NES - tiny speedup
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@ -140,7 +140,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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for (int y = top; y <= bottom; y++)
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{
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short pixel = emu.ppu.xbuf[(y * 256) + x];
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short pixel = emu.ppu.xbuf[(y << 8) + x];
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if ((pixel & 0x8000) != 0 && useBackdrop)
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{
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pixels[((y - top) * width) + (x - left)] = backdrop;
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