get rid of CoreFileProvider SubFileDirectory
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@ -7,7 +7,6 @@ namespace BizHawk.Client.Common
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{
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public class CoreFileProvider : ICoreFileProvider
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{
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public string SubfileDirectory { get; set; }
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public FirmwareManager FirmwareManager { get; set; }
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private readonly Action<string> _showWarning;
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@ -118,13 +117,7 @@ namespace BizHawk.Client.Common
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// this should go away now
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public static void SyncCoreCommInputSignals(CoreComm target)
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{
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string superhack = null;
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if (target.CoreFileProvider is CoreFileProvider)
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{
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superhack = ((CoreFileProvider)target.CoreFileProvider).SubfileDirectory;
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}
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var cfp = new CoreFileProvider(target.ShowMessage) { SubfileDirectory = superhack };
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var cfp = new CoreFileProvider(target.ShowMessage);
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target.CoreFileProvider = cfp;
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cfp.FirmwareManager = Global.FirmwareManager;
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}
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@ -867,14 +867,13 @@ namespace BizHawk.Client.Common
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{
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// need to get rid of this hack at some point
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rom = new RomGame(file);
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nextComm.CoreFileProvider.SubfileDirectory = Path.GetDirectoryName(path.Replace("|", "")); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
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byte[] romData = null;
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var basePath = Path.GetDirectoryName(path.Replace("|", "")); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
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byte[] xmlData = rom.FileData;
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game = rom.GameInfo;
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game.System = "SNES";
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var snes = new LibsnesCore(game, romData, xmlData, nextComm.CoreFileProvider.SubfileDirectory, nextComm, GetCoreSettings<LibsnesCore>(), GetCoreSyncSettings<LibsnesCore>());
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var snes = new LibsnesCore(game, null, xmlData, basePath, nextComm, GetCoreSettings<LibsnesCore>(), GetCoreSyncSettings<LibsnesCore>());
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nextEmulator = snes;
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}
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catch
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@ -997,10 +996,10 @@ namespace BizHawk.Client.Common
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else
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{
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// need to get rid of this hack at some point
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nextComm.CoreFileProvider.SubfileDirectory = Path.GetDirectoryName(path.Replace("|", "")); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
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var basePath = Path.GetDirectoryName(path.Replace("|", "")); // Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
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var romData = isXml ? null : rom.FileData;
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var xmlData = isXml ? rom.FileData : null;
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var snes = new LibsnesCore(game, romData, xmlData, nextComm.CoreFileProvider.SubfileDirectory, nextComm, GetCoreSettings<LibsnesCore>(), GetCoreSyncSettings<LibsnesCore>());
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var snes = new LibsnesCore(game, romData, xmlData, basePath, nextComm, GetCoreSettings<LibsnesCore>(), GetCoreSyncSettings<LibsnesCore>());
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nextEmulator = snes;
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}
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@ -7,8 +7,6 @@ namespace BizHawk.Emulation.Common
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/// </summary>
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public interface ICoreFileProvider
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{
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string SubfileDirectory { get; set; }
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/// <summary>
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/// produces a path that contains emulation related DLL and exe files
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/// </summary>
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@ -14,7 +14,7 @@ using BizHawk.Emulation.Cores.Components.W65816;
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// TODO
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// libsnes needs to be modified to support multiple instances - THIS IS NECESSARY - or else loading one game and then another breaks things
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// edit - this is a lot of work
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// wrap dll code around some kind of library-accessing interface so that it doesnt malfunction if the dll is unavailablecd
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// wrap dll code around some kind of library-accessing interface so that it doesn't malfunction if the dll is unavailable
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namespace BizHawk.Emulation.Cores.Nintendo.SNES
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{
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[Core(
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