NES mappers - remove documentation comments in favor of the nesdev wiki link
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@ -2,55 +2,14 @@
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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// http://wiki.nesdev.com/w/index.php/INES_Mapper_193
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public sealed class Mapper193 : NES.NESBoardBase
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{
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/*
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* ========================
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= Mapper 193 =
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========================
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private int prg_bank_mask_8k;
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private byte[] prg_banks_8k = new byte[4];
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Example Game:
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--------------------------
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Fighting Hero (Unl)
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Registers:
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---------------------------
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Regs at $6000-7FFF = no SRAM
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Range,Mask: $6000-7FFF, $6003
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$6000: CHR Reg 0
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$6001: CHR Reg 1
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$6002: CHR Reg 2
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$6003: PRG Reg
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CHR Setup:
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---------------------------
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$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
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+-------------------------------+---------------+---------------+
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| <<$6000>> | <$6001> | <$6002> |
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+-------------------------------+---------------+---------------+
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PRG Setup:
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---------------------------
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$8000 $A000 $C000 $E000
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+-------+-------+-------+-------+
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| $6003 | { -3} | { -2} | { -1} |
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+-------+-------+-------+-------+
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*/
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int prg_bank_mask_8k;
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byte[] prg_banks_8k = new byte[4];
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int chr_bank_mask_2k;
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byte[] chr_banks_2k = new byte[4];
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private int chr_bank_mask_2k;
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private byte[] chr_banks_2k = new byte[4];
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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@ -76,7 +35,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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return true;
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}
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void SyncMap()
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private void SyncMap()
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{
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ApplyMemoryMapMask(prg_bank_mask_8k, prg_banks_8k);
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ApplyMemoryMapMask(chr_bank_mask_2k, chr_banks_2k);
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@ -118,10 +77,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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addr = ApplyMemoryMap(11, chr_banks_2k, addr);
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return base.ReadPPUChr(addr);
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}
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else
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{
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return base.ReadPPU(addr);
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}
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return base.ReadPPU(addr);
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}
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public override byte ReadPRG(int addr)
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@ -3,68 +3,14 @@ using BizHawk.Common.NumberExtensions;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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// http://wiki.nesdev.com/w/index.php/INES_Mapper_082
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public sealed class Taito_X1_017 : NES.NESBoardBase
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{
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/*
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ines Mapper 82
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http://wiki.nesdev.com/w/index.php/INES_Mapper_082
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* Example Games:
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--------------------------
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SD Keiji - Blader
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Notes:
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---------------------------
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Regs appear at $7EFx, I'm unsure whether or not PRG-RAM can exist at $6000-7FFF
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Registers:
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---------------------------
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$7EF0-7EF5: CHR Regs
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$7EF6: [.... ..CM] CHR Mode/Mirroring
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C = CHR Mode select
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M = Mirroring:
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0 = Horz
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1 = Vert
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$7EFA: [PPPP PP..] PRG Reg 0 (8k @ $8000)
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$7EFB: [PPPP PP..] PRG Reg 1 (8k @ $A000)
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$7EFC: [PPPP PP..] PRG Reg 2 (8k @ $C000)
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CHR Setup:
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---------------------------
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$0000 $0400 $0800 $0C00 $1000 $1400 $1800 $1C00
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+---------------+---------------+-------+-------+-------+-------+
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CHR Mode 0: | <$7EF0> | <$7EF1> | $7EF2 | $7EF3 | $7EF4 | $7EF5 |
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+---------------+---------------+---------------+---------------+
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CHR Mode 1: | $7EF2 | $7EF3 | $7EF4 | $7EF5 | <$7EF0> | <$7EF1> |
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+-------+-------+-------+-------+---------------+---------------+
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PRG Setup:
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---------------------------
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$8000 $A000 $C000 $E000
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+-------+-------+-------+-------+
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| $7EFA | $7EFB | $7EFC | { -1} |
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+-------+-------+-------+-------+
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Note: remember that the low 2 bits are not used (right-shift written values by 2)
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*/
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// config
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int prg_bank_mask, chr_bank_mask;
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// state
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byte[] prg_regs_8k = new byte[4];
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byte[] chr_regs_1k = new byte[8];
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bool ChrMode;
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bool[] wramenable = new bool[3];
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private int prg_bank_mask, chr_bank_mask;
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private byte[] prg_regs_8k = new byte[4];
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private byte[] chr_regs_1k = new byte[8];
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private bool ChrMode;
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private bool[] wramenable = new bool[3];
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public override void SyncState(Serializer ser)
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{
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@ -102,9 +48,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public override byte ReadWRAM(int addr)
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{
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if (addr < 0x1400 && wramenable[addr >> 11])
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{
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return WRAM[addr];
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else
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return NES.DB;
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}
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return NES.DB;
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}
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public override void WriteWRAM(int addr, byte value)
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@ -187,10 +135,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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addr = (bank_1k << 10) | ofs;
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return VROM[addr];
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}
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else
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{
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return base.ReadPPU(addr);
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}
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return base.ReadPPU(addr);
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}
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}
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}
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