* Add MelonDS.cs, support opening (but not really) .nds files.
* init MelonDS
* MelonDS: Load selected ROM.
* MelonDS: FrameAdvance and frame counter.
* MelonDS: IVideoProvider
* MelonDS: Add DLL files.
* MelonDS: IInputPollable
* MelonDS: IStatable (and add forgotten file MelonDS_InputPollable.cs)
* update libmelonDS.dll
* MelonDS: ISoundProvider
* Add NDS to Global.SystemInfo, and convert screen coords when running NDS.
* set up default NDS controller
* MelonDS: ISaveRam
* MelonDS: remove romlist.bin
* MelonDS: ISettable
* Create firmware folder if it doesn't exist on Windows; otherwise, an exception is thrown.
* Add database entries for NDS bios/firmware files.
* MelonDS: Use the bios/firmware files selected in BizHawk's "Firmwares" dialog.
* MelonDS: Re-work sync settings a bit.
* NDS's firmware file contains user settings; these are over-written by sync settings, so we shouldn't allow them to impact the hash
* MelonDS: Add (currently unused) bootToFirmware sync setting, and NDSSettings dialog.
* Update NDS firmware hash; it seems I had somehow corrupted mine.
* MelonDS: Use boot to firmware sync setting.
* MelonDS: Allow user to set some firmware user settings via the NDS settings dialog.
* MelonDS: Add singleInstance attribute to core.
* MelonDS: IMemoryDomains
* update libmelonDS.dll
* MelonDS: Set up default sync settings if none are provided.
* MelonDS: Allow user to reset settings to default.
* MelonDS: bios+firmware files are recommended
* libmelonDS.dll
* MelonDS: Don't use real time.
* MelonDS: Update to reflect new way of handling RTC in MelonDS.
* MelonDS: Notify if savestate load failed.
* update MelonDS.dll
* MelonDS: Allow user to set startup date/time in settings dialog.
* MelonDS: Create melon directory if it doesn't already exist.
* Don't include Designer's "fixes" in PR (partially reverts 56b474c00)
* Don't show a broken console window; alert user of need to restart instead.
This fixes an error related to MelonDS trying to use the broken stdout stream.
* update default NDS controls to match other updated controls
* Implement a system bus, using ARM9 read/writes.
* MelonDS: Allow BizHawk to change the contents of the frame buffer.
* update libmelonDS.dll
* fix stuff that was merged incorrectly, or was broken by merge
* update libmelonDS.dll
(includes memory leak fix)
* update libmelonDS.dll
(fixes memory leak and an occasional savestate crash)
* fix stuff that broke with the merge
* cleanups, remove stuff that is no longer needed by service interaces
* simplify DS MemoryDomains
* DS - fix order of controller buttons to be consistent with other consoles. This probably breaks any existing movies made on this core, but those would have been experiments, right?
* NDSSettings - make min value for day and month 0, whiel those aren't "valid" values they are the default values in the core for whatever reason, better to not crash on load and not show a value that isn't actually the setting. This can easily be reverted if the core changes to default to 1
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: adelikat <adelikat@tasvideos.org>
* delete unused ShortBuffer
* convert IntBuffer to int[] in the Atari2600 core
* remove IntBuffer from NES mappers, and delete class
* convert ByteBuffer to byte[] in atari 2600 mappers
* remove ByteBuffer usages in NESHawk, remove ByteBuffer class
* remove Buffer.cs
* remove IDisposable from NES.NESBoardBase
* remove Dispose from Atari2600 MapperBase, note, it wasn't event being called
effectively resolves#1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
* Remove unused ZeromusSynchronizer ISynchronizingAudioBuffer implementation as it hasn't been used in quite some time, also remove unused MetaspuAsyncSoundProvider that is no longer used. Remove some unsed methods on MetaspuSoundProvider
* use switch expression
* remove unused buffer
* remove unused NitsujaSynchronizer, even though it was the default, the only usage of ISynchronizingAudioBuffer is the vecna one
* remove enum ESynchMethod now that it only had 1 option
* expose VecnaSyncrhonizer and remove Metaspu static class
* remove unused method on ISynchronizingAudioBuffer
* apple II - poc to redo binary states to use the Serializer and pass it into virtu
* virtu - savestate logic for Video
* AppleII - serialize more components with AppleSerializer
* cleanup
* refactor MachineEvents to store delegates to call and have the calling code interact with an enum, prep work for serializing this class
* apple II - first attempt at serializing Machine events
* cleanup
* add isvblank to savestates
* put more things in savestates, cleanup
* cleanup
* cleanup, save more things
* cleanup, fixes
* cleanup, save more things
* virtu - savestate fixes
* cleanup
* save CurrentDisk in savestates