Remove cbuffer (#1883)

* delete unused ShortBuffer

* convert IntBuffer to int[] in the Atari2600 core

* remove IntBuffer from NES mappers, and delete class

* convert ByteBuffer to byte[] in atari 2600 mappers

* remove ByteBuffer usages in NESHawk, remove ByteBuffer class

* remove Buffer.cs

* remove IDisposable from NES.NESBoardBase

* remove Dispose from Atari2600 MapperBase, note, it wasn't event being called
This commit is contained in:
adelikat 2020-03-18 08:55:02 -05:00 committed by GitHub
parent 5d88199c97
commit d953318160
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
105 changed files with 381 additions and 1185 deletions

View File

@ -1,119 +0,0 @@
#nullable disable
using System;
using System.Runtime.InteropServices;
namespace BizHawk.Common
{
/// <summary>
/// Implements a data simple data buffer with proper life cycle and no bounds checking
/// </summary>
public unsafe class CBuffer<T> : IDisposable
{
public GCHandle Hnd;
public T[] Arr;
public void* Ptr;
public byte* Byteptr;
public int Len;
public int Itemsize;
public void Write08(int addr, byte val) { Byteptr[addr] = val; }
public void Write32(int addr, uint val) { *(uint*)(Byteptr + addr) = val; }
public byte Read08(int addr) { return Byteptr[addr]; }
public ushort Read16(int addr) { return *(ushort*)(Byteptr + addr); }
public uint Read32(int addr) { return *(uint*)(Byteptr + addr); }
public static CBuffer<T> malloc(int amt, int itemsize)
{
return new CBuffer<T>(amt, itemsize);
}
public CBuffer(T[] arr, int itemsize)
{
Itemsize = itemsize;
Len = arr.Length;
Arr = arr;
Hnd = GCHandle.Alloc(arr, GCHandleType.Pinned);
Ptr = Hnd.AddrOfPinnedObject().ToPointer();
Byteptr = (byte*)Ptr;
}
public CBuffer(int amt, int itemsize)
{
Itemsize = itemsize;
Len = amt;
Arr = new T[amt];
Hnd = GCHandle.Alloc(this.Arr, GCHandleType.Pinned);
Ptr = Hnd.AddrOfPinnedObject().ToPointer();
Byteptr = (byte*)Ptr;
Util.Memset(Byteptr, 0, Len * itemsize);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (Arr != null)
{
Hnd.Free();
}
Arr = null;
}
}
~CBuffer() { Dispose(true); }
}
public sealed class ByteBuffer : CBuffer<byte>
{
public ByteBuffer(int amt) : base(amt,1) { }
public ByteBuffer(byte[] arr) : base(arr,1) { }
public byte this[int index]
{
#if DEBUG
get => this.Arr[index];
set => this.Arr[index] = value;
#else
set => Write08(index, value);
get => Read08(index);
#endif
}
}
public sealed class IntBuffer : CBuffer<int>
{
public IntBuffer(int amt) : base(amt, 4) { }
public IntBuffer(int[] arr) : base(arr,4) { }
public int this[int index]
{
#if DEBUG
get => this.Arr[index];
set => this.Arr[index] = value;
#else
set => Write32(index<<2, (uint) value);
get => (int)Read32(index<<2);
#endif
}
}
public sealed class ShortBuffer : CBuffer<short>
{
public ShortBuffer(int amt) : base(amt, 2) { }
public ShortBuffer(short[] arr) : base(arr, 2) { }
public short this[int index]
{
#if DEBUG
get => this.Arr[index];
set => this.Arr[index] = value;
#else
set => Write32(index << 1, (uint)value);
get => (short)Read16(index << 1);
#endif
}
}
}

View File

@ -166,16 +166,6 @@ namespace BizHawk.Common
}
}
public void Sync(string name, ref ByteBuffer byteBuf)
{
SyncBuffer(name, 1, byteBuf.Len, byteBuf.Ptr);
}
public void Sync(string name, ref IntBuffer byteBuf)
{
SyncBuffer(name, 4, byteBuf.Len, byteBuf.Ptr);
}
public void Sync(string name, ref byte[] val, bool useNull)
{
if (IsText)

View File

@ -39,7 +39,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
domains.Add(new MemoryDomainDelegate(
"Cart Ram",
_mapper.CartRam.Len,
_mapper.CartRam.Length,
MemoryDomain.Endian.Little,
addr => _mapper.CartRam[(int)addr],
(addr, value) => _mapper.CartRam[(int)addr] = value, 1));

View File

@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public virtual bool HasCartRam => false;
public virtual ByteBuffer CartRam => new ByteBuffer(0);
public virtual byte[] CartRam => new byte[0];
public virtual byte ReadMemory(ushort addr)
{
@ -34,10 +34,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
}
public virtual void Dispose()
{
}
public virtual void ClockCpu()
{
}

View File

@ -25,18 +25,18 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
private int _lowbank2K;
private int _rambank1K;
private bool _hasRam;
private ByteBuffer _ram = new ByteBuffer(256 * 1024); // Up to 256k
private byte[] _ram = new byte[256 * 1024]; // Up to 256k
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("lowbank_2k", ref _lowbank2K);
ser.Sync("rambank_1k", ref _rambank1K);
ser.Sync("cart_ram", ref _ram);
ser.Sync("cart_ram", ref _ram, false);
ser.Sync("hasRam", ref _hasRam);
}
@ -45,16 +45,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_lowbank2K = 0;
_rambank1K = 0;
_hasRam = false;
_ram = new ByteBuffer(256 * 1024);
_ram = new byte[256 * 1024];
base.HardReset();
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x1000)

View File

@ -43,7 +43,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class m4A50 : MapperBase
{
private ByteBuffer _ram = new ByteBuffer(32768);
private byte[] _ram = new byte[32768];
private byte _lastData = 0xFF;
private ushort _lastAddress = 0xFFFF;
@ -89,17 +89,11 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override void Dispose()
{
_ram.Dispose();
base.Dispose();
}
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
ser.Sync("cartRam", ref _ram);
ser.Sync("cartRam", ref _ram, false);
ser.Sync("lastData", ref _lastData);
ser.Sync("lastAddress", ref _lastAddress);
@ -117,7 +111,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override void HardReset()
{
_ram = new ByteBuffer(32768);
_ram = new byte[32768];
_lastData = 0xFF;
_lastAddress = 0xFFFF;

View File

@ -39,15 +39,15 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
InitializeSettings();
}
private ByteBuffer _superChargerImage = new ByteBuffer(8192);
private IntBuffer _imageOffsets = new IntBuffer(2);
private byte[] _superChargerImage = new byte[8192];
private int[] _imageOffsets = new int[2];
private bool _writePending;
private int _distinctAccesses;
private bool _writeEnabled;
private byte _dataHoldRegister;
private byte _numberOfLoadImages;
private ByteBuffer _loadedImages;
private ByteBuffer _header = new ByteBuffer(256);
private byte[] _loadedImages;
private byte[] _header = new byte[256];
private bool _powerIndicator; // Indicates if the ROM's power is on or off
private int _powerRomCycle; // Indicates when the power was last turned on
private int _size;
@ -63,7 +63,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_numberOfLoadImages = (byte)(_size / 8448);
// TODO: why are we making a redundant copy?
_loadedImages = new ByteBuffer(_size);
_loadedImages = new byte[_size];
for (int i = 0; i < size; i++)
{
_loadedImages[i] = Core.Rom[i];
@ -166,12 +166,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _superChargerImage;
public override byte[] CartRam => _superChargerImage;
public override void HardReset()
{
_superChargerImage = new ByteBuffer(8192);
_imageOffsets = new IntBuffer(2);
_superChargerImage = new byte[8192];
_imageOffsets = new int[2];
_writePending = false;
_distinctAccesses = 0;
@ -180,7 +180,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_numberOfLoadImages = 0;
_loadedImages = null;
_header = new ByteBuffer(256);
_header = new byte[256];
_powerIndicator = false;
_powerRomCycle = 0;
_size = 0;
@ -191,28 +191,19 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
base.HardReset();
}
public override void Dispose()
{
_superChargerImage.Dispose();
_imageOffsets.Dispose();
_loadedImages.Dispose();
_header.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync("superChargerImage", ref _superChargerImage);
ser.Sync("imageOffsets", ref _imageOffsets);
ser.Sync("superChargerImage", ref _superChargerImage, false);
ser.Sync("imageOffsets", ref _imageOffsets, false);
ser.Sync("writePending", ref _writePending);
ser.Sync("distinctAccesses", ref _distinctAccesses);
ser.Sync("writeEnabled", ref _writeEnabled);
ser.Sync("dataHoldRegister", ref _dataHoldRegister);
ser.Sync("numberOfLoadImages", ref _numberOfLoadImages);
ser.Sync("loadedImages", ref _loadedImages);
ser.Sync("loadedImages", ref _loadedImages, false);
ser.Sync("header", ref _header);
ser.Sync("header", ref _header, false);
ser.Sync("powerIndicator", ref _powerIndicator);
ser.Sync("powerRomCycle", ref _powerRomCycle);
ser.Sync("size", ref _size);
@ -225,7 +216,6 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override void ClockCpu()
{
_elapsedCycles++;
}
private byte ReadMem(ushort addr, bool peek)
@ -468,7 +458,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
_header[i] = _loadedImages[(image * 8448) + 8192 + i];
}
if (Checksum(_header.Arr.Take(8).ToArray()) != 0x55)
if (Checksum(_header.Take(8).ToArray()) != 0x55)
{
Console.WriteLine("WARNING: The Supercharger header checksum is invalid...");
}
@ -481,7 +471,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
int bank = _header[16 + j] & 0x03;
int page = (_header[16 + j] >> 2) & 0x07;
var src = _loadedImages.Arr.Skip((image * 8448) + (j * 256)).Take(256).ToArray();
var src = _loadedImages.Skip((image * 8448) + (j * 256)).Take(256).ToArray();
byte sum = (byte)(Checksum(src) + _header[16 + j] + _header[64 + j]);
if (!invalidPageChecksumSeen && (sum != 0x55))

View File

@ -180,7 +180,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mCM : MapperBase
{
// TODO: PokeMem
private ByteBuffer _ram = new ByteBuffer(2048);
private byte[] _ram = new byte[2048];
private int _bank4K = 3; // On Start up, controller port is all 1's, so start on the last bank, flags enabled
private bool _disableRam = true;
private bool _writeMode;
@ -188,15 +188,9 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
private bool _funcKey;
private bool _shiftKey;
public override void Dispose()
{
_ram.Dispose();
base.Dispose();
}
public override void HardReset()
{
_ram = new ByteBuffer(2048);
_ram = new byte[2048];
_bank4K = 3;
_disableRam = true;
_writeMode = true;
@ -209,7 +203,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override void SyncState(Serializer ser)
{
ser.Sync("cartRam", ref _ram);
ser.Sync("cartRam", ref _ram, false);
ser.Sync("bank4k", ref _bank4K);
ser.Sync("column", ref _column);
ser.Sync("disableRam", ref _disableRam);

View File

@ -17,30 +17,24 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
*/
internal class mCV : MapperBase
{
private ByteBuffer _ram = new ByteBuffer(1024);
private byte[] _ram = new byte[1024];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("aux_ram", ref _ram);
ser.Sync("aux_ram", ref _ram, false);
}
public override void HardReset()
{
_ram = new ByteBuffer(1024);
_ram = new byte[1024];
base.HardReset();
}
public override void Dispose()
{
_ram.Dispose();
base.Dispose();
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x1000)

View File

@ -229,10 +229,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
// shift register (it's the NOT of the EOR of four bits)
private readonly byte[] _randomInputBits = { 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1 };
private IntBuffer _counters = new IntBuffer(8);
private ByteBuffer _tops = new ByteBuffer(8);
private ByteBuffer _flags = new ByteBuffer(8);
private ByteBuffer _bottoms = new ByteBuffer(8);
private int[] _counters = new int[8];
private byte[] _tops = new byte[8];
private byte[] _flags = new byte[8];
private byte[] _bottoms = new byte[8];
private bool[] _musicModes = new bool[3];
private int _bank4K;
@ -243,23 +243,14 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
private byte[] _dspData;
public byte[] DspData => _dspData ??= Core.Rom.Skip(8192).Take(2048).ToArray();
public override void Dispose()
{
base.Dispose();
_counters.Dispose();
_tops.Dispose();
_flags.Dispose();
_bottoms.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("counters", ref _counters);
ser.Sync("tops", ref _tops);
ser.Sync("flags", ref _flags);
ser.Sync("bottoms", ref _bottoms);
ser.Sync("counters", ref _counters, false);
ser.Sync("tops", ref _tops, false);
ser.Sync("flags", ref _flags, false);
ser.Sync("bottoms", ref _bottoms, false);
ser.Sync("musicMode0", ref _musicModes[0]); // Silly, but I didn't want to support bool[] in Serializer just for this one variable
ser.Sync("musicMode1", ref _musicModes[1]);
ser.Sync("musicMode2", ref _musicModes[2]);
@ -272,10 +263,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override void HardReset()
{
_counters = new IntBuffer(8);
_tops = new ByteBuffer(8);
_flags = new ByteBuffer(8);
_bottoms = new ByteBuffer(8);
_counters = new int[8];
_tops = new byte[8];
_flags = new byte[8];
_bottoms = new byte[8];
_musicModes = new bool[3];
_bank4K = 0;
_currentRandomVal = 0;

View File

@ -17,10 +17,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
throw new NotImplementedException();
}
private IntBuffer _counters = new IntBuffer(8);
private ByteBuffer _tops = new ByteBuffer(8);
private ByteBuffer _flags = new ByteBuffer(8);
private ByteBuffer _bottoms = new ByteBuffer(8);
private int[] _counters = new int[8];
private byte[] _tops = new byte[8];
private byte[] _flags = new byte[8];
private byte[] _bottoms = new byte[8];
private bool[] _musicModes = new bool[3];
private int _bank4K;
@ -35,23 +35,14 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
// shift register (it's the NOT of the EOR of four bits)
private readonly byte[] _randomInputBits = { 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1 };
public override void Dispose()
{
base.Dispose();
_counters.Dispose();
_tops.Dispose();
_flags.Dispose();
_bottoms.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("counters", ref _counters);
ser.Sync("tops", ref _tops);
ser.Sync("flags", ref _flags);
ser.Sync("bottoms", ref _bottoms);
ser.Sync("counters", ref _counters, false);
ser.Sync("tops", ref _tops, false);
ser.Sync("flags", ref _flags, false);
ser.Sync("bottoms", ref _bottoms, false);
ser.Sync("musicMode0", ref _musicModes[0]); // Silly, but I didn't want to support bool[] in Serializer just for this one variable
ser.Sync("musicMode1", ref _musicModes[1]);
ser.Sync("musicMode2", ref _musicModes[2]);
@ -64,10 +55,10 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public override void HardReset()
{
_counters = new IntBuffer(8);
_tops = new ByteBuffer(8);
_flags = new ByteBuffer(8);
_bottoms = new ByteBuffer(8);
_counters = new int[8];
_tops = new byte[8];
_flags = new byte[8];
_bottoms = new byte[8];
_musicModes = new bool[3];
_bank4K = 0;
_currentRandomVal = 0;

View File

@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
private const int RamBank1Offset = 1024;
private int _rombank1K;
private int _rambank1Toggle;
private ByteBuffer _ram = new ByteBuffer(2048);
private byte[] _ram = new byte[2048];
private bool _enableRam0;
@ -40,7 +40,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
base.SyncState(ser);
ser.Sync("toggle", ref _rombank1K);
ser.Sync("ram", ref _ram);
ser.Sync("ram", ref _ram, false);
ser.Sync("EnableRam0", ref _enableRam0);
ser.Sync("rambank1_toggle", ref _rambank1Toggle);
}
@ -49,20 +49,14 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
_rombank1K = 0;
_rambank1Toggle = 0;
_ram = new ByteBuffer(2048);
_ram = new byte[2048];
_enableRam0 = false;
base.HardReset();
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
}
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
private byte ReadMem(ushort addr, bool peek)
{

View File

@ -10,29 +10,23 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mEFSC : MapperBase
{
private int _bank4k;
private ByteBuffer _ram = new ByteBuffer(128);
private byte[] _ram = new byte[128];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank4k", ref _bank4k);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_bank4k = 0;
_ram = new ByteBuffer(128);
_ram = new byte[128];
base.HardReset();
}

View File

@ -9,29 +9,23 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mF4SC : MapperBase
{
private int _bank4k;
private ByteBuffer _ram = new ByteBuffer(128);
private byte[] _ram = new byte[128];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _bank4k);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_bank4k = 0;
_ram = new ByteBuffer(128);
_ram = new byte[128];
base.HardReset();
}

View File

@ -9,29 +9,23 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mF6SC : MapperBase
{
private int _bank4k;
private ByteBuffer _ram = new ByteBuffer(128);
private byte[] _ram = new byte[128];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank_4k", ref _bank4k);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_bank4k = 0;
_ram = new ByteBuffer(128);
_ram = new byte[128];
base.HardReset();
}

View File

@ -9,16 +9,16 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mF8SC : MapperBase
{
private int _bank_4K;
private ByteBuffer _ram = new ByteBuffer(128);
private byte[] _ram = new byte[128];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void HardReset()
{
_bank_4K = 0;
_ram = new ByteBuffer(128);
_ram = new byte[128];
base.HardReset();
}
@ -89,13 +89,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
base.SyncState(ser);
ser.Sync("bank_4k", ref _bank_4K);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
private void Address(ushort addr)

View File

@ -17,25 +17,19 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mFA : MapperBase
{
private int _toggle;
private ByteBuffer _ram = new ByteBuffer(256);
private byte[] _ram = new byte[256];
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _toggle);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
_ram.Dispose();
base.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_toggle = 0;
_ram = new ByteBuffer(256);
_ram = new byte[256];
base.HardReset();
}

View File

@ -11,29 +11,23 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
internal class mFA2 : MapperBase
{
private int _bank4k;
private ByteBuffer _ram = new ByteBuffer(256);
private byte[] _ram = new byte[256];
public override bool HasCartRam => true;
public override ByteBuffer CartRam => _ram;
public override byte[] CartRam => _ram;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank4k", ref _bank4k);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
ser.Sync("auxRam", ref _ram, false);
}
public override void HardReset()
{
_bank4k = 0;
_ram = new ByteBuffer(256);
_ram = new byte[256];
base.HardReset();
}

View File

@ -10,18 +10,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_32k, chr_bank_mask_4k;
//state
IntBuffer chr_banks_4k = new IntBuffer(2);
int[] chr_banks_4k = new int[2];
int prg_bank_32k;
public override void Dispose()
{
base.Dispose();
chr_banks_4k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k, false);
ser.Sync(nameof(prg_bank_32k), ref prg_bank_32k);
}

View File

@ -42,11 +42,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
byte jump2_outer_bank; // needed to select between banks in 512K jump2 board
//regenerable state
IntBuffer prg_banks_16k = new IntBuffer(2);
int[] prg_banks_16k = new int[2];
//state
int prg_reg_16k;
ByteBuffer regs = new ByteBuffer(8);
byte[] regs = new byte[8];
bool irq_enabled;
ushort irq_counter;
ushort irq_latch;
@ -57,7 +57,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(prg_reg_16k), ref prg_reg_16k);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(irq_counter), ref irq_counter);
ser.Sync(nameof(irq_enabled), ref irq_enabled);
ser.Sync(nameof(irq_latch), ref irq_latch);
@ -66,13 +66,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SyncPRG();
}
public override void Dispose()
{
base.Dispose();
regs.Dispose();
prg_banks_16k.Dispose();
}
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)

View File

@ -15,7 +15,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr;
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -34,19 +34,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()

View File

@ -12,18 +12,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
bool mirror_control_enabled;
//state
IntBuffer prg_banks_16k = new IntBuffer(2);
public override void Dispose()
{
base.Dispose();
prg_banks_16k.Dispose();
}
int[] prg_banks_16k = new int[2];
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
public override bool Configure(NES.EDetectionOrigin origin)
@ -99,19 +93,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_16k;
//state
IntBuffer prg_banks_16k = new IntBuffer(2);
int[] prg_banks_16k = new int[2];
int prg_block, prg_page;
public override void Dispose()
{
base.Dispose();
prg_banks_16k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
ser.Sync(nameof(prg_block), ref prg_block);
ser.Sync(nameof(prg_page), ref prg_page);
}

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from
public sealed class CamericaGoldenFive : NES.NESBoardBase
{
private ByteBuffer regs = new ByteBuffer(2);
private byte[] regs = new byte[2];
private int prg_bank_mask_16k;
@ -26,16 +26,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("reg", ref regs);
ser.Sync("reg", ref regs, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -8,9 +8,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// http://problemkaputt.de/everynes.htm#mapper83cony
public class ConyA : NES.NESBoardBase
{
private ByteBuffer prg_regs = new ByteBuffer(4);
private ByteBuffer low = new ByteBuffer(4); // some kind of security feature?
private ByteBuffer chr_regs = new ByteBuffer(8);
private byte[] prg_regs = new byte[4];
private byte[] low = new byte[4]; // some kind of security feature?
private byte[] chr_regs = new byte[8];
private int prg_bank_mask_16k, prg_bank_mask_8k, chr_bank_mask_2k;
private int IRQCount;
@ -40,19 +40,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
}
public override void Dispose()
{
prg_regs.Dispose();
low.Dispose();
chr_regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs), ref prg_regs);
ser.Sync(nameof(chr_regs), ref chr_regs);
ser.Sync(nameof(prg_regs), ref prg_regs, false);
ser.Sync(nameof(chr_regs), ref chr_regs, false);
ser.Sync(nameof(IRQCount), ref IRQCount);
ser.Sync(nameof(IRQa), ref IRQa);
ser.Sync(nameof(bank), ref bank);
@ -208,9 +200,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public class ConyB : NES.NESBoardBase
{
private ByteBuffer prg_regs = new ByteBuffer(4);
private ByteBuffer low = new ByteBuffer(4); // some kind of security feature?
private ByteBuffer chr_regs = new ByteBuffer(8);
private byte[] prg_regs = new byte[4];
private byte[] low = new byte[4]; // some kind of security feature?
private byte[] chr_regs = new byte[8];
private int prg_bank_mask_16k, prg_bank_mask_8k, chr_bank_mask_2k;
private int IRQCount;
@ -242,8 +234,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs), ref prg_regs);
ser.Sync(nameof(chr_regs), ref chr_regs);
ser.Sync(nameof(prg_regs), ref prg_regs, false);
ser.Sync(nameof(chr_regs), ref chr_regs, false);
ser.Sync(nameof(IRQCount), ref IRQCount);
ser.Sync(nameof(IRQa), ref IRQa);
ser.Sync(nameof(bank), ref bank);
@ -399,8 +391,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public class ConyC : NES.NESBoardBase
{
private ByteBuffer prg_regs = new ByteBuffer(2);
private ByteBuffer chr_regs = new ByteBuffer(8);
private byte[] prg_regs = new byte[2];
private byte[] chr_regs = new byte[8];
private int prg_bank_mask_16k;
private int IRQCount;
@ -433,8 +425,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr_regs), ref chr_regs);
ser.Sync(nameof(prg_regs), ref prg_regs);
ser.Sync(nameof(chr_regs), ref chr_regs, false);
ser.Sync(nameof(prg_regs), ref prg_regs, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -29,19 +29,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int exram_mode, chr_mode, prg_mode;
int chr_reg_high;
int ab_mode;
IntBuffer regs_a = new IntBuffer(8);
IntBuffer regs_b = new IntBuffer(4);
IntBuffer regs_prg = new IntBuffer(4);
IntBuffer nt_modes = new IntBuffer(4);
int[] regs_a = new int[8];
int[] regs_b = new int[4];
int[] regs_prg = new int[4];
int[] nt_modes = new int[4];
byte nt_fill_tile, nt_fill_attrib;
int wram_bank;
byte[] EXRAM = new byte[1024];
byte multiplicand, multiplier;
MMC5Audio audio;
//regeneratable state
IntBuffer a_banks_1k = new IntBuffer(8);
IntBuffer b_banks_1k = new IntBuffer(8);
IntBuffer prg_banks_8k = new IntBuffer(4);
int[] a_banks_1k = new int[8];
int[] b_banks_1k = new int[8];
int[] prg_banks_8k = new int[4];
byte product_low, product_high;
int last_nt_read;
bool irq_audio;
@ -71,10 +71,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(prg_mode), ref prg_mode);
ser.Sync(nameof(chr_reg_high), ref chr_reg_high);
ser.Sync(nameof(ab_mode), ref ab_mode);
ser.Sync(nameof(regs_a), ref regs_a);
ser.Sync(nameof(regs_b), ref regs_b);
ser.Sync(nameof(regs_prg), ref regs_prg);
ser.Sync(nameof(nt_modes), ref nt_modes);
ser.Sync(nameof(regs_a), ref regs_a, false);
ser.Sync(nameof(regs_b), ref regs_b, false);
ser.Sync(nameof(regs_prg), ref regs_prg, false);
ser.Sync(nameof(nt_modes), ref nt_modes, false);
ser.Sync(nameof(nt_fill_tile), ref nt_fill_tile);
ser.Sync(nameof(nt_fill_attrib), ref nt_fill_attrib);
ser.Sync(nameof(wram_bank), ref wram_bank);
@ -88,17 +88,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
audio.SyncState(ser);
}
public override void Dispose()
{
regs_a.Dispose();
regs_b.Dispose();
regs_prg.Dispose();
a_banks_1k.Dispose();
b_banks_1k.Dispose();
prg_banks_8k.Dispose();
nt_modes.Dispose();
}
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
@ -719,7 +708,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
audio.Clock();
}
void SetBank(IntBuffer target, int offset, int size, int value)
void SetBank(int[] target, int offset, int size, int value)
{
value &= ~(size-1);
for (int i = 0; i < size; i++)
@ -802,9 +791,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SetBank(b_banks_1k, 7, 1, regs_b[3]);
break;
}
}
}
}

View File

@ -5,8 +5,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class Mapper017 : NES.NESBoardBase
{
private ByteBuffer prg_regs_8k = new ByteBuffer(4);
private ByteBuffer chr_regs_1k = new ByteBuffer(8);
private byte[] prg_regs_8k = new byte[4];
private byte[] chr_regs_1k = new byte[8];
private int prg_mask_8k;
private int chr_mask_1k;
@ -98,19 +98,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
}
public override void Dispose()
{
base.Dispose();
prg_regs_8k.Dispose();
chr_regs_1k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(irq_enable), ref irq_enable);
ser.Sync(nameof(irq_pending), ref irq_pending);

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -28,18 +28,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()

View File

@ -15,23 +15,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
bool oneScreenHack;
//state
ByteBuffer prg_regs_8k = new ByteBuffer(8);
ByteBuffer chr_regs_1k = new ByteBuffer(8);
byte[] prg_regs_8k = new byte[8];
byte[] chr_regs_1k = new byte[8];
int prg_mode, mirror_mode;
public override void Dispose()
{
prg_regs_8k.Dispose();
chr_regs_1k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_mode), ref chr_regs_1k);
ser.Sync(nameof(mirror_mode), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(prg_mode), ref prg_mode);
ser.Sync(nameof(mirror_mode), ref mirror_mode);
}
public override bool Configure(NES.EDetectionOrigin origin)

View File

@ -15,24 +15,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask, chr_bank_mask;
//state
ByteBuffer prg_regs_8k = new ByteBuffer(4);
ByteBuffer chr_regs_1k = new ByteBuffer(8);
byte[] prg_regs_8k = new byte[4];
byte[] chr_regs_1k = new byte[8];
bool irq_counter_enabled, irq_asserted;
ushort irq_counter, irq_reload;
int clock_counter;
public override void Dispose()
{
base.Dispose();
prg_regs_8k.Dispose();
chr_regs_1k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(irq_counter_enabled), ref irq_counter_enabled);
ser.Sync(nameof(irq_asserted), ref irq_asserted);
ser.Sync(nameof(irq_counter), ref irq_counter);

View File

@ -23,8 +23,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int latch;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
ByteBuffer chr_banks_8k = new ByteBuffer(1);
byte[] prg_banks_16k = new byte[2];
byte[] chr_banks_8k = new byte[1];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -56,19 +56,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ApplyMemoryMapMask(chr_bank_mask_8k, chr_banks_8k);
}
public override void Dispose()
{
prg_banks_16k.Dispose();
chr_banks_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(latch), ref latch);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -20,8 +20,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int latch;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
ByteBuffer chr_banks_8k = new ByteBuffer(1);
byte[] prg_banks_16k = new byte[2];
byte[] chr_banks_8k = new byte[1];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -53,19 +53,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ApplyMemoryMapMask(chr_bank_mask_8k, chr_banks_8k);
}
public override void Dispose()
{
prg_banks_16k.Dispose();
chr_banks_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(latch), ref latch);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -6,8 +6,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//http://wiki.nesdev.com/w/index.php/INES_Mapper_018
ByteBuffer prg_banks_8k = new ByteBuffer(4);
ByteBuffer chr_banks_1k = new ByteBuffer(8);
byte[] prg_banks_8k = new byte[4];
byte[] chr_banks_1k = new byte[8];
int chr_bank_mask_1k, prg_bank_mask_8k;
int ppuclock;
int irqclock;
@ -51,8 +51,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_1k), ref chr_banks_1k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_1k), ref chr_banks_1k, false);
ser.Sync(nameof(ppuclock), ref ppuclock);
ser.Sync(nameof(irqclock), ref irqclock);
ser.Sync(nameof(irqreload), ref irqreload);
@ -61,13 +61,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
base.SyncState(ser);
}
public override void Dispose()
{
prg_banks_8k.Dispose();
chr_banks_1k.Dispose();
base.Dispose();
}
public override void WritePRG(int addr, byte value)
{
addr += 0x8000; //temporary

View File

@ -13,7 +13,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public int chr_reg;
public int chip_offset;
public bool cheetahmen = false;
ByteBuffer eRAM = new ByteBuffer(4);
byte[] eRAM = new byte[4];
int chr_bank_mask_8k, prg_bank_mask_16k, prg_bank_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
@ -54,16 +54,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(chr_reg), ref chr_reg);
ser.Sync(nameof(prg_mode), ref prg_mode);
ser.Sync("chip", ref chip_offset);
ser.Sync(nameof(eRAM), ref eRAM);
ser.Sync(nameof(eRAM), ref eRAM, false);
base.SyncState(ser);
}
public override void Dispose()
{
eRAM.Dispose();
base.Dispose();
}
public override void WriteEXP(int addr, byte value)
{
if (addr >= 0x1800)

View File

@ -3,20 +3,19 @@
//fceux contains a comment in mmc3.cpp:
//Code for emulating iNES mappers 4,12,44,45,47,49,52,74,114,115,116,118,119,165,205,214,215,245,249,250,254
using System;
using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class MMC3 : IDisposable
public class MMC3
{
//state
public int reg_addr;
public bool get_chr_mode => chr_mode; // one of the pirate mappers needs this
public bool chr_mode;
public bool prg_mode;
public ByteBuffer regs = new ByteBuffer(8);
public byte[] regs = new byte[8];
public byte mirror;
int a12_old;
@ -32,8 +31,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int irq_countdown;
//volatile state
public ByteBuffer chr_regs_1k = new ByteBuffer(8);
public ByteBuffer prg_regs_8k = new ByteBuffer(4);
public byte[] chr_regs_1k = new byte[8];
public byte[] prg_regs_8k = new byte[4];
//configuration
public enum EMMC3Type
@ -52,13 +51,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
bool oldIrqType;
public virtual void Dispose()
{
regs.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public NES.NESBoardBase.EMirrorType MirrorType
{
get
@ -150,7 +142,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(reg_addr), ref reg_addr);
ser.Sync(nameof(chr_mode), ref chr_mode);
ser.Sync(nameof(prg_mode), ref prg_mode);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(mirror), ref mirror);
ser.Sync(nameof(a12_old), ref a12_old);
ser.Sync(nameof(irq_reload), ref irq_reload);
@ -337,11 +329,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//configuration
protected int prg_mask, chr_mask;
public override void Dispose()
{
mmc3?.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Mapper for Aladdin Super Game
public sealed class Mapper114 : MMC3Board_Base
{
private ByteBuffer EXPREGS = new ByteBuffer(2);
private byte[] EXPREGS = new byte[2];
private int prg_mask_16;
@ -28,16 +28,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
EXPREGS.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("expregs", ref EXPREGS);
ser.Sync("expregs", ref EXPREGS, false);
}
public override void WriteEXP(int addr, byte value)

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from Nestopia src
public sealed class Mapper121 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(3);
private byte[] exRegs = new byte[3];
private readonly byte[] lut = { 0x00, 0x83, 0x42, 0x00 };
@ -23,16 +23,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(exRegs), ref exRegs, false);
}
public override byte ReadEXP(int addr)

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from FCEUX src
public sealed class Mapper123 : MMC3Board_Base
{
private ByteBuffer EXPREGS = new ByteBuffer(8);
private byte[] EXPREGS = new byte[8];
private byte[] sec = { 0, 3, 1, 5, 6, 7, 2, 4 };
@ -24,16 +24,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
EXPREGS.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("expregs", ref EXPREGS);
ser.Sync("expregs", ref EXPREGS, false);
}
public override void WriteEXP(int addr, byte value)

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from FCEUX src
public class Mapper187 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(2);
private byte[] exRegs = new byte[2];
private readonly byte[] prot_data = { 0x83, 0x83, 0x42, 0x00 };
@ -23,16 +23,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("expregs", ref exRegs);
ser.Sync("expregs", ref exRegs, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -29,7 +29,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public class Mapper197_MMC3 : MMC3
{
//This board has 512k CHR ROM, so the ByteBuffer in the base class deosn't suffice.
public IntBuffer chr_regs_1k_512 = new IntBuffer(8);
public int[] chr_regs_1k_512 = new int[8];
public Mapper197_MMC3(NES.NESBoardBase board, int num_prg_banks) : base(board, num_prg_banks)
{
@ -59,13 +59,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr_regs_1k_512), ref chr_regs_1k_512);
}
public override void Dispose()
{
base.Dispose();
chr_regs_1k_512.Dispose();
ser.Sync(nameof(chr_regs_1k_512), ref chr_regs_1k_512, false);
}
public override int Get_CHRBank_1K(int addr)
@ -74,6 +68,5 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
bank_1k = chr_regs_1k_512[bank_1k];
return bank_1k;
}
}
}

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper199 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(4);
private byte[] exRegs = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -26,16 +26,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(exRegs), ref exRegs, false);
}
public override byte ReadPPU(int addr)

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper208 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(6);
private byte[] exRegs = new byte[6];
private readonly byte[] lut = {
0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x59, 0x49, 0x19, 0x09, 0x59, 0x49, 0x19, 0x09,
@ -39,16 +39,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("expregs", ref exRegs);
ser.Sync("expregs", ref exRegs, false);
}
public override byte ReadPRG(int addr)

View File

@ -4,9 +4,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class Mapper215 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(4);
private byte[] exRegs = new byte[4];
public ByteBuffer prg_regs_8k = new ByteBuffer(4);
public byte[] prg_regs_8k = new byte[4];
private bool is_mk3;
@ -73,19 +73,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
prg_regs_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(exRegs), ref exRegs, false);
ser.Sync(nameof(is_mk3), ref is_mk3);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(prg_mask), ref prg_mask_8k);
ser.Sync(nameof(chr_mask), ref chr_mask_1k);
}

View File

@ -4,9 +4,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper217 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(4);
private byte[] exRegs = new byte[4];
public ByteBuffer prg_regs_8k = new ByteBuffer(4);
public byte[] prg_regs_8k = new byte[4];
private int prg_mask_8k, chr_mask_1k;
private byte[] regs_sec = { 0, 6, 3, 7, 5, 2, 4, 1 };
@ -39,18 +39,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
prg_regs_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(exRegs), ref exRegs, false);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(prg_mask), ref prg_mask_8k);
ser.Sync(nameof(chr_mask), ref chr_mask_1k);
}

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper254 : MMC3Board_Base
{
private ByteBuffer regs = new ByteBuffer(2);
private byte[] regs = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -21,16 +21,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
}
public override byte ReadWRAM(int addr)

View File

@ -4,9 +4,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class MapperPocahontas : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(3);
private byte[] exRegs = new byte[3];
public ByteBuffer prg_regs_8k = new ByteBuffer(4);
public byte[] prg_regs_8k = new byte[4];
private int prg_mask_8k, chr_mask_1k;
@ -39,18 +39,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
prg_regs_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(exRegs), ref exRegs, false);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(prg_mask), ref prg_mask_8k);
ser.Sync(nameof(chr_mask), ref chr_mask_1k);
}

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_8k;
//state
ByteBuffer prg_banks_8k = new ByteBuffer(4);
byte[] prg_banks_8k = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -41,12 +41,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_8k.Dispose();
base.Dispose();
}
public override byte ReadPRG(int addr)
{
addr = ApplyMemoryMap(13, prg_banks_8k, addr);
@ -100,7 +94,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
}
}
}

View File

@ -10,7 +10,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_32k, chr_bank_mask_4k;
//state
ByteBuffer chr = new ByteBuffer(2);
byte[] chr = new byte[2];
int prg;
@ -35,12 +35,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
chr.Dispose();
base.Dispose();
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
@ -83,7 +77,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(prg), ref prg);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(chr), ref chr, false);
}
}
}

View File

@ -10,7 +10,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr_bank_mask_2k;
int prg_bank_mask_8k;
int cur_reg = 0;
ByteBuffer regs = new ByteBuffer(4);
byte[] regs = new byte[4];
bool lock_regs = false;
public override bool Configure(NES.EDetectionOrigin origin)
@ -30,15 +30,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(lock_regs), ref lock_regs);
base.SyncState(ser);
}
@ -54,7 +48,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
regs[cur_reg] = value;
IncrementCounter();
Sync45();
}
}
}
private void Sync45()
@ -78,7 +72,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
lock_regs = false;
cur_reg = 0;
regs = new ByteBuffer(4);
regs = new byte[4];
base.NESSoftReset();
}

View File

@ -61,8 +61,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int addr_reg;
ByteBuffer regs = new ByteBuffer(12);
ByteBuffer prg_banks_8k = new ByteBuffer(4);
byte[] regs = new byte[12];
byte[] prg_banks_8k = new byte[4];
int wram_bank;
bool wram_ram_selected, wram_ram_enabled;
ushort irq_counter;
@ -74,8 +74,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(addr_reg), ref addr_reg);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(wram_bank), ref wram_bank);
ser.Sync(nameof(wram_ram_selected), ref wram_ram_selected);
ser.Sync(nameof(wram_ram_enabled), ref wram_ram_enabled);
@ -87,13 +87,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SyncIrq();
}
public override void Dispose()
{
base.Dispose();
regs.Dispose();
prg_banks_8k.Dispose();
}
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr;
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -34,19 +34,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
ser.Sync(nameof(holydiver), ref holydiver);
}

View File

@ -5,15 +5,15 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper090 : NES.NESBoardBase
{
ByteBuffer prg_regs = new ByteBuffer(4);
IntBuffer chr_regs = new IntBuffer(8);
IntBuffer nt_regs = new IntBuffer(4);
byte[] prg_regs = new byte[4];
int[] chr_regs = new int[8];
int[] nt_regs = new int[4];
IntBuffer prg_banks = new IntBuffer(4);
IntBuffer chr_banks = new IntBuffer(8);
IntBuffer chr_latches = new IntBuffer(2);
int[] prg_banks = new int[4];
int[] chr_banks = new int[8];
int[] chr_latches = new int[2];
ByteBuffer ram_bytes = new ByteBuffer(5);
byte[] ram_bytes = new byte[5];
[MapperProp]
public bool dipswitch_0;
@ -131,14 +131,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs), ref prg_regs);
ser.Sync(nameof(chr_regs), ref chr_regs);
ser.Sync(nameof(chr_latches), ref chr_latches);
ser.Sync(nameof(nt_regs), ref nt_regs);
ser.Sync(nameof(prg_regs), ref prg_regs, false);
ser.Sync(nameof(chr_regs), ref chr_regs, false);
ser.Sync(nameof(chr_latches), ref chr_latches, false);
ser.Sync(nameof(nt_regs), ref nt_regs, false);
ser.Sync(nameof(prg_banks), ref prg_banks);
ser.Sync(nameof(chr_banks), ref chr_banks);
ser.Sync(nameof(ram_bytes), ref ram_bytes);
ser.Sync(nameof(prg_banks), ref prg_banks, false);
ser.Sync(nameof(chr_banks), ref chr_banks, false);
ser.Sync(nameof(ram_bytes), ref ram_bytes, false);
ser.Sync(nameof(dipswitch_0), ref dipswitch_0);
ser.Sync(nameof(dipswitch_1), ref dipswitch_1);
@ -183,18 +183,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
Sync();
}
public override void Dispose()
{
prg_regs.Dispose();
chr_regs.Dispose();
chr_latches.Dispose();
nt_regs.Dispose();
prg_banks.Dispose();
chr_banks.Dispose();
ram_bytes.Dispose();
base.Dispose();
}
private void Sync()
{
SyncIRQ();
@ -203,7 +191,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SyncNametables();
}
private void SetBank(IntBuffer target, byte offset, byte size, int value)
private void SetBank(int[] target, byte offset, byte size, int value)
{
value &= ~(size - 1);
for (int i = 0; i < size; i++)

View File

@ -9,8 +9,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//http://wiki.nesdev.com/w/index.php/INES_Mapper_091
*/
ByteBuffer chr_regs_2k = new ByteBuffer(4);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
byte[] chr_regs_2k = new byte[4];
byte[] prg_regs_8k = new byte[4];
int chr_bank_mask_2k, prg_bank_mask_8k;
MMC3 mmc3;
@ -43,19 +43,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_regs_8k.Dispose();
chr_regs_2k.Dispose();
mmc3?.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
mmc3.SyncState(ser);
ser.Sync("prg_regs", ref prg_regs_8k);
ser.Sync("chr_regs", ref chr_regs_2k);
ser.Sync("prg_regs", ref prg_regs_8k, false);
ser.Sync("chr_regs", ref chr_regs_2k, false);
base.SyncState(ser);
}

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper106 : NES.NESBoardBase
{
private ByteBuffer regs = new ByteBuffer(16);
private byte[] regs = new byte[16];
private int prg_bank_mask_8k;
private int chr_bank_mask_1k;
@ -34,15 +34,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(IRQa), ref IRQa);
ser.Sync(nameof(IRQCount), ref IRQCount);
base.SyncState(ser);

View File

@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// specs pulled from Nintendulator sources
public sealed class Mapper132 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(4);
private byte[] reg = new byte[4];
//configuraton
int prg_mask, chr_mask;
@ -39,12 +39,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public void sync(byte value)
{
prg=reg[2]>>2;
@ -121,8 +115,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(prg), ref prg);
ser.Sync(nameof(is172), ref is172);
ser.Sync(nameof(is173), ref is173);
ser.Sync(nameof(reg), ref reg);
ser.Sync(nameof(reg), ref reg, false);
}
}
}

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper142 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(8);
private byte[] reg = new byte[8];
private byte cmd;
private int lastBank;
@ -28,15 +28,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override byte ReadWRAM(int addr)
{
return ROM[(reg[4] << 13) + (addr & 0x1FFF)];
return ROM[(reg[4] << 13) + (addr & 0x1FFF)];
}
public override byte ReadPRG(int addr)

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// basic on FCEUX src
public sealed class Mapper150 : NES.NESBoardBase
{
private ByteBuffer latch = new ByteBuffer(8);
private byte[] latch = new byte[8];
private int cmd;
private int chr_mask;
private int prg_mask;
@ -27,16 +27,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
latch.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(latch), ref latch);
ser.Sync(nameof(latch), ref latch, false);
ser.Sync(nameof(cmd), ref cmd);
}

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper162 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(8);
private byte[] reg = new byte[8];
private int prg_bank_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
@ -26,15 +26,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync("regs", ref reg);
ser.Sync("regs", ref reg, false);
base.SyncState(ser);
}

View File

@ -9,8 +9,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int mirror;
ByteBuffer prg_banks_8k = new ByteBuffer(4);
ByteBuffer chr_banks_8k = new ByteBuffer(1);
byte[] prg_banks_8k = new byte[4];
byte[] chr_banks_8k = new byte[1];
Bit sbw;
public override bool Configure(NES.EDetectionOrigin origin)
@ -46,13 +46,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_8k.Dispose();
chr_banks_8k.Dispose();
base.Dispose();
}
static readonly EMirrorType[] kMirrorTypes = {EMirrorType.Vertical,EMirrorType.Horizontal,EMirrorType.OneScreenA,EMirrorType.OneScreenB};
void SyncMirror()
{
@ -125,8 +118,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(mirror), ref mirror);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_8k), ref chr_banks_8k, false);
ser.Sync(nameof(sbw), ref sbw);
}
}

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_32k;
//state
ByteBuffer prg_banks_32k = new ByteBuffer(1);
byte[] prg_banks_32k = new byte[1];
int reg4802;
public override bool Configure(NES.EDetectionOrigin origin)
@ -31,12 +31,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_32k.Dispose();
base.Dispose();
}
public override void WriteEXP(int addr, byte value)
{
switch (addr)
@ -67,7 +61,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_32k), ref prg_banks_32k);
ser.Sync(nameof(prg_banks_32k), ref prg_banks_32k, false);
ser.Sync(nameof(reg4802), ref reg4802);
}
}

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -28,18 +28,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()

View File

@ -6,8 +6,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adpated from FCEUX src
public sealed class Mapper183 : NES.NESBoardBase
{
private ByteBuffer prg = new ByteBuffer(4);
private ByteBuffer chr = new ByteBuffer(8);
private byte[] prg = new byte[4];
private byte[] chr = new byte[8];
private int IRQLatch = 0;
private int IRQCount = 0;
@ -33,18 +33,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg.Dispose();
chr.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg), ref prg);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(prg), ref prg, false);
ser.Sync(nameof(chr), ref chr, false);
}
private void SetMirroring(int mirr)

View File

@ -4,8 +4,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class Mapper186 : NES.NESBoardBase
{
private ByteBuffer _SRAM = new ByteBuffer(3072);
private ByteBuffer regs = new ByteBuffer(4);
private byte[] _SRAM = new byte[3072];
private byte[] regs = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -20,17 +20,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
_SRAM.Dispose();
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync("SRAM", ref _SRAM);
ser.Sync(nameof(regs), ref regs);
ser.Sync("SRAM", ref _SRAM, false);
ser.Sync(nameof(regs), ref regs, false);
base.SyncState(ser);
}

View File

@ -47,10 +47,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
*/
int prg_bank_mask_8k;
ByteBuffer prg_banks_8k = new ByteBuffer(4);
byte[] prg_banks_8k = new byte[4];
int chr_bank_mask_2k;
ByteBuffer chr_banks_2k = new ByteBuffer(4);
byte[] chr_banks_2k = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -82,18 +82,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ApplyMemoryMapMask(chr_bank_mask_2k, chr_banks_2k);
}
public override void Dispose()
{
prg_banks_8k.Dispose();
chr_banks_2k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k, false);
}
public override void WriteWRAM(int addr, byte value)

View File

@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Ported from FCEUX
public sealed class Mapper220 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(8);
private byte[] reg = new byte[8];
private int prg_mask_2k;
public override bool Configure(NES.EDetectionOrigin origin)
@ -24,15 +24,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(reg), ref reg);
ser.Sync(nameof(reg), ref reg, false);
base.SyncState(ser);
}

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class Mapper221 : NES.NESBoardBase
{
IntBuffer regs = new IntBuffer(2);
int[] regs = new int[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -23,7 +23,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
base.SyncState(ser);
}

View File

@ -9,7 +9,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
bool prg_mode = false;
int chr_reg;
int prg_reg;
ByteBuffer eRAM = new ByteBuffer(4);
byte[] eRAM = new byte[4];
int chr_bank_mask_8k, prg_bank_mask_16k, prg_bank_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
@ -36,16 +36,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(prg_reg), ref prg_reg);
ser.Sync(nameof(chr_reg), ref chr_reg);
ser.Sync(nameof(prg_mode), ref prg_mode);
ser.Sync(nameof(eRAM), ref eRAM);
ser.Sync(nameof(eRAM), ref eRAM, false);
base.SyncState(ser);
}
public override void Dispose()
{
eRAM.Dispose();
base.Dispose();
}
public override void WritePRG(int addr, byte value)
{
addr += 0x8000;

View File

@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int prg;
bool vram_protected;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
//1200-in-1
//[NJXXX] Xiang Shuai Chuan Qi
@ -36,12 +36,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override byte ReadPRG(int addr)
{
int bank_16k = addr >> 14;

View File

@ -10,7 +10,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_32k;
//state
ByteBuffer prg_banks_32k = new ByteBuffer(1);
byte[] prg_banks_32k = new byte[1];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -31,12 +31,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_32k.Dispose();
base.Dispose();
}
public override byte ReadEXP(int addr)
{
//some kind of magic number..
@ -58,7 +52,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_32k), ref prg_banks_32k);
ser.Sync(nameof(prg_banks_32k), ref prg_banks_32k, false);
}
}
}

View File

@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int reg_addr;
bool var_a;
ByteBuffer regs = new ByteBuffer(8);
byte[] regs = new byte[8];
int chr_bank_mask_8k, prg_bank_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
@ -28,16 +28,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(reg_addr), ref reg_addr);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
base.SyncState(ser);
}

View File

@ -6,10 +6,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public sealed class Mapper246 : NES.NESBoardBase
{
int prg_bank_mask_8k;
ByteBuffer prg_banks_8k = new ByteBuffer(4);
byte[] prg_banks_8k = new byte[4];
int chr_bank_mask_2k;
ByteBuffer chr_banks_2k = new ByteBuffer(4);
byte[] chr_banks_2k = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -35,18 +35,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ApplyMemoryMapMask(chr_bank_mask_2k, chr_banks_2k);
}
public override void Dispose()
{
prg_banks_8k.Dispose();
chr_banks_2k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k, false);
}
public override void WriteWRAM(int addr, byte value)

View File

@ -6,8 +6,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from FCEUX src
public sealed class Mapper252 : NES.NESBoardBase
{
private ByteBuffer preg = new ByteBuffer(2);
private ByteBuffer creg = new ByteBuffer(8);
private byte[] preg = new byte[2];
private byte[] creg = new byte[8];
private int prg_bank_mask_8k, chr_bank_mask_1k;
private int IRQLatch, IRQClock, IRQCount;
@ -33,18 +33,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
preg.Dispose();
creg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(preg), ref preg);
ser.Sync(nameof(creg), ref creg);
ser.Sync(nameof(preg), ref preg, false);
ser.Sync(nameof(creg), ref creg, false);
}
public override void ClockCPU()
@ -60,7 +53,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
IRQSignal=true;
IRQCount = IRQLatch;
}
}
}
}
}

View File

@ -5,9 +5,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public class Mapper253 : NES.NESBoardBase
{
private ByteBuffer prg = new ByteBuffer(2);
private ByteBuffer chrlo = new ByteBuffer(8);
private ByteBuffer chrhi = new ByteBuffer(8);
private byte[] prg = new byte[2];
private byte[] chrlo = new byte[8];
private byte[] chrhi = new byte[8];
private bool vlock;
private int IRQLatch, IRQClock, IRQCount;
private bool IRQa;
@ -31,20 +31,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg.Dispose();
chrlo.Dispose();
chrhi.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("preg", ref prg);
ser.Sync(nameof(chrlo), ref chrlo);
ser.Sync(nameof(chrhi), ref chrhi);
ser.Sync("preg", ref prg, false);
ser.Sync(nameof(chrlo), ref chrlo, false);
ser.Sync(nameof(chrhi), ref chrhi, false);
}
public override void ClockCPU()

View File

@ -12,7 +12,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask_16k;
//regenerable state
IntBuffer prg_banks_16k = new IntBuffer(2);
int[] prg_banks_16k = new int[2];
//state
MMC1.MMC1_SerialController scnt;
@ -74,12 +74,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
irq_destination = 0x20000000 | (val << 25);
}
public override void Dispose()
{
base.Dispose();
prg_banks_16k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
@ -95,7 +89,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
ser.Sync(nameof(init_sequence), ref init_sequence);
ser.Sync(nameof(chip_select), ref chip_select);
ser.Sync(nameof(wram_disable), ref wram_disable);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
if (ser.IsReader) Sync();
}

View File

@ -46,7 +46,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
/// <summary>
/// PRG bankswitching
/// </summary>
IntBuffer prg_banks_4k = new IntBuffer(8);
int[] prg_banks_4k = new int[8];
/// <summary>
/// whether vectors are currently patched. they should not be patched when running init/play routines because data from the ends of banks might get used
@ -75,16 +75,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_4k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_4k), ref prg_banks_4k);
ser.Sync(nameof(prg_banks_4k), ref prg_banks_4k, false);
ser.Sync(nameof(Patch_Vectors), ref Patch_Vectors);
ser.Sync(nameof(CurrentSong), ref CurrentSong);
ser.Sync(nameof(InitPending), ref InitPending);

View File

@ -21,8 +21,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr_bank_mask_1k;
//state
IntBuffer prg_banks_8k = new IntBuffer(4);
IntBuffer chr_banks_1k = new IntBuffer(12);
int[] prg_banks_8k = new int[4];
int[] chr_banks_1k = new int[12];
bool[] vram_enable = new bool[3];
int irq_counter;
@ -35,18 +35,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
byte prgram_write = 0;
public override void Dispose()
{
base.Dispose();
prg_banks_8k.Dispose();
chr_banks_1k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_1k), ref chr_banks_1k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_1k), ref chr_banks_1k, false);
for (int i = 0; i < vram_enable.Length; i++)
ser.Sync("vram_enable_" + i, ref vram_enable[i]);
ser.Sync(nameof(irq_counter), ref irq_counter);
@ -138,7 +131,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
}
public override void WritePRG(int addr, byte value)
{
addr &= 0xF800;

View File

@ -10,11 +10,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
int reg_addr;
ByteBuffer regs = new ByteBuffer(8);
byte[] regs = new byte[8];
//volatile state
IntBuffer chr_regs_1k = new IntBuffer(8);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
int[] chr_regs_1k = new int[8];
byte[] prg_regs_8k = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -36,19 +36,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
base.Dispose();
regs.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(reg_addr), ref reg_addr);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(chr_outer_reg), ref chr_outer_reg);
Sync();
}

View File

@ -5,21 +5,20 @@
//TODO - prg is 4 bits, chr is 6 bits
using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//also, Namcot109, Namcot118, Namcot119 chips are this exact same thing
public class Namcot108Chip : IDisposable
public class Namcot108Chip
{
//state
int reg_addr;
ByteBuffer regs = new ByteBuffer(8);
byte[] regs = new byte[8];
//volatile state
ByteBuffer chr_regs_1k = new ByteBuffer(8);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
byte[] chr_regs_1k = new byte[8];
byte[] prg_regs_8k = new byte[4];
NES.NESBoardBase board;
public Namcot108Chip(NES.NESBoardBase board)
@ -29,17 +28,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
Sync();
}
public void Dispose()
{
regs.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public virtual void SyncState(Serializer ser)
{
ser.Sync(nameof(reg_addr), ref reg_addr);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
Sync();
}
@ -112,11 +104,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
static byte[] TKO = { 0xFF, 0xBF, 0xB7, 0x97, 0x97, 0x17, 0x57, 0x4F, 0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90, 0x94, 0x14,
0x56, 0x4E, 0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90, 0xD4, 0x5C, 0x3E, 0x26, 0x87, 0x83, 0x13, 0x51};
public override void Dispose()
{
mapper?.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
@ -200,7 +187,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
base.WritePPU(addr, value);
}
public override void WritePRG(int addr, byte value)
{
mapper.WritePRG(addr, value);

View File

@ -13,29 +13,21 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
byte prg_reg;
IntBuffer prg_banks_8k = new IntBuffer(4);
IntBuffer chr_banks_4k = new IntBuffer(4);
IntBuffer chr_latches = new IntBuffer(2);
int[] prg_banks_8k = new int[4];
int[] chr_banks_4k = new int[4];
int[] chr_latches = new int[2];
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_reg), ref prg_reg);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k);
ser.Sync(nameof(chr_latches), ref chr_latches);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k, false);
ser.Sync(nameof(chr_latches), ref chr_latches, false);
if (ser.IsReader)
SyncPRG();
}
public override void Dispose()
{
base.Dispose();
prg_banks_8k.Dispose();
chr_banks_4k.Dispose();
chr_latches.Dispose();
}
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
@ -167,7 +159,5 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
addr = (bank_8k << 13) | ofs;
return ROM[addr];
}
}
}

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Subor : NES.NESBoardBase
{
private ByteBuffer regs = new ByteBuffer(4);
private byte[] regs = new byte[4];
private bool is167;
public override bool Configure(NES.EDetectionOrigin origin)
@ -23,16 +23,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(is167), ref is167);
}

View File

@ -11,7 +11,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr;
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -32,19 +32,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()

View File

@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -32,18 +32,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()
@ -69,6 +63,4 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return ROM[addr];
}
}
}

View File

@ -12,8 +12,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
bool toggle;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
ByteBuffer chr_banks_2k = new ByteBuffer(4);
byte[] prg_banks_16k = new byte[2];
byte[] chr_banks_2k = new byte[4];
int irq_counter;
bool irq_enable;
bool irq_asserted;
@ -28,8 +28,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
base.SyncState(ser);
ser.Sync(nameof(toggle), ref toggle);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
ser.Sync(nameof(chr_banks_2k), ref chr_banks_2k, false);
ser.Sync(nameof(irq_counter), ref irq_counter);
ser.Sync(nameof(irq_enable), ref irq_enable);
ser.Sync(nameof(irq_asserted), ref irq_asserted);

View File

@ -13,25 +13,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask, chr_bank_mask, nt_bank_mask;
//state
ByteBuffer chr_regs_2k = new ByteBuffer(4);
ByteBuffer nt_regs = new ByteBuffer(2);
ByteBuffer prg_regs_16k = new ByteBuffer(2);
byte[] chr_regs_2k = new byte[4];
byte[] nt_regs = new byte[2];
byte[] prg_regs_16k = new byte[2];
bool flag_m, flag_r;
public override void Dispose()
{
base.Dispose();
chr_regs_2k.Dispose();
nt_regs.Dispose();
prg_regs_16k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr_regs_2k), ref chr_regs_2k);
ser.Sync(nameof(nt_regs), ref nt_regs);
ser.Sync(nameof(prg_regs_16k), ref prg_regs_16k);
ser.Sync(nameof(chr_regs_2k), ref chr_regs_2k, false);
ser.Sync(nameof(nt_regs), ref nt_regs, false);
ser.Sync(nameof(prg_regs_16k), ref prg_regs_16k, false);
ser.Sync(nameof(flag_m), ref flag_m);
ser.Sync(nameof(flag_r), ref flag_r);
}

View File

@ -45,12 +45,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SyncCHR();
}
public void Dispose()
{
chr_banks_4k.Dispose();
prg_banks_16k.Dispose();
}
public void SyncState(Serializer ser)
{
scnt.SyncState(ser);
@ -93,8 +87,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg;
//regenerable state
readonly IntBuffer chr_banks_4k = new IntBuffer(2);
readonly IntBuffer prg_banks_16k = new IntBuffer(2);
readonly int[] chr_banks_4k = new int[2];
readonly int[] prg_banks_16k = new int[2];
public class MMC1_SerialController
{
@ -542,12 +536,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
SetMirrorType(mmc1.mirror);
ppuclock = pputimeout;
}
public override void Dispose()
{
base.Dispose();
mmc1?.Dispose();
}
} //class SxROM
class SoROM : SuROM

View File

@ -12,7 +12,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr;
int prg_bank_mask_16k;
byte prg_bank_16k;
ByteBuffer prg_banks_16k = new ByteBuffer(2);
byte[] prg_banks_16k = new byte[2];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -31,19 +31,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
prg_banks_16k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(prg_bank_mask_16k), ref prg_bank_mask_16k);
ser.Sync(nameof(prg_bank_16k), ref prg_bank_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k);
ser.Sync(nameof(prg_banks_16k), ref prg_banks_16k, false);
}
void SyncPRG()

View File

@ -11,10 +11,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr_bank_mask_1k;
//regenerable state
IntBuffer prg_banks_8k = new IntBuffer(4);
IntBuffer chr_banks_1k = new IntBuffer(8);
int[] prg_banks_8k = new int[4];
int[] chr_banks_1k = new int[8];
//state
IntBuffer regs = new IntBuffer(16);
int[] regs = new int[16];
int address;
bool chr_1k, chr_mode, prg_mode;
//irq
@ -28,19 +28,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int irq_countdown_2 = 0;
bool clock_scanline_irq;
public override void Dispose()
{
base.Dispose();
prg_banks_8k.Dispose();
chr_banks_1k.Dispose();
regs.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(address), ref address);
ser.Sync(nameof(chr_1k), ref chr_1k);
ser.Sync(nameof(chr_mode), ref chr_mode);

View File

@ -68,24 +68,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
//state
ByteBuffer prg_regs_8k = new ByteBuffer(4);
ByteBuffer chr_regs_1k = new ByteBuffer(8);
byte[] prg_regs_8k = new byte[4];
byte[] chr_regs_1k = new byte[8];
int mirror_mode;
MMC3Variant mmc3;
public override void Dispose()
{
prg_regs_8k.Dispose();
chr_regs_1k.Dispose();
mmc3?.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
mmc3?.SyncState(ser);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(mirror_mode), ref mirror_mode);
}

View File

@ -45,25 +45,18 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int prg_bank_mask, chr_bank_mask;
bool tlsrewire = false;
// state
ByteBuffer chr_regs_1k = new ByteBuffer(8);
ByteBuffer prg_regs_8k = new ByteBuffer(4);
byte[] chr_regs_1k = new byte[8];
byte[] prg_regs_8k = new byte[4];
bool wramenable = false;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(wramenable), ref wramenable);
}
public override void Dispose()
{
base.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure

View File

@ -61,23 +61,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// config
int prg_bank_mask, chr_bank_mask;
// state
ByteBuffer prg_regs_8k = new ByteBuffer(4);
ByteBuffer chr_regs_1k = new ByteBuffer(8);
byte[] prg_regs_8k = new byte[4];
byte[] chr_regs_1k = new byte[8];
bool ChrMode;
bool[] wramenable = new bool[3];
public override void Dispose()
{
base.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(chr_regs_1k), ref chr_regs_1k, false);
ser.Sync(nameof(ChrMode), ref ChrMode);
for (int i = 0; i < wramenable.Length; i++)
ser.Sync("wramenable_" + i, ref wramenable[i]);

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class UNIF_BMC_12_IN_1 : NES.NESBoardBase
{
private ByteBuffer regs = new ByteBuffer(2);
private byte[] regs = new byte[2];
private byte ctrl;
public override bool Configure(NES.EDetectionOrigin origin)
@ -23,17 +23,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
ser.Sync(nameof(ctrl), ref ctrl);
base.SyncState(ser);
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void WritePRG(int addr, byte value)
{
addr += 0x8000;

View File

@ -5,7 +5,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from FCEUX src
public class UNIF_BMC_64in1_NR : NES.NESBoardBase
{
private ByteBuffer regs = new ByteBuffer(4);
private byte[] regs = new byte[4];
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -25,12 +25,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
regs.Dispose();
base.Dispose();
}
public override void WriteEXP(int addr, byte value)
{
if (addr >= 0x1000 && addr <= 0x1003)
@ -89,7 +83,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(regs), ref regs);
ser.Sync(nameof(regs), ref regs, false);
}
}
}

View File

@ -7,8 +7,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
[MapperProp]
public int BMC_BS_5_DipSwitch;
private IntBuffer reg_prg = new IntBuffer(4);
private IntBuffer reg_chr = new IntBuffer(4);
private int[] reg_prg = new int[4];
private int[] reg_chr = new int[4];
private int _prgMask8k;
private int _chrMask2k;
@ -53,8 +53,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(reg_prg), ref reg_prg);
ser.Sync(nameof(reg_chr), ref reg_chr);
ser.Sync(nameof(reg_prg), ref reg_prg, false);
ser.Sync(nameof(reg_chr), ref reg_chr, false);
ser.Sync(nameof(BMC_BS_5_DipSwitch), ref BMC_BS_5_DipSwitch);
}

View File

@ -7,8 +7,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Adapted from FCEUX src
public sealed class UNIF_BMC_Ghostbusters63in1 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(2);
private readonly int[] banks = new [] { 0, 0, 524288, 1048576};
private byte[] reg = new byte[2];
private readonly int[] banks = { 0, 0, 524288, 1048576 };
private int bank;
[MapperProp]
@ -31,15 +31,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(reg), ref reg);
ser.Sync(nameof(reg), ref reg, false);
ser.Sync(nameof(bank), ref bank);
ser.Sync(nameof(bank), ref Ghostbusters63in1_63set);
ser.Sync(nameof(bank), ref Ghostbusters63in1_chip_22_select);

View File

@ -4,9 +4,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class UNIF_BMC_FK23C : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(8);
private IntBuffer chr_regs_1k = new IntBuffer(8);
public IntBuffer prg_regs_8k = new IntBuffer(4);
private byte[] exRegs = new byte[8];
private int[] chr_regs_1k = new int[8];
public int[] prg_regs_8k = new int[4];
[MapperProp]
public bool dip_switch;
@ -71,19 +71,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
chr_regs_1k.Dispose();
prg_regs_8k.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k);
ser.Sync(nameof(exRegs), ref exRegs, false);
ser.Sync(nameof(prg_regs_8k), ref prg_regs_8k, false);
ser.Sync(nameof(prg_mask), ref prg_mask_8k);
ser.Sync(nameof(chr_mask), ref chr_mask_1k);
ser.Sync(nameof(dip_switch), ref dip_switch);

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class UNIF_BMC_Super24in1SC03 : MMC3Board_Base
{
private ByteBuffer exRegs = new ByteBuffer(3);
private byte[] exRegs = new byte[3];
private readonly int[] masko8 = { 63, 31, 15, 1, 3, 0, 0, 0 };
public override bool Configure(NES.EDetectionOrigin origin)
{
@ -25,16 +25,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
exRegs.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(exRegs), ref exRegs);
ser.Sync(nameof(exRegs), ref exRegs, false);
}
public override void WriteEXP(int addr, byte value)

View File

@ -6,8 +6,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// Super Mario Bros. Pocker Mali (Unl)
public class UNIF_UNL_AX5705 : NES.NESBoardBase
{
private IntBuffer prg_reg = new IntBuffer(2);
private IntBuffer chr_reg = new IntBuffer(8);
private int[] prg_reg = new int[2];
private int[] chr_reg = new int[8];
private int _prgMask8k;
private int _chrMask1k;
@ -33,8 +33,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_reg), ref prg_reg);
ser.Sync(nameof(chr_reg), ref chr_reg);
ser.Sync(nameof(prg_reg), ref prg_reg, false);
ser.Sync(nameof(chr_reg), ref chr_reg, false);
}
public override void WritePRG(int addr, byte value)

View File

@ -4,7 +4,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class UNIF_UNL_LH10 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(8);
private byte[] reg = new byte[8];
private int cmd;
private int prg_bank_mask_8;
@ -28,15 +28,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(reg), ref reg);
ser.Sync(nameof(reg), ref reg, false);
ser.Sync(nameof(cmd), ref cmd);
base.SyncState(ser);
}

View File

@ -8,7 +8,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
private byte prg0;
private byte prg1;
private byte swap;
private ByteBuffer chr = new ByteBuffer(8);
private byte[] chr = new byte[8];
private bool IRQa;
private int IRQCount;
@ -31,19 +31,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
return true;
}
public override void Dispose()
{
chr.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg0), ref prg0);
ser.Sync(nameof(prg1), ref prg1);
ser.Sync(nameof(swap), ref swap);
ser.Sync(nameof(chr), ref chr);
ser.Sync(nameof(chr), ref chr, false);
ser.Sync(nameof(IRQa), ref IRQa);
ser.Sync(nameof(IRQCount), ref IRQCount);
ser.Sync(nameof(IRQpre), ref IRQpre);

View File

@ -11,26 +11,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
int chr_bank_mask_4k;
//state
IntBuffer prg_banks_8k = new IntBuffer(4);
IntBuffer chr_banks_4k = new IntBuffer(2);
int[] prg_banks_8k = new int[4];
int[] chr_banks_4k = new int[2];
int[] chr_regs_4k = new int[2];
//the VS actually does have 2 KB of nametable address space
//let's make the extra space here, instead of in the main NES to avoid confusion
byte[] CIRAM_VS = new byte[0x800];
public override void Dispose()
{
base.Dispose();
prg_banks_8k.Dispose();
chr_banks_4k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k);
ser.Sync(nameof(prg_banks_8k), ref prg_banks_8k, false);
ser.Sync(nameof(chr_banks_4k), ref chr_banks_4k, false);
if (NES.IsVS)
{
ser.Sync("VS_CIRAM", ref CIRAM_VS, false);

View File

@ -73,7 +73,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
public int[] chr_bank_reg_1k = new int[16];
bool prg_mode;
public byte[] prg_banks_8k = new byte[4];
public IntBuffer chr_banks_1k = new IntBuffer(8);
public int[] chr_banks_1k = new int[8];
bool irq_mode;
bool irq_enabled, irq_pending, irq_autoen;
byte irq_reload;
@ -86,12 +86,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
// needed for 2-in-1 - Yuu Yuu + Dragonball Z [p1][!]
bool _isBMC = false;
public override void Dispose()
{
base.Dispose();
chr_banks_1k.Dispose();
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);

Some files were not shown because too many files have changed in this diff Show More