Dr. Chat
48f6ba747c
Track batch fences with the batches.
2016-11-08 18:11:12 -06:00
Dr. Chat
391b6e9bb7
Vulkan: Include the blit shaders too!
2016-11-04 19:21:46 -05:00
Dr. Chat
e46a0c50fd
Vulkan: WIP Blitter
2016-11-04 19:10:24 -05:00
Dr. Chat
69be82c786
Attempt at synchronizing swap image writes between the main window and graphics backend.
...
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
DrChat
bc0ddbb05a
Fix UI thread not waking up from input
2016-09-11 21:26:35 -05:00
Dr. Chat
abf162c0e3
Wake the WIN32 loop from all input
2016-08-09 10:45:00 -05:00
Dr. Chat
976a317293
Whoops - a default cursor is kind of important.
2016-08-06 18:16:39 -05:00
Dr. Chat
1de47e0d17
UI: Hide the cursor after 3 seconds in fullscreen-mode.
2016-08-06 17:00:12 -05:00
Dr. Chat
83f7cc27d1
Fixed a deadlock caused by the UI thread dropping important messages
2016-08-03 18:00:32 -05:00
Dr. Chat
99090e0a22
CircularBuffer: Allow users to bind their own memory to our buffer.
2016-08-01 16:30:28 -05:00
Dr. Chat
72d83591e5
Vulkan: Synchronize copies/draws to the swap chain.
...
Grab RenderDoc after creating the Vulkan instance
2016-07-29 10:34:54 -05:00
Dr. Chat
99689176bc
Vulkan: Fix a few validation errors
2016-07-28 00:15:23 -05:00
Dr. Chat
87c915e54d
Vulkan: Re-enable the validation layers properly.
2016-07-27 23:59:25 -05:00
Dr. Chat
753911146b
Update spirv-tools and add spirv-headers
2016-06-27 20:37:20 -05:00
Dr. Chat
2e34a98cef
Update the vulkan loader and headers.
2016-06-17 19:32:21 -05:00
Dr. Chat
6f5f3534c4
Rebuild shaders with the latest compiler
2016-06-04 15:17:31 -05:00
Dr. Chat
fd37112db8
VK Immediate Drawer: Properly transition texture layouts
...
Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat
a187a4931a
Whoops - fix setting the wrong host base for some graphics allocations.
2016-05-25 13:14:03 -05:00
Dr. Chat
ad83a1994d
VK: Remove alphaToOne feature requirement
2016-05-24 12:53:25 -05:00
Dr. Chat
729152a58b
VK: Enable independentBlend feature
2016-05-23 09:59:37 -05:00
Dr. Chat
6e21d88250
Fixup circular buffers for full rotation
2016-05-23 09:58:46 -05:00
Dr. Chat
c6e905db2f
Fix a memory leak in fenced pools.
2016-05-22 22:14:45 -05:00
Dr. Chat
c06a7cdf81
BaseFencedPool::has_open_batch (and other uncommitted changes)
2016-05-07 19:17:56 -05:00
Dr. Chat
6101b70641
Fix the Vulkan immediate drawer not drawing lines.
2016-04-29 13:09:39 -05:00
Dr. Chat
2bd603bf18
CircularBuffer: use std::list for allocations instead of a vector.
2016-04-09 21:40:18 -05:00
Dr. Chat
4811ebc2ce
BufferCache: Use a CircularBuffer as the transient buffer.
2016-04-09 21:27:32 -05:00
Dr. Chat
a1c9540063
SPIR-V Validator util class
2016-04-09 18:35:00 -05:00
Dr. Chat
f9a634ad25
CircularBuffer remove Discard functionality and allow rotation
2016-04-01 21:53:46 -05:00
Dr. Chat
1ea72c5e06
FencedPool::CancelBatch
2016-04-01 21:49:58 -05:00
Dr. Chat
d7599c817f
Formatting.
2016-03-25 16:44:25 -05:00
Dr. Chat
2bb40c122d
Vulkan util Fence class
2016-03-25 16:36:21 -05:00
Dr. Chat
181b2af5a4
Vulkan Circular Buffer
2016-03-25 13:49:07 -05:00
Dr. Chat
f839a1293f
Add a specialized copy command buffer to the vulkan swap chain
2016-03-10 12:59:48 -06:00
Ben Vanik
62931f8c8e
Adding texture setup and a dummy grid texture.
2016-02-21 19:56:23 -08:00
Ben Vanik
8bf5eba098
Capture exe with renderdoc and pass --vulkan_renderdoc_capture_all.
2016-02-21 12:44:16 -08:00
Ben Vanik
32c4f3ce24
Fixing pool shutdown.
2016-02-21 10:46:47 -08:00
Ben Vanik
769c58a9b2
Adding `xb genspirv` to do glsl->.h.
2016-02-20 16:24:42 -08:00
Ben Vanik
de1e4661ff
Not crashing (but also likely not working) EDRAM emulation.
2016-02-19 20:36:10 -08:00
Dr. Chat
f9ca0b86a8
Query to see if the physical device supports a swapchain surface to silence a validation layer error.
2016-02-18 20:10:14 -06:00
Ben Vanik
3bf1c91eaa
Those are really pointers - need those bits.
2016-02-18 16:52:52 -08:00
Ben Vanik
4c4a641096
WIP rough sketch of vulkan backend structure.
2016-02-18 16:43:41 -08:00
Ben Vanik
35e08d9428
Switching from fork to main glslang spirv builder.
2016-02-18 16:43:41 -08:00
Ben Vanik
00594da417
Adding mutliple queue/shared queue support.
2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e
Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
2016-02-18 16:43:41 -08:00
Ben Vanik
ca5902c111
Recreate swap chain on window resize.
2016-02-18 16:43:41 -08:00
Ben Vanik
a97fa36512
Fixing swap chain scissoring; surface is still not resized right.
2016-02-18 16:43:41 -08:00
Ben Vanik
9f52f2e819
Initial vulkan context and immediate drawer.
...
Extremely rough, just checking in so DrChat can snoop.
2016-02-18 16:43:41 -08:00
Dr. Chat
253e164753
Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw.
2016-02-16 18:24:37 -06:00
Dr. Chat
a8dfd6a21a
Add a flag to ImTextureID that disables alpha test
2016-02-16 16:43:12 -06:00
sephiroth99
1520869a82
Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
...
This reverts commit 8c0614b202
.
Recent changes to generated shaders require GLSL 4.50.
2016-02-08 20:40:52 -05:00
Ben Vanik
6777ce6668
Reconcile debugger and save state stuff into a single implementation.
...
Fixes #497 and fixes #496 .
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187
Cleaning up xdbf stuff.
...
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49
Added callback when new module is launched
...
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12
Community feedback
...
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng
e4cef38d95
Formatting of changes
...
As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng
effe241a11
Removed stb_image dependency
...
Windows actually supports PNG resources
2016-01-07 20:38:27 +00:00
x1nixmzeng
92c8409b0a
Set the window icon from the module resource pool
...
Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
Ben Vanik
a95be25e2f
Merge branch 'linuxfix' of https://github.com/sephiroth99/xenia into sephiroth99-linuxfix
2015-12-31 14:39:23 -08:00
Ben Vanik
952d35911c
Folding build_tools back into the main repo for simplicity.
2015-12-30 16:53:14 -08:00
sephiroth99
235f58d757
Add missing include for std::find
2015-12-30 17:42:18 -05:00
sephiroth99
058ae01568
Add default case which ignores other mouse buttons
2015-12-30 17:42:18 -05:00
Ben Vanik
5f61c6ad07
Adding icon.
2015-12-27 11:09:19 -08:00
Ben Vanik
484972db30
Fixed mutation of vectors during iteration.
2015-12-27 10:48:38 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
...
Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Dr. Chat
b49114bad6
GLContext: Keep track of robust access support for WasLost
2015-12-22 15:53:51 -06:00
Dr. Chat
a4f6e60e20
Blitter::Draw assert on zero src texture
2015-12-22 15:44:51 -06:00
Dr. Chat
30eda6909f
GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48
Fix GLContext::AssertExtensionsPresent not clearing the context after use
2015-12-20 20:55:04 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
...
And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
sephiroth99
e8296a8608
ui/gl: GLContext: access directly class member
...
In ::EndSwap, dc_ class member was accessed through a function. Access
it directly like it is done elsewhere in the class.
It is also the only place where it is used, so remove the function in
question.
2015-11-30 22:59:30 -05:00
Ben Vanik
65130edaa1
First pass ShaderTranslator base type, able to disasm in msft style.
2015-11-28 16:19:04 -08:00
Ben Vanik
6a546ebe4d
Shuffling spirv code so it's not tied to xe::gpu.
...
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00
Ben Vanik
1956b8708e
Fixing include orders and whitelisting others.
...
Will be broken until clang SVN 253772 is available on travis/snapshots.
2015-11-21 11:34:46 -08:00
Dr. Chat
3efc7f339a
Make sure texture swizzles match before performing a copy
2015-11-14 22:34:34 -06:00
Ben Vanik
6c95ca1cdb
Moving graphics context creation around to hide actual creation.
...
Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik
ca5e8fa073
Adding a way to get an hmodule.
2015-11-09 13:59:06 -08:00
Ben Vanik
65e0e907d8
Normalizing the name of the GL window demo.
2015-11-08 19:11:44 -08:00
Ben Vanik
b5a18b5462
Factoring out a lot of reusable GPU code from gl4/.
2015-11-08 11:54:36 -08:00
Ben Vanik
b26f4a5719
Moving imgui input to a shared place.
2015-11-07 12:42:44 -08:00
Ben Vanik
4af6c41740
Moving profiling.h to base - UI could be separated for cleanliness.
2015-11-07 12:31:07 -08:00
Ben Vanik
e16fa28822
Fixing elemental clipping.
2015-11-07 11:09:24 -08:00
Ben Vanik
91229de429
Making window demo graphics API-specific.
2015-11-07 10:53:07 -08:00
Ben Vanik
f065872241
Adding window demo.
2015-11-07 10:37:46 -08:00
Ben Vanik
fdf59fec5f
Moving elemental to immediate drawer.
2015-11-07 09:52:57 -08:00
Ben Vanik
d4356b8cfa
Removing unused buffers.
2015-11-05 23:08:22 -08:00
Ben Vanik
4c2257a29d
Moving imgui to the new ImmediateDrawer.
2015-11-05 23:03:02 -08:00
Ben Vanik
c631b965d7
Adding generic immediate mode drawing API and migrating microprofile.
...
Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00
Ben Vanik
ee92f75a84
Updating to the latest clang-format. Make sure to update yourselves!
2015-09-22 08:26:19 -07:00
Ben Vanik
5d033f9cb3
A new debugger.
...
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Ben Vanik
3ac83b16c8
Fix double window destroy.
2015-09-07 09:41:44 -07:00
Ben Vanik
fa9c681c7c
Implicit Window::MakeReady on context set.
2015-09-07 09:29:07 -07:00
Ben Vanik
ec7c74d04c
Ref count elemental.
2015-09-07 09:26:36 -07:00
Ben Vanik
539f69f368
Multi-window GL contexts.
2015-09-07 09:08:54 -07:00
Ben Vanik
5411b67e05
Only register window class once.
2015-09-07 09:08:38 -07:00
Ben Vanik
3e66afeb3a
Don't steal focus on mouse move.
2015-09-07 09:08:27 -07:00
Ben Vanik
855ab7c040
Fixing set_bordered name.
2015-09-07 09:08:19 -07:00
Ben Vanik
a1a996c1e6
Shrinking UI elements in the debugger.
2015-09-06 20:49:20 -07:00
Ben Vanik
e5fbf840d2
Shuffling kernel/.
2015-09-06 18:07:52 -07:00
Ben Vanik
790ce8aee1
Switch back to std:: muteces. mutices. mutexen.
2015-09-06 13:34:08 -07:00
Dr. Chat
3d684ac304
Fixup the premake files
2015-08-29 22:04:12 -05:00
Dr. Chat
f2b2a22687
Add gflags to projects that need it only
2015-08-29 21:16:57 -05:00
Ben Vanik
b7203c2989
Logging to with a ringbuffer. Much faster.
2015-08-29 18:06:30 -07:00
Ben Vanik
8dd59d07ac
Was about to update microprofile, but the new version is meh.
2015-08-29 09:41:14 -07:00
Dr. Chat
c50cc1cb84
Lint. One line of lint.
2015-08-18 19:13:36 -05:00
Dr. Chat
f5104af0a2
Whoops, fix AND masks
2015-08-18 19:00:57 -05:00
Dr. Chat
38064acd51
UI KeyEvent previous state and repeat count
2015-08-18 18:45:35 -05:00
Ben Vanik
8b0d4fb51c
Linux tweaks.
2015-08-18 14:18:00 -07:00
Ben Vanik
03142614ec
elemental-forms is mostly style-clean.
2015-08-09 12:07:07 -07:00
Ben Vanik
0686227d23
Style fixes.
2015-08-08 16:40:14 -07:00
Ben Vanik
a92566dfc5
More style.
2015-08-07 21:29:03 -07:00
Ben Vanik
14beb27ebc
xb style.
2015-08-07 07:56:57 -07:00
Ben Vanik
5aa50b3c18
Adding note about GPU listing.
2015-08-01 13:43:21 -07:00
Ben Vanik
8494ca2eaa
clang fixes.
2015-08-01 03:55:50 -07:00
Ben Vanik
abf50b477e
Making shutdown clean.
2015-07-25 12:56:37 -07:00
Ben Vanik
89adaf8e85
--random_clear_color, and making default grey.
2015-07-25 12:56:21 -07:00
Dr. Chat
87ebcdea8a
Fix fullscreen
2015-07-25 08:56:39 -05:00
Ben Vanik
a42ab648ed
Shuffling --debug around and making it work.
2015-07-22 17:26:10 -07:00
Ben Vanik
a98fa47081
Merge pull request #361 from DrChat/misc_fixes
...
Misc fixes
2015-07-21 20:22:00 -07:00
Dr. Chat
c6e6894d9d
Platform window enable/disable border support
2015-07-21 22:13:06 -05:00
Ben Vanik
b0c223f2d8
Removing use of glewExperimental.
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The trick is setting WGL_CONTEXT_PROFILE_MASK_ARB.
Fixes #359 .
2015-07-21 19:33:51 -07:00
Ben Vanik
12a29371e3
Clang fixes.
2015-07-19 18:32:48 -07:00
Ben Vanik
baa86fcd1b
Migrating xam UI to elemental-forms.
...
Fixes #345 .
2015-07-19 14:43:27 -07:00
Ben Vanik
91d7acf59e
Fixing some particularly bad /W4.
2015-07-18 23:04:21 -07:00
Ben Vanik
4128727f6b
Cleaning up some /W4 errors.
2015-07-18 16:40:22 -07:00
Ben Vanik
e0eb85bbbc
Switching to premake. Probably with disasterous consequences.
2015-07-18 16:00:01 -07:00
Ben Vanik
fd893f730b
Shuffling files around.
2015-07-17 01:15:12 -07:00
Ben Vanik
f520d3a2a4
Run with latest clang-format.
2015-07-15 22:44:30 -07:00
Ben Vanik
40621a90bd
Switching to standard mutex for now (but keeping xe::mutex).
2015-07-13 21:49:32 -07:00
Ben Vanik
72ad899e9e
Starting to remove windows.h includes from things.
2015-07-13 20:49:29 -07:00
Ben Vanik
c6ebcd508d
Double check ARB_bindless_texture.
...
May help #342 .
2015-07-13 16:34:00 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
...
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
77894ac03a
Skeleton debugger UI (playing with things).
2015-07-12 22:04:15 -07:00
Ben Vanik
9c965755c6
Simplified renderer interface.
2015-07-10 20:35:57 -07:00
Ben Vanik
6b52f2682e
Fixing elemental input and using embedded resources.
2015-07-07 22:16:46 -07:00
Ben Vanik
95e2ea11eb
Cleaning up paths a bit. Need to de-globalize.
2015-07-06 23:03:24 -07:00
Ben Vanik
8c0614b202
AMD people: have at it. I ain't gonna guarantee it'll work, though.
2015-07-06 18:43:50 -07:00
Ben Vanik
253a685dde
Switching to my turbo badger fork.
2015-07-06 18:12:56 -07:00
Ben Vanik
4ec0655751
xe::ui control for hosting a turbobadger UI.
2015-07-01 15:58:04 -07:00
Ben Vanik
dec0d12cc9
Replacing includes of windows headers with base/platform.h.
2015-07-01 09:02:04 -07:00
Ben Vanik
9efccc5f4a
Removing dependencies on MainWindow.
2015-07-01 08:02:22 -07:00
Ben Vanik
4732378ba9
Removing NV command list path, as it's unused and untested.
2015-07-01 07:36:12 -07:00
Ben Vanik
0ebee76bfe
Moving common GL code out of gpu/.
2015-07-01 07:29:14 -07:00
Ben Vanik
90e86d0172
Fixing stack allocation bug in file picker.
2015-06-30 16:03:05 -07:00
Ben Vanik
abf47b7973
Removing utilities (that were just adding needless layers).
...
Progress on #294 .
2015-06-27 16:27:38 -07:00
Ben Vanik
0716cf84c0
Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
...
Progress on #294 .
2015-06-27 13:31:21 -07:00
Ben Vanik
951b2aa5bc
Show a file picker when launched with no target file.
...
Fixes #293 .
2015-06-26 20:27:36 -07:00
Ben Vanik
9441808b40
Adding menus.
2015-06-22 23:30:34 -07:00
Ben Vanik
fb1f4906d9
xb format --all (we are now format clean). Buildbot will yell at you.
2015-06-22 22:26:51 -07:00
Drew DeVault
a064ba053e
Add missing includes for cstring
2015-06-16 23:16:18 -06:00
Dr. Chat
23c7273481
Use F11 to fullscreen instead
2015-06-14 12:02:52 -05:00
Dr. Chat
cec2e2b397
Fullscreen support with F6
2015-06-14 11:47:50 -05:00
Dr. Chat
94a075d581
Resize main window after attaching the menu
2015-06-03 12:59:36 -05:00
gibbed
d1dbee2052
Consistency in memset calls.
2015-05-28 05:28:59 -05:00
Ben Vanik
db3d8fdc87
Time scaling works (num pad +/- or --time_scalar=X).
2015-05-27 19:04:47 -07:00
Ben Vanik
f88bf33b4f
Moving threads to XHostThread and making shutdown not crash.
2015-05-19 22:20:49 -07:00
Ben Vanik
21edd65354
Fixing warnings and style.
2015-05-09 18:13:19 -07:00
Ben Vanik
5954d23438
Merge branch 'debug'
2015-05-09 18:01:40 -07:00
Ben Vanik
7a00b76a6e
Debugger stuff, and changing to vcproj's/sln.
2015-05-09 17:48:12 -07:00
Dr. Chat
459024059a
Setup UI menu code
2015-05-09 17:32:55 -05:00
Ben Vanik
e3220f7ae6
Code cleanup: moving poly/ into xenia/base/
2015-05-02 03:42:51 -07:00
Ben Vanik
d76998915a
Code cleanup: moving poly logging to xenia
2015-05-02 01:59:50 -07:00
Ben Vanik
f7ca026db0
Code cleanup: moving poly::ui to xe::ui
2015-05-02 01:50:19 -07:00
Ben Vanik
30f7effa73
Code cleanup: removing common.h
2015-05-02 01:25:59 -07:00
Ben Vanik
727ffaa122
Various fixes and utilties.
2015-05-02 00:26:03 -07:00
Ben Vanik
41174b0e64
Hacktastic GPU trace viewer; textures, shaders, state, etc.
2015-03-01 12:26:11 -08:00
Ben Vanik
00e4a4fe1b
Fix #include format.
2015-01-31 22:49:47 -08:00
Ben Vanik
76c41edfd6
Thread names.
2015-01-03 03:42:27 -08:00
Ben Vanik
bbb7de6bff
Red GL4.5 screen.
2014-12-31 19:26:53 -08:00
Ben Vanik
577ab0a4f1
Main window, empty GPU files.
2014-12-31 19:26:53 -08:00
Ben Vanik
d839359b4a
UI hacking.
2014-12-31 19:26:52 -08:00
Ben Vanik
c1df273600
Moving delegate to poly.
2014-12-31 19:26:51 -08:00
Ben Vanik
a0eebf8898
Removing old run loop/ref/core/etc.
2014-12-31 19:26:51 -08:00
Ben Vanik
71fab4bbb7
Adding VS2015 support.
2014-12-19 17:09:39 -08:00
Ben Vanik
6f802c2432
Fixing many clang warnings.
2014-08-21 23:10:08 -07:00
Ben Vanik
54ce9db743
Starting to remove some macros.
2014-08-16 16:57:00 -07:00
Ben Vanik
66d2336e38
More string conversion.
2014-08-16 02:50:08 -07:00
Ben Vanik
bf882714d0
Cleaning up asserts and file/line macros.
2014-07-12 16:51:52 -07:00
Ben Vanik
beb9bd11f0
Microprofile integration.
2014-05-28 13:59:43 -07:00
Ben Vanik
991e7d8ad3
Refactoring window stuff. Still needs some work.
2014-01-14 22:40:02 -08:00