TAStudio.ListView.cs: Fix missing alpha values.
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@ -129,22 +129,22 @@ namespace BizHawk.Client.EmuHawk
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#region Query callbacks
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// public static Color CurrentFrame_FrameCol = Color.FromArgb(0xCFEDFC); Why?
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public static Color CurrentFrame_InputLog => Color.FromArgb(0x00B5E7F7);
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public static Color SeekFrame_InputLog => Color.FromArgb(0x70B5E7F7);
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// public static Color CurrentFrame_FrameCol = Color.FromArgb(0xCF, 0xED, 0xFC); Why?
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public static Color CurrentFrame_InputLog => Color.FromArgb(0xB5, 0xE7, 0xF7);
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public static Color SeekFrame_InputLog => Color.FromArgb(0x70, 0xB5, 0xE7, 0xF7);
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public static Color GreenZone_FrameCol => Color.FromArgb(0xDDFFDD);
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public static Color GreenZone_InputLog => Color.FromArgb(0xD2F9D3);
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public static Color GreenZone_InputLog_Stated => Color.FromArgb(0xC4F7C8);
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public static Color GreenZone_InputLog_Invalidated => Color.FromArgb(0xE0FBE0);
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public static Color GreenZone_FrameCol => Color.FromArgb(0xDD, 0xFF, 0xDD);
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public static Color GreenZone_InputLog => Color.FromArgb(0xD2, 0xF9, 0xD3);
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public static Color GreenZone_InputLog_Stated => Color.FromArgb(0xC4, 0xF7, 0xC8);
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public static Color GreenZone_InputLog_Invalidated => Color.FromArgb(0xE0, 0xFB, 0xE0);
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public static Color LagZone_FrameCol => Color.FromArgb(0xFFDCDD);
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public static Color LagZone_InputLog => Color.FromArgb(0xF4DADA);
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public static Color LagZone_InputLog_Stated => Color.FromArgb(0xF0D0D2);
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public static Color LagZone_InputLog_Invalidated => Color.FromArgb(0xF7E5E5);
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public static Color LagZone_FrameCol => Color.FromArgb(0xFF, 0xDC, 0xDD);
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public static Color LagZone_InputLog => Color.FromArgb(0xF4, 0xDA, 0xDA);
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public static Color LagZone_InputLog_Stated => Color.FromArgb(0xF0, 0xD0, 0xD2);
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public static Color LagZone_InputLog_Invalidated => Color.FromArgb(0xF7, 0xE5, 0xE5);
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public static Color Marker_FrameCol => Color.FromArgb(0xF7FFC9);
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public static Color AnalogEdit_Col => Color.FromArgb(0x909070); // SuuperW: When editing an analog value, it will be a gray color.
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public static Color Marker_FrameCol => Color.FromArgb(0xF7, 0xFF, 0xC9);
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public static Color AnalogEdit_Col => Color.FromArgb(0x90, 0x90, 0x70); // SuuperW: When editing an analog value, it will be a gray color.
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private Bitmap ts_v_arrow_green_blue => Properties.Resources.ts_v_arrow_green_blue;
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private Bitmap ts_h_arrow_green_blue => Properties.Resources.ts_h_arrow_green_blue;
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@ -228,7 +228,7 @@ namespace BizHawk.Client.EmuHawk
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if (columnName == CursorColumnName)
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{
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color = Color.FromArgb(0xFEFFFF);
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color = Color.FromArgb(0xFE, 0xFF, 0xFF);
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}
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if (columnName == FrameColumnName)
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@ -239,7 +239,7 @@ namespace BizHawk.Client.EmuHawk
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}
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else
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{
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color = Color.FromArgb(0x60FFFFFF);
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color = Color.FromArgb(0x60, 0xFF, 0xFF, 0xFF);
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}
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}
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else if (FloatEditingMode &&
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@ -253,7 +253,7 @@ namespace BizHawk.Client.EmuHawk
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int player = Emulator.ControllerDefinition.PlayerNumber(columnName);
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if (player != 0 && player % 2 == 0)
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{
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color = Color.FromArgb(0x0D000000);
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color = Color.FromArgb(0x0D, 0x00, 0x00, 0x00);
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}
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}
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@ -292,7 +292,7 @@ namespace BizHawk.Client.EmuHawk
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}
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else
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{
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color = Color.FromArgb(0xFFFEEE);
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color = Color.FromArgb(0xFF, 0xFE, 0xEE);
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}
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}
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