Commit Graph

128 Commits

Author SHA1 Message Date
goyuken 83e145c36f change the IEmulator saveram interface.
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
zeromus f5c0965045 snes-support save ram 2012-09-04 07:09:00 +00:00
adelikat 35ec42073f NES - implement address poking on the system bus domain. Anything in the EXP, WRAM, PRG regions is done via the built in cheat system due to being handled by the mappers. This may not be the ideal way to do this but it seems to work well, and I don't know of a more logical way to handle this. 2012-09-01 18:34:31 +00:00
adelikat 9b7404b059 NES - Round 1 of Hook up NES cheats for system bus (i.e. game genie codes now work) 2012-09-01 14:13:36 +00:00
adelikat 70929679d5 NES - don't recalculated the framebuffer constantly, instead only do it once per frame. ~1fps speed up 2012-08-19 20:01:17 +00:00
adelikat 493cff72c4 NES - tiny speedup 2012-08-19 19:21:35 +00:00
andres.delikat a34bf45610 Add islag to savestates (now lagframe alert status updates when loading a state) 2012-07-30 14:42:52 +00:00
zeromus ecd58fc96e nes-protect from syncstates which dont call base.SyncState 2012-07-16 22:06:55 +00:00
zeromus 1d254c3705 nes-fiddle around with board irq signal tracking system. break every NES savestate. fix a desync bug in a bunch of mappers 2012-06-25 06:32:54 +00:00
beirich b599c69c18 Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
zeromus 50d4564e0e nes-support mapper 116 2012-06-23 08:52:12 +00:00
zeromus c5a2d0f8f0 nes-fix bug in base board class wram functionality (forgot to add masking to wram size configured in the Cart struct by the derived board Configure method) 2012-05-27 07:42:13 +00:00
zeromus 73fba31c34 nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
zeromus a78a0fc5db nes-meant to check this in with last gamedb updates 2012-04-09 06:38:28 +00:00
adelikat eeec746010 NES Hawk - remove list of broken games from NES.cs and placed it on http://tasvideos.org/BizHawk/TODO.html instead 2012-04-08 18:07:46 +00:00
zeromus d3321f552f nes accuracy fixes
- pass more apu_test 4-jitter and 6-irq_flag_timing (necessary for timing on other tests)
- pass all cpu interrupt tests
- pass all sprite hit tests
2012-03-25 09:25:27 +00:00
zeromus 9a6d6a63bd improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
zeromus 8e829faa03 nes-restore some more verbose detection logging that had got lost at some point 2012-03-06 08:01:48 +00:00
zeromus 7d263c9a10 nes-support 8KB PRG roms 2012-03-06 07:51:41 +00:00
zeromus fce546dc2b nes-straighten out rendering range off by one issues 2012-03-04 01:41:14 +00:00
brandman211 79d12b9181 -Refactored NES and PCE button orders.
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.

TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:

comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat 9dd24ebe3e better NESHawk version number 2011-09-24 17:07:48 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
andres.delikat d5247babe8 NES - Update game issues notes, several games are working since this was last checked 2011-09-03 17:13:42 +00:00
zeromus 470b36a20d nes-add OAM memory domain 2011-08-28 19:07:33 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
zeromus 0f2b81796f demo altered freeze system for nes 2011-08-03 01:42:51 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
zeromus d1212176a0 [NES] core work for player2 pad 2011-06-18 21:47:20 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus 9a3a505c54 [NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging 2011-06-08 07:32:57 +00:00
zeromus 0015cada91 [NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad) 2011-06-08 06:53:11 +00:00
zeromus 81b30501a5 [NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032) 2011-06-08 06:17:41 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus 5cadfd228a [NES] add iNES autodetect case for 3dworldrunner 2 2011-06-07 20:52:30 +00:00
zeromus bc1d255ac3 [NES] ppu timing tweak 2011-06-07 20:41:49 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
andres.delikat 1707211d40 NES - Document some emulation issues 2011-05-21 21:54:04 +00:00