DS - some cleanup
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5f889e2568
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c008b57324
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using System.IO;
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using System.Drawing;
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@ -14,10 +10,10 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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[Core("MelonDS", "Arisotura", false, false, null, null, true)]
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public unsafe partial class MelonDS : IEmulator
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{
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private BasicServiceProvider _serviceProvider;
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private readonly BasicServiceProvider _serviceProvider;
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public IEmulatorServiceProvider ServiceProvider => _serviceProvider;
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public ControllerDefinition ControllerDefinition { get; private set; }
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public ControllerDefinition ControllerDefinition { get; }
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public int Frame => GetFrameCount();
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@ -25,14 +21,14 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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public bool DeterministicEmulation => true;
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public CoreComm CoreComm { get; private set; }
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internal CoreComm CoreComm { get; }
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public void Dispose()
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{
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Deinit();
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}
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public bool FrameAdvance(IController controller, bool render, bool rendersound = true)
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public bool FrameAdvance(IController controller, bool render, bool renderSound = true)
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{
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int buttons = (controller.IsPressed("A") ? 1 : 0) | (controller.IsPressed("B") ? 2 : 0)
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| (controller.IsPressed("Select") ? 4 : 0) | (controller.IsPressed("Start") ? 8 : 0)
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@ -73,11 +69,10 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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private static extern void FrameAdvance(short buttons, byte touchX, byte touchY);
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[CoreConstructor("NDS")]
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public MelonDS(byte[] file, CoreComm comm, object settings, object syncsettings)
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public MelonDS(byte[] file, CoreComm comm, object settings, object syncSettings)
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{
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_serviceProvider = new BasicServiceProvider(this);
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ControllerDefinition = new ControllerDefinition();
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ControllerDefinition.Name = "NDS Controller";
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ControllerDefinition = new ControllerDefinition { Name = "NDS Controller" };
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ControllerDefinition.BoolButtons.Add("Left");
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ControllerDefinition.BoolButtons.Add("Right");
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ControllerDefinition.BoolButtons.Add("Up");
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@ -109,8 +104,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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InitMemoryDomains();
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PutSettings(settings as MelonSettings);
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PutSyncSettings(syncsettings as MelonSyncSettings);
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PutSyncSettings(syncSettings as MelonSyncSettings);
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fixed (byte* f = file)
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{
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@ -198,6 +198,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=AIFF/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=amstrad/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Anaglyph/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Arisotura/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Arkanoid/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=assy/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=assys/@EntryIndexedValue">True</s:Boolean>
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