cleanup input roll column and cell classes

This commit is contained in:
adelikat 2019-10-26 17:06:42 -05:00
parent b54be19e9e
commit 0ce5046061
3 changed files with 114 additions and 140 deletions

View File

@ -23,10 +23,10 @@ namespace BizHawk.Client.EmuHawk
public override bool Equals(object obj)
{
if (obj is Cell)
var cell = obj as Cell;
if (cell != null)
{
var cell = obj as Cell;
return this.Column == cell.Column && this.RowIndex == cell.RowIndex;
return Column == cell.Column && RowIndex == cell.RowIndex;
}
return base.Equals(obj);
@ -40,21 +40,31 @@ namespace BizHawk.Client.EmuHawk
internal class SortCell : IComparer<Cell>
{
int IComparer<Cell>.Compare(Cell a, Cell b)
int IComparer<Cell>.Compare(Cell c1, Cell c2)
{
Cell c1 = a as Cell;
Cell c2 = b as Cell;
if (c1 == null && c2 == null)
{
return 0;
}
if (c2 == null)
{
return 1;
}
if (c1 == null)
{
return -1;
}
if (c1.RowIndex.HasValue)
{
if (c2.RowIndex.HasValue)
{
int row = c1.RowIndex.Value.CompareTo(c2.RowIndex.Value);
if (row == 0)
{
return c1.Column.Name.CompareTo(c2.Column.Name);
}
return row;
return row == 0
? c1.Column.Name.CompareTo(c2.Column.Name)
: row;
}
return 1;

View File

@ -9,21 +9,11 @@
public string Name { get; set; }
public string Text { get; set; }
public ColumnType Type { get; set; }
public bool Visible { get; set; }
public bool Visible { get; set; } = true;
/// <summary>
/// Column will be drawn with an emphasized look, if true
/// </summary>
private bool _emphasis;
public bool Emphasis
{
get { return _emphasis; }
set { _emphasis = value; }
}
public RollColumn()
{
Visible = true;
}
public bool Emphasis { get; set; }
}
}

View File

@ -5,148 +5,122 @@ using System.Linq;
namespace BizHawk.Client.EmuHawk
{
public class RollColumns : List<RollColumn>
{
public RollColumn this[string name] => this.SingleOrDefault(column => column.Name == name);
public IEnumerable<RollColumn> VisibleColumns => this.Where(c => c.Visible);
public Action ChangedCallback { get; set; }
// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
public void ColumnsChanged()
{
public RollColumn this[string name]
int pos = 0;
foreach (var col in VisibleColumns)
{
get
{
return this.SingleOrDefault(column => column.Name == name);
}
col.Left = pos;
pos += col.Width ?? 0;
col.Right = pos;
}
public IEnumerable<RollColumn> VisibleColumns
ChangedCallback?.Invoke();
}
public new void Add(RollColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
get
{
return this.Where(c => c.Visible);
}
// The designer sucks, doing nothing for now
return;
//throw new InvalidOperationException("A column with this name already exists.");
}
public Action ChangedCallback { get; set; }
base.Add(column);
ColumnsChanged();
}
private void DoChangeCallback()
{
// no check will make it crash for user too, not sure which way of alarm we prefer. no alarm at all will cause all sorts of subtle bugs
if (ChangedCallback == null)
{
System.Diagnostics.Debug.Fail($"{nameof(ChangedCallback)} has died!");
}
else
{
ChangedCallback();
}
}
// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
public void ColumnsChanged()
{
int pos = 0;
foreach (var col in VisibleColumns)
{
col.Left = pos;
pos += col.Width.Value;
col.Right = pos;
}
DoChangeCallback();
}
public new void Add(RollColumn column)
public new void AddRange(IEnumerable<RollColumn> collection)
{
var items = collection.ToList();
foreach (var column in items)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
//throw new InvalidOperationException("A column with this name already exists.");
}
base.Add(column);
ColumnsChanged();
throw new InvalidOperationException("A column with this name already exists.");
}
}
public new void AddRange(IEnumerable<RollColumn> collection)
base.AddRange(items);
ColumnsChanged();
}
public new void Insert(int index, RollColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
// The designer sucks, doing nothing for now
return;
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.AddRange(collection);
ColumnsChanged();
throw new InvalidOperationException("A column with this name already exists.");
}
public new void Insert(int index, RollColumn column)
base.Insert(index, column);
ColumnsChanged();
}
public new void InsertRange(int index, IEnumerable<RollColumn> collection)
{
var items = collection.ToList();
foreach (var column in items)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
base.Insert(index, column);
ColumnsChanged();
}
public new void InsertRange(int index, IEnumerable<RollColumn> collection)
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.InsertRange(index, collection);
ColumnsChanged();
}
public new bool Remove(RollColumn column)
{
var result = base.Remove(column);
ColumnsChanged();
return result;
}
public new int RemoveAll(Predicate<RollColumn> match)
{
var result = base.RemoveAll(match);
ColumnsChanged();
return result;
}
public new void RemoveAt(int index)
{
base.RemoveAt(index);
ColumnsChanged();
}
public new void RemoveRange(int index, int count)
{
base.RemoveRange(index, count);
ColumnsChanged();
}
public new void Clear()
{
base.Clear();
ColumnsChanged();
}
public IEnumerable<string> Groups
{
get
{
return this
.Select(x => x.Group)
.Distinct();
}
}
base.InsertRange(index, items);
ColumnsChanged();
}
public new bool Remove(RollColumn column)
{
var result = base.Remove(column);
ColumnsChanged();
return result;
}
public new int RemoveAll(Predicate<RollColumn> match)
{
var result = base.RemoveAll(match);
ColumnsChanged();
return result;
}
public new void RemoveAt(int index)
{
base.RemoveAt(index);
ColumnsChanged();
}
public new void RemoveRange(int index, int count)
{
base.RemoveRange(index, count);
ColumnsChanged();
}
public new void Clear()
{
base.Clear();
ColumnsChanged();
}
public IEnumerable<string> Groups => this
.Select(x => x.Group)
.Distinct();
}
}