Fix Nintento (breaking config change but we've already thoroughly broken compatibility since last release), partially addresses #971
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c1ba930e64
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@ -75,7 +75,7 @@ namespace BizHawk.Client.Common
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return;
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}
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if (ControlType == "Nintento 64 Controller")
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if (ControlType == "Nintendo 64 Controller")
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{
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SetN64ControllersAsMnemonic(mnemonic);
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return;
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@ -125,7 +125,7 @@ namespace BizHawk.Client.Common
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}
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},
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{
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"Nintento 64 Controller", new Dictionary<string, string>
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"Nintendo 64 Controller", new Dictionary<string, string>
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{
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{ "DPad U", "U" }, { "DPad D", "D" }, { "DPad L", "L" }, { "DPad R", "R" },
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{ "B", "B" }, { "A", "A" }, { "Z", "Z" }, { "Start", "S" }, { "L", "L" }, { "R", "R" },
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@ -144,7 +144,7 @@ namespace BizHawk.Client.Common
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public static readonly Dictionary<string, Dictionary<string, string>> Analogs = new Dictionary<string, Dictionary<string, string>>
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{
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{ "Nintento 64 Controller", new Dictionary<string, string> { { "X Axis", "X" }, { "Y Axis", "Y" } } }
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{ "Nintendo 64 Controller", new Dictionary<string, string> { { "X Axis", "X" }, { "Y Axis", "Y" } } }
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};
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public static readonly Dictionary<string, Dictionary<string, string>> Commands = new Dictionary<string, Dictionary<string, string>>
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@ -160,7 +160,7 @@ namespace BizHawk.Client.Common
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{ "PC Engine Controller", new Dictionary<string, string>() },
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{ "SMS Controller", new Dictionary<string, string> { { "Pause", "p" }, { "Reset", "r" } } },
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{ "TI83 Controller", new Dictionary<string, string>() },
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{ "Nintento 64 Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
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{ "Nintendo 64 Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
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{ "Saturn Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } },
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{ "GPGX 3-Button Controller", new Dictionary<string, string> { { "Power", "P" }, { "Reset", "r" } } }
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};
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@ -169,7 +169,7 @@ namespace BizHawk.Client.Common
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{
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{ "Gameboy Controller", 1 }, { "GBA Controller", 1 }, { "Genesis 3-Button Controller", 2 }, { "GPGX Genesis Controller", 2 }, { "NES Controller", 4 },
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{ "SNES Controller", 4 }, { "PC Engine Controller", 5 }, { "SMS Controller", 2 }, { "TI83 Controller", 1 }, { "Atari 2600 Basic Controller", 2 }, { "Atari 7800 ProLine Joystick Controller", 2 },
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{ "ColecoVision Basic Controller", 2 }, { "Commodore 64 Controller", 2 }, { "Nintento 64 Controller", 4 }, { "Saturn Controller", 2 },
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{ "ColecoVision Basic Controller", 2 }, { "Commodore 64 Controller", 2 }, { "Nintendo 64 Controller", 4 }, { "Saturn Controller", 2 },
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{ "GPGX 3-Button Controller", 2 }, { "Lynx Controller", 1 }
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};
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@ -22,7 +22,7 @@ namespace BizHawk.Client.EmuHawk
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{
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ControllerImages.Add("NES Controller", Properties.Resources.NES_Controller);
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ControllerImages.Add("SNES Controller", Properties.Resources.SNES_Controller);
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ControllerImages.Add("Nintento 64 Controller", Properties.Resources.N64);
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ControllerImages.Add("Nintendo 64 Controller", Properties.Resources.N64);
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ControllerImages.Add("Gameboy Controller", Properties.Resources.GBController);
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ControllerImages.Add("Gameboy Controller H", Properties.Resources.GBController);
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ControllerImages.Add("Gameboy Controller + Tilt", Properties.Resources.GBController);
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@ -5,31 +5,25 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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{
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internal class N64Input
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{
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private mupen64plusInputApi api;
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public CoreComm CoreComm { get; private set; }
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private readonly mupen64plusInputApi _api;
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public CoreComm CoreComm { get; }
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public IController Controller { get; set; }
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public bool LastFrameInputPolled { get; set; }
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public bool ThisFrameInputPolled { get; set; }
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public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition; } }
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public ControllerDefinition ControllerDefinition => N64ControllerDefinition;
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public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
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{
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Name = "Nintento 64 Controller",
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Name = "Nintendo 64 Controller",
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BoolButtons =
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{
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"P1 A Up", "P1 A Down", "P1 A Left", "P1 A Right", "P1 DPad U", "P1 DPad D", "P1 DPad L", "P1 DPad R", "P1 Start", "P1 Z", "P1 B", "P1 A", "P1 C Up", "P1 C Down", "P1 C Right", "P1 C Left", "P1 L", "P1 R",
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//"P2 A Up", "P2 A Down", "P2 A Left", "P2 A Right", "P2 DPad U", "P2 DPad D", "P2 DPad L", "P2 DPad R", "P2 Start", "P2 Z", "P2 B", "P2 A", "P2 C Up", "P2 C Down", "P2 C Right", "P2 C Left", "P2 L", "P2 R",
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//"P3 A Up", "P3 A Down", "P3 A Left", "P3 A Right", "P3 DPad U", "P3 DPad D", "P3 DPad L", "P3 DPad R", "P3 Start", "P3 Z", "P3 B", "P3 A", "P3 C Up", "P3 C Down", "P3 C Right", "P3 C Left", "P3 L", "P3 R",
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//"P4 A Up", "P4 A Down", "P4 A Left", "P4 A Right", "P4 DPad U", "P4 DPad D", "P4 DPad L", "P4 DPad R", "P4 Start", "P4 Z", "P4 B", "P4 A", "P4 C Up", "P4 C Down", "P4 C Right", "P4 C Left", "P4 L", "P4 R",
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"Reset", "Power"
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},
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FloatControls =
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{
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"P1 X Axis", "P1 Y Axis",
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//"P2 X Axis", "P2 Y Axis",
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//"P3 X Axis", "P3 Y Axis",
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//"P4 X Axis", "P4 Y Axis"
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},
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FloatRanges =
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{
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@ -53,10 +47,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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public N64Input(IInputPollable emuCore, mupen64plusApi core, CoreComm comm, N64SyncSettings.N64ControllerSettings[] controllerSettings)
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{
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_emuCore = emuCore;
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api = new mupen64plusInputApi(core);
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_api = new mupen64plusInputApi(core);
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CoreComm = comm;
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api.SetM64PInputCallback(new mupen64plusInputApi.InputCallback(GetControllerInput));
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_api.SetM64PInputCallback(GetControllerInput);
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core.VInterrupt += ShiftInputPolledBools;
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for (int i = 0; i < controllerSettings.Length; ++i)
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@ -129,7 +123,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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/// into a form the N64 understands
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/// </summary>
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/// <param name="num">Number of controller to translate</param>
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/// <returns>Bitlist of pressed buttons</returns>
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/// <returns>Bit list of pressed buttons</returns>
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public int ReadController(int num)
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{
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int buttons = 0;
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@ -159,7 +153,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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/// <param name="type">Type to which the controller pak is set. Currently only NO_PAK and MEMORY_CARD are supported</param>
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public void SetControllerPakType(int controller, N64SyncSettings.N64ControllerSettings.N64ControllerPakType type)
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{
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api.SetM64PControllerPakType(controller, type);
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_api.SetM64PControllerPakType(controller, type);
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}
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/// <summary>
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@ -169,7 +163,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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/// <param name="connectionStatus">New status of the controller connection</param>
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public void SetControllerConnected(int controller, bool connectionStatus)
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{
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api.SetM64PControllerConnected(controller, connectionStatus);
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_api.SetM64PControllerConnected(controller, connectionStatus);
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}
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}
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}
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@ -188,6 +188,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Autosave/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=backcolor/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Bezier/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Bools/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=botting/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=bsnes/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Bundler/@EntryIndexedValue">True</s:Boolean>
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