James Groom
3a8b3913bf
Fix Uzebox framerate (squashed PR #3975 )
...
These numbers are derived from the 2010 whitepaper:
NTSC's 4*(315/88 MHz) is doubled to give the master clock rate, which is
then divided by 1820 cycles per line and 262 lines per (progressive)
frame.
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2024-07-24 07:31:34 +10:00
feos
e214b7dc33
fix script
2024-07-16 20:29:29 +03:00
feos
a5e7288a71
add batman-robin lua
2024-07-11 17:48:33 +03:00
CasualPokePlayer
4ad33b3d06
Rebuild waterboxhost on Debian 10
...
Also fix the build scripts to explicitly use nightly (which waterboxhost does need currently)
2024-06-17 21:35:57 -07:00
CasualPokePlayer
6e5de797d2
Build rust projects with x86_64-win7-windows-msvc target
2024-06-17 19:41:52 -07:00
CasualPokePlayer
f309dbc316
bounds check reading spu output
2024-06-16 23:32:14 -07:00
Morilli
39d3c28bc3
Update waterboxhost dependencies
...
- closes #3279
2024-06-15 16:16:13 +02:00
feos
d3c560b0df
uae: eject when inserting
...
less repeated magic
2024-06-14 10:58:42 +03:00
feos
3e1d569996
uae: release build
2024-06-14 00:06:09 +03:00
feos
a01a7bb61e
uae: swapper
2024-06-13 23:13:42 +03:00
feos
472f881f24
PUAE core ( #3941 )
...
* puae wbx submodule
export symbols
load core
firmware and command line args to core
input
settings
2024-06-11 16:02:38 +03:00
CasualPokePlayer
0a3ab1a055
Fix read/write callbacks possibly being called recursively
...
Also fix possible unsafe sys bus reads
2024-06-07 14:35:45 -07:00
CasualPokePlayer
448e9fb9ec
fix melonDS fw generation code
2024-06-07 13:48:19 -07:00
CasualPokePlayer
11e68a2271
Add method to query relative mouse state for TIC80
2024-06-06 17:24:26 -07:00
CasualPokePlayer
43a621a695
Handle nand/firmware a bit bitter; add sound interpolation options; add hybrid screen option
2024-06-06 13:50:29 -07:00
CasualPokePlayer
c21172ae03
Fix DownscaleFramebuffer not being generated (happened to work fine in melonDS upstream, but not BizHawk)
2024-06-06 00:39:31 -07:00
CasualPokePlayer
b7265e2f39
Update melonDS
2024-06-05 23:37:53 -07:00
CasualPokePlayer
7164763e2f
Build melonDS with fwrapv, fixes weird rendering issues
2024-06-02 12:59:18 -07:00
CasualPokePlayer
43a38a05ca
Workaround driver bugs(?) with D3D11 GL interop
2024-06-01 18:30:17 -07:00
CasualPokePlayer
0488bbd33a
Fix mupen grabbing an OpenGL context based on whatever current version/flag attributes were present
...
This is global state that gets mucked by us since we also use SDL2 to handle OpenGL context management, Rice/Glide/Glidemk2 don't like core contexts due to them using old deprecated functionality
2024-05-31 20:50:48 -07:00
CasualPokePlayer
d2fe532f6d
Fix mupen64plus breakage after security updates
2024-05-31 17:29:17 -07:00
Morilli
873fd305ae
remove unused 7z.dll
2024-05-30 08:51:12 +02:00
CasualPokePlayer
e7c093eac6
Fix various possible OOB read/writes in mupen64plus
...
fixes #3929
2024-05-29 22:38:53 -07:00
CasualPokePlayer
7e6e9705ae
Update libstdc++ dll and friends, also fix a crash in gambatte due to OOB string accesses
2024-05-29 18:59:11 -07:00
CasualPokePlayer
e46267494d
Fix BizHawk.Bizware.Test and related
2024-05-29 16:02:49 -07:00
CasualPokePlayer
73395c9e49
Rebuild quicknes for Linux
2024-05-29 12:45:07 -07:00
CasualPokePlayer
db88753772
Fix randomish crash with quicknes
2024-05-29 11:56:39 -07:00
CasualPokePlayer
72f1495b1e
Merge ares v134
2024-05-27 21:52:07 -07:00
CasualPokePlayer
0c6df6e79b
Don't clamp touch/screen coord transformations
2024-05-27 13:33:46 -07:00
feos
c65a11eb2b
fix #3917
...
[genesisplusgx] "VDP mode" option (for eliminate region lockups / megakey behavior) #3917
2024-05-27 19:55:45 +03:00
CasualPokePlayer
e788b3926b
fix cimgui .so name
2024-05-24 13:49:28 -07:00
CasualPokePlayer
476ac94d80
Add GPU acceleration for most of ApiHawk's GuiApi (gui.* lua APIs), refactor ApiHawk surfaces
2024-05-24 13:26:58 -07:00
CasualPokePlayer
f04c85f249
Create IPipeline and classes for it, consolidate pipeline resources/creation of those resoures into pipeline construction, remove old OpenGL legacy binding
2024-05-19 20:01:10 -07:00
Morilli
3dafbe0f42
fix gpgx per-line sprite limit setting not working
...
fixes #3918
2024-05-15 02:42:44 +02:00
CasualPokePlayer
3264317eb9
Linux SDL2 rebuild
2024-05-14 13:36:00 -07:00
CasualPokePlayer
00befd0d09
Update and rebuild SDL2
2024-05-14 13:32:07 -07:00
CasualPokePlayer
e293e02369
Replace D3D9 IGL impl with a D3D11 IGL impl
2024-05-14 01:37:59 -07:00
CasualPokePlayer
10de1e5702
linux chd-rs rebuild
2024-05-02 23:13:31 -07:00
CasualPokePlayer
17774a14f7
make sure to enable lto for release chd-rs
2024-05-02 23:10:47 -07:00
CasualPokePlayer
e2de1dedf2
build chd-rs with max_perf
...
mainly doing this as the pure rust zstd backend doesn't accept discohawk produced chd files, although they are completely valid by reference zstd implemetation standards, max_perf uses the reference zstd here
2024-05-02 23:10:46 -07:00
CasualPokePlayer
64dc72cea5
linux chd-rs build, also delete libchdr folder
2024-05-02 22:23:31 -07:00
CasualPokePlayer
6cab4a4f99
Switch libchdr to chd-rs
2024-05-02 22:14:56 -07:00
CasualPokePlayer
7d9483ea0f
make sure to byteswap genesis bootrom (gpgx expects us to do this too)
2024-04-30 20:56:23 -07:00
CasualPokePlayer
f4473cc4b9
add back gpgx_write_m68k_bus (got deleted accidentally)
2024-04-30 20:28:27 -07:00
CasualPokePlayer
1b742cf356
Fixup GPGX memory domains / getregister when not emulating a Genesis; fix bug using system_hw when not yet set; add TMSS bootrom support ( closes #2230 )
2024-04-30 20:07:09 -07:00
CasualPokePlayer
b37bc7b5ff
Fix #3905
2024-04-30 12:22:48 -07:00
CasualPokePlayer
66e38506f6
revert loadrom changes in gpgx
2024-04-30 00:48:16 -07:00
CasualPokePlayer
3c7898dd5a
Fix #3906
2024-04-30 00:28:31 -07:00
CasualPokePlayer
172f6cbbde
libchdr linux build
2024-04-29 22:29:24 -07:00
CasualPokePlayer
21b6bd331b
Add CHD CD support
2024-04-29 22:21:47 -07:00
Sergio Martin
9dcb84336e
Wiring up GPGX as core for SMS, GG, and SG ( #3902 )
...
* Adding GPGX as core for SMS and GG
* Enabling SMS FM selection
* Allow selecting PicoDrive as the preferred core for MD/Genesis
---------
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: feos <feykomylce@gmail.com>
2024-04-28 20:10:44 +03:00
feos
e5a2d9ee41
update gpgx for even smaller port diff
...
include sms/gg stuff
2024-04-28 14:36:23 +03:00
CasualPokePlayer
eeebd39a11
really fix gpgx cd audio this time
2024-04-27 05:34:45 -07:00
CasualPokePlayer
212878397e
fix gpgx audio harder
2024-04-27 03:21:51 -07:00
CasualPokePlayer
095d160034
try fixing gpgx cd audio
2024-04-27 03:12:27 -07:00
CasualPokePlayer
06ceec6390
Fixup nyma flatbuffer comms, update flatbuffer
2024-04-27 02:52:14 -07:00
CasualPokePlayer
cb3c7610d5
Update to mednafen 1.32.1
2024-04-26 21:56:39 -07:00
CasualPokePlayer
fb438863f5
Fix crash when saving CD ebram
2024-04-26 16:18:34 -07:00
CasualPokePlayer
80f209ed0d
Remove CD caching code
...
It was a sort of novel speed boost idea, but it doesn't work too well due to wbx heap limitations and the drive light still needing a callback anyways
2024-04-26 15:41:33 -07:00
CasualPokePlayer
f9b8a775b0
Fix drive light not appearing as much as it should
2024-04-26 13:50:37 -07:00
CasualPokePlayer
cb41b6512c
Rebuild GPGX
2024-04-26 13:12:45 -07:00
Sergio Martin
5cb1fe0042
Update Genesis Plus GX Core ( #3889 )
...
* Added deep freeze functionality
* Adding support for selecting sound chip
* Adding LUA interface to the deepfreeze list
* Implemented sprite always on top in the VDP
* Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated
* Fix PC reg in tracelogs
---------
Co-authored-by: feos <feykomylce@gmail.com>
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2024-04-21 18:34:54 +03:00
CasualPokePlayer
880d8d9f07
rebuild bsnes, update link script / emulibc.h to work with clang-18
2024-04-14 12:57:18 -07:00
CasualPokePlayer
229889279a
linux rebuild
...
sameboy was also rebuilt, but it appears the last commit doesn't actually change the resulting build
2024-04-13 10:31:12 -07:00
CasualPokePlayer
d2ba656b01
rebuild sameboy
2024-04-13 10:26:00 -07:00
CasualPokePlayer
88643138cb
[mGBA] Prevent memory callbacks from being triggered within a memory callback
2024-04-13 10:19:29 -07:00
CasualPokePlayer
c01dea66d4
rebuild mgba for linux
2024-04-12 19:44:06 -07:00
CasualPokePlayer
fe8a119eaf
update mGBA
2024-04-12 19:38:54 -07:00
CasualPokePlayer
d4e52cae54
build sameboy update on linux, fix linux build
2024-04-12 16:41:27 -07:00
CasualPokePlayer
5df8ce3b8e
Convert sameboy makefile into cmakelists, use clang-cl to build sameboy, update sameboy
2024-04-12 16:26:25 -07:00
James Groom
dd9e4178d6
Use MSBuild to create empty dirs in output
2024-04-04 00:17:32 +00:00
feos
342fb9cb26
quicknes: update, fix build, and rebuild
2024-03-24 22:14:41 +03:00
Sergio Martin
9c4a818423
Replace QuickNES core with QuickerNES (squashed PR #3839 )
...
resolves #3848
2024-03-23 01:31:22 +10:00
CasualPokePlayer
6e881d39a2
encore: avoid directly using SetThreadDescription (windows 10+ only function), restores windows 7-8.1 compat
2024-03-13 21:08:07 -07:00
CasualPokePlayer
986299c52b
encore linux build
2024-03-10 20:05:04 -07:00
CasualPokePlayer
5cb80569d9
encore: bump up uncompressed state buffer size
2024-03-10 19:57:03 -07:00
CasualPokePlayer
d9a93c474a
throw out the speex resampler, place in SDL's resampler to replace it
...
no more 2010 vc++ runtime requirement
2024-03-10 15:02:25 -07:00
CasualPokePlayer
5a8ce91d95
Recompile mupen dlls against VS2022
...
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
CasualPokePlayer
330115452f
linux encore build
2024-03-08 21:32:11 -08:00
CasualPokePlayer
90369fce13
encore: add lag detection
2024-03-08 20:25:25 -08:00
CasualPokePlayer
32b6f7d937
linux encore build
2024-03-08 18:02:50 -08:00
CasualPokePlayer
6dd0bb25e8
encore: remove async file io completely, fix savestate crashes due to AsyncWakeUpCallback serialization attempts
2024-03-08 17:29:40 -08:00
CasualPokePlayer
4ce5b9b6c1
update encore linux build
2024-03-07 23:08:34 -08:00
CasualPokePlayer
d9cd9f4810
do various determinism fixes for encore
2024-03-07 22:31:16 -08:00
CasualPokePlayer
a67a484715
update encore linux build
2024-03-06 21:43:17 -08:00
CasualPokePlayer
7c4f997f88
encore: add in some new settings, expose some other settings, rework upscaling management (more in line with how melonds is handled)
2024-03-06 21:08:57 -08:00
CasualPokePlayer
62dd38f77f
do Linux build of encore
2024-03-05 18:23:02 -08:00
CasualPokePlayer
1bbc54f29f
add back encore submodule + build script + add windows build + a few more renamings
2024-03-05 16:13:51 -08:00
CasualPokePlayer
7cf8c968df
rename all the things
2024-03-04 18:39:30 -08:00
CasualPokePlayer
5304467855
update to nightly-2104
2024-03-04 17:06:40 -08:00
Morilli
972bc8a682
bsnes: Pull upstream fixes
...
Contains
- 3ca0504e67e89d37e24fce87183332f7ec577867: Extend the Super Famicom LOROM-RAM#A memory map.
- dab534b6584e4debef2c9572e6b6588a604d79a9: wdc65816: fix PLB wrapping in emulation mode
- ccbe394e7d4bc5f5596544813d887da161af3ca6: wdc65816: emulate (direct,X) wraparound bug in emulation mode
- 79770f6207a5d244652644c5e2d9f4328bd974ac: implementation of SA-1 BW-RAM protection
2024-03-01 15:56:28 +01:00
CasualPokePlayer
b34e713f1c
update sqlite stuff, also swap it with Microsoft.Data.Sqlite.Core / SQLitePCLRaw.provider.e_sqlite3 and do a different hack to avoid pulling in native deps
2024-02-12 13:59:16 -08:00
CasualPokePlayer
0cc61c3744
add method for setting the frontend time before game load... this will be needed for saturnus, as it may query time to set the initial rtc
2024-02-09 18:35:14 -08:00
CasualPokePlayer
2ce3bbffa5
set various saturn memory domains to be swapped (supercedes https://github.com/TASEmulators/BizHawk/pull/3666 )
...
also add in saveram apis, mostly due to needing an extra step on saveram load to properly handle rtc
2024-02-08 23:18:59 -08:00
CasualPokePlayer
572d989a94
backport e9e56c56b0
and c478c6026a
...
fixes #3850
2024-01-28 06:13:09 -08:00
CasualPokePlayer
e576d1862c
update rcheevos for linux
2024-01-16 20:03:58 -08:00
CasualPokePlayer
d03d076fa7
several rcheevo updates, mostly for 3DS stuff
2024-01-16 20:00:45 -08:00
CasualPokePlayer
7d2ff866d8
add support for direct booting dsi titles (including dsiware)
2024-01-16 11:04:38 -08:00
CasualPokePlayer
55b3319ee0
minor melonds fixes
2024-01-10 08:13:20 -08:00
CasualPokePlayer
a54de6d377
rebuild citra with MSVC static runtimes
...
this is needed for the hack in f9c85172e4
to work
2023-12-20 17:11:39 -08:00