Fix noise from last merge.
This commit is contained in:
parent
e4e10646bf
commit
6eb44acd4f
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@ -1,183 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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namespace BizHawk.Client.EmuHawk
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{
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/// <summary>
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/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
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/// (and in fact does not inherit the ListView class at all)
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/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
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/// -------------------
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/// *** API Related ***
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/// -------------------
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/// </summary>
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public partial class PlatformAgnosticVirtualListView
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{
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private Cell _draggingCell;
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#region Methods
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/// <summary>
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/// Parent form calls this to add columns
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/// </summary>
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/// <param name="columnName"></param>
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/// <param name="columnText"></param>
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/// <param name="columnWidth"></param>
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/// <param name="columnType"></param>
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public void AddColumn(string columnName, string columnText, int columnWidth, ListColumn.InputType columnType = ListColumn.InputType.Boolean)
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{
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if (AllColumns[columnName] == null)
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{
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var column = new ListColumn
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{
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Name = columnName,
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Text = columnText,
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Width = columnWidth,
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Type = columnType
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};
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AllColumns.Add(column);
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}
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}
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/// <summary>
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/// Sets the state of the passed row index
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/// </summary>
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/// <param name="index"></param>
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/// <param name="val"></param>
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public void SelectItem(int index, bool val)
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{
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if (_columns.VisibleColumns.Any())
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{
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if (val)
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{
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SelectCell(new Cell
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{
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RowIndex = index,
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Column = _columns[0]
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});
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}
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else
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{
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IEnumerable<Cell> items = _selectedItems.Where(cell => cell.RowIndex == index);
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_selectedItems.RemoveWhere(items.Contains);
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}
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}
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}
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public void SelectAll()
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{
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var oldFullRowVal = FullRowSelect;
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FullRowSelect = true;
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for (int i = 0; i < ItemCount; i++)
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{
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SelectItem(i, true);
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}
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FullRowSelect = oldFullRowVal;
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}
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public void DeselectAll()
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{
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_selectedItems.Clear();
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}
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public void TruncateSelection(int index)
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{
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_selectedItems.RemoveWhere(cell => cell.RowIndex > index);
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}
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public bool IsVisible(int index)
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{
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return (index >= FirstVisibleRow) && (index <= LastFullyVisibleRow);
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}
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public bool IsPartiallyVisible(int index)
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{
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return index >= FirstVisibleRow && index <= LastVisibleRow;
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}
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public void DragCurrentCell()
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{
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_draggingCell = CurrentCell;
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}
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public void ReleaseCurrentCell()
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{
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if (_draggingCell != null)
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{
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var draggedCell = _draggingCell;
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_draggingCell = null;
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if (CurrentCell != draggedCell)
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{
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CellDropped?.Invoke(this, new CellEventArgs(draggedCell, CurrentCell));
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}
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}
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}
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/// <summary>
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/// Scrolls to the given index, according to the scroll settings.
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/// </summary>
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public void ScrollToIndex(int index)
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{
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if (ScrollMethod == "near")
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{
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MakeIndexVisible(index);
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}
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if (!IsVisible(index) || AlwaysScroll)
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{
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if (ScrollMethod == "top")
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{
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FirstVisibleRow = index;
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}
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else if (ScrollMethod == "bottom")
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{
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LastVisibleRow = index;
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}
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else if (ScrollMethod == "center")
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{
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FirstVisibleRow = Math.Max(index - (VisibleRows / 2), 0);
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}
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}
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}
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/// <summary>
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/// Scrolls so that the given index is visible, if it isn't already; doesn't use scroll settings.
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/// </summary>
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public void MakeIndexVisible(int index)
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{
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if (!IsVisible(index))
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{
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if (FirstVisibleRow > index)
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{
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FirstVisibleRow = index;
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}
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else
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{
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LastVisibleRow = index;
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}
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}
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}
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/// <summary>
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/// Compatibility method from VirtualListView
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/// </summary>
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/// <param name="index"></param>
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public void ensureVisible()
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{
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if (_selectedItems.Count != 0)
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MakeIndexVisible(_selectedItems.Last().RowIndex.Value);
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}
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public void ClearSelectedRows()
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{
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_selectedItems.Clear();
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}
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#endregion
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}
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}
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@ -1,315 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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namespace BizHawk.Client.EmuHawk
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{
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/// <summary>
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/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
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/// (and in fact does not inherit the ListView class at all)
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/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
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/// ---------------
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/// *** Classes ***
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/// ---------------
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/// </summary>
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public partial class PlatformAgnosticVirtualListView
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{
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#region Event Args
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public class CellEventArgs
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{
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public CellEventArgs(Cell oldCell, Cell newCell)
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{
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OldCell = oldCell;
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NewCell = newCell;
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}
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public Cell OldCell { get; private set; }
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public Cell NewCell { get; private set; }
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}
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public class ColumnClickEventArgs
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{
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public ColumnClickEventArgs(ListColumn column)
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{
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Column = column;
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}
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public ListColumn Column { get; private set; }
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}
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public class ColumnReorderedEventArgs
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{
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public ColumnReorderedEventArgs(int oldDisplayIndex, int newDisplayIndex, ListColumn column)
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{
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Column = column;
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OldDisplayIndex = oldDisplayIndex;
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NewDisplayIndex = newDisplayIndex;
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}
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public ListColumn Column { get; private set; }
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public int OldDisplayIndex { get; private set; }
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public int NewDisplayIndex { get; private set; }
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}
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#endregion
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#region Columns
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public class ListColumn
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{
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public enum InputType { Boolean, Float, Text, Image }
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public int Index { get; set; }
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public int OriginalIndex { get; set; } // for implementations that dont use ColumnReorderedEventArgs
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public string Group { get; set; }
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public int? Width { get; set; }
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public int? Left { get; set; }
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public int? Right { get; set; }
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public string Name { get; set; }
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public string Text { get; set; }
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public InputType Type { get; set; }
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public bool Visible { get; set; }
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/// <summary>
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/// Column will be drawn with an emphasized look, if true
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/// </summary>
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private bool _emphasis;
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public bool Emphasis
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{
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get { return _emphasis; }
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set { _emphasis = value; }
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}
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public ListColumn()
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{
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Visible = true;
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}
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}
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public class ListColumns : List<ListColumn>
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{
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public ListColumn this[string name]
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{
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get
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{
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return this.SingleOrDefault(column => column.Name == name);
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}
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}
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public IEnumerable<ListColumn> VisibleColumns
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{
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get
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{
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return this.Where(c => c.Visible);
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}
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}
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public Action ChangedCallback { get; set; }
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private void DoChangeCallback()
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{
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// no check will make it crash for user too, not sure which way of alarm we prefer. no alarm at all will cause all sorts of subtle bugs
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if (ChangedCallback == null)
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{
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System.Diagnostics.Debug.Fail("ColumnChangedCallback has died!");
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}
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else
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{
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ChangedCallback();
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}
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}
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// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
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public void ColumnsChanged()
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{
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int pos = 0;
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var columns = VisibleColumns.ToList();
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for (int i = 0; i < columns.Count; i++)
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{
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columns[i].Left = pos;
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pos += columns[i].Width.Value;
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columns[i].Right = pos;
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}
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DoChangeCallback();
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}
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public new void Add(ListColumn column)
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{
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if (this.Any(c => c.Name == column.Name))
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{
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// The designer sucks, doing nothing for now
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return;
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//throw new InvalidOperationException("A column with this name already exists.");
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}
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base.Add(column);
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// save the original index for implementations that do not use ColumnReorderedEventArgs
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column.OriginalIndex = this.IndexOf(column);
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ColumnsChanged();
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}
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public new void AddRange(IEnumerable<ListColumn> collection)
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{
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foreach (var column in collection)
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{
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if (this.Any(c => c.Name == column.Name))
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{
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// The designer sucks, doing nothing for now
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return;
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throw new InvalidOperationException("A column with this name already exists.");
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}
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}
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base.AddRange(collection);
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ColumnsChanged();
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}
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public new void Insert(int index, ListColumn column)
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{
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if (this.Any(c => c.Name == column.Name))
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{
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throw new InvalidOperationException("A column with this name already exists.");
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}
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base.Insert(index, column);
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ColumnsChanged();
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}
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public new void InsertRange(int index, IEnumerable<ListColumn> collection)
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{
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foreach (var column in collection)
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{
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if (this.Any(c => c.Name == column.Name))
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{
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throw new InvalidOperationException("A column with this name already exists.");
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}
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}
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base.InsertRange(index, collection);
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ColumnsChanged();
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}
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public new bool Remove(ListColumn column)
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{
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var result = base.Remove(column);
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ColumnsChanged();
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return result;
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}
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public new int RemoveAll(Predicate<ListColumn> match)
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{
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var result = base.RemoveAll(match);
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ColumnsChanged();
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return result;
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}
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public new void RemoveAt(int index)
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{
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base.RemoveAt(index);
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ColumnsChanged();
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}
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public new void RemoveRange(int index, int count)
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{
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base.RemoveRange(index, count);
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ColumnsChanged();
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}
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public new void Clear()
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{
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base.Clear();
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ColumnsChanged();
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}
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public IEnumerable<string> Groups
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{
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get
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{
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return this
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.Select(x => x.Group)
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.Distinct();
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}
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}
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}
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#endregion
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#region Cells
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/// <summary>
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/// Represents a single cell of the Roll
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/// </summary>
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public class Cell
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{
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public ListColumn Column { get; internal set; }
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public int? RowIndex { get; internal set; }
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public string CurrentText { get; internal set; }
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public Cell() { }
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public Cell(Cell cell)
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{
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Column = cell.Column;
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RowIndex = cell.RowIndex;
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}
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public bool IsDataCell => Column != null && RowIndex.HasValue;
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public override bool Equals(object obj)
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{
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if (obj is Cell)
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{
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var cell = obj as Cell;
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return this.Column == cell.Column && this.RowIndex == cell.RowIndex;
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}
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return Column.GetHashCode() + RowIndex.GetHashCode();
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}
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}
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private class SortCell : IComparer<Cell>
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{
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int IComparer<Cell>.Compare(Cell a, Cell b)
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{
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Cell c1 = a as Cell;
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Cell c2 = b as Cell;
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if (c1.RowIndex.HasValue)
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{
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if (c2.RowIndex.HasValue)
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{
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int row = c1.RowIndex.Value.CompareTo(c2.RowIndex.Value);
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if (row == 0)
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{
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return c1.Column.Name.CompareTo(c2.Column.Name);
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}
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return row;
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}
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return 1;
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}
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if (c2.RowIndex.HasValue)
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{
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return -1;
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}
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return c1.Column.Name.CompareTo(c2.Column.Name);
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}
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}
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#endregion
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}
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}
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@ -1,531 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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{
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/// <summary>
|
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/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
|
||||
/// (and in fact does not inherit the ListView class at all)
|
||||
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
|
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/// ------------------------------
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/// *** GDI+ Rendering Methods ***
|
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/// ------------------------------
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/// </summary>
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public partial class PlatformAgnosticVirtualListView
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{
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// reusable Pen and Brush objects
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private Pen sPen = null;
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private Brush sBrush = null;
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/// <summary>
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/// Called when font sizes are changed
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/// Recalculates cell sizes
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/// </summary>
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private void SetCharSize()
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{
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using (var g = CreateGraphics())
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{
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var sizeC = Size.Round(g.MeasureString("A", ColumnHeaderFont));
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var sizeI = Size.Round(g.MeasureString("A", CellFont));
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if (sizeC.Width > sizeI.Width)
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_charSize = sizeC;
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else
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_charSize = sizeI;
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}
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UpdateCellSize();
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ColumnWidth = CellWidth;
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ColumnHeight = CellHeight + 2;
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}
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/// <summary>
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/// We draw everthing manually and never call base.OnPaint()
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/// </summary>
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/// <param name="e"></param>
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protected override void OnPaint(PaintEventArgs e)
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{
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// white background
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sBrush = new SolidBrush(Color.White);
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sPen = new Pen(Color.White);
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Rectangle rect = e.ClipRectangle;
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e.Graphics.FillRectangle(sBrush, rect);
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e.Graphics.Flush();
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var visibleColumns = _columns.VisibleColumns.ToList();
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if (visibleColumns.Any())
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{
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DrawColumnBg(e, visibleColumns);
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DrawColumnText(e, visibleColumns);
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}
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// Background
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DrawBg(e, visibleColumns);
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// Foreground
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DrawData(e, visibleColumns);
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DrawColumnDrag(e);
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DrawCellDrag(e);
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if (BorderSize > 0)
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{
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// apparently mono can sometimes call OnPaint before attached to the parent??
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if (this.Parent != null)
|
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{
|
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// paint parent border
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||||
using (var gParent = this.Parent.CreateGraphics())
|
||||
{
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Pen borderPen = new Pen(BorderColor);
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for (int b = 1, c = 1; b <= BorderSize; b++, c += 2)
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{
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gParent.DrawRectangle(borderPen, this.Left - b, this.Top - b, this.Width + c, this.Height + c);
|
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}
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawColumnDrag(PaintEventArgs e)
|
||||
{
|
||||
if (_draggingCell != null)
|
||||
{
|
||||
var text = "";
|
||||
int offsetX = 0;
|
||||
int offsetY = 0;
|
||||
|
||||
QueryItemText?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), out text);
|
||||
QueryItemTextAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, out text, ref offsetX, ref offsetY);
|
||||
|
||||
Color bgColor = ColumnHeaderBackgroundColor;
|
||||
QueryItemBkColor?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), ref bgColor);
|
||||
QueryItemBkColorAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, ref bgColor);
|
||||
|
||||
int x1 = _currentX.Value - (_draggingCell.Column.Width.Value / 2);
|
||||
int y1 = _currentY.Value - (CellHeight / 2);
|
||||
int x2 = x1 + _draggingCell.Column.Width.Value;
|
||||
int y2 = y1 + CellHeight;
|
||||
|
||||
sBrush = new SolidBrush(bgColor);
|
||||
e.Graphics.FillRectangle(sBrush, x1, y1, x2 - x1, y2 - y1);
|
||||
sBrush = new SolidBrush(ColumnHeaderFontColor);
|
||||
e.Graphics.DrawString(text, ColumnHeaderFont, sBrush, (PointF)(new Point(x1 + CellWidthPadding + offsetX, y1 + CellHeightPadding + offsetY)));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCellDrag(PaintEventArgs e)
|
||||
{
|
||||
if (_draggingCell != null)
|
||||
{
|
||||
var text = "";
|
||||
int offsetX = 0;
|
||||
int offsetY = 0;
|
||||
QueryItemText?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), out text);
|
||||
QueryItemTextAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, out text, ref offsetX, ref offsetY);
|
||||
|
||||
Color bgColor = CellBackgroundColor;
|
||||
QueryItemBkColor?.Invoke(_draggingCell.RowIndex.Value, _columns.IndexOf(_draggingCell.Column), ref bgColor);
|
||||
QueryItemBkColorAdvanced?.Invoke(_draggingCell.RowIndex.Value, _draggingCell.Column, ref bgColor);
|
||||
|
||||
int x1 = _currentX.Value - (_draggingCell.Column.Width.Value / 2);
|
||||
int y1 = _currentY.Value - (CellHeight / 2);
|
||||
int x2 = x1 + _draggingCell.Column.Width.Value;
|
||||
int y2 = y1 + CellHeight;
|
||||
|
||||
sBrush = new SolidBrush(bgColor);
|
||||
e.Graphics.FillRectangle(sBrush, x1, y1, x2 - x1, y2 - y1);
|
||||
sBrush = new SolidBrush(CellFontColor);
|
||||
e.Graphics.DrawString(text, CellFont, sBrush, (PointF)(new Point(x1 + CellWidthPadding + offsetX, y1 + CellHeightPadding + offsetY)));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawColumnText(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
sBrush = new SolidBrush(ColumnHeaderFontColor);
|
||||
|
||||
foreach (var column in visibleColumns)
|
||||
{
|
||||
var point = new Point(column.Left.Value + CellWidthPadding - _hBar.Value, CellHeightPadding);
|
||||
|
||||
string t = column.Text;
|
||||
ResizeTextToFit(ref t, column.Width.Value, ColumnHeaderFont);
|
||||
|
||||
if (IsHoveringOnColumnCell && column == CurrentCell.Column)
|
||||
{
|
||||
sBrush = new SolidBrush(InvertColor(ColumnHeaderBackgroundHighlightColor));
|
||||
e.Graphics.DrawString(t, ColumnHeaderFont, sBrush, (PointF)(point));
|
||||
sBrush = new SolidBrush(ColumnHeaderFontColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Graphics.DrawString(t, ColumnHeaderFont, sBrush, (PointF)(point));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawData(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
// Prevent exceptions with small windows
|
||||
if (visibleColumns.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (QueryItemText != null || QueryItemTextAdvanced != null)
|
||||
{
|
||||
int startRow = FirstVisibleRow;
|
||||
int range = Math.Min(LastVisibleRow, ItemCount - 1) - startRow + 1;
|
||||
|
||||
sBrush = new SolidBrush(CellFontColor);
|
||||
|
||||
int xPadding = CellWidthPadding + 1 - _hBar.Value;
|
||||
for (int i = 0, f = 0; f < range; i++, f++) // Vertical
|
||||
{
|
||||
//f += _lagFrames[i];
|
||||
int LastVisible = LastVisibleColumnIndex;
|
||||
for (int j = FirstVisibleColumn; j <= LastVisible; j++) // Horizontal
|
||||
{
|
||||
ListColumn col = visibleColumns[j];
|
||||
|
||||
string text = "";
|
||||
int strOffsetX = 0;
|
||||
int strOffsetY = 0;
|
||||
Point point = new Point(col.Left.Value + xPadding, RowsToPixels(i) + CellHeightPadding);
|
||||
|
||||
Bitmap image = null;
|
||||
int bitmapOffsetX = 0;
|
||||
int bitmapOffsetY = 0;
|
||||
|
||||
QueryItemIcon?.Invoke(f + startRow, visibleColumns[j], ref image, ref bitmapOffsetX, ref bitmapOffsetY);
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
e.Graphics.DrawImage(image, new Point(point.X + bitmapOffsetX, point.Y + bitmapOffsetY + CellHeightPadding));
|
||||
}
|
||||
|
||||
QueryItemText?.Invoke(f + startRow, _columns.IndexOf(visibleColumns[j]), out text);
|
||||
QueryItemTextAdvanced?.Invoke(f + startRow, visibleColumns[j], out text, ref strOffsetX, ref strOffsetY);
|
||||
|
||||
bool rePrep = false;
|
||||
if (_selectedItems.Contains(new Cell { Column = visibleColumns[j], RowIndex = f + startRow }))
|
||||
{
|
||||
sBrush = new SolidBrush(InvertColor(CellBackgroundHighlightColor));
|
||||
rePrep = true;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
ResizeTextToFit(ref text, col.Width.Value, CellFont);
|
||||
e.Graphics.DrawString(text, CellFont, sBrush, (PointF)(new Point(point.X + strOffsetX, point.Y + strOffsetY)));
|
||||
}
|
||||
|
||||
if (rePrep)
|
||||
{
|
||||
sBrush = new SolidBrush(CellFontColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResizeTextToFit(ref string text, int destinationSize, Font font)
|
||||
{
|
||||
Size strLen;
|
||||
using (var g = CreateGraphics())
|
||||
{
|
||||
strLen = Size.Round(g.MeasureString(text, font));
|
||||
}
|
||||
if (strLen.Width > destinationSize - CellWidthPadding)
|
||||
{
|
||||
// text needs trimming
|
||||
List<char> chars = new List<char>();
|
||||
|
||||
for (int s = 0; s < text.Length; s++)
|
||||
{
|
||||
chars.Add(text[s]);
|
||||
Size tS;
|
||||
Size dotS;
|
||||
using (var g = CreateGraphics())
|
||||
{
|
||||
tS = Size.Round(g.MeasureString(new string(chars.ToArray()), CellFont));
|
||||
dotS = Size.Round(g.MeasureString(".", CellFont));
|
||||
}
|
||||
int dotWidth = dotS.Width * 3;
|
||||
if (tS.Width >= destinationSize - CellWidthPadding - dotWidth)
|
||||
{
|
||||
text = new string(chars.ToArray()) + "...";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/34107015/6813055
|
||||
private Color InvertColor(Color color)
|
||||
{
|
||||
var inverted = Color.FromArgb(color.ToArgb() ^ 0xffffff);
|
||||
|
||||
if (inverted.R > 110 && inverted.R < 150 &&
|
||||
inverted.G > 110 && inverted.G < 150 &&
|
||||
inverted.B > 110 && inverted.B < 150)
|
||||
{
|
||||
int avg = (inverted.R + inverted.G + inverted.B) / 3;
|
||||
avg = avg > 128 ? 200 : 60;
|
||||
inverted = Color.FromArgb(avg, avg, avg);
|
||||
}
|
||||
|
||||
return inverted;
|
||||
}
|
||||
|
||||
private void DrawColumnBg(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
sBrush = new SolidBrush(ColumnHeaderBackgroundColor);
|
||||
sPen = new Pen(ColumnHeaderOutlineColor);
|
||||
|
||||
int bottomEdge = RowsToPixels(0);
|
||||
|
||||
// Gray column box and black line underneath
|
||||
e.Graphics.FillRectangle(sBrush, 0, 0, Width + 1, bottomEdge + 1);
|
||||
e.Graphics.DrawLine(sPen, 0, 0, TotalColWidth.Value + 1, 0);
|
||||
e.Graphics.DrawLine(sPen, 0, bottomEdge, TotalColWidth.Value + 1, bottomEdge);
|
||||
|
||||
// Vertical black seperators
|
||||
for (int i = 0; i < visibleColumns.Count; i++)
|
||||
{
|
||||
int pos = visibleColumns[i].Left.Value - _hBar.Value;
|
||||
e.Graphics.DrawLine(sPen, pos, 0, pos, bottomEdge);
|
||||
}
|
||||
|
||||
// Draw right most line
|
||||
if (visibleColumns.Any())
|
||||
{
|
||||
int right = TotalColWidth.Value - _hBar.Value;
|
||||
e.Graphics.DrawLine(sPen, right, 0, right, bottomEdge);
|
||||
}
|
||||
|
||||
// Emphasis
|
||||
foreach (var column in visibleColumns.Where(c => c.Emphasis))
|
||||
{
|
||||
sBrush = new SolidBrush(SystemColors.ActiveBorder);
|
||||
e.Graphics.FillRectangle(sBrush, column.Left.Value + 1 - _hBar.Value, 1, column.Width.Value - 1, ColumnHeight - 1);
|
||||
}
|
||||
|
||||
// If the user is hovering over a column
|
||||
if (IsHoveringOnColumnCell)
|
||||
{
|
||||
// TODO multiple selected columns
|
||||
for (int i = 0; i < visibleColumns.Count; i++)
|
||||
{
|
||||
if (visibleColumns[i] == CurrentCell.Column)
|
||||
{
|
||||
// Left of column is to the right of the viewable area or right of column is to the left of the viewable area
|
||||
if (visibleColumns[i].Left.Value - _hBar.Value > Width || visibleColumns[i].Right.Value - _hBar.Value < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int left = visibleColumns[i].Left.Value - _hBar.Value;
|
||||
int width = visibleColumns[i].Right.Value - _hBar.Value - left;
|
||||
|
||||
if (CurrentCell.Column.Emphasis)
|
||||
{
|
||||
sBrush = new SolidBrush(Color.FromArgb(ColumnHeaderBackgroundHighlightColor.ToArgb() + 0x00550000));
|
||||
}
|
||||
else
|
||||
{
|
||||
sBrush = new SolidBrush(ColumnHeaderBackgroundHighlightColor);
|
||||
}
|
||||
|
||||
e.Graphics.FillRectangle(sBrush, left + 1, 1, width - 1, ColumnHeight - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO refactor this and DoBackGroundCallback functions.
|
||||
/// <summary>
|
||||
/// Draw Gridlines and background colors using QueryItemBkColor.
|
||||
/// </summary>
|
||||
private void DrawBg(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
if (UseCustomBackground && QueryItemBkColor != null)
|
||||
{
|
||||
DoBackGroundCallback(e, visibleColumns);
|
||||
}
|
||||
|
||||
if (GridLines)
|
||||
{
|
||||
sPen = new Pen(GridLineColor);
|
||||
|
||||
// Columns
|
||||
int y = ColumnHeight + 1;
|
||||
int? totalColWidth = TotalColWidth;
|
||||
foreach (var column in visibleColumns)
|
||||
{
|
||||
int x = column.Left.Value - _hBar.Value;
|
||||
e.Graphics.DrawLine(sPen, x, y, x, Height - 1);
|
||||
}
|
||||
|
||||
if (visibleColumns.Any())
|
||||
{
|
||||
e.Graphics.DrawLine(sPen, totalColWidth.Value - _hBar.Value, y, totalColWidth.Value - _hBar.Value, Height - 1);
|
||||
}
|
||||
|
||||
// Rows
|
||||
for (int i = 1; i < VisibleRows + 1; i++)
|
||||
{
|
||||
e.Graphics.DrawLine(sPen, 0, RowsToPixels(i), Width + 1, RowsToPixels(i));
|
||||
}
|
||||
}
|
||||
|
||||
if (_selectedItems.Any() && !HideSelection)
|
||||
{
|
||||
DoSelectionBG(e, visibleColumns);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a cell with rowindex inbetween 0 and VisibleRows, it draws the background color specified. Do not call with absolute rowindices.
|
||||
/// </summary>
|
||||
private void DrawCellBG(PaintEventArgs e, Color color, Cell cell, List<ListColumn> visibleColumns)
|
||||
{
|
||||
int x, y, w, h;
|
||||
|
||||
w = cell.Column.Width.Value - 1;
|
||||
x = cell.Column.Left.Value - _hBar.Value + 1;
|
||||
y = RowsToPixels(cell.RowIndex.Value) + 1; // We can't draw without row and column, so assume they exist and fail catastrophically if they don't
|
||||
h = CellHeight - 1;
|
||||
if (y < ColumnHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x > DrawWidth || y > DrawHeight)
|
||||
{
|
||||
return;
|
||||
} // Don't draw if off screen.
|
||||
|
||||
var col = cell.Column.Name;
|
||||
if (color.A == 0)
|
||||
{
|
||||
sBrush = new SolidBrush(Color.FromArgb(255, color));
|
||||
}
|
||||
else
|
||||
{
|
||||
sBrush = new SolidBrush(color);
|
||||
}
|
||||
|
||||
e.Graphics.FillRectangle(sBrush, x, y, w, h);
|
||||
}
|
||||
|
||||
protected override void OnPaintBackground(PaintEventArgs pevent)
|
||||
{
|
||||
// Do nothing, and this should never be called
|
||||
}
|
||||
|
||||
private void DoSelectionBG(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
// SuuperW: This allows user to see other colors in selected frames.
|
||||
Color rowColor = CellBackgroundColor; // Color.White;
|
||||
int _lastVisibleRow = LastVisibleRow;
|
||||
int lastRow = -1;
|
||||
foreach (Cell cell in _selectedItems)
|
||||
{
|
||||
if (cell.RowIndex > _lastVisibleRow || cell.RowIndex < FirstVisibleRow || !VisibleColumns.Contains(cell.Column))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Cell relativeCell = new Cell
|
||||
{
|
||||
RowIndex = cell.RowIndex - FirstVisibleRow,
|
||||
Column = cell.Column,
|
||||
};
|
||||
|
||||
if (QueryRowBkColor != null && lastRow != cell.RowIndex.Value)
|
||||
{
|
||||
QueryRowBkColor(cell.RowIndex.Value, ref rowColor);
|
||||
lastRow = cell.RowIndex.Value;
|
||||
}
|
||||
|
||||
Color cellColor = rowColor;
|
||||
QueryItemBkColor?.Invoke(cell.RowIndex.Value, _columns.IndexOf(cell.Column), ref cellColor);
|
||||
QueryItemBkColorAdvanced?.Invoke(cell.RowIndex.Value, cell.Column, ref cellColor);
|
||||
|
||||
// Alpha layering for cell before selection
|
||||
float alpha = (float)cellColor.A / 255;
|
||||
if (cellColor.A != 255 && cellColor.A != 0)
|
||||
{
|
||||
cellColor = Color.FromArgb(rowColor.R - (int)((rowColor.R - cellColor.R) * alpha),
|
||||
rowColor.G - (int)((rowColor.G - cellColor.G) * alpha),
|
||||
rowColor.B - (int)((rowColor.B - cellColor.B) * alpha));
|
||||
}
|
||||
|
||||
// Alpha layering for selection
|
||||
alpha = 0.85f;
|
||||
cellColor = Color.FromArgb(cellColor.R - (int)((cellColor.R - CellBackgroundHighlightColor.R) * alpha),
|
||||
cellColor.G - (int)((cellColor.G - CellBackgroundHighlightColor.G) * alpha),
|
||||
cellColor.B - (int)((cellColor.B - CellBackgroundHighlightColor.B) * alpha));
|
||||
|
||||
DrawCellBG(e, cellColor, relativeCell, visibleColumns);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls QueryItemBkColor callback for all visible cells and fills in the background of those cells.
|
||||
/// </summary>
|
||||
/// <param name="e"></param>
|
||||
private void DoBackGroundCallback(PaintEventArgs e, List<ListColumn> visibleColumns)
|
||||
{
|
||||
int startIndex = FirstVisibleRow;
|
||||
int range = Math.Min(LastVisibleRow, ItemCount - 1) - startIndex + 1;
|
||||
int lastVisible = LastVisibleColumnIndex;
|
||||
int firstVisibleColumn = FirstVisibleColumn;
|
||||
// Prevent exceptions with small windows
|
||||
if (firstVisibleColumn < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = 0, f = 0; f < range; i++, f++) // Vertical
|
||||
{
|
||||
//f += _lagFrames[i];
|
||||
|
||||
Color rowColor = CellBackgroundColor;
|
||||
QueryRowBkColor?.Invoke(f + startIndex, ref rowColor);
|
||||
|
||||
for (int j = FirstVisibleColumn; j <= lastVisible; j++) // Horizontal
|
||||
{
|
||||
Color itemColor = CellBackgroundColor;
|
||||
QueryItemBkColor?.Invoke(f + startIndex, _columns.IndexOf(visibleColumns[j]), ref itemColor);
|
||||
QueryItemBkColorAdvanced?.Invoke(f + startIndex, visibleColumns[j], ref itemColor);
|
||||
if (itemColor == CellBackgroundColor)
|
||||
{
|
||||
itemColor = rowColor;
|
||||
}
|
||||
else if (itemColor.A != 255 && itemColor.A != 0)
|
||||
{
|
||||
float alpha = (float)itemColor.A / 255;
|
||||
itemColor = Color.FromArgb(rowColor.R - (int)((rowColor.R - itemColor.R) * alpha),
|
||||
rowColor.G - (int)((rowColor.G - itemColor.G) * alpha),
|
||||
rowColor.B - (int)((rowColor.B - itemColor.B) * alpha));
|
||||
}
|
||||
|
||||
if (itemColor != Color.White) // An easy optimization, don't draw unless the user specified something other than the default
|
||||
{
|
||||
var cell = new Cell
|
||||
{
|
||||
Column = visibleColumns[j],
|
||||
RowIndex = i
|
||||
};
|
||||
DrawCellBG(e, itemColor, cell, visibleColumns);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,703 +0,0 @@
|
|||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
/// <summary>
|
||||
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
|
||||
/// (and in fact does not inherit the ListView class at all)
|
||||
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
|
||||
/// -----------------------------------
|
||||
/// *** Events ***
|
||||
/// -----------------------------------
|
||||
/// </summary>
|
||||
public partial class PlatformAgnosticVirtualListView
|
||||
{
|
||||
#region Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// Fire the <see cref="QueryItemText"/> event which requests the text for the passed cell
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryItemTextHandler QueryItemText;
|
||||
|
||||
/// <summary>
|
||||
/// Fire the <see cref="QueryItemTextAdvanced"/> event which requests the text for the passed cell
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryItemTextHandlerAdvanced QueryItemTextAdvanced;
|
||||
|
||||
/// <summary>
|
||||
/// Fire the <see cref="QueryItemBkColor"/> event which requests the background color for the passed cell
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryItemBkColorHandler QueryItemBkColor;
|
||||
|
||||
/// <summary>
|
||||
/// Fire the <see cref="QueryItemBkColorAdvanced"/> event which requests the background color for the passed cell
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryItemBkColorHandlerAdvanced QueryItemBkColorAdvanced;
|
||||
|
||||
[Category("Virtual")]
|
||||
public event QueryRowBkColorHandler QueryRowBkColor;
|
||||
|
||||
/// <summary>
|
||||
/// Fire the <see cref="QueryItemIconHandler"/> event which requests an icon for a given cell
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryItemIconHandler QueryItemIcon;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the mouse moves from one cell to another (including column header cells)
|
||||
/// </summary>
|
||||
[Category("Mouse")]
|
||||
public event CellChangeEventHandler PointedCellChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when a cell is hovered on
|
||||
/// </summary>
|
||||
[Category("Mouse")]
|
||||
public event HoverEventHandler CellHovered;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when a column header is clicked
|
||||
/// </summary>
|
||||
[Category("Action")]
|
||||
public event ColumnClickEventHandler ColumnClick;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when a column header is right-clicked
|
||||
/// </summary>
|
||||
[Category("Action")]
|
||||
public event ColumnClickEventHandler ColumnRightClick;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs whenever the 'SelectedItems' property for this control changes
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public event EventHandler SelectedIndexChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs whenever the mouse wheel is scrolled while the right mouse button is held
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public event RightMouseScrollEventHandler RightMouseScrolled;
|
||||
|
||||
[Category("Property Changed")]
|
||||
[Description("Occurs when the column header has been reordered")]
|
||||
public event ColumnReorderedEventHandler ColumnReordered;
|
||||
|
||||
[Category("Action")]
|
||||
[Description("Occurs when the scroll value of the visible rows change (in vertical orientation this is the vertical scroll bar change, and in horizontal it is the horizontal scroll bar)")]
|
||||
public event RowScrollEvent RowScroll;
|
||||
|
||||
[Category("Action")]
|
||||
[Description("Occurs when the scroll value of the columns (in vertical orientation this is the horizontal scroll bar change, and in horizontal it is the vertical scroll bar)")]
|
||||
public event ColumnScrollEvent ColumnScroll;
|
||||
|
||||
[Category("Action")]
|
||||
[Description("Occurs when a cell is dragged and then dropped into a new cell, old cell is the cell that was being dragged, new cell is its new destination")]
|
||||
public event CellDroppedEvent CellDropped;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Delegates
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the text for a cell
|
||||
/// </summary>
|
||||
public delegate void QueryItemTextHandlerAdvanced(int index, ListColumn column, out string text, ref int offsetX, ref int offsetY);
|
||||
public delegate void QueryItemTextHandler(int index, int column, out string text);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the background color for a cell
|
||||
/// </summary>
|
||||
public delegate void QueryItemBkColorHandlerAdvanced(int index, ListColumn column, ref Color color);
|
||||
public delegate void QueryItemBkColorHandler(int index, int column, ref Color color);
|
||||
public delegate void QueryRowBkColorHandler(int index, ref Color color);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the image for a given cell
|
||||
/// </summary>
|
||||
public delegate void QueryItemIconHandler(int index, ListColumn column, ref Bitmap icon, ref int offsetX, ref int offsetY);
|
||||
|
||||
public delegate void CellChangeEventHandler(object sender, CellEventArgs e);
|
||||
|
||||
public delegate void HoverEventHandler(object sender, CellEventArgs e);
|
||||
|
||||
public delegate void RightMouseScrollEventHandler(object sender, MouseEventArgs e);
|
||||
|
||||
public delegate void ColumnClickEventHandler(object sender, ColumnClickEventArgs e);
|
||||
|
||||
public delegate void ColumnReorderedEventHandler(object sender, ColumnReorderedEventArgs e);
|
||||
|
||||
public delegate void RowScrollEvent(object sender, EventArgs e);
|
||||
|
||||
public delegate void ColumnScrollEvent(object sender, EventArgs e);
|
||||
|
||||
public delegate void CellDroppedEvent(object sender, CellEventArgs e);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mouse and Key Events
|
||||
|
||||
private bool _columnDownMoved;
|
||||
|
||||
protected override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
_currentX = e.X;
|
||||
_currentY = e.Y;
|
||||
|
||||
if (_columnDown != null)
|
||||
{
|
||||
_columnDownMoved = true;
|
||||
}
|
||||
|
||||
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
||||
|
||||
newCell.RowIndex += FirstVisibleRow;
|
||||
if (newCell.RowIndex < 0)
|
||||
{
|
||||
newCell.RowIndex = 0;
|
||||
}
|
||||
|
||||
if (!newCell.Equals(CurrentCell))
|
||||
{
|
||||
CellChanged(newCell);
|
||||
|
||||
if (IsHoveringOnColumnCell ||
|
||||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
else if (_columnDown != null)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
else if (_columnDown != null) // Kind of silly feeling to have this check twice, but the only alternative I can think of has it refreshing twice when pointed column changes with column down, and speed matters
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
if (_columnSeparatorDown != null)
|
||||
{
|
||||
// column is being resized
|
||||
DoColumnResize();
|
||||
Refresh();
|
||||
}
|
||||
|
||||
// cursor changes
|
||||
if (IsHoveringOnDraggableColumnDivide && AllowColumnResize)
|
||||
Cursor.Current = Cursors.VSplit;
|
||||
else if (IsHoveringOnColumnCell && AllowColumnReorder)
|
||||
Cursor.Current = Cursors.Hand;
|
||||
else
|
||||
Cursor.Current = Cursors.Default;
|
||||
|
||||
base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseEnter(EventArgs e)
|
||||
{
|
||||
CurrentCell = new Cell
|
||||
{
|
||||
Column = null,
|
||||
RowIndex = null
|
||||
};
|
||||
|
||||
base.OnMouseEnter(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseLeave(EventArgs e)
|
||||
{
|
||||
_currentX = null;
|
||||
_currentY = null;
|
||||
CurrentCell = null;
|
||||
IsPaintDown = false;
|
||||
_hoverTimer.Stop();
|
||||
Cursor.Current = Cursors.Default;
|
||||
Refresh();
|
||||
base.OnMouseLeave(e);
|
||||
}
|
||||
|
||||
// TODO add query callback of whether to select the cell or not
|
||||
protected override void OnMouseDown(MouseEventArgs e)
|
||||
{
|
||||
if (!GlobalWin.MainForm.EmulatorPaused && _currentX.HasValue)
|
||||
{
|
||||
// copypaste from OnMouseMove()
|
||||
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
||||
|
||||
newCell.RowIndex += FirstVisibleRow;
|
||||
if (newCell.RowIndex < 0)
|
||||
{
|
||||
newCell.RowIndex = 0;
|
||||
}
|
||||
|
||||
if (!newCell.Equals(CurrentCell))
|
||||
{
|
||||
CellChanged(newCell);
|
||||
|
||||
if (IsHoveringOnColumnCell ||
|
||||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
else if (_columnDown != null)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
else if (_columnDown != null)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
if (IsHoveringOnDraggableColumnDivide && AllowColumnResize)
|
||||
{
|
||||
_columnSeparatorDown = ColumnAtX(_currentX.Value);
|
||||
}
|
||||
else if (IsHoveringOnColumnCell && AllowColumnReorder)
|
||||
{
|
||||
_columnDown = CurrentCell.Column;
|
||||
}
|
||||
else if (InputPaintingMode)
|
||||
{
|
||||
IsPaintDown = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
if (!IsHoveringOnColumnCell)
|
||||
{
|
||||
RightButtonHeld = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
if (IsHoveringOnDataCell)
|
||||
{
|
||||
if (ModifierKeys == Keys.Alt)
|
||||
{
|
||||
// do marker drag here
|
||||
}
|
||||
else if (ModifierKeys == Keys.Shift && (CurrentCell.Column.Type == ListColumn.InputType.Text))
|
||||
{
|
||||
if (_selectedItems.Any())
|
||||
{
|
||||
if (FullRowSelect)
|
||||
{
|
||||
var selected = _selectedItems.Any(c => c.RowIndex.HasValue && CurrentCell.RowIndex.HasValue && c.RowIndex == CurrentCell.RowIndex);
|
||||
|
||||
if (!selected)
|
||||
{
|
||||
var rowIndices = _selectedItems
|
||||
.Where(c => c.RowIndex.HasValue)
|
||||
.Select(c => c.RowIndex ?? -1)
|
||||
.Where(c => c >= 0) // Hack to avoid possible Nullable exceptions
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
var firstIndex = rowIndices.Min();
|
||||
var lastIndex = rowIndices.Max();
|
||||
|
||||
if (CurrentCell.RowIndex.Value < firstIndex)
|
||||
{
|
||||
for (int i = CurrentCell.RowIndex.Value; i < firstIndex; i++)
|
||||
{
|
||||
SelectCell(new Cell
|
||||
{
|
||||
RowIndex = i,
|
||||
Column = CurrentCell.Column
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (CurrentCell.RowIndex.Value > lastIndex)
|
||||
{
|
||||
for (int i = lastIndex + 1; i <= CurrentCell.RowIndex.Value; i++)
|
||||
{
|
||||
SelectCell(new Cell
|
||||
{
|
||||
RowIndex = i,
|
||||
Column = CurrentCell.Column
|
||||
});
|
||||
}
|
||||
}
|
||||
else // Somewhere in between, a scenario that can happen with ctrl-clicking, find the previous and highlight from there
|
||||
{
|
||||
var nearest = rowIndices
|
||||
.Where(x => x < CurrentCell.RowIndex.Value)
|
||||
.Max();
|
||||
|
||||
for (int i = nearest + 1; i <= CurrentCell.RowIndex.Value; i++)
|
||||
{
|
||||
SelectCell(new Cell
|
||||
{
|
||||
RowIndex = i,
|
||||
Column = CurrentCell.Column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Shift click logic for individual cells has not yet implemented");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectCell(CurrentCell);
|
||||
}
|
||||
}
|
||||
else if (ModifierKeys == Keys.Control && (CurrentCell.Column.Type == ListColumn.InputType.Text))
|
||||
{
|
||||
SelectCell(CurrentCell, toggle: true);
|
||||
}
|
||||
else if (ModifierKeys != Keys.Shift)
|
||||
{
|
||||
var hadIndex = _selectedItems.Any();
|
||||
_selectedItems.Clear();
|
||||
SelectCell(CurrentCell);
|
||||
}
|
||||
|
||||
Refresh();
|
||||
|
||||
SelectedIndexChanged?.Invoke(this, new EventArgs());
|
||||
}
|
||||
}
|
||||
|
||||
base.OnMouseDown(e);
|
||||
|
||||
if (AllowRightClickSelecton && e.Button == MouseButtons.Right)
|
||||
{
|
||||
if (!IsHoveringOnColumnCell)
|
||||
{
|
||||
_currentX = e.X;
|
||||
_currentY = e.Y;
|
||||
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
||||
newCell.RowIndex += FirstVisibleRow;
|
||||
CellChanged(newCell);
|
||||
SelectCell(CurrentCell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseEventArgs e)
|
||||
{
|
||||
if (_columnSeparatorDown != null && AllowColumnResize)
|
||||
{
|
||||
DoColumnResize();
|
||||
Refresh();
|
||||
}
|
||||
else if (IsHoveringOnColumnCell && AllowColumnReorder)
|
||||
{
|
||||
if (_columnDown != null && _columnDownMoved)
|
||||
{
|
||||
DoColumnReorder();
|
||||
_columnDown = null;
|
||||
Refresh();
|
||||
}
|
||||
else if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
ColumnClickEvent(ColumnAtX(e.X));
|
||||
}
|
||||
else if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
ColumnRightClickEvent(ColumnAtX(e.X));
|
||||
}
|
||||
}
|
||||
|
||||
_columnDown = null;
|
||||
_columnDownMoved = false;
|
||||
_columnSeparatorDown = null;
|
||||
RightButtonHeld = false;
|
||||
IsPaintDown = false;
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void IncrementScrollBar(ScrollBar bar, bool increment)
|
||||
{
|
||||
int newVal;
|
||||
if (increment)
|
||||
{
|
||||
newVal = bar.Value + (bar.SmallChange * ScrollSpeed);
|
||||
if (newVal > bar.Maximum - bar.LargeChange)
|
||||
{
|
||||
newVal = bar.Maximum - bar.LargeChange;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newVal = bar.Value - (bar.SmallChange * ScrollSpeed);
|
||||
if (newVal < 0)
|
||||
{
|
||||
newVal = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_programmaticallyUpdatingScrollBarValues = true;
|
||||
bar.Value = newVal;
|
||||
_programmaticallyUpdatingScrollBarValues = false;
|
||||
}
|
||||
|
||||
protected override void OnMouseWheel(MouseEventArgs e)
|
||||
{
|
||||
IncrementScrollBar(_vBar, e.Delta < 0);
|
||||
if (_currentX != null)
|
||||
{
|
||||
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, _currentX.Value, _currentY.Value, 0));
|
||||
}
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void DoRightMouseScroll(object sender, MouseEventArgs e)
|
||||
{
|
||||
RightMouseScrolled?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
private void ColumnClickEvent(ListColumn column)
|
||||
{
|
||||
ColumnClick?.Invoke(this, new ColumnClickEventArgs(column));
|
||||
}
|
||||
|
||||
private void ColumnRightClickEvent(ListColumn column)
|
||||
{
|
||||
ColumnRightClick?.Invoke(this, new ColumnClickEventArgs(column));
|
||||
}
|
||||
|
||||
protected override void OnKeyDown(KeyEventArgs e)
|
||||
{
|
||||
if (!SuspendHotkeys)
|
||||
{
|
||||
if (e.Control && !e.Alt && e.Shift && e.KeyCode == Keys.F) // Ctrl+Shift+F
|
||||
{
|
||||
//HorizontalOrientation ^= true;
|
||||
}
|
||||
// Scroll
|
||||
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageUp) // Page Up
|
||||
{
|
||||
if (FirstVisibleRow > 0)
|
||||
{
|
||||
LastVisibleRow = FirstVisibleRow;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageDown) // Page Down
|
||||
{
|
||||
var totalRows = LastVisibleRow - FirstVisibleRow;
|
||||
if (totalRows <= ItemCount)
|
||||
{
|
||||
var final = LastVisibleRow + totalRows;
|
||||
if (final > ItemCount)
|
||||
{
|
||||
final = ItemCount;
|
||||
}
|
||||
|
||||
LastVisibleRow = final;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.Home) // Home
|
||||
{
|
||||
FirstVisibleRow = 0;
|
||||
Refresh();
|
||||
}
|
||||
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.End) // End
|
||||
{
|
||||
LastVisibleRow = ItemCount;
|
||||
Refresh();
|
||||
}
|
||||
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Up
|
||||
{
|
||||
if (FirstVisibleRow > 0)
|
||||
{
|
||||
FirstVisibleRow--;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Down
|
||||
{
|
||||
if (FirstVisibleRow < ItemCount - 1)
|
||||
{
|
||||
FirstVisibleRow++;
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
// Selection courser
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Ctrl + Up
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.First() > 0)
|
||||
{
|
||||
foreach (var row in SelectedRows.ToList())
|
||||
{
|
||||
SelectItem(row - 1, true);
|
||||
SelectItem(row, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Ctrl + Down
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection)
|
||||
{
|
||||
foreach (var row in SelectedRows.Reverse().ToList())
|
||||
{
|
||||
SelectItem(row + 1, true);
|
||||
SelectItem(row, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Left
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection)
|
||||
{
|
||||
SelectItem(SelectedRows.Last(), false);
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Right
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.Last() < _itemCount - 1)
|
||||
{
|
||||
SelectItem(SelectedRows.Last() + 1, true);
|
||||
}
|
||||
}
|
||||
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Shift + Left
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection && SelectedRows.First() > 0)
|
||||
{
|
||||
SelectItem(SelectedRows.First() - 1, true);
|
||||
}
|
||||
}
|
||||
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Shift + Right
|
||||
{
|
||||
if (SelectedRows.Any() && LetKeysModifySelection)
|
||||
{
|
||||
SelectItem(SelectedRows.First(), false);
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageUp) // Ctrl + Page Up
|
||||
{
|
||||
//jump to above marker with selection courser
|
||||
if (LetKeysModifySelection)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageDown) // Ctrl + Page Down
|
||||
{
|
||||
//jump to below marker with selection courser
|
||||
if (LetKeysModifySelection)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Home) // Ctrl + Home
|
||||
{
|
||||
//move selection courser to frame 0
|
||||
if (LetKeysModifySelection)
|
||||
{
|
||||
DeselectAll();
|
||||
SelectItem(0, true);
|
||||
}
|
||||
}
|
||||
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.End) // Ctrl + End
|
||||
{
|
||||
//move selection courser to end of movie
|
||||
if (LetKeysModifySelection)
|
||||
{
|
||||
DeselectAll();
|
||||
SelectItem(ItemCount - 1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Change Events
|
||||
|
||||
protected override void OnResize(EventArgs e)
|
||||
{
|
||||
RecalculateScrollBars();
|
||||
if (BorderSize > 0 && this.Parent != null)
|
||||
{
|
||||
// refresh the parent control to regen the border
|
||||
this.Parent.Refresh();
|
||||
}
|
||||
base.OnResize(e);
|
||||
Refresh();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call this function to change the CurrentCell to newCell
|
||||
/// </summary>
|
||||
private void CellChanged(Cell newCell)
|
||||
{
|
||||
LastCell = CurrentCell;
|
||||
CurrentCell = newCell;
|
||||
|
||||
if (PointedCellChanged != null &&
|
||||
(LastCell.Column != CurrentCell.Column || LastCell.RowIndex != CurrentCell.RowIndex))
|
||||
{
|
||||
PointedCellChanged(this, new CellEventArgs(LastCell, CurrentCell));
|
||||
}
|
||||
|
||||
if (CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue)
|
||||
{
|
||||
_hoverTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_hoverTimer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private void VerticalBar_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (!_programmaticallyUpdatingScrollBarValues)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
RowScroll?.Invoke(this, e);
|
||||
}
|
||||
|
||||
private void HorizontalBar_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (!_programmaticallyUpdatingScrollBarValues)
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
ColumnScroll?.Invoke(this, e);
|
||||
}
|
||||
|
||||
private void ColumnChangedCallback()
|
||||
{
|
||||
RecalculateScrollBars();
|
||||
if (_columns.VisibleColumns.Any())
|
||||
{
|
||||
ColumnWidth = _columns.VisibleColumns.Max(c => c.Width.Value) + CellWidthPadding * 4;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,359 +0,0 @@
|
|||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
/// <summary>
|
||||
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
|
||||
/// (and in fact does not inherit the ListView class at all)
|
||||
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
|
||||
/// ----------------------
|
||||
/// *** Helper Methods ***
|
||||
/// ----------------------
|
||||
/// </summary>
|
||||
public partial class PlatformAgnosticVirtualListView
|
||||
{
|
||||
// TODO: Make into an extension method
|
||||
private static Color Add(Color color, int val)
|
||||
{
|
||||
var col = color.ToArgb();
|
||||
col += val;
|
||||
return Color.FromArgb(col);
|
||||
}
|
||||
|
||||
private void DoColumnReorder()
|
||||
{
|
||||
if (_columnDown != CurrentCell.Column)
|
||||
{
|
||||
var oldIndex = _columns.IndexOf(_columnDown);
|
||||
var newIndex = _columns.IndexOf(CurrentCell.Column);
|
||||
|
||||
ColumnReordered?.Invoke(this, new ColumnReorderedEventArgs(oldIndex, newIndex, _columnDown));
|
||||
|
||||
_columns.Remove(_columnDown);
|
||||
_columns.Insert(newIndex, _columnDown);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper method for implementations that do not make use of ColumnReorderedEventArgs related callbacks
|
||||
/// Basically, each column stores its initial index when added in .OriginalIndex
|
||||
/// </summary>
|
||||
/// <param name="currIndex"></param>
|
||||
/// <returns></returns>
|
||||
public int GetOriginalColumnIndex(int currIndex)
|
||||
{
|
||||
return AllColumns[currIndex].OriginalIndex;
|
||||
}
|
||||
|
||||
// ScrollBar.Maximum = DesiredValue + ScrollBar.LargeChange - 1
|
||||
// See MSDN Page for more information on the dumb ScrollBar.Maximum Property
|
||||
private void RecalculateScrollBars()
|
||||
{
|
||||
if (_vBar == null || _hBar == null)
|
||||
return;
|
||||
|
||||
UpdateDrawSize();
|
||||
|
||||
var columns = _columns.VisibleColumns.ToList();
|
||||
|
||||
if (CellHeight == 0) CellHeight++;
|
||||
NeedsVScrollbar = ItemCount > 1;
|
||||
NeedsHScrollbar = TotalColWidth.HasValue && TotalColWidth.Value - DrawWidth + 1 > 0;
|
||||
|
||||
UpdateDrawSize();
|
||||
if (VisibleRows > 0)
|
||||
{
|
||||
_vBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _vBar.Maximum); // ScrollBar.Maximum is dumb
|
||||
_vBar.LargeChange = (VisibleRows - 1) * CellHeight;
|
||||
// DrawWidth can be negative if the TAStudio window is small enough
|
||||
// Clamp LargeChange to 0 here to prevent exceptions
|
||||
_hBar.LargeChange = Math.Max(0, DrawWidth / 2);
|
||||
}
|
||||
|
||||
// Update VBar
|
||||
if (NeedsVScrollbar)
|
||||
{
|
||||
_vBar.Maximum = RowsToPixels(ItemCount + 1) - (CellHeight * 3) + _vBar.LargeChange - 1;
|
||||
|
||||
_vBar.Location = new Point(Width - _vBar.Width, 0);
|
||||
_vBar.Height = Height;
|
||||
_vBar.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_vBar.Visible = false;
|
||||
_vBar.Value = 0;
|
||||
}
|
||||
|
||||
// Update HBar
|
||||
if (NeedsHScrollbar)
|
||||
{
|
||||
_hBar.Maximum = TotalColWidth.Value - DrawWidth + _hBar.LargeChange;
|
||||
|
||||
_hBar.Location = new Point(0, Height - _hBar.Height);
|
||||
_hBar.Width = Width - (NeedsVScrollbar ? (_vBar.Width + 1) : 0);
|
||||
_hBar.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_hBar.Visible = false;
|
||||
_hBar.Value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDrawSize()
|
||||
{
|
||||
if (NeedsVScrollbar)
|
||||
{
|
||||
DrawWidth = Width - _vBar.Width;
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawWidth = Width;
|
||||
}
|
||||
if (NeedsHScrollbar)
|
||||
{
|
||||
DrawHeight = Height - _hBar.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawHeight = Height;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If FullRowSelect is enabled, selects all cells in the row that contains the given cell. Otherwise only given cell is added.
|
||||
/// </summary>
|
||||
/// <param name="cell">The cell to select.</param>
|
||||
private void SelectCell(Cell cell, bool toggle = false)
|
||||
{
|
||||
if (cell.RowIndex.HasValue && cell.RowIndex < ItemCount)
|
||||
{
|
||||
if (!MultiSelect)
|
||||
{
|
||||
_selectedItems.Clear();
|
||||
}
|
||||
|
||||
if (FullRowSelect)
|
||||
{
|
||||
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
|
||||
{
|
||||
var items = _selectedItems
|
||||
.Where(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex)
|
||||
.ToList();
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
_selectedItems.Remove(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var column in _columns)
|
||||
{
|
||||
_selectedItems.Add(new Cell
|
||||
{
|
||||
RowIndex = cell.RowIndex,
|
||||
Column = column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
|
||||
{
|
||||
var item = _selectedItems
|
||||
.FirstOrDefault(x => x.Equals(cell));
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
_selectedItems.Remove(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_selectedItems.Add(CurrentCell);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsHoveringOnDraggableColumnDivide =>
|
||||
IsHoveringOnColumnCell &&
|
||||
((_currentX <= CurrentCell.Column.Left + 2 && CurrentCell.Column.Index != 0) ||
|
||||
(_currentX >= CurrentCell.Column.Right - 2 && CurrentCell.Column.Index != _columns.Count - 1));
|
||||
|
||||
private bool IsHoveringOnColumnCell => CurrentCell?.Column != null && !CurrentCell.RowIndex.HasValue;
|
||||
|
||||
private bool IsHoveringOnDataCell => CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue;
|
||||
|
||||
private bool WasHoveringOnColumnCell => LastCell?.Column != null && !LastCell.RowIndex.HasValue;
|
||||
|
||||
private bool WasHoveringOnDataCell => LastCell?.Column != null && LastCell.RowIndex.HasValue;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the specific cell that contains the (x, y) coordinate.
|
||||
/// </summary>
|
||||
/// <remarks>The row number that it returns will be between 0 and VisibleRows, NOT the absolute row number.</remarks>
|
||||
/// <param name="x">X coordinate point.</param>
|
||||
/// <param name="y">Y coordinate point.</param>
|
||||
/// <returns>The cell with row number and RollColumn reference, both of which can be null. </returns>
|
||||
private Cell CalculatePointedCell(int x, int y)
|
||||
{
|
||||
var newCell = new Cell();
|
||||
var columns = _columns.VisibleColumns.ToList();
|
||||
|
||||
// If pointing to a column header
|
||||
if (columns.Any())
|
||||
{
|
||||
newCell.RowIndex = PixelsToRows(y);
|
||||
newCell.Column = ColumnAtX(x);
|
||||
}
|
||||
|
||||
if (!(IsPaintDown || RightButtonHeld) && newCell.RowIndex <= -1) // -2 if we're entering from the top
|
||||
{
|
||||
newCell.RowIndex = null;
|
||||
}
|
||||
|
||||
return newCell;
|
||||
}
|
||||
|
||||
|
||||
private void CalculateColumnToResize()
|
||||
{
|
||||
// if this is reached, we are already over a selectable column divide
|
||||
_columnSeparatorDown = ColumnAtX(_currentX.Value);
|
||||
}
|
||||
|
||||
private void DoColumnResize()
|
||||
{
|
||||
var widthChange = _currentX - _columnSeparatorDown.Right;
|
||||
_columnSeparatorDown.Width += widthChange;
|
||||
if (_columnSeparatorDown.Width < MinimumColumnSize)
|
||||
_columnSeparatorDown.Width = MinimumColumnSize;
|
||||
AllColumns.ColumnsChanged();
|
||||
}
|
||||
|
||||
// A boolean that indicates if the InputRoll is too large vertically and requires a vertical scrollbar.
|
||||
private bool NeedsVScrollbar { get; set; }
|
||||
|
||||
// A boolean that indicates if the InputRoll is too large horizontally and requires a horizontal scrollbar.
|
||||
private bool NeedsHScrollbar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Updates the width of the supplied column.
|
||||
/// <remarks>Call when changing the ColumnCell text, CellPadding, or text font.</remarks>
|
||||
/// </summary>
|
||||
/// <param name="col">The RollColumn object to update.</param>
|
||||
/// <returns>The new width of the RollColumn object.</returns>
|
||||
private int UpdateWidth(ListColumn col)
|
||||
{
|
||||
col.Width = (col.Text.Length * _charSize.Width) + (CellWidthPadding * 4);
|
||||
return col.Width.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total width of all the columns by using the last column's Right property.
|
||||
/// </summary>
|
||||
/// <returns>A nullable Int representing total width.</returns>
|
||||
private int? TotalColWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columns.VisibleColumns.Any())
|
||||
{
|
||||
return _columns.VisibleColumns.Last().Right;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the RollColumn object at the specified visible x coordinate. Coordinate should be between 0 and Width of the InputRoll Control.
|
||||
/// </summary>
|
||||
/// <param name="x">The x coordinate.</param>
|
||||
/// <returns>RollColumn object that contains the x coordinate or null if none exists.</returns>
|
||||
private ListColumn ColumnAtX(int x)
|
||||
{
|
||||
foreach (ListColumn column in _columns.VisibleColumns)
|
||||
{
|
||||
if (column.Left.Value - _hBar.Value <= x && column.Right.Value - _hBar.Value >= x)
|
||||
{
|
||||
return column;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a row number to a horizontal or vertical coordinate.
|
||||
/// </summary>
|
||||
/// <returns>A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</returns>
|
||||
private int RowsToPixels(int index)
|
||||
{
|
||||
return (index * CellHeight) + ColumnHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a horizontal or vertical coordinate to a row number.
|
||||
/// </summary>
|
||||
/// <param name="pixels">A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</param>
|
||||
/// <returns>A row number between 0 and VisibleRows if it is a Datarow, otherwise a negative number if above all Datarows.</returns>
|
||||
private int PixelsToRows(int pixels)
|
||||
{
|
||||
// Using Math.Floor and float because integer division rounds towards 0 but we want to round down.
|
||||
if (CellHeight == 0)
|
||||
CellHeight++;
|
||||
|
||||
return (int)Math.Floor((float)(pixels - ColumnHeight) / CellHeight);
|
||||
}
|
||||
|
||||
// The width of the largest column cell in Horizontal Orientation
|
||||
private int ColumnWidth { get; set; }
|
||||
|
||||
// The height of a column cell in Vertical Orientation.
|
||||
private int ColumnHeight { get; set; }
|
||||
|
||||
// The width of a cell in Horizontal Orientation. Only can be changed by changing the Font or CellPadding.
|
||||
private int CellWidth { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public int RowHeight => CellHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the height of a cell in Vertical Orientation. Only can be changed by changing the Font or CellPadding.
|
||||
/// </summary>
|
||||
private int CellHeight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
|
||||
/// </summary>
|
||||
private void UpdateCellSize()
|
||||
{
|
||||
CellHeight = _charSize.Height + (CellHeightPadding * 2);
|
||||
CellWidth = (_charSize.Width/* * MaxCharactersInHorizontal*/) + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
|
||||
}
|
||||
/*
|
||||
/// <summary>
|
||||
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
|
||||
/// </summary>
|
||||
private void UpdateColumnSize()
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
// Number of displayed + hidden frames, if fps is as expected
|
||||
private int ExpectedDisplayRange()
|
||||
{
|
||||
return (VisibleRows + 1); // * LagFramesToHide;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,780 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
/// <summary>
|
||||
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
|
||||
/// (and in fact does not inherit the ListView class at all)
|
||||
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
|
||||
/// -------------------------
|
||||
/// *** Public Properties ***
|
||||
/// -------------------------
|
||||
/// </summary>
|
||||
public partial class PlatformAgnosticVirtualListView
|
||||
{
|
||||
#region ListView Compatibility Properties
|
||||
|
||||
/// <summary>
|
||||
/// This VirtualListView implementation doesn't really need this, but it is here for compatibility
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public int VirtualListSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return _itemCount;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_itemCount = value;
|
||||
RecalculateScrollBars();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ListView compatibility property
|
||||
/// THIS DOES NOT WORK PROPERLY - AVOID!
|
||||
/// </summary>
|
||||
[System.ComponentModel.Browsable(false)]
|
||||
public System.Windows.Forms.ListView.SelectedIndexCollection SelectedIndices
|
||||
{
|
||||
// !!! does not work properly, avoid using this in the calling implementation !!!
|
||||
get
|
||||
{
|
||||
var tmpListView = new System.Windows.Forms.ListView();
|
||||
//tmpListView.VirtualMode = true;
|
||||
//var selectedIndexCollection = new System.Windows.Forms.ListView.SelectedIndexCollection(tmpListView);
|
||||
//tmpListView.VirtualListSize = ItemCount;
|
||||
for (int i = 0; i < ItemCount; i++)
|
||||
{
|
||||
tmpListView.Items.Add(i.ToString());
|
||||
}
|
||||
|
||||
//tmpListView.Refresh();
|
||||
|
||||
if (AnyRowsSelected)
|
||||
{
|
||||
var indices = SelectedRows.ToList();
|
||||
foreach (var i in indices)
|
||||
{
|
||||
tmpListView.SelectedIndices.Add(i);
|
||||
//selectedIndexCollection.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
return tmpListView.SelectedIndices; // selectedIndexCollection;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compatibility property
|
||||
/// With a standard ListView you can add columns in the Designer
|
||||
/// We will ignore this (but leave it here for compatibility)
|
||||
/// Columns must be added through the AddColumns() public method
|
||||
/// </summary>
|
||||
public System.Windows.Forms.ListView.ColumnHeaderCollection Columns = new System.Windows.Forms.ListView.ColumnHeaderCollection(new System.Windows.Forms.ListView());
|
||||
|
||||
/// <summary>
|
||||
/// Compatibility with ListView class
|
||||
/// This is not used in this implementation
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool VirtualMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the selected item in the control remains highlighted when the control loses focus
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool HideSelection { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the ListView uses state image behavior that is compatible with the .NET Framework 1.1 or the .NET Framework 2.0.
|
||||
/// Here for ListView api compatibility (we dont care about this)
|
||||
/// </summary>
|
||||
[System.ComponentModel.Browsable(false)]
|
||||
public bool UseCompatibleStateImageBehavior { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how items are displayed in the control.
|
||||
/// Here for ListView api compatibility (we dont care about this)
|
||||
/// </summary>
|
||||
public System.Windows.Forms.View View { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region VirtualListView Compatibility Properties
|
||||
|
||||
/// <summary>
|
||||
/// Informs user that a select all event is in place, can be used in change events to wait until this is false
|
||||
/// Not used in this implementation (yet)
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool SelectAllInProgress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets/Sets the selected item
|
||||
/// Here for compatibility with VirtualListView.cs
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int selectedItem
|
||||
{
|
||||
get
|
||||
{
|
||||
if (SelectedRows.Count() == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return SelectedRows.First();
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
SelectItem(value, true);
|
||||
}
|
||||
}
|
||||
|
||||
[Category("Behavior")]
|
||||
public bool BlazingFast { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Behavior
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the amount of left and right padding on the text inside a cell
|
||||
/// </summary>
|
||||
[DefaultValue(3)]
|
||||
[Category("Behavior")]
|
||||
public int CellWidthPadding { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the amount of top and bottom padding on the text inside a cell
|
||||
/// </summary>
|
||||
[DefaultValue(1)]
|
||||
[Category("Behavior")]
|
||||
public int CellHeightPadding { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the scrolling speed
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public int ScrollSpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellHeight == 0)
|
||||
CellHeight++;
|
||||
return _vBar.SmallChange / CellHeight;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_vBar.SmallChange = value * CellHeight;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether columns can be resized
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
[DefaultValue(true)]
|
||||
public bool AllowColumnResize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether columns can be reordered
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
[DefaultValue(true)]
|
||||
public bool AllowColumnReorder { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether multiple items can to be selected
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
[DefaultValue(true)]
|
||||
public bool MultiSelect { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the control is in input painting mode
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
[DefaultValue(false)]
|
||||
public bool InputPaintingMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets how the InputRoll scrolls when calling ScrollToIndex.
|
||||
/// </summary>
|
||||
[DefaultValue("near")]
|
||||
[Category("Behavior")]
|
||||
public string ScrollMethod { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating how the Intever for the hover event
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[Category("Behavior")]
|
||||
public bool AlwaysScroll { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the lowest seek interval to activate the progress bar
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public int SeekingCutoffInterval { get; set; }
|
||||
|
||||
[DefaultValue(750)]
|
||||
[Category("Behavior")]
|
||||
public int HoverInterval
|
||||
{
|
||||
get { return _hoverTimer.Interval; }
|
||||
set { _hoverTimer.Interval = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether you can use right click to select things
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool AllowRightClickSelecton { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether keys can modify selection
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool LetKeysModifySelection { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether hot keys are suspended
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool SuspendHotkeys { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Appearance
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether grid lines are displayed around cells
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
[DefaultValue(true)]
|
||||
public bool GridLines { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the entire row will always be selected
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
[DefaultValue(false)]
|
||||
public bool FullRowSelect { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font used for the column header text
|
||||
/// Also forces a cell size re-evaluation
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Font ColumnHeaderFont
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columnHeaderFont == null)
|
||||
{
|
||||
ColumnHeaderFont = new Font("Arial", 8, FontStyle.Bold);
|
||||
}
|
||||
|
||||
return _columnHeaderFont;
|
||||
}
|
||||
set
|
||||
{
|
||||
_columnHeaderFont = value;
|
||||
SetCharSize();
|
||||
}
|
||||
}
|
||||
private Font _columnHeaderFont;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the column header text
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color ColumnHeaderFontColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columnHeaderFontColor == null)
|
||||
_columnHeaderFontColor = Color.Black;
|
||||
return _columnHeaderFontColor;
|
||||
}
|
||||
set { _columnHeaderFontColor = value; }
|
||||
}
|
||||
private Color _columnHeaderFontColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color of the column header cells
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color ColumnHeaderBackgroundColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columnHeaderBackgroundColor == null)
|
||||
_columnHeaderBackgroundColor = Color.LightGray;
|
||||
return _columnHeaderBackgroundColor;
|
||||
}
|
||||
set { _columnHeaderBackgroundColor = value; }
|
||||
}
|
||||
private Color _columnHeaderBackgroundColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color of the column header cells when they are highlighted
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color ColumnHeaderBackgroundHighlightColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columnHeaderBackgroundHighlightColor == null)
|
||||
_columnHeaderBackgroundHighlightColor = SystemColors.HighlightText;
|
||||
return _columnHeaderBackgroundHighlightColor;
|
||||
}
|
||||
set { _columnHeaderBackgroundHighlightColor = value; }
|
||||
}
|
||||
private Color _columnHeaderBackgroundHighlightColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the column header outline
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color ColumnHeaderOutlineColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_columnHeaderOutlineColor == null)
|
||||
_columnHeaderOutlineColor = Color.Black;
|
||||
return _columnHeaderOutlineColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
_columnHeaderOutlineColor = value;
|
||||
}
|
||||
}
|
||||
private Color _columnHeaderOutlineColor;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font used for every row cell
|
||||
/// Also forces a cell size re-evaluation
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Font CellFont
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellFont == null)
|
||||
{
|
||||
CellFont = new Font("Arial", 8, FontStyle.Regular);
|
||||
}
|
||||
return _cellFont;
|
||||
}
|
||||
set
|
||||
{
|
||||
_cellFont = value;
|
||||
SetCharSize();
|
||||
}
|
||||
}
|
||||
private Font _cellFont;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the font used for every row cell
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color CellFontColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellFontColor == null)
|
||||
_cellFontColor = Color.Black;
|
||||
return _cellFontColor;
|
||||
}
|
||||
set { _cellFontColor = value; }
|
||||
}
|
||||
private Color _cellFontColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color for every row cell
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color CellBackgroundColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellBackgroundColor == null)
|
||||
_cellBackgroundColor = Color.White;
|
||||
return _cellBackgroundColor;
|
||||
}
|
||||
set { _cellBackgroundColor = value; }
|
||||
}
|
||||
private Color _cellBackgroundColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color for every row cell that is highlighted
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color CellBackgroundHighlightColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cellBackgroundHighlightColor == null)
|
||||
_cellBackgroundHighlightColor = Color.Blue;
|
||||
return _cellBackgroundHighlightColor;
|
||||
}
|
||||
set { _cellBackgroundHighlightColor = value; }
|
||||
}
|
||||
private Color _cellBackgroundHighlightColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to draw the ListView gridlines
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color GridLineColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_gridLineColor == null)
|
||||
_gridLineColor = SystemColors.ControlLight;
|
||||
return _gridLineColor;
|
||||
}
|
||||
set { _gridLineColor = value; }
|
||||
}
|
||||
private Color _gridLineColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the size of control's border
|
||||
/// Note: this is drawn directly onto the parent control, so large values will probably look terrible
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public int BorderSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Defines the absolute minimum column size (used when manually resizing columns)
|
||||
/// </summary>
|
||||
[DefaultValue(50)]
|
||||
[Category("Appearance")]
|
||||
public int MinimumColumnSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The padding property is disabled for this control (as this is handled internally)
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public new System.Windows.Forms.Padding Padding
|
||||
{
|
||||
get { return new System.Windows.Forms.Padding(0); }
|
||||
set { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the control's border
|
||||
/// </summary>
|
||||
[Category("Appearance")]
|
||||
public Color BorderColor
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_borderColor == null)
|
||||
_borderColor = SystemColors.InactiveBorder;
|
||||
return _borderColor;
|
||||
}
|
||||
set { _borderColor = value; }
|
||||
}
|
||||
private Color _borderColor;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region API
|
||||
|
||||
/// <summary>
|
||||
/// All visible columns
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public IEnumerable<ListColumn> VisibleColumns => _columns.VisibleColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the sets the virtual number of rows to be displayed. Does not include the column header row.
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int ItemCount
|
||||
{
|
||||
get { return _itemCount; }
|
||||
set
|
||||
{
|
||||
_itemCount = value;
|
||||
RecalculateScrollBars();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all columns including those that are not visible
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public ListColumns AllColumns => _columns;
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether the mouse is currently over a column cell
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool IsPointingAtColumnHeader => IsHoveringOnColumnCell;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the index of the first selected row (null if no selection)
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int? FirstSelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (AnyRowsSelected)
|
||||
{
|
||||
return SelectedRows.Min();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the index of the last selected row (null if no selection)
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int? LastSelectedIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (AnyRowsSelected)
|
||||
{
|
||||
return SelectedRows.Max();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the first visible row index, if scrolling is needed
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int FirstVisibleRow
|
||||
{
|
||||
get // SuuperW: This was checking if the scroll bars were needed, which is useless because their Value is 0 if they aren't needed.
|
||||
{
|
||||
if (CellHeight == 0) CellHeight++;
|
||||
return _vBar.Value / CellHeight;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (NeedsVScrollbar)
|
||||
{
|
||||
_programmaticallyUpdatingScrollBarValues = true;
|
||||
if (value * CellHeight <= _vBar.Maximum)
|
||||
{
|
||||
_vBar.Value = value * CellHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_vBar.Value = _vBar.Maximum;
|
||||
}
|
||||
|
||||
_programmaticallyUpdatingScrollBarValues = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the last row that is fully visible
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
private int LastFullyVisibleRow
|
||||
{
|
||||
get
|
||||
{
|
||||
int halfRow = 0;
|
||||
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
|
||||
{
|
||||
halfRow = 1;
|
||||
}
|
||||
|
||||
return FirstVisibleRow + VisibleRows - halfRow; // + CountLagFramesDisplay(VisibleRows - halfRow);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the last visible row
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int LastVisibleRow
|
||||
{
|
||||
get
|
||||
{
|
||||
return FirstVisibleRow + VisibleRows; // + CountLagFramesDisplay(VisibleRows);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
int halfRow = 0;
|
||||
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
|
||||
{
|
||||
halfRow = 1;
|
||||
}
|
||||
|
||||
FirstVisibleRow = Math.Max(value - (VisibleRows - halfRow), 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of rows currently visible including partially visible rows.
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int VisibleRows
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellHeight == 0) CellHeight++;
|
||||
return (DrawHeight - ColumnHeight - 3) / CellHeight; // Minus three makes it work
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first visible column index, if scrolling is needed
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int FirstVisibleColumn
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellHeight == 0) CellHeight++;
|
||||
var columnList = VisibleColumns.ToList();
|
||||
return columnList.FindIndex(c => c.Right > _hBar.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the last visible column index, if scrolling is needed
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int LastVisibleColumnIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CellHeight == 0) CellHeight++;
|
||||
List<ListColumn> columnList = VisibleColumns.ToList();
|
||||
int ret;
|
||||
ret = columnList.FindLastIndex(c => c.Left <= DrawWidth + _hBar.Value);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current Cell that the mouse was in.
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public Cell CurrentCell { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the current cell is a data cell or not
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool CurrentCellIsDataCell => CurrentCell?.RowIndex != null && CurrentCell.Column != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of selected row indexes
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public IEnumerable<int> SelectedRows
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedItems
|
||||
.Where(cell => cell.RowIndex.HasValue)
|
||||
.Select(cell => cell.RowIndex.Value)
|
||||
.Distinct();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether any rows are selected
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool AnyRowsSelected
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedItems.Any(cell => cell.RowIndex.HasValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the previous Cell that the mouse was in.
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public Cell LastCell { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether paint down is happening
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool IsPaintDown { get; private set; }
|
||||
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool UseCustomBackground { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current draw height
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int DrawHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current draw width
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public int DrawWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets whether the right mouse button is held down
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public bool RightButtonHeld { get; private set; }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,356 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
/// <summary>
|
||||
/// A performant VirtualListView implementation that doesn't rely on native Win32 API calls
|
||||
/// (and in fact does not inherit the ListView class at all)
|
||||
/// It is an enhanced version of the work done with GDI+ rendering in InputRoll.cs
|
||||
/// </summary>
|
||||
public partial class PlatformAgnosticVirtualListView : Control
|
||||
{
|
||||
private readonly SortedSet<Cell> _selectedItems = new SortedSet<Cell>(new SortCell());
|
||||
|
||||
private readonly VScrollBar _vBar;
|
||||
private readonly HScrollBar _hBar;
|
||||
|
||||
private readonly Timer _hoverTimer = new Timer();
|
||||
|
||||
private ListColumns _columns = new ListColumns();
|
||||
|
||||
private bool _programmaticallyUpdatingScrollBarValues;
|
||||
|
||||
private int _itemCount;
|
||||
private Size _charSize;
|
||||
|
||||
private ListColumn _columnDown;
|
||||
private ListColumn _columnSeparatorDown;
|
||||
|
||||
private int? _currentX;
|
||||
private int? _currentY;
|
||||
|
||||
public PlatformAgnosticVirtualListView()
|
||||
{
|
||||
ColumnHeaderFont = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Bold, GraphicsUnit.Point);
|
||||
ColumnHeaderFontColor = Color.Black;
|
||||
ColumnHeaderBackgroundColor = Color.LightGray;
|
||||
ColumnHeaderBackgroundHighlightColor = SystemColors.HighlightText;
|
||||
ColumnHeaderOutlineColor = Color.Black;
|
||||
|
||||
CellFont = new Font("Microsoft Sans Serif", 8.25F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
CellFontColor = Color.Black;
|
||||
CellBackgroundColor = Color.White;
|
||||
CellBackgroundHighlightColor = Color.Blue;
|
||||
|
||||
GridLines = true;
|
||||
GridLineColor = SystemColors.ControlLight;
|
||||
|
||||
UseCustomBackground = true;
|
||||
|
||||
BorderColor = Color.DarkGray;
|
||||
BorderSize = 1;
|
||||
|
||||
MinimumColumnSize = 50;
|
||||
|
||||
CellWidthPadding = 3;
|
||||
CellHeightPadding = 0;
|
||||
CurrentCell = null;
|
||||
ScrollMethod = "near";
|
||||
|
||||
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
SetStyle(ControlStyles.UserPaint, true);
|
||||
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
|
||||
SetStyle(ControlStyles.Opaque, true);
|
||||
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
||||
|
||||
_vBar = new VScrollBar
|
||||
{
|
||||
// Location gets calculated later (e.g. on resize)
|
||||
Visible = false,
|
||||
SmallChange = CellHeight,
|
||||
LargeChange = CellHeight * 20
|
||||
};
|
||||
|
||||
_hBar = new HScrollBar
|
||||
{
|
||||
// Location gets calculated later (e.g. on resize)
|
||||
Visible = false,
|
||||
SmallChange = CellWidth,
|
||||
LargeChange = 20
|
||||
};
|
||||
|
||||
Controls.Add(_vBar);
|
||||
Controls.Add(_hBar);
|
||||
|
||||
_vBar.ValueChanged += VerticalBar_ValueChanged;
|
||||
_hBar.ValueChanged += HorizontalBar_ValueChanged;
|
||||
|
||||
RecalculateScrollBars();
|
||||
|
||||
_columns.ChangedCallback = ColumnChangedCallback;
|
||||
|
||||
_hoverTimer.Interval = 750;
|
||||
_hoverTimer.Tick += HoverTimerEventProcessor;
|
||||
_hoverTimer.Stop();
|
||||
}
|
||||
|
||||
private void HoverTimerEventProcessor(object sender, EventArgs e)
|
||||
{
|
||||
_hoverTimer.Stop();
|
||||
|
||||
CellHovered?.Invoke(this, new CellEventArgs(LastCell, CurrentCell));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Pending Removal
|
||||
|
||||
/*
|
||||
*
|
||||
|
||||
//private readonly byte[] _lagFrames = new byte[256]; // Large enough value that it shouldn't ever need resizing. // apparently not large enough for 4K
|
||||
|
||||
private int _maxCharactersInHorizontal = 1;
|
||||
private bool _horizontalOrientation;
|
||||
|
||||
public string UserSettingsSerialized()
|
||||
{
|
||||
var settings = ConfigService.SaveWithType(Settings);
|
||||
return settings;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void LoadSettingsSerialized(string settingsJson)
|
||||
{
|
||||
var settings = ConfigService.LoadWithType(settingsJson);
|
||||
|
||||
// TODO: don't silently fail, inform the user somehow
|
||||
if (settings is InputRollSettings)
|
||||
{
|
||||
var rollSettings = settings as InputRollSettings;
|
||||
_columns = rollSettings.Columns;
|
||||
_columns.ChangedCallback = ColumnChangedCallback;
|
||||
HorizontalOrientation = rollSettings.HorizontalOrientation;
|
||||
//LagFramesToHide = rollSettings.LagFramesToHide;
|
||||
//HideWasLagFrames = rollSettings.HideWasLagFrames;
|
||||
}
|
||||
}
|
||||
|
||||
private InputRollSettings Settings => new InputRollSettings
|
||||
{
|
||||
Columns = _columns,
|
||||
HorizontalOrientation = HorizontalOrientation,
|
||||
//LagFramesToHide = LagFramesToHide,
|
||||
//HideWasLagFrames = HideWasLagFrames
|
||||
};
|
||||
|
||||
public class InputRollSettings
|
||||
{
|
||||
public RollColumns Columns { get; set; }
|
||||
public bool HorizontalOrientation { get; set; }
|
||||
public int LagFramesToHide { get; set; }
|
||||
public bool HideWasLagFrames { get; set; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the width of data cells when in Horizontal orientation.
|
||||
/// </summary>
|
||||
public int MaxCharactersInHorizontal
|
||||
{
|
||||
get
|
||||
{
|
||||
return _maxCharactersInHorizontal;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_maxCharactersInHorizontal = value;
|
||||
UpdateCellSize();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the control is horizontal or vertical
|
||||
/// </summary>
|
||||
[Category("Behavior")]
|
||||
public bool HorizontalOrientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return _horizontalOrientation;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_horizontalOrientation != value)
|
||||
{
|
||||
int temp = ScrollSpeed;
|
||||
_horizontalOrientation = value;
|
||||
OrientationChanged();
|
||||
_hBar.SmallChange = CellWidth;
|
||||
_vBar.SmallChange = CellHeight;
|
||||
ScrollSpeed = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ToolStripItem> GenerateContextMenuItems()
|
||||
{
|
||||
yield return new ToolStripSeparator();
|
||||
|
||||
var rotate = new ToolStripMenuItem
|
||||
{
|
||||
Name = "RotateMenuItem",
|
||||
Text = "Rotate",
|
||||
ShortcutKeyDisplayString = RotateHotkeyStr,
|
||||
};
|
||||
|
||||
rotate.Click += (o, ev) =>
|
||||
{
|
||||
HorizontalOrientation ^= true;
|
||||
};
|
||||
|
||||
yield return rotate;
|
||||
}
|
||||
|
||||
// SuuperW: Count lag frames between FirstDisplayed and given display position
|
||||
private int CountLagFramesDisplay(int relativeIndex)
|
||||
{
|
||||
if (QueryFrameLag != null && LagFramesToHide != 0)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i <= relativeIndex; i++)
|
||||
{
|
||||
count += _lagFrames[i];
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Count lag frames between FirstDisplayed and given relative frame index
|
||||
private int CountLagFramesAbsolute(int relativeIndex)
|
||||
{
|
||||
if (QueryFrameLag != null) // && LagFramesToHide != 0)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i + count <= relativeIndex; i++)
|
||||
{
|
||||
count += _lagFrames[i];
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void SetLagFramesArray()
|
||||
{
|
||||
if (QueryFrameLag != null) // && LagFramesToHide != 0)
|
||||
{
|
||||
bool showNext = false;
|
||||
|
||||
// First one needs to check BACKWARDS for lag frame count.
|
||||
SetLagFramesFirst();
|
||||
int f = _lagFrames[0];
|
||||
|
||||
if (QueryFrameLag(FirstVisibleRow + f, HideWasLagFrames))
|
||||
{
|
||||
showNext = true;
|
||||
}
|
||||
|
||||
for (int i = 1; i <= VisibleRows; i++)
|
||||
{
|
||||
_lagFrames[i] = 0;
|
||||
if (!showNext)
|
||||
{
|
||||
for (; _lagFrames[i] < LagFramesToHide; _lagFrames[i]++)
|
||||
{
|
||||
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
f++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
||||
{
|
||||
showNext = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_lagFrames[i] == LagFramesToHide && QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
||||
{
|
||||
showNext = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i <= VisibleRows; i++)
|
||||
{
|
||||
_lagFrames[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetLagFramesFirst()
|
||||
{
|
||||
if (QueryFrameLag != null && LagFramesToHide != 0)
|
||||
{
|
||||
// Count how many lag frames are above displayed area.
|
||||
int count = 0;
|
||||
do
|
||||
{
|
||||
count++;
|
||||
}
|
||||
while (QueryFrameLag(FirstVisibleRow - count, HideWasLagFrames) && count <= LagFramesToHide);
|
||||
count--;
|
||||
|
||||
// Count forward
|
||||
int fCount = -1;
|
||||
do
|
||||
{
|
||||
fCount++;
|
||||
}
|
||||
while (QueryFrameLag(FirstVisibleRow + fCount, HideWasLagFrames) && count + fCount < LagFramesToHide);
|
||||
_lagFrames[0] = (byte)fCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lagFrames[0] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public string RotateHotkeyStr => "Ctrl+Shift+F";
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given frame is a lag frame
|
||||
/// </summary>
|
||||
public delegate bool QueryFrameLagHandler(int index, bool hideWasLag);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Fire the QueryFrameLag event which checks if a given frame is a lag frame
|
||||
/// </summary>
|
||||
[Category("Virtual")]
|
||||
public event QueryFrameLagHandler QueryFrameLag;
|
||||
|
||||
*/
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1795,4 +1795,4 @@ namespace BizHawk.Client.EmuHawk
|
|||
private System.Windows.Forms.ToolStripMenuItem SingleClickFloatEditMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem LoadBranchOnDoubleclickMenuItem;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,7 +8,6 @@ using BizHawk.Client.Common;
|
|||
using BizHawk.Client.Common.MovieConversionExtensions;
|
||||
using BizHawk.Client.EmuHawk.ToolExtensions;
|
||||
using BizHawk.Client.EmuHawk.WinFormExtensions;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
|
|
@ -123,19 +123,19 @@
|
|||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="RecentSubMenu.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6
|
||||
JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAACXBIWXMAAAsBAAALAQE2cE9bAAACTUlE
|
||||
QVQ4T5WSS29SURSFWx+x0ehERw4cmvgL9E840ehfMHGg6UAnJs6UBm2R1JramJg2yOMWKJfypjwKFgv4
|
||||
QIHaUoHyurSTlsSaKJFu1z7pvYHoxMFH9llr73X2Pe0QEf1Fu50cPoTrf/aoDBy2t5PnwFVFWdaXy8Fs
|
||||
sSDvA0L9A9oyvBvgZP+MVrTbibNAt7npz0bCMzuSVdeVzDqSzI9JsugoHJz+VSr5NtAzCs4MBEAYAXdL
|
||||
G17FIxt/y84JWn1nIr7965pb1M75J+Sw6WmtKO+i14CNTmsBipK4XK9HU9HwTC8YmKLytwChgVJv53iA
|
||||
MCA0j/yMZMc4VSuhPfjXRAAe6TgCbhWL8o7PPYkbF8VwsxkjfArlPtmppcSFxhtZTY8okzYftFrxcTXg
|
||||
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|
||||
IbVaxKQGHEXAbQTsBXzPaWsrLG5i+AGzaQuvjPVdwuPhIDaAP6cGHEHynWzG0pm3jFH+i1MM12pLWhDD
|
||||
t7PHb8B/FWiTWgCaH5ZK3u/8wosuA62ve0RAP6yx57I/JfR2od1UA4ar1dA9rNf8nLMf2K1j5JD0tJKc
|
||||
pXx+QcA1a+yhhz8lhpkREcA/OJwHD0ChkF/4GfBNkQ3/gbY3h6BmDV4PPTlwgee0AKZSCZ4C12FGy+XA
|
||||
frHoOvj4QRKg7kHrwkuj55I6MxDAoOkYuAIm0OgHKyAFfNAM4GJ/PzNw+H9o6A/udhOJUDYlqgAAAABJ
|
||||
RU5ErkJggg==
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAlwSFlzAAALAQAA
|
||||
CwEBNnBPWwAAAk1JREFUOE+VkktvUlEUhVsfsdHoREcOHJr4C/RPONHoXzBxoOlAJybOlAZtkdSa2piY
|
||||
NsjjFiiX8qY8ChYL+ECB2lKB8rq0k5bEmiiRbtc+6b2B6MTBR/ZZa+919j3tEBH9RbudHD6E63/2qAwc
|
||||
treT58BVRVnWl8vBbLEg7wNC/QPaMrwb4GT/jFa024mzQLe56c9GwjM7klXXlcw6ksyPSbLoKByc/lUq
|
||||
+TbQMwrODARAGAF3SxtexSMbf8vOCVp9ZyK+/euaW9TO+SfksOlprSjvoteAjU5rAYqSuFyvR1PR8Ewv
|
||||
GJii8rcAoYFSb+d4gDAgNI/8jGTHOFUroT3410QAHuk4Am4Vi/KOzz2JGxfFcLMZI3wK5T7ZqaXEhcYb
|
||||
WU2PKJM2H7Ra8XE14AQO91dTpk4k9JLq9YgYHghoxcWZPa/bSCH/C2o0orPaBo1GbDQee9VJxF+zoYFP
|
||||
wtpGWgpN0/uMRWgcyiG1WsSkBhxFwG0E7AV8z2lrKyxuYvgBs2kLr4z1XcLj4SA2gD+nBhxB8p1sxtKZ
|
||||
t4xR/otTDNdqS1oQw7ezx2/AfxVok1oAmh+WSt7v/MKLLgOtr3tEQD+sseeyPyX0dqHdVAOGq9XQPazX
|
||||
/JyzH9itY+SQ9LSSnKV8fkHANWvsoYc/JYaZERHAPzicBw9AoZBf+BnwTZEN/4G2N4egZg1eDz05cIHn
|
||||
tACmUgmeAtdhRsvlwH6x6Dr4+EESoO5B68JLo+eSOjMQwKDpGLgCJtDoBysgBXzQDOBifz8zcPh/aOgP
|
||||
7nYTiVA2JaoAAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
<metadata name="TasStatusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
|
|
|
@ -709,6 +709,38 @@
|
|||
</Compile>
|
||||
<Compile Include="Consoles\Intellivision\PSG.cs" />
|
||||
<Compile Include="Consoles\Intellivision\STIC.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\Audio.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ICodeDataLog.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IDebuggable.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IEmulator.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IInputPollable.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IMemoryDomains.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ISaveRam.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.ISettable.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2Hawk.IStatable.cs">
|
||||
<DependentUpon>O2Hawk.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2HawkControllerDeck.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\O2HawkControllers.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\HW_Registers.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\Mappers\MapperBase.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\Mappers\Mapper_Default.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\MemoryMap.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\PPU.cs" />
|
||||
<Compile Include="Consoles\Magnavox\Odyssey2\SerialPort.cs" />
|
||||
<Compile Include="Consoles\Magnavox\LibO2Em.cs" />
|
||||
<Compile Include="Consoles\Magnavox\O2Em.cs" />
|
||||
<Compile Include="Consoles\NEC\PCFX\LibTst.cs" />
|
||||
|
@ -1607,6 +1639,13 @@
|
|||
<Compile Include="CPUs\MC6800\Operations.cs" />
|
||||
<Compile Include="CPUs\MC6800\OP_Tables.cs" />
|
||||
<Compile Include="CPUs\MC6800\Registers.cs" />
|
||||
<Compile Include="CPUs\Intel8048\Disassembler.cs" />
|
||||
<Compile Include="CPUs\Intel8048\Execute.cs" />
|
||||
<Compile Include="CPUs\Intel8048\Interrupts.cs" />
|
||||
<Compile Include="CPUs\Intel8048\I8048.cs" />
|
||||
<Compile Include="CPUs\Intel8048\Operations.cs" />
|
||||
<Compile Include="CPUs\Intel8048\OP_Tables.cs" />
|
||||
<Compile Include="CPUs\Intel8048\Registers.cs" />
|
||||
<Compile Include="CPUs\MC6809\Execute.cs" />
|
||||
<Compile Include="CPUs\MC6809\Interrupts.cs" />
|
||||
<Compile Include="CPUs\MC6809\MC6809.cs" />
|
||||
|
|
Loading…
Reference in New Issue