Commit Graph

21896 Commits

Author SHA1 Message Date
Asnivor 6dbd59cfc6 Try a new CPU. No idea what i'm doing :/ 2024-11-15 17:08:41 +00:00
Asnivor 71be0c95f9 Try a new CPU. No idea what i'm doing :/ 2024-11-15 17:08:36 +00:00
Asnivor 3e36f945b0 Fix VRAM lookup 2024-11-07 16:30:13 +00:00
Asnivor 0474de9605 Some video work 2024-11-07 16:23:44 +00:00
Asnivor 58473484a0 More audio 2024-11-05 16:49:57 +00:00
ASNiVOR 85061362ae Audio. Sounds wildly off rn 2024-11-04 19:27:12 +00:00
ASNiVOR 4c7e3f2a06 start disassembler work 2024-11-04 14:20:47 +00:00
Asnivor e41b8a4ffe Audio system work 2024-11-04 13:13:58 +00:00
ASNiVOR eb1b81526f remove non-working struct cast 2024-11-03 13:53:12 +00:00
ASNiVOR 9805883806 65c02 performance fixes 2024-11-03 13:35:12 +00:00
ASNiVOR 2e534a308a more 65c02 work 2024-11-03 00:04:20 +00:00
ASNiVOR e8cc13380c more 65c02 work 2024-11-03 00:04:00 +00:00
ASNiVOR 8035f82764 More statable 2024-11-02 11:24:02 +00:00
ASNiVOR 9884488bf0 fixes 2024-11-02 11:11:05 +00:00
ASNiVOR 7559e22603 fix linux build script 2024-11-02 11:01:45 +00:00
ASNiVOR a04aa8c584 65c02 2024-11-02 10:58:35 +00:00
ASNiVOR de98bf9b2e trying new external 65c02 implementation 2024-11-02 10:58:17 +00:00
Asnivor a4bef0586c more changes 2024-11-01 17:24:36 +00:00
Asnivor 42b1ae4a9e DATParser and gamedb update 2024-11-01 14:52:45 +00:00
Asnivor fed68d6987 More work 2024-11-01 14:34:44 +00:00
Asnivor c723d7379e Memory fixes 2024-11-01 12:49:09 +00:00
Asnivor e8a2093a74 More video, DMA and interrupt work 2024-10-31 19:16:30 +00:00
ASNiVOR 875a7d808c Start DMA 2024-10-31 07:54:17 +00:00
Asnivor 84e7fedcfe Update readme 2024-10-30 16:34:22 +00:00
Asnivor 955049e701 Fix port issue 2024-10-30 16:33:30 +00:00
Asnivor c7e342a2a1 SuperVisionHawk: initial core work 2024-10-30 16:30:33 +00:00
Asnivor 867b2384fd [ChannelFHawk] Latest homebrew golf version to gamedb 2024-10-29 14:52:56 +00:00
Asnivor 97c819ac5f [ChannelFHawk] Add newer Mikebloke games to gamedb 2024-10-29 14:11:36 +00:00
CasualPokePlayer cdbb96dfdb set C64 retroachievements memory to RAM rather than System Bus 2024-10-29 06:50:06 -07:00
CasualPokePlayer 78cc5393e4 use FileData, not RomData for NDS
homebrew roms unpadded might be misdetected as having a ""header"" and have the first 512 bytes removed for RomData
2024-10-28 22:29:41 -07:00
YoshiRulz 0bf59347be
Fix Windows 10 LTSC incorrectly being marked as EOL
clever hack, no?
2024-10-28 12:32:03 +10:00
YoshiRulz a8b8fb39ab
Clean up Windows version detection, now flagging Win11 21H2 2024-10-28 12:31:50 +10:00
Morilli f32277ebd6 attempt to fix fm2 import
This will now add reset and power buttons if fourscore is used (pretty sure not doing that was a bug as per comment) and ignore port0 and port1 values if fourscore is set as per movie format documentation.
2024-10-27 18:11:38 +01:00
CasualPokePlayer 8f642d6b8f expose DSi NWRAM 2024-10-26 17:32:58 -07:00
YoshiRulz 7a1ceaf417
s/firmwares/firmware/ in comments 2024-10-27 02:16:56 +10:00
YoshiRulz f1d71cc914
s/firmwares/firmware/ in `MainForm` member identifiers 2024-10-27 02:16:56 +10:00
YoshiRulz 9b146b24ea
Rename `FirmwareConfig{,Info}.cs` to match type names 2024-10-27 02:16:56 +10:00
YoshiRulz 74e46227f5
Rename `FirmwaresConfig{,Info}` to `FirmwareConfig{,Info}` 2024-10-27 02:16:55 +10:00
YoshiRulz 03b1d353a7
s/firmwares/firmware/ in `FirmwaresConfig` member identifiers 2024-10-27 02:16:55 +10:00
YoshiRulz 02bf292a85
s/firmwares/firmware/ in `PathEntryCollection` 2024-10-27 02:16:55 +10:00
YoshiRulz eee34dd69a
s/firmwares/firmwareIDMap/ in Nyma core init methods 2024-10-27 02:16:55 +10:00
YoshiRulz 6955ad3591
s/firmwares/firmware/ in strings 2024-10-27 02:16:55 +10:00
YoshiRulz ab1f002481
Clarify dropdown options in Record Movie dialog 2024-10-26 02:33:00 +10:00
feos 90287b3396 puae: support region changes
by user at the start and by the game on the fly
todo: ntsc par (pal par is 1:1)
2024-10-25 01:17:52 +03:00
feos 703955fcd7 puae: block some unsupported images, reduce heap sizes 2024-10-24 21:47:50 +03:00
Asnivor 52f4f7426c [A7800Hawk] Make ProLine controller default for the core. Fixes #3895 2024-10-24 14:24:33 +01:00
Asnivor b3426624f7 [ChannelFHawk] Some code tidy 2024-10-24 13:49:27 +01:00
Asnivor 9c322f8967 [ChannelFHawk] More sensible viewport trimming and set default viewport to AllVisible 2024-10-24 13:32:38 +01:00
Asnivor e0264ed102 [ChannelFHawk] ICodeDataLogger 2024-10-24 12:27:46 +01:00
YoshiRulz 4c69ce4e27
Avoid `string.Split` in `Database.InitializeWork`
On my machine (Mono) in Release config, this reduces the number of
string- and char-arrays allocated by an order of magnitude,
bringing the gamedb's total bytes allocated down by -10%.
2024-10-24 06:31:44 +10:00