush, column.Left.Value + 1 - _hBar.Value, 1, column.Width.Value - 1, ColumnHeight - 1);
}
// If the user is hovering over a column
if (IsHoveringOnColumnCell)
{
// TODO multiple selected columns
for (int i = 0; i < visibleColumns.Count; i++)
{
if (visibleColumns[i] == CurrentCell.Column)
{
// Left of column is to the right of the viewable area or right of column is to the left of the viewable area
if (visibleColumns[i].Left.Value - _hBar.Value > Width || visibleColumns[i].Right.Value - _hBar.Value < 0)
{
continue;
}
int left = visibleColumns[i].Left.Value - _hBar.Value;
int width = visibleColumns[i].Right.Value - _hBar.Value - left;
if (CurrentCell.Column.Emphasis)
{
sBrush = new SolidBrush(Color.FromArgb(ColumnHeaderBackgroundHighlightColor.ToArgb() + 0x00550000));
}
else
{
sBrush = new SolidBrush(ColumnHeaderBackgroundHighlightColor);
}
e.Graphics.FillRectangle(sBrush, left + 1, 1, width - 1, ColumnHeight - 1);
}
}
}
}
// TODO refactor this and DoBackGroundCallback functions.
/// <summary>
/// Draw Gridlines and background colors using QueryItemBkColor.
/// </summary>
private void DrawBg(PaintEventArgs e, List<ListColumn> visibleColumns)
{
if (UseCustomBackground && QueryItemBkColor != null)
{
DoBackGroundCallback(e, visibleColumns);
}
if (GridLines)
{
sPen = new Pen(GridLineColor);
// Columns
int y = ColumnHeight + 1;
int? totalColWidth = TotalColWidth;
foreach (var column in visibleColumns)
{
int x = column.Left.Value - _hBar.Value;
e.Graphics.DrawLine(sPen, x, y, x, Height - 1);
}
if (visibleColumns.Any())
{
e.Graphics.DrawLine(sPen, totalColWidth.Value - _hBar.Value, y, totalColWidth.Value - _hBar.Value, Height - 1);
}
// Rows
for (int i = 1; i < VisibleRows + 1; i++)
{
e.Graphics.DrawLine(sPen, 0, RowsToPixels(i), Width + 1, RowsToPixels(i));
}
}
if (_selectedItems.Any() && !HideSelection)
{
DoSelectionBG(e, visibleColumns);
}
}
/// <summary>
/// Given a cell with rowindex inbetween 0 and VisibleRows, it draws the background color specified. Do not call with absolute rowindices.
/// </summary>
private void DrawCellBG(PaintEventArgs e, Color color, Cell cell, List<ListColumn> visibleColumns)
{
int x, y, w, h;
w = cell.Column.Width.Value - 1;
x = cell.Column.Left.Value - _hBar.Value + 1;
y = RowsToPixels(cell.RowIndex.Value) + 1; // We can't draw without row and column, so assume they exist and fail catastrophically if they don't
h = CellHeight - 1;
if (y < ColumnHeight)
{
return;
}
if (x > DrawWidth || y > DrawHeight)
{
return;
} // Don't draw if off screen.
var col = cell.Column.Name;
if (color.A == 0)
{
sBrush = new SolidBrush(Color.FromArgb(255, color));
}
else
{
sBrush = new SolidBrush(color);
}
e.Graphics.FillRectangle(sBrush, x, y, w, h);
}
protected override void OnPaintBackground(PaintEventArgs pevent)
{
// Do nothing, and this should never be called
}
private void DoSelectionBG(PaintEventArgs e, List<ListColumn> visibleColumns)
{
// SuuperW: This allows user to see other colors in selected frames.
Color rowColor = CellBackgroundColor; // Color.White;
int _lastVisibleRow = LastVisibleRow;
int lastRow = -1;
foreach (Cell cell in _selectedItems)
{
if (cell.RowIndex > _lastVisibleRow || cell.RowIndex < FirstVisibleRow || !VisibleColumns.Contains(cell.Column))
{
continue;
}
Cell relativeCell = new Cell
{
RowIndex = cell.RowIndex - FirstVisibleRow,
Column = cell.Column,
};
if (QueryRowBkColor != null && lastRow != cell.RowIndex.Value)
{
QueryRowBkColor(cell.RowIndex.Value, ref rowColor);
lastRow = cell.RowIndex.Value;
}
Color cellColor = rowColor;
QueryItemBkColor?.Invoke(cell.RowIndex.Value, _columns.IndexOf(cell.Column), ref cellColor);
QueryItemBkColorAdvanced?.Invoke(cell.RowIndex.Value, cell.Column, ref cellColor);
// Alpha layering for cell before selection
float alpha = (float)cellColor.A / 255;
if (cellColor.A != 255 && cellColor.A != 0)
{
cellColor = Color.FromArgb(rowColor.R - (int)((rowColor.R - cellColor.R) * alpha),
rowColor.G - (int)((rowColor.G - cellColor.G) * alpha),
rowColor.B - (int)((rowColor.B - cellColor.B) * alpha));
}
// Alpha layering for selection
alpha = 0.85f;
cellColor = Color.FromArgb(cellColor.R - (int)((cellColor.R - CellBackgroundHighlightColor.R) * alpha),
cellColor.G - (int)((cellColor.G - CellBackgroundHighlightColor.G) * alpha),
cellColor.B - (int)((cellColor.B - CellBackgroundHighlightColor.B) * alpha));
DrawCellBG(e, cellColor, relativeCell, visibleColumns);
}
}
/// <summary>
/// Calls QueryItemBkColor callback for all visible cells and fills in the background of those cells.
/// </summary>
/// <param name="e"></param>
private void DoBackGroundCallback(PaintEventArgs e, List<ListColumn> visibleColumns)
{
int startIndex = FirstVisibleRow;
int range = Math.Min(LastVisibleRow, ItemCount - 1) - startIndex + 1;
int lastVisible = LastVisibleColumnIndex;
int firstVisibleColumn = FirstVisibleColumn;
// Prevent exceptions with small windows
if (firstVisibleColumn < 0)
{
return;
}
for (int i = 0, f = 0; f < range; i++, f++) // Vertical
{
//f += _lagFrames[i];
Color rowColor = CellBackgroundColor;
QueryRowBkColor?.Invoke(f + startIndex, ref rowColor);
for (int j = FirstVisibleColumn; j <= lastVisible; j++) // Horizontal
{
Color itemColor = CellBackgroundColor;
QueryItemBkColor?.Invoke(f + startIndex, _columns.IndexOf(visibleColumns[j]), ref itemColor);
QueryItemBkColorAdvanced?.Invoke(f + startIndex, visibleColumns[j], ref itemColor);
if (itemColor == CellBackgroundColor)
{
itemColor = rowColor;
}
else if (itemColor.A != 255 && itemColor.A != 0)
{
float alpha = (float)itemColor.A / 255;
itemColor = Color.FromArgb(rowColor.R - (int)((rowColor.R - itemColor.R) * alpha),
rowColor.G - (int)((rowColor.G - itemColor.G) * alpha),
rowColor.B - (int)((rowColor.B - itemColor.B) * alpha));
}
if (itemColor != Color.White) // An easy optimization, don't draw unless the user specified something other than the default
{
var cell = new Cell
{
Column = visibleColumns[j],
RowIndex = i
};
DrawCellBG(e, itemColor, cell, visibleColumns);
}
}
}
}
}
}

View File

@ -1,703 +0,0 @@
using System;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// -----------------------------------
/// *** Events ***
/// -----------------------------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
#region Event Handlers
/// <summary>
/// Fire the <see cref="QueryItemText"/> event which requests the text for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemTextHandler QueryItemText;
/// <summary>
/// Fire the <see cref="QueryItemTextAdvanced"/> event which requests the text for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemTextHandlerAdvanced QueryItemTextAdvanced;
/// <summary>
/// Fire the <see cref="QueryItemBkColor"/> event which requests the background color for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemBkColorHandler QueryItemBkColor;
/// <summary>
/// Fire the <see cref="QueryItemBkColorAdvanced"/> event which requests the background color for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemBkColorHandlerAdvanced QueryItemBkColorAdvanced;
[Category("Virtual")]
public event QueryRowBkColorHandler QueryRowBkColor;
/// <summary>
/// Fire the <see cref="QueryItemIconHandler"/> event which requests an icon for a given cell
/// </summary>
[Category("Virtual")]
public event QueryItemIconHandler QueryItemIcon;
/// <summary>
/// Fires when the mouse moves from one cell to another (including column header cells)
/// </summary>
[Category("Mouse")]
public event CellChangeEventHandler PointedCellChanged;
/// <summary>
/// Fires when a cell is hovered on
/// </summary>
[Category("Mouse")]
public event HoverEventHandler CellHovered;
/// <summary>
/// Occurs when a column header is clicked
/// </summary>
[Category("Action")]
public event ColumnClickEventHandler ColumnClick;
/// <summary>
/// Occurs when a column header is right-clicked
/// </summary>
[Category("Action")]
public event ColumnClickEventHandler ColumnRightClick;
/// <summary>
/// Occurs whenever the 'SelectedItems' property for this control changes
/// </summary>
[Category("Behavior")]
public event EventHandler SelectedIndexChanged;
/// <summary>
/// Occurs whenever the mouse wheel is scrolled while the right mouse button is held
/// </summary>
[Category("Behavior")]
public event RightMouseScrollEventHandler RightMouseScrolled;
[Category("Property Changed")]
[Description("Occurs when the column header has been reordered")]
public event ColumnReorderedEventHandler ColumnReordered;
[Category("Action")]
[Description("Occurs when the scroll value of the visible rows change (in vertical orientation this is the vertical scroll bar change, and in horizontal it is the horizontal scroll bar)")]
public event RowScrollEvent RowScroll;
[Category("Action")]
[Description("Occurs when the scroll value of the columns (in vertical orientation this is the horizontal scroll bar change, and in horizontal it is the vertical scroll bar)")]
public event ColumnScrollEvent ColumnScroll;
[Category("Action")]
[Description("Occurs when a cell is dragged and then dropped into a new cell, old cell is the cell that was being dragged, new cell is its new destination")]
public event CellDroppedEvent CellDropped;
#endregion
#region Delegates
/// <summary>
/// Retrieve the text for a cell
/// </summary>
public delegate void QueryItemTextHandlerAdvanced(int index, ListColumn column, out string text, ref int offsetX, ref int offsetY);
public delegate void QueryItemTextHandler(int index, int column, out string text);
/// <summary>
/// Retrieve the background color for a cell
/// </summary>
public delegate void QueryItemBkColorHandlerAdvanced(int index, ListColumn column, ref Color color);
public delegate void QueryItemBkColorHandler(int index, int column, ref Color color);
public delegate void QueryRowBkColorHandler(int index, ref Color color);
/// <summary>
/// Retrieve the image for a given cell
/// </summary>
public delegate void QueryItemIconHandler(int index, ListColumn column, ref Bitmap icon, ref int offsetX, ref int offsetY);
public delegate void CellChangeEventHandler(object sender, CellEventArgs e);
public delegate void HoverEventHandler(object sender, CellEventArgs e);
public delegate void RightMouseScrollEventHandler(object sender, MouseEventArgs e);
public delegate void ColumnClickEventHandler(object sender, ColumnClickEventArgs e);
public delegate void ColumnReorderedEventHandler(object sender, ColumnReorderedEventArgs e);
public delegate void RowScrollEvent(object sender, EventArgs e);
public delegate void ColumnScrollEvent(object sender, EventArgs e);
public delegate void CellDroppedEvent(object sender, CellEventArgs e);
#endregion
#region Mouse and Key Events
private bool _columnDownMoved;
protected override void OnMouseMove(MouseEventArgs e)
{
_currentX = e.X;
_currentY = e.Y;
if (_columnDown != null)
{
_columnDownMoved = true;
}
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
newCell.RowIndex += FirstVisibleRow;
if (newCell.RowIndex < 0)
{
newCell.RowIndex = 0;
}
if (!newCell.Equals(CurrentCell))
{
CellChanged(newCell);
if (IsHoveringOnColumnCell ||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
{
Refresh();
}
else if (_columnDown != null)
{
Refresh();
}
}
else if (_columnDown != null) // Kind of silly feeling to have this check twice, but the only alternative I can think of has it refreshing twice when pointed column changes with column down, and speed matters
{
Refresh();
}
if (_columnSeparatorDown != null)
{
// column is being resized
DoColumnResize();
Refresh();
}
// cursor changes
if (IsHoveringOnDraggableColumnDivide && AllowColumnResize)
Cursor.Current = Cursors.VSplit;
else if (IsHoveringOnColumnCell && AllowColumnReorder)
Cursor.Current = Cursors.Hand;
else
Cursor.Current = Cursors.Default;
base.OnMouseMove(e);
}
protected override void OnMouseEnter(EventArgs e)
{
CurrentCell = new Cell
{
Column = null,
RowIndex = null
};
base.OnMouseEnter(e);
}
protected override void OnMouseLeave(EventArgs e)
{
_currentX = null;
_currentY = null;
CurrentCell = null;
IsPaintDown = false;
_hoverTimer.Stop();
Cursor.Current = Cursors.Default;
Refresh();
base.OnMouseLeave(e);
}
// TODO add query callback of whether to select the cell or not
protected override void OnMouseDown(MouseEventArgs e)
{
if (!GlobalWin.MainForm.EmulatorPaused && _currentX.HasValue)
{
// copypaste from OnMouseMove()
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
newCell.RowIndex += FirstVisibleRow;
if (newCell.RowIndex < 0)
{
newCell.RowIndex = 0;
}
if (!newCell.Equals(CurrentCell))
{
CellChanged(newCell);
if (IsHoveringOnColumnCell ||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
{
Refresh();
}
else if (_columnDown != null)
{
Refresh();
}
}
else if (_columnDown != null)
{
Refresh();
}
}
if (e.Button == MouseButtons.Left)
{
if (IsHoveringOnDraggableColumnDivide && AllowColumnResize)
{
_columnSeparatorDown = ColumnAtX(_currentX.Value);
}
else if (IsHoveringOnColumnCell && AllowColumnReorder)
{
_columnDown = CurrentCell.Column;
}
else if (InputPaintingMode)
{
IsPaintDown = true;
}
}
if (e.Button == MouseButtons.Right)
{
if (!IsHoveringOnColumnCell)
{
RightButtonHeld = true;
}
}
if (e.Button == MouseButtons.Left)
{
if (IsHoveringOnDataCell)
{
if (ModifierKeys == Keys.Alt)
{
// do marker drag here
}
else if (ModifierKeys == Keys.Shift && (CurrentCell.Column.Type == ListColumn.InputType.Text))
{
if (_selectedItems.Any())
{
if (FullRowSelect)
{
var selected = _selectedItems.Any(c => c.RowIndex.HasValue && CurrentCell.RowIndex.HasValue && c.RowIndex == CurrentCell.RowIndex);
if (!selected)
{
var rowIndices = _selectedItems
.Where(c => c.RowIndex.HasValue)
.Select(c => c.RowIndex ?? -1)
.Where(c => c >= 0) // Hack to avoid possible Nullable exceptions
.Distinct()
.ToList();
var firstIndex = rowIndices.Min();
var lastIndex = rowIndices.Max();
if (CurrentCell.RowIndex.Value < firstIndex)
{
for (int i = CurrentCell.RowIndex.Value; i < firstIndex; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
else if (CurrentCell.RowIndex.Value > lastIndex)
{
for (int i = lastIndex + 1; i <= CurrentCell.RowIndex.Value; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
else // Somewhere in between, a scenario that can happen with ctrl-clicking, find the previous and highlight from there
{
var nearest = rowIndices
.Where(x => x < CurrentCell.RowIndex.Value)
.Max();
for (int i = nearest + 1; i <= CurrentCell.RowIndex.Value; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
}
}
else
{
MessageBox.Show("Shift click logic for individual cells has not yet implemented");
}
}
else
{
SelectCell(CurrentCell);
}
}
else if (ModifierKeys == Keys.Control && (CurrentCell.Column.Type == ListColumn.InputType.Text))
{
SelectCell(CurrentCell, toggle: true);
}
else if (ModifierKeys != Keys.Shift)
{
var hadIndex = _selectedItems.Any();
_selectedItems.Clear();
SelectCell(CurrentCell);
}
Refresh();
SelectedIndexChanged?.Invoke(this, new EventArgs());
}
}
base.OnMouseDown(e);
if (AllowRightClickSelecton && e.Button == MouseButtons.Right)
{
if (!IsHoveringOnColumnCell)
{
_currentX = e.X;
_currentY = e.Y;
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
newCell.RowIndex += FirstVisibleRow;
CellChanged(newCell);
SelectCell(CurrentCell);
}
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
if (_columnSeparatorDown != null && AllowColumnResize)
{
DoColumnResize();
Refresh();
}
else if (IsHoveringOnColumnCell && AllowColumnReorder)
{
if (_columnDown != null && _columnDownMoved)
{
DoColumnReorder();
_columnDown = null;
Refresh();
}
else if (e.Button == MouseButtons.Left)
{
ColumnClickEvent(ColumnAtX(e.X));
}
else if (e.Button == MouseButtons.Right)
{
ColumnRightClickEvent(ColumnAtX(e.X));
}
}
_columnDown = null;
_columnDownMoved = false;
_columnSeparatorDown = null;
RightButtonHeld = false;
IsPaintDown = false;
base.OnMouseUp(e);
}
private void IncrementScrollBar(ScrollBar bar, bool increment)
{
int newVal;
if (increment)
{
newVal = bar.Value + (bar.SmallChange * ScrollSpeed);
if (newVal > bar.Maximum - bar.LargeChange)
{
newVal = bar.Maximum - bar.LargeChange;
}
}
else
{
newVal = bar.Value - (bar.SmallChange * ScrollSpeed);
if (newVal < 0)
{
newVal = 0;
}
}
_programmaticallyUpdatingScrollBarValues = true;
bar.Value = newVal;
_programmaticallyUpdatingScrollBarValues = false;
}
protected override void OnMouseWheel(MouseEventArgs e)
{
IncrementScrollBar(_vBar, e.Delta < 0);
if (_currentX != null)
{
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, _currentX.Value, _currentY.Value, 0));
}
Refresh();
}
private void DoRightMouseScroll(object sender, MouseEventArgs e)
{
RightMouseScrolled?.Invoke(sender, e);
}
private void ColumnClickEvent(ListColumn column)
{
ColumnClick?.Invoke(this, new ColumnClickEventArgs(column));
}
private void ColumnRightClickEvent(ListColumn column)
{
ColumnRightClick?.Invoke(this, new ColumnClickEventArgs(column));
}
protected override void OnKeyDown(KeyEventArgs e)
{
if (!SuspendHotkeys)
{
if (e.Control && !e.Alt && e.Shift && e.KeyCode == Keys.F) // Ctrl+Shift+F
{
//HorizontalOrientation ^= true;
}
// Scroll
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageUp) // Page Up
{
if (FirstVisibleRow > 0)
{
LastVisibleRow = FirstVisibleRow;
Refresh();
}
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageDown) // Page Down
{
var totalRows = LastVisibleRow - FirstVisibleRow;
if (totalRows <= ItemCount)
{
var final = LastVisibleRow + totalRows;
if (final > ItemCount)
{
final = ItemCount;
}
LastVisibleRow = final;
Refresh();
}
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.Home) // Home
{
FirstVisibleRow = 0;
Refresh();
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.End) // End
{
LastVisibleRow = ItemCount;
Refresh();
}
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Up
{
if (FirstVisibleRow > 0)
{
FirstVisibleRow--;
Refresh();
}
}
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Down
{
if (FirstVisibleRow < ItemCount - 1)
{
FirstVisibleRow++;
Refresh();
}
}
// Selection courser
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Ctrl + Up
{
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.First() > 0)
{
foreach (var row in SelectedRows.ToList())
{
SelectItem(row - 1, true);
SelectItem(row, false);
}
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Ctrl + Down
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
foreach (var row in SelectedRows.Reverse().ToList())
{
SelectItem(row + 1, true);
SelectItem(row, false);
}
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Left
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectItem(SelectedRows.Last(), false);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Right
{
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.Last() < _itemCount - 1)
{
SelectItem(SelectedRows.Last() + 1, true);
}
}
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Shift + Left
{
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.First() > 0)
{
SelectItem(SelectedRows.First() - 1, true);
}
}
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Shift + Right
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectItem(SelectedRows.First(), false);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageUp) // Ctrl + Page Up
{
//jump to above marker with selection courser
if (LetKeysModifySelection)
{
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageDown) // Ctrl + Page Down
{
//jump to below marker with selection courser
if (LetKeysModifySelection)
{
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Home) // Ctrl + Home
{
//move selection courser to frame 0
if (LetKeysModifySelection)
{
DeselectAll();
SelectItem(0, true);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.End) // Ctrl + End
{
//move selection courser to end of movie
if (LetKeysModifySelection)
{
DeselectAll();
SelectItem(ItemCount - 1, true);
}
}
}
base.OnKeyDown(e);
}
#endregion
#region Change Events
protected override void OnResize(EventArgs e)
{
RecalculateScrollBars();
if (BorderSize > 0 && this.Parent != null)
{
// refresh the parent control to regen the border
this.Parent.Refresh();
}
base.OnResize(e);
Refresh();
}
/// <summary>
/// Call this function to change the CurrentCell to newCell
/// </summary>
private void CellChanged(Cell newCell)
{
LastCell = CurrentCell;
CurrentCell = newCell;
if (PointedCellChanged != null &&
(LastCell.Column != CurrentCell.Column || LastCell.RowIndex != CurrentCell.RowIndex))
{
PointedCellChanged(this, new CellEventArgs(LastCell, CurrentCell));
}
if (CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue)
{
_hoverTimer.Start();
}
else
{
_hoverTimer.Stop();
}
}
private void VerticalBar_ValueChanged(object sender, EventArgs e)
{
if (!_programmaticallyUpdatingScrollBarValues)
{
Refresh();
}
RowScroll?.Invoke(this, e);
}
private void HorizontalBar_ValueChanged(object sender, EventArgs e)
{
if (!_programmaticallyUpdatingScrollBarValues)
{
Refresh();
}
ColumnScroll?.Invoke(this, e);
}
private void ColumnChangedCallback()
{
RecalculateScrollBars();
if (_columns.VisibleColumns.Any())
{
ColumnWidth = _columns.VisibleColumns.Max(c => c.Width.Value) + CellWidthPadding * 4;
}
}
#endregion
}
}

View File

@ -1,359 +0,0 @@
using System;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// ----------------------
/// *** Helper Methods ***
/// ----------------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
// TODO: Make into an extension method
private static Color Add(Color color, int val)
{
var col = color.ToArgb();
col += val;
return Color.FromArgb(col);
}
private void DoColumnReorder()
{
if (_columnDown != CurrentCell.Column)
{
var oldIndex = _columns.IndexOf(_columnDown);
var newIndex = _columns.IndexOf(CurrentCell.Column);
ColumnReordered?.Invoke(this, new ColumnReorderedEventArgs(oldIndex, newIndex, _columnDown));
_columns.Remove(_columnDown);
_columns.Insert(newIndex, _columnDown);
}
}
/// <summary>
/// Helper method for implementations that do not make use of ColumnReorderedEventArgs related callbacks
/// Basically, each column stores its initial index when added in .OriginalIndex
/// </summary>
/// <param name="currIndex"></param>
/// <returns></returns>
public int GetOriginalColumnIndex(int currIndex)
{
return AllColumns[currIndex].OriginalIndex;
}
// ScrollBar.Maximum = DesiredValue + ScrollBar.LargeChange - 1
// See MSDN Page for more information on the dumb ScrollBar.Maximum Property
private void RecalculateScrollBars()
{
if (_vBar == null || _hBar == null)
return;
UpdateDrawSize();
var columns = _columns.VisibleColumns.ToList();
if (CellHeight == 0) CellHeight++;
NeedsVScrollbar = ItemCount > 1;
NeedsHScrollbar = TotalColWidth.HasValue && TotalColWidth.Value - DrawWidth + 1 > 0;
UpdateDrawSize();
if (VisibleRows > 0)
{
_vBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _vBar.Maximum); // ScrollBar.Maximum is dumb
_vBar.LargeChange = (VisibleRows - 1) * CellHeight;
// DrawWidth can be negative if the TAStudio window is small enough
// Clamp LargeChange to 0 here to prevent exceptions
_hBar.LargeChange = Math.Max(0, DrawWidth / 2);
}
// Update VBar
if (NeedsVScrollbar)
{
_vBar.Maximum = RowsToPixels(ItemCount + 1) - (CellHeight * 3) + _vBar.LargeChange - 1;
_vBar.Location = new Point(Width - _vBar.Width, 0);
_vBar.Height = Height;
_vBar.Visible = true;
}
else
{
_vBar.Visible = false;
_vBar.Value = 0;
}
// Update HBar
if (NeedsHScrollbar)
{
_hBar.Maximum = TotalColWidth.Value - DrawWidth + _hBar.LargeChange;
_hBar.Location = new Point(0, Height - _hBar.Height);
_hBar.Width = Width - (NeedsVScrollbar ? (_vBar.Width + 1) : 0);
_hBar.Visible = true;
}
else
{
_hBar.Visible = false;
_hBar.Value = 0;
}
}
private void UpdateDrawSize()
{
if (NeedsVScrollbar)
{
DrawWidth = Width - _vBar.Width;
}
else
{
DrawWidth = Width;
}
if (NeedsHScrollbar)
{
DrawHeight = Height - _hBar.Height;
}
else
{
DrawHeight = Height;
}
}
/// <summary>
/// If FullRowSelect is enabled, selects all cells in the row that contains the given cell. Otherwise only given cell is added.
/// </summary>
/// <param name="cell">The cell to select.</param>
private void SelectCell(Cell cell, bool toggle = false)
{
if (cell.RowIndex.HasValue && cell.RowIndex < ItemCount)
{
if (!MultiSelect)
{
_selectedItems.Clear();
}
if (FullRowSelect)
{
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
{
var items = _selectedItems
.Where(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex)
.ToList();
foreach (var item in items)
{
_selectedItems.Remove(item);
}
}
else
{
foreach (var column in _columns)
{
_selectedItems.Add(new Cell
{
RowIndex = cell.RowIndex,
Column = column
});
}
}
}
else
{
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
{
var item = _selectedItems
.FirstOrDefault(x => x.Equals(cell));
if (item != null)
{
_selectedItems.Remove(item);
}
}
else
{
_selectedItems.Add(CurrentCell);
}
}
}
}
private bool IsHoveringOnDraggableColumnDivide =>
IsHoveringOnColumnCell &&
((_currentX <= CurrentCell.Column.Left + 2 && CurrentCell.Column.Index != 0) ||
(_currentX >= CurrentCell.Column.Right - 2 && CurrentCell.Column.Index != _columns.Count - 1));
private bool IsHoveringOnColumnCell => CurrentCell?.Column != null && !CurrentCell.RowIndex.HasValue;
private bool IsHoveringOnDataCell => CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue;
private bool WasHoveringOnColumnCell => LastCell?.Column != null && !LastCell.RowIndex.HasValue;
private bool WasHoveringOnDataCell => LastCell?.Column != null && LastCell.RowIndex.HasValue;
/// <summary>
/// Finds the specific cell that contains the (x, y) coordinate.
/// </summary>
/// <remarks>The row number that it returns will be between 0 and VisibleRows, NOT the absolute row number.</remarks>
/// <param name="x">X coordinate point.</param>
/// <param name="y">Y coordinate point.</param>
/// <returns>The cell with row number and RollColumn reference, both of which can be null. </returns>
private Cell CalculatePointedCell(int x, int y)
{
var newCell = new Cell();
var columns = _columns.VisibleColumns.ToList();
// If pointing to a column header
if (columns.Any())
{
newCell.RowIndex = PixelsToRows(y);
newCell.Column = ColumnAtX(x);
}
if (!(IsPaintDown || RightButtonHeld) && newCell.RowIndex <= -1) // -2 if we're entering from the top
{
newCell.RowIndex = null;
}
return newCell;
}
private void CalculateColumnToResize()
{
// if this is reached, we are already over a selectable column divide
_columnSeparatorDown = ColumnAtX(_currentX.Value);
}
private void DoColumnResize()
{
var widthChange = _currentX - _columnSeparatorDown.Right;
_columnSeparatorDown.Width += widthChange;
if (_columnSeparatorDown.Width < MinimumColumnSize)
_columnSeparatorDown.Width = MinimumColumnSize;
AllColumns.ColumnsChanged();
}
// A boolean that indicates if the InputRoll is too large vertically and requires a vertical scrollbar.
private bool NeedsVScrollbar { get; set; }
// A boolean that indicates if the InputRoll is too large horizontally and requires a horizontal scrollbar.
private bool NeedsHScrollbar { get; set; }
/// <summary>
/// Updates the width of the supplied column.
/// <remarks>Call when changing the ColumnCell text, CellPadding, or text font.</remarks>
/// </summary>
/// <param name="col">The RollColumn object to update.</param>
/// <returns>The new width of the RollColumn object.</returns>
private int UpdateWidth(ListColumn col)
{
col.Width = (col.Text.Length * _charSize.Width) + (CellWidthPadding * 4);
return col.Width.Value;
}
/// <summary>
/// Gets the total width of all the columns by using the last column's Right property.
/// </summary>
/// <returns>A nullable Int representing total width.</returns>
private int? TotalColWidth
{
get
{
if (_columns.VisibleColumns.Any())
{
return _columns.VisibleColumns.Last().Right;
}
return null;
}
}
/// <summary>
/// Returns the RollColumn object at the specified visible x coordinate. Coordinate should be between 0 and Width of the InputRoll Control.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <returns>RollColumn object that contains the x coordinate or null if none exists.</returns>
private ListColumn ColumnAtX(int x)
{
foreach (ListColumn column in _columns.VisibleColumns)
{
if (column.Left.Value - _hBar.Value <= x && column.Right.Value - _hBar.Value >= x)
{
return column;
}
}
return null;
}
/// <summary>
/// Converts a row number to a horizontal or vertical coordinate.
/// </summary>
/// <returns>A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</returns>
private int RowsToPixels(int index)
{
return (index * CellHeight) + ColumnHeight;
}
/// <summary>
/// Converts a horizontal or vertical coordinate to a row number.
/// </summary>
/// <param name="pixels">A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</param>
/// <returns>A row number between 0 and VisibleRows if it is a Datarow, otherwise a negative number if above all Datarows.</returns>
private int PixelsToRows(int pixels)
{
// Using Math.Floor and float because integer division rounds towards 0 but we want to round down.
if (CellHeight == 0)
CellHeight++;
return (int)Math.Floor((float)(pixels - ColumnHeight) / CellHeight);
}
// The width of the largest column cell in Horizontal Orientation
private int ColumnWidth { get; set; }
// The height of a column cell in Vertical Orientation.
private int ColumnHeight { get; set; }
// The width of a cell in Horizontal Orientation. Only can be changed by changing the Font or CellPadding.
private int CellWidth { get; set; }
[Browsable(false)]
public int RowHeight => CellHeight;
/// <summary>
/// Gets or sets a value indicating the height of a cell in Vertical Orientation. Only can be changed by changing the Font or CellPadding.
/// </summary>
private int CellHeight { get; set; }
/// <summary>
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
/// </summary>
private void UpdateCellSize()
{
CellHeight = _charSize.Height + (CellHeightPadding * 2);
CellWidth = (_charSize.Width/* * MaxCharactersInHorizontal*/) + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
}
/*
/// <summary>
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
/// </summary>
private void UpdateColumnSize()
{
}
*/
// Number of displayed + hidden frames, if fps is as expected
private int ExpectedDisplayRange()
{
return (VisibleRows + 1); // * LagFramesToHide;
}
}
}

View File

@ -1,780 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// -------------------------
/// *** Public Properties ***
/// -------------------------
/// </summary>
public partial class PlatformAgnosticVirtualListView
{
#region ListView Compatibility Properties
/// <summary>
/// This VirtualListView implementation doesn't really need this, but it is here for compatibility
/// </summary>
[Category("Behavior")]
public int VirtualListSize
{
get
{
return _itemCount;
}
set
{
_itemCount = value;
RecalculateScrollBars();
}
}
/// <summary>
/// ListView compatibility property
/// THIS DOES NOT WORK PROPERLY - AVOID!
/// </summary>
[System.ComponentModel.Browsable(false)]
public System.Windows.Forms.ListView.SelectedIndexCollection SelectedIndices
{
// !!! does not work properly, avoid using this in the calling implementation !!!
get
{
var tmpListView = new System.Windows.Forms.ListView();
//tmpListView.VirtualMode = true;
//var selectedIndexCollection = new System.Windows.Forms.ListView.SelectedIndexCollection(tmpListView);
//tmpListView.VirtualListSize = ItemCount;
for (int i = 0; i < ItemCount; i++)
{
tmpListView.Items.Add(i.ToString());
}
//tmpListView.Refresh();
if (AnyRowsSelected)
{
var indices = SelectedRows.ToList();
foreach (var i in indices)
{
tmpListView.SelectedIndices.Add(i);
//selectedIndexCollection.Add(i);
}
}
return tmpListView.SelectedIndices; // selectedIndexCollection;
}
}
/// <summary>
/// Compatibility property
/// With a standard ListView you can add columns in the Designer
/// We will ignore this (but leave it here for compatibility)
/// Columns must be added through the AddColumns() public method
/// </summary>
public System.Windows.Forms.ListView.ColumnHeaderCollection Columns = new System.Windows.Forms.ListView.ColumnHeaderCollection(new System.Windows.Forms.ListView());
/// <summary>
/// Compatibility with ListView class
/// This is not used in this implementation
/// </summary>
[Category("Behavior")]
public bool VirtualMode { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the selected item in the control remains highlighted when the control loses focus
/// </summary>
[Category("Behavior")]
public bool HideSelection { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the ListView uses state image behavior that is compatible with the .NET Framework 1.1 or the .NET Framework 2.0.
/// Here for ListView api compatibility (we dont care about this)
/// </summary>
[System.ComponentModel.Browsable(false)]
public bool UseCompatibleStateImageBehavior { get; set; }
/// <summary>
/// Gets or sets how items are displayed in the control.
/// Here for ListView api compatibility (we dont care about this)
/// </summary>
public System.Windows.Forms.View View { get; set; }
#endregion
#region VirtualListView Compatibility Properties
/// <summary>
/// Informs user that a select all event is in place, can be used in change events to wait until this is false
/// Not used in this implementation (yet)
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool SelectAllInProgress { get; set; }
/// <summary>
/// Gets/Sets the selected item
/// Here for compatibility with VirtualListView.cs
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int selectedItem
{
get
{
if (SelectedRows.Count() == 0)
{
return -1;
}
else
{
return SelectedRows.First();
}
}
set
{
SelectItem(value, true);
}
}
[Category("Behavior")]
public bool BlazingFast { get; set; }
#endregion
#region Behavior
/// <summary>
/// Gets or sets the amount of left and right padding on the text inside a cell
/// </summary>
[DefaultValue(3)]
[Category("Behavior")]
public int CellWidthPadding { get; set; }
/// <summary>
/// Gets or sets the amount of top and bottom padding on the text inside a cell
/// </summary>
[DefaultValue(1)]
[Category("Behavior")]
public int CellHeightPadding { get; set; }
/// <summary>
/// Gets or sets the scrolling speed
/// </summary>
[Category("Behavior")]
public int ScrollSpeed
{
get
{
if (CellHeight == 0)
CellHeight++;
return _vBar.SmallChange / CellHeight;
}
set
{
_vBar.SmallChange = value * CellHeight;
}
}
/// <summary>
/// Gets or sets a value indicating whether columns can be resized
/// </summary>
[Category("Behavior")]
[DefaultValue(true)]
public bool AllowColumnResize { get; set; }
/// <summary>
/// Gets or sets a value indicating whether columns can be reordered
/// </summary>
[Category("Behavior")]
[DefaultValue(true)]
public bool AllowColumnReorder { get; set; }
/// <summary>
/// Gets or sets a value indicating whether multiple items can to be selected
/// </summary>
[Category("Behavior")]
[DefaultValue(true)]
public bool MultiSelect { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the control is in input painting mode
/// </summary>
[Category("Behavior")]
[DefaultValue(false)]
public bool InputPaintingMode { get; set; }
/// <summary>
/// Gets or sets how the InputRoll scrolls when calling ScrollToIndex.
/// </summary>
[DefaultValue("near")]
[Category("Behavior")]
public string ScrollMethod { get; set; }
/// <summary>
/// Gets or sets a value indicating how the Intever for the hover event
/// </summary>
[DefaultValue(false)]
[Category("Behavior")]
public bool AlwaysScroll { get; set; }
/// <summary>
/// Gets or sets the lowest seek interval to activate the progress bar
/// </summary>
[Category("Behavior")]
public int SeekingCutoffInterval { get; set; }
[DefaultValue(750)]
[Category("Behavior")]
public int HoverInterval
{
get { return _hoverTimer.Interval; }
set { _hoverTimer.Interval = value; }
}
/// <summary>
/// Gets or sets whether you can use right click to select things
/// </summary>
[Category("Behavior")]
public bool AllowRightClickSelecton { get; set; }
/// <summary>
/// Gets or sets whether keys can modify selection
/// </summary>
[Category("Behavior")]
public bool LetKeysModifySelection { get; set; }
/// <summary>
/// Gets or sets whether hot keys are suspended
/// </summary>
[Category("Behavior")]
public bool SuspendHotkeys { get; set; }
#endregion
#region Appearance
/// <summary>
/// Gets or sets a value indicating whether grid lines are displayed around cells
/// </summary>
[Category("Appearance")]
[DefaultValue(true)]
public bool GridLines { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the entire row will always be selected
/// </summary>
[Category("Appearance")]
[DefaultValue(false)]
public bool FullRowSelect { get; set; }
/// <summary>
/// Gets or sets the font used for the column header text
/// Also forces a cell size re-evaluation
/// </summary>
[Category("Appearance")]
public Font ColumnHeaderFont
{
get
{
if (_columnHeaderFont == null)
{
ColumnHeaderFont = new Font("Arial", 8, FontStyle.Bold);
}
return _columnHeaderFont;
}
set
{
_columnHeaderFont = value;
SetCharSize();
}
}
private Font _columnHeaderFont;
/// <summary>
/// Gets or sets the color of the column header text
/// </summary>
[Category("Appearance")]
public Color ColumnHeaderFontColor
{
get
{
if (_columnHeaderFontColor == null)
_columnHeaderFontColor = Color.Black;
return _columnHeaderFontColor;
}
set { _columnHeaderFontColor = value; }
}
private Color _columnHeaderFontColor;
/// <summary>
/// Gets or sets the background color of the column header cells
/// </summary>
[Category("Appearance")]
public Color ColumnHeaderBackgroundColor
{
get
{
if (_columnHeaderBackgroundColor == null)
_columnHeaderBackgroundColor = Color.LightGray;
return _columnHeaderBackgroundColor;
}
set { _columnHeaderBackgroundColor = value; }
}
private Color _columnHeaderBackgroundColor;
/// <summary>
/// Gets or sets the background color of the column header cells when they are highlighted
/// </summary>
[Category("Appearance")]
public Color ColumnHeaderBackgroundHighlightColor
{
get
{
if (_columnHeaderBackgroundHighlightColor == null)
_columnHeaderBackgroundHighlightColor = SystemColors.HighlightText;
return _columnHeaderBackgroundHighlightColor;
}
set { _columnHeaderBackgroundHighlightColor = value; }
}
private Color _columnHeaderBackgroundHighlightColor;
/// <summary>
/// Gets or sets the color of the column header outline
/// </summary>
[Category("Appearance")]
public Color ColumnHeaderOutlineColor
{
get
{
if (_columnHeaderOutlineColor == null)
_columnHeaderOutlineColor = Color.Black;
return _columnHeaderOutlineColor;
}
set
{
_columnHeaderOutlineColor = value;
}
}
private Color _columnHeaderOutlineColor;
/// <summary>
/// Gets or sets the font used for every row cell
/// Also forces a cell size re-evaluation
/// </summary>
[Category("Appearance")]
public Font CellFont
{
get
{
if (_cellFont == null)
{
CellFont = new Font("Arial", 8, FontStyle.Regular);
}
return _cellFont;
}
set
{
_cellFont = value;
SetCharSize();
}
}
private Font _cellFont;
/// <summary>
/// Gets or sets the color of the font used for every row cell
/// </summary>
[Category("Appearance")]
public Color CellFontColor
{
get
{
if (_cellFontColor == null)
_cellFontColor = Color.Black;
return _cellFontColor;
}
set { _cellFontColor = value; }
}
private Color _cellFontColor;
/// <summary>
/// Gets or sets the background color for every row cell
/// </summary>
[Category("Appearance")]
public Color CellBackgroundColor
{
get
{
if (_cellBackgroundColor == null)
_cellBackgroundColor = Color.White;
return _cellBackgroundColor;
}
set { _cellBackgroundColor = value; }
}
private Color _cellBackgroundColor;
/// <summary>
/// Gets or sets the background color for every row cell that is highlighted
/// </summary>
[Category("Appearance")]
public Color CellBackgroundHighlightColor
{
get
{
if (_cellBackgroundHighlightColor == null)
_cellBackgroundHighlightColor = Color.Blue;
return _cellBackgroundHighlightColor;
}
set { _cellBackgroundHighlightColor = value; }
}
private Color _cellBackgroundHighlightColor;
/// <summary>
/// Gets or sets the color used to draw the ListView gridlines
/// </summary>
[Category("Appearance")]
public Color GridLineColor
{
get
{
if (_gridLineColor == null)
_gridLineColor = SystemColors.ControlLight;
return _gridLineColor;
}
set { _gridLineColor = value; }
}
private Color _gridLineColor;
/// <summary>
/// Gets or sets the size of control's border
/// Note: this is drawn directly onto the parent control, so large values will probably look terrible
/// </summary>
[Category("Appearance")]
public int BorderSize { get; set; }
/// <summary>
/// Defines the absolute minimum column size (used when manually resizing columns)
/// </summary>
[DefaultValue(50)]
[Category("Appearance")]
public int MinimumColumnSize { get; set; }
/// <summary>
/// The padding property is disabled for this control (as this is handled internally)
/// </summary>
[Category("Appearance")]
public new System.Windows.Forms.Padding Padding
{
get { return new System.Windows.Forms.Padding(0); }
set { }
}
/// <summary>
/// Gets or sets the color of the control's border
/// </summary>
[Category("Appearance")]
public Color BorderColor
{
get
{
if (_borderColor == null)
_borderColor = SystemColors.InactiveBorder;
return _borderColor;
}
set { _borderColor = value; }
}
private Color _borderColor;
#endregion
#region API
/// <summary>
/// All visible columns
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public IEnumerable<ListColumn> VisibleColumns => _columns.VisibleColumns;
/// <summary>
/// Gets or sets the sets the virtual number of rows to be displayed. Does not include the column header row.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int ItemCount
{
get { return _itemCount; }
set
{
_itemCount = value;
RecalculateScrollBars();
}
}
/// <summary>
/// Returns all columns including those that are not visible
/// </summary>
/// <returns></returns>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public ListColumns AllColumns => _columns;
/// <summary>
/// Gets whether the mouse is currently over a column cell
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsPointingAtColumnHeader => IsHoveringOnColumnCell;
/// <summary>
/// Returns the index of the first selected row (null if no selection)
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int? FirstSelectedIndex
{
get
{
if (AnyRowsSelected)
{
return SelectedRows.Min();
}
return null;
}
}
/// <summary>
/// Returns the index of the last selected row (null if no selection)
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int? LastSelectedIndex
{
get
{
if (AnyRowsSelected)
{
return SelectedRows.Max();
}
return null;
}
}
/// <summary>
/// Gets or sets the first visible row index, if scrolling is needed
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int FirstVisibleRow
{
get // SuuperW: This was checking if the scroll bars were needed, which is useless because their Value is 0 if they aren't needed.
{
if (CellHeight == 0) CellHeight++;
return _vBar.Value / CellHeight;
}
set
{
if (NeedsVScrollbar)
{
_programmaticallyUpdatingScrollBarValues = true;
if (value * CellHeight <= _vBar.Maximum)
{
_vBar.Value = value * CellHeight;
}
else
{
_vBar.Value = _vBar.Maximum;
}
_programmaticallyUpdatingScrollBarValues = false;
}
}
}
/// <summary>
/// Gets the last row that is fully visible
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
private int LastFullyVisibleRow
{
get
{
int halfRow = 0;
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
{
halfRow = 1;
}
return FirstVisibleRow + VisibleRows - halfRow; // + CountLagFramesDisplay(VisibleRows - halfRow);
}
}
/// <summary>
/// Gets or sets the last visible row
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int LastVisibleRow
{
get
{
return FirstVisibleRow + VisibleRows; // + CountLagFramesDisplay(VisibleRows);
}
set
{
int halfRow = 0;
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
{
halfRow = 1;
}
FirstVisibleRow = Math.Max(value - (VisibleRows - halfRow), 0);
}
}
/// <summary>
/// Gets the number of rows currently visible including partially visible rows.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int VisibleRows
{
get
{
if (CellHeight == 0) CellHeight++;
return (DrawHeight - ColumnHeight - 3) / CellHeight; // Minus three makes it work
}
}
/// <summary>
/// Gets the first visible column index, if scrolling is needed
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int FirstVisibleColumn
{
get
{
if (CellHeight == 0) CellHeight++;
var columnList = VisibleColumns.ToList();
return columnList.FindIndex(c => c.Right > _hBar.Value);
}
}
/// <summary>
/// Gets the last visible column index, if scrolling is needed
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int LastVisibleColumnIndex
{
get
{
if (CellHeight == 0) CellHeight++;
List<ListColumn> columnList = VisibleColumns.ToList();
int ret;
ret = columnList.FindLastIndex(c => c.Left <= DrawWidth + _hBar.Value);
return ret;
}
}
/// <summary>
/// Gets or sets the current Cell that the mouse was in.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Cell CurrentCell { get; set; }
/// <summary>
/// Returns whether the current cell is a data cell or not
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool CurrentCellIsDataCell => CurrentCell?.RowIndex != null && CurrentCell.Column != null;
/// <summary>
/// Gets a list of selected row indexes
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public IEnumerable<int> SelectedRows
{
get
{
return _selectedItems
.Where(cell => cell.RowIndex.HasValue)
.Select(cell => cell.RowIndex.Value)
.Distinct();
}
}
/// <summary>
/// Returns whether any rows are selected
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool AnyRowsSelected
{
get
{
return _selectedItems.Any(cell => cell.RowIndex.HasValue);
}
}
/// <summary>
/// Gets or sets the previous Cell that the mouse was in.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Cell LastCell { get; private set; }
/// <summary>
/// Gets or sets whether paint down is happening
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsPaintDown { get; private set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool UseCustomBackground { get; set; }
/// <summary>
/// Gets or sets the current draw height
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int DrawHeight { get; private set; }
/// <summary>
/// Gets or sets the current draw width
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int DrawWidth { get; private set; }
/// <summary>
/// Gets or sets whether the right mouse button is held down
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool RightButtonHeld { get; private set; }
#endregion
}
}

View File

@ -1,356 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
/// (and in fact does not inherit the ListView class at all)
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
/// </summary>
public partial class PlatformAgnosticVirtualListView : Control
{
private readonly SortedSet<Cell> _selectedItems = new SortedSet<Cell>(new SortCell());
private readonly VScrollBar _vBar;
private readonly HScrollBar _hBar;
private readonly Timer _hoverTimer = new Timer();
private ListColumns _columns = new ListColumns();
private bool _programmaticallyUpdatingScrollBarValues;
private int _itemCount;
private Size _charSize;
private ListColumn _columnDown;
private ListColumn _columnSeparatorDown;
private int? _currentX;
private int? _currentY;
public PlatformAgnosticVirtualListView()
{
ColumnHeaderFont = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Bold, GraphicsUnit.Point);
ColumnHeaderFontColor = Color.Black;
ColumnHeaderBackgroundColor = Color.LightGray;
ColumnHeaderBackgroundHighlightColor = SystemColors.HighlightText;
ColumnHeaderOutlineColor = Color.Black;
CellFont = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Regular, GraphicsUnit.Point);
CellFontColor = Color.Black;
CellBackgroundColor = Color.White;
CellBackgroundHighlightColor = Color.Blue;
GridLines = true;
GridLineColor = SystemColors.ControlLight;
UseCustomBackground = true;
BorderColor = Color.DarkGray;
BorderSize = 1;
MinimumColumnSize = 50;
CellWidthPadding = 3;
CellHeightPadding = 0;
CurrentCell = null;
ScrollMethod = "near";
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
SetStyle(ControlStyles.Opaque, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
_vBar = new VScrollBar
{
// Location gets calculated later (e.g. on resize)
Visible = false,
SmallChange = CellHeight,
LargeChange = CellHeight * 20
};
_hBar = new HScrollBar
{
// Location gets calculated later (e.g. on resize)
Visible = false,
SmallChange = CellWidth,
LargeChange = 20
};
Controls.Add(_vBar);
Controls.Add(_hBar);
_vBar.ValueChanged += VerticalBar_ValueChanged;
_hBar.ValueChanged += HorizontalBar_ValueChanged;
RecalculateScrollBars();
_columns.ChangedCallback = ColumnChangedCallback;
_hoverTimer.Interval = 750;
_hoverTimer.Tick += HoverTimerEventProcessor;
_hoverTimer.Stop();
}
private void HoverTimerEventProcessor(object sender, EventArgs e)
{
_hoverTimer.Stop();
CellHovered?.Invoke(this, new CellEventArgs(LastCell, CurrentCell));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
#region Pending Removal
/*
*
//private readonly byte[] _lagFrames = new byte[256]; // Large enough value that it shouldn't ever need resizing. // apparently not large enough for 4K
private int _maxCharactersInHorizontal = 1;
private bool _horizontalOrientation;
public string UserSettingsSerialized()
{
var settings = ConfigService.SaveWithType(Settings);
return settings;
}
public void LoadSettingsSerialized(string settingsJson)
{
var settings = ConfigService.LoadWithType(settingsJson);
// TODO: don't silently fail, inform the user somehow
if (settings is InputRollSettings)
{
var rollSettings = settings as InputRollSettings;
_columns = rollSettings.Columns;
_columns.ChangedCallback = ColumnChangedCallback;
HorizontalOrientation = rollSettings.HorizontalOrientation;
//LagFramesToHide = rollSettings.LagFramesToHide;
//HideWasLagFrames = rollSettings.HideWasLagFrames;
}
}
private InputRollSettings Settings => new InputRollSettings
{
Columns = _columns,
HorizontalOrientation = HorizontalOrientation,
//LagFramesToHide = LagFramesToHide,
//HideWasLagFrames = HideWasLagFrames
};
public class InputRollSettings
{
public RollColumns Columns { get; set; }
public bool HorizontalOrientation { get; set; }
public int LagFramesToHide { get; set; }
public bool HideWasLagFrames { get; set; }
}
/// <summary>
/// Gets or sets the width of data cells when in Horizontal orientation.
/// </summary>
public int MaxCharactersInHorizontal
{
get
{
return _maxCharactersInHorizontal;
}
set
{
_maxCharactersInHorizontal = value;
UpdateCellSize();
}
}
/// <summary>
/// Gets or sets a value indicating whether the control is horizontal or vertical
/// </summary>
[Category("Behavior")]
public bool HorizontalOrientation
{
get
{
return _horizontalOrientation;
}
set
{
if (_horizontalOrientation != value)
{
int temp = ScrollSpeed;
_horizontalOrientation = value;
OrientationChanged();
_hBar.SmallChange = CellWidth;
_vBar.SmallChange = CellHeight;
ScrollSpeed = temp;
}
}
}
public IEnumerable<ToolStripItem> GenerateContextMenuItems()
{
yield return new ToolStripSeparator();
var rotate = new ToolStripMenuItem
{
Name = "RotateMenuItem",
Text = "Rotate",
ShortcutKeyDisplayString = RotateHotkeyStr,
};
rotate.Click += (o, ev) =>
{
HorizontalOrientation ^= true;
};
yield return rotate;
}
// SuuperW: Count lag frames between FirstDisplayed and given display position
private int CountLagFramesDisplay(int relativeIndex)
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
int count = 0;
for (int i = 0; i <= relativeIndex; i++)
{
count += _lagFrames[i];
}
return count;
}
return 0;
}
// Count lag frames between FirstDisplayed and given relative frame index
private int CountLagFramesAbsolute(int relativeIndex)
{
if (QueryFrameLag != null) // && LagFramesToHide != 0)
{
int count = 0;
for (int i = 0; i + count <= relativeIndex; i++)
{
count += _lagFrames[i];
}
return count;
}
return 0;
}
private void SetLagFramesArray()
{
if (QueryFrameLag != null) // && LagFramesToHide != 0)
{
bool showNext = false;
// First one needs to check BACKWARDS for lag frame count.
SetLagFramesFirst();
int f = _lagFrames[0];
if (QueryFrameLag(FirstVisibleRow + f, HideWasLagFrames))
{
showNext = true;
}
for (int i = 1; i <= VisibleRows; i++)
{
_lagFrames[i] = 0;
if (!showNext)
{
for (; _lagFrames[i] < LagFramesToHide; _lagFrames[i]++)
{
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
break;
}
f++;
}
}
else
{
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
showNext = false;
}
}
if (_lagFrames[i] == LagFramesToHide && QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
showNext = true;
}
}
}
else
{
for (int i = 0; i <= VisibleRows; i++)
{
_lagFrames[i] = 0;
}
}
}
private void SetLagFramesFirst()
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
// Count how many lag frames are above displayed area.
int count = 0;
do
{
count++;
}
while (QueryFrameLag(FirstVisibleRow - count, HideWasLagFrames) && count <= LagFramesToHide);
count--;
// Count forward
int fCount = -1;
do
{
fCount++;
}
while (QueryFrameLag(FirstVisibleRow + fCount, HideWasLagFrames) && count + fCount < LagFramesToHide);
_lagFrames[0] = (byte)fCount;
}
else
{
_lagFrames[0] = 0;
}
}
public string RotateHotkeyStr => "Ctrl+Shift+F";
/// <summary>
/// Check if a given frame is a lag frame
/// </summary>
public delegate bool QueryFrameLagHandler(int index, bool hideWasLag);
/// <summary>
/// Fire the QueryFrameLag event which checks if a given frame is a lag frame
/// </summary>
[Category("Virtual")]
public event QueryFrameLagHandler QueryFrameLag;
*/
#endregion
}
}

View File

@ -1795,4 +1795,4 @@ namespace BizHawk.Client.EmuHawk
private System.Windows.Forms.ToolStripMenuItem SingleClickFloatEditMenuItem;
private System.Windows.Forms.ToolStripMenuItem LoadBranchOnDoubleclickMenuItem;
}
}
}

View File

@ -8,7 +8,6 @@ using BizHawk.Client.Common;
using BizHawk.Client.Common.MovieConversionExtensions;
using BizHawk.Client.EmuHawk.ToolExtensions;
using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Common;
namespace BizHawk.Client.EmuHawk
{

View File

@ -123,19 +123,19 @@
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="RecentSubMenu.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6
JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAACXBIWXMAAAsBAAALAQE2cE9bAAACTUlE
QVQ4T5WSS29SURSFWx+x0ehERw4cmvgL9E840ehfMHGg6UAnJs6UBm2R1JramJg2yOMWKJfypjwKFgv4
QIHaUoHyurSTlsSaKJFu1z7pvYHoxMFH9llr73X2Pe0QEf1Fu50cPoTrf/aoDBy2t5PnwFVFWdaXy8Fs
sSDvA0L9A9oyvBvgZP+MVrTbibNAt7npz0bCMzuSVdeVzDqSzI9JsugoHJz+VSr5NtAzCs4MBEAYAXdL
G17FIxt/y84JWn1nIr7965pb1M75J+Sw6WmtKO+i14CNTmsBipK4XK9HU9HwTC8YmKLytwChgVJv53iA
MCA0j/yMZMc4VSuhPfjXRAAe6TgCbhWL8o7PPYkbF8VwsxkjfArlPtmppcSFxhtZTY8okzYftFrxcTXg
BA73V1OmTiT0kur1iBgeCGjFxZk9r9tIIf8LajSis9oGjUZsNB571UnEX7OhgU/C2kZaCk3T+4xFaBzK
IbVaxKQGHEXAbQTsBXzPaWsrLG5i+AGzaQuvjPVdwuPhIDaAP6cGHEHynWzG0pm3jFH+i1MM12pLWhDD
t7PHb8B/FWiTWgCaH5ZK3u/8wosuA62ve0RAP6yx57I/JfR2od1UA4ar1dA9rNf8nLMf2K1j5JD0tJKc
pXx+QcA1a+yhhz8lhpkREcA/OJwHD0ChkF/4GfBNkQ3/gbY3h6BmDV4PPTlwgee0AKZSCZ4C12FGy+XA
frHoOvj4QRKg7kHrwkuj55I6MxDAoOkYuAIm0OgHKyAFfNAM4GJ/PzNw+H9o6A/udhOJUDYlqgAAAABJ
RU5ErkJggg==
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAlwSFlzAAALAQAA
CwEBNnBPWwAAAk1JREFUOE+VkktvUlEUhVsfsdHoREcOHJr4C/RPONHoXzBxoOlAJybOlAZtkdSa2piY
NsjjFiiX8qY8ChYL+ECB2lKB8rq0k5bEmiiRbtc+6b2B6MTBR/ZZa+919j3tEBH9RbudHD6E63/2qAwc
treT58BVRVnWl8vBbLEg7wNC/QPaMrwb4GT/jFa024mzQLe56c9GwjM7klXXlcw6ksyPSbLoKByc/lUq
+TbQMwrODARAGAF3SxtexSMbf8vOCVp9ZyK+/euaW9TO+SfksOlprSjvoteAjU5rAYqSuFyvR1PR8Ewv
GJii8rcAoYFSb+d4gDAgNI/8jGTHOFUroT3410QAHuk4Am4Vi/KOzz2JGxfFcLMZI3wK5T7ZqaXEhcYb
WU2PKJM2H7Ra8XE14AQO91dTpk4k9JLq9YgYHghoxcWZPa/bSCH/C2o0orPaBo1GbDQee9VJxF+zoYFP
wtpGWgpN0/uMRWgcyiG1WsSkBhxFwG0E7AV8z2lrKyxuYvgBs2kLr4z1XcLj4SA2gD+nBhxB8p1sxtKZ
t4xR/otTDNdqS1oQw7ezx2/AfxVok1oAmh+WSt7v/MKLLgOtr3tEQD+sseeyPyX0dqHdVAOGq9XQPazX
/JyzH9itY+SQ9LSSnKV8fkHANWvsoYc/JYaZERHAPzicBw9AoZBf+BnwTZEN/4G2N4egZg1eDz05cIHn
tACmUgmeAtdhRsvlwH6x6Dr4+EESoO5B68JLo+eSOjMQwKDpGLgCJtDoBysgBXzQDOBifz8zcPh/aOgP
7nYTiVA2JaoAAAAASUVORK5CYII=
</value>
</data>
<metadata name="TasStatusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">

View File

@ -709,6 +709,38 @@
</Compile>
<Compile Include="Consoles\Intellivision\PSG.cs" />
<Compile Include="Consoles\Intellivision\STIC.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\Audio.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ICodeDataLog.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IDebuggable.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IEmulator.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IInputPollable.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IMemoryDomains.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ISaveRam.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ISettable.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IStatable.cs">
<DependentUpon>O2Hawk.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Magnavox\Odyssey2\O2HawkControllerDeck.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\O2HawkControllers.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\HW_Registers.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\Mappers\MapperBase.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\Mappers\Mapper_Default.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\MemoryMap.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\PPU.cs" />
<Compile Include="Consoles\Magnavox\Odyssey2\SerialPort.cs" />
<Compile Include="Consoles\Magnavox\LibO2Em.cs" />
<Compile Include="Consoles\Magnavox\O2Em.cs" />
<Compile Include="Consoles\NEC\PCFX\LibTst.cs" />
@ -1607,6 +1639,13 @@
<Compile Include="CPUs\MC6800\Operations.cs" />
<Compile Include="CPUs\MC6800\OP_Tables.cs" />
<Compile Include="CPUs\MC6800\Registers.cs" />
<Compile Include="CPUs\Intel8048\Disassembler.cs" />
<Compile Include="CPUs\Intel8048\Execute.cs" />
<Compile Include="CPUs\Intel8048\Interrupts.cs" />
<Compile Include="CPUs\Intel8048\I8048.cs" />
<Compile Include="CPUs\Intel8048\Operations.cs" />
<Compile Include="CPUs\Intel8048\OP_Tables.cs" />
<Compile Include="CPUs\Intel8048\Registers.cs" />
<Compile Include="CPUs\MC6809\Execute.cs" />
<Compile Include="CPUs\MC6809\Interrupts.cs" />
<Compile Include="CPUs\MC6809\MC6809.cs" />