Added callback when new module is launched
This avoids having to guess the display window title format Also manually fixed the linting errors picked out by travis which do not get picked up using xb format locally
This commit is contained in:
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5fa9499a12
commit
6530b9dc49
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@ -35,11 +35,12 @@ class EmulatorWindow {
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ui::Loop* loop() const { return loop_.get(); }
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ui::Window* window() const { return window_.get(); }
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void UpdateTitle();
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private:
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explicit EmulatorWindow(Emulator* emulator);
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bool Initialize();
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void UpdateTitle();
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void CpuTimeScalarReset();
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void CpuTimeScalarSetHalf();
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@ -195,7 +195,8 @@ int xenia_main(const std::vector<std::wstring>& args) {
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// Normalize the path and make absolute.
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std::wstring abs_path = xe::to_absolute_path(path);
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result = emulator->LaunchPath(abs_path);
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result = emulator->LaunchPath(abs_path,
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[&]() { emulator_window->UpdateTitle(); });
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if (XFAILED(result)) {
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XELOGE("Failed to launch target: %.8X", result);
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emulator.reset();
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@ -465,8 +465,8 @@ bool XexModule::SetupLibraryImports(const char* name,
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GuestFunction::ExternHandler handler = nullptr;
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if (kernel_export) {
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if (kernel_export->function_data.trampoline) {
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handler = (GuestFunction::ExternHandler)kernel_export
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->function_data.trampoline;
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handler = (GuestFunction::ExternHandler)
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kernel_export->function_data.trampoline;
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} else {
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handler =
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(GuestFunction::ExternHandler)kernel_export->function_data.shim;
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@ -192,7 +192,8 @@ X_STATUS Emulator::Setup(
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return result;
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}
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X_STATUS Emulator::LaunchPath(std::wstring path) {
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X_STATUS Emulator::LaunchPath(std::wstring path,
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std::function<void()> on_launch) {
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// Launch based on file type.
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// This is a silly guess based on file extension.
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auto last_slash = path.find_last_of(xe::kPathSeparator);
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@ -202,18 +203,19 @@ X_STATUS Emulator::LaunchPath(std::wstring path) {
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}
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if (last_dot == std::wstring::npos) {
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// Likely an STFS container.
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return LaunchStfsContainer(path);
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return LaunchStfsContainer(path, on_launch);
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} else if (path.substr(last_dot) == L".xex" ||
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path.substr(last_dot) == L".elf") {
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// Treat as a naked xex file.
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return LaunchXexFile(path);
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return LaunchXexFile(path, on_launch);
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} else {
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// Assume a disc image.
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return LaunchDiscImage(path);
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return LaunchDiscImage(path, on_launch);
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}
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}
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X_STATUS Emulator::LaunchXexFile(std::wstring path) {
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X_STATUS Emulator::LaunchXexFile(std::wstring path,
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std::function<void()> on_launch) {
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// We create a virtual filesystem pointing to its directory and symlink
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// that to the game filesystem.
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// e.g., /my/files/foo.xex will get a local fs at:
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@ -245,10 +247,11 @@ X_STATUS Emulator::LaunchXexFile(std::wstring path) {
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// Launch the game.
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std::string fs_path = "game:\\" + xe::to_string(file_name);
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return CompleteLaunch(path, fs_path);
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return CompleteLaunch(path, fs_path, on_launch);
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}
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X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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X_STATUS Emulator::LaunchDiscImage(std::wstring path,
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std::function<void()> on_launch) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the disc image in the virtual filesystem.
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@ -267,10 +270,11 @@ X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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return CompleteLaunch(path, "game:\\default.xex", on_launch);
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}
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path,
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std::function<void()> on_launch) {
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auto mount_path = "\\Device\\Cdrom0";
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// Register the container in the virtual filesystem.
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@ -289,7 +293,7 @@ X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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return CompleteLaunch(path, "game:\\default.xex", on_launch);
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}
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void Emulator::Pause() {
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@ -494,8 +498,9 @@ void Emulator::WaitUntilExit() {
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}
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}
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X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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const std::string& module_path) {
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X_STATUS Emulator::CompleteLaunch(const std::wstring &path,
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const std::string &module_path,
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std::function<void()> on_launch) {
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// Allow xam to request module loads.
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auto xam = kernel_state()->GetKernelModule<kernel::xam::XamModule>("xam.xex");
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@ -510,10 +515,6 @@ X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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}
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kernel_state_->SetExecutableModule(module);
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auto main_xthread = module->Launch();
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if (!main_xthread) {
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return X_STATUS_UNSUCCESSFUL;
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}
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// Try and load the resource database (xex only)
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char title[9] = {0};
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@ -526,15 +527,7 @@ X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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if (xdb_ptr != nullptr) {
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xe::xdbf::XdbfWrapper db;
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if (db.initialize(xdb_ptr, static_cast<size_t>(resource_size))) {
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std::string game_title(xe::xdbf::get_title(db));
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if (!game_title.empty()) {
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game_title_ = xe::to_wstring(game_title);
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// TODO(x1nixmzeng): Need to somehow callback to
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// EmulatorWindow::UpdateTitle
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display_window_->set_title(game_title_ + L" - " +
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display_window_->title());
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}
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game_title_ = xe::to_wstring(xe::xdbf::get_title(db));
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xe::xdbf::XdbfBlock icon_block = xe::xdbf::get_icon(db);
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if (icon_block.buffer != nullptr) {
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display_window_->SetIconFromBuffer(icon_block.buffer,
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@ -544,6 +537,12 @@ X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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}
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}
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auto main_xthread = module->Launch();
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if (!main_xthread) {
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return X_STATUS_UNSUCCESSFUL;
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}
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on_launch();
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main_thread_ = main_xthread->thread();
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WaitUntilExit();
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@ -54,7 +54,7 @@ class Emulator {
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const std::wstring& command_line() const { return command_line_; }
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// Title of the game in the default language.
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const std::wstring &game_title() const { return game_title_; }
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const std::wstring& game_title() const { return game_title_; }
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// Window used for displaying graphical output.
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ui::Window* display_window() const { return display_window_; }
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@ -109,17 +109,18 @@ class Emulator {
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// Launches a game from the given file path.
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// This will attempt to infer the type of the given file (such as an iso, etc)
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// using heuristics.
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X_STATUS LaunchPath(std::wstring path);
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X_STATUS LaunchPath(std::wstring path, std::function<void()> on_launch);
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// Launches a game from a .xex file by mounting the containing folder as if it
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// was an extracted STFS container.
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X_STATUS LaunchXexFile(std::wstring path);
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X_STATUS LaunchXexFile(std::wstring path, std::function<void()> on_launch);
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// Launches a game from a disc image file (.iso, etc).
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X_STATUS LaunchDiscImage(std::wstring path);
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X_STATUS LaunchDiscImage(std::wstring path, std::function<void()> on_launch);
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// Launches a game from an STFS container file.
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X_STATUS LaunchStfsContainer(std::wstring path);
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X_STATUS LaunchStfsContainer(std::wstring path,
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std::function<void()> on_launch);
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void Pause();
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void Resume();
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@ -134,8 +135,9 @@ class Emulator {
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static bool ExceptionCallbackThunk(Exception* ex, void* data);
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bool ExceptionCallback(Exception* ex);
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X_STATUS CompleteLaunch(const std::wstring& path,
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const std::string& module_path);
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X_STATUS CompleteLaunch(const std::wstring &path,
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const std::string &module_path,
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std::function<void()> on_launch);
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std::wstring command_line_;
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std::wstring game_title_;
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@ -105,8 +105,8 @@ uint32_t KernelModule::GetProcAddressByOrdinal(uint16_t ordinal) {
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cpu::GuestFunction::ExternHandler handler = nullptr;
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if (export_entry->function_data.trampoline) {
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handler = (cpu::GuestFunction::ExternHandler)export_entry
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->function_data.trampoline;
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handler = (cpu::GuestFunction::ExternHandler)
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export_entry->function_data.trampoline;
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} else {
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handler =
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(cpu::GuestFunction::ExternHandler)export_entry->function_data.shim;
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@ -53,7 +53,7 @@ class Window {
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return true;
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}
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virtual bool SetIconFromBuffer(void *buffer, size_t size) = 0;
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virtual bool SetIconFromBuffer(void* buffer, size_t size) = 0;
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virtual bool is_fullscreen() const { return false; }
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virtual void ToggleFullscreen(bool fullscreen) {}
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@ -167,7 +167,7 @@ bool Win32Window::set_title(const std::wstring& title) {
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return true;
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}
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bool Win32Window::SetIconFromBuffer(void *buffer, size_t size) {
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bool Win32Window::SetIconFromBuffer(void* buffer, size_t size) {
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if (icon_ != nullptr) {
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DestroyIcon(icon_);
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}
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@ -31,7 +31,7 @@ class Win32Window : public Window {
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HWND hwnd() const { return hwnd_; }
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bool set_title(const std::wstring& title) override;
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bool SetIconFromBuffer(void *buffer, size_t size) override;
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bool SetIconFromBuffer(void* buffer, size_t size) override;
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bool is_fullscreen() const override;
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void ToggleFullscreen(bool fullscreen) override;
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@ -84,14 +84,14 @@ XdbfBlock XdbfWrapper::get_entry(XdbfSection section, uint64_t id) const {
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return block;
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}
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XdbfBlock get_icon(const XdbfWrapper &ref) {
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XdbfBlock get_icon(const XdbfWrapper& ref) {
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return ref.get_entry(kSectionImage, kIdTitle);
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}
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XdbfLocale get_default_language(const XdbfWrapper &ref) {
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XdbfLocale get_default_language(const XdbfWrapper& ref) {
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XdbfBlock block = ref.get_entry(kSectionMetadata, kIdXSTC);
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if (block.buffer != nullptr) {
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XDBF_XSTC *xstc = reinterpret_cast<XDBF_XSTC *>(block.buffer);
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XDBF_XSTC* xstc = reinterpret_cast<XDBF_XSTC*>(block.buffer);
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assert_true(xstc->magic == kMagicXSTC);
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uint32_t default_language = xstc->default_language;
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return kLocaleEnglish;
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}
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std::string get_title(const XdbfWrapper &ref) {
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std::string get_title(const XdbfWrapper& ref) {
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std::string title_str;
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uint64_t language_id = static_cast<uint64_t>(get_default_language(ref));
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@ -109,19 +109,19 @@ std::string get_title(const XdbfWrapper &ref) {
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XdbfBlock lang_block = ref.get_entry(kSectionStringTable, language_id);
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if (lang_block.buffer != nullptr) {
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XDBF_XSTR_HEADER *xstr_head =
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reinterpret_cast<XDBF_XSTR_HEADER *>(lang_block.buffer);
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XDBF_XSTR_HEADER* xstr_head =
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reinterpret_cast<XDBF_XSTR_HEADER*>(lang_block.buffer);
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assert_true(xstr_head->magic == kMagicXSTR);
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assert_true(xstr_head->version == 1);
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uint16_t str_count = xstr_head->string_count;
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uint8_t *currentAddress = lang_block.buffer + sizeof(XDBF_XSTR_HEADER);
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uint8_t* currentAddress = lang_block.buffer + sizeof(XDBF_XSTR_HEADER);
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uint16_t s = 0;
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while (s < str_count && title_str.empty()) {
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XDBF_STRINGTABLE_ENTRY *entry =
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reinterpret_cast<XDBF_STRINGTABLE_ENTRY *>(currentAddress);
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XDBF_STRINGTABLE_ENTRY* entry =
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reinterpret_cast<XDBF_STRINGTABLE_ENTRY*>(currentAddress);
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currentAddress += sizeof(XDBF_STRINGTABLE_ENTRY);
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uint16_t len = entry->string_length;
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@ -119,9 +119,9 @@ class XdbfWrapper {
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XdbfState state_;
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};
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XdbfBlock get_icon(const XdbfWrapper &ref);
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XdbfLocale get_default_language(const XdbfWrapper &ref);
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std::string get_title(const XdbfWrapper &ref);
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XdbfBlock get_icon(const XdbfWrapper& ref);
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XdbfLocale get_default_language(const XdbfWrapper& ref);
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std::string get_title(const XdbfWrapper& ref);
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} // namespace xdbf
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} // namespace xe
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