Red GL4.5 screen.
This commit is contained in:
parent
577ab0a4f1
commit
bbb7de6bff
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@ -9,12 +9,14 @@
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#include <poly/ui/control.h>
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#include <poly/assert.h>
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namespace poly {
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namespace ui {
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Control::Control(Control* parent, uint32_t flags)
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: parent_(parent),
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flags_(flags),
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Control::Control(uint32_t flags)
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: flags_(flags),
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parent_(nullptr),
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width_(0),
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height_(0),
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is_cursor_visible_(true),
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@ -34,23 +36,39 @@ void Control::AddChild(std::unique_ptr<Control> child_control) {
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}
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void Control::AddChild(ControlPtr control) {
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assert_null(control->parent());
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control->parent_ = this;
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auto control_ptr = control.get();
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children_.emplace_back(std::move(control));
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OnChildAdded(control_ptr);
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}
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void Control::RemoveChild(Control* child_control) {
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Control::ControlPtr Control::RemoveChild(Control* child_control) {
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assert_true(child_control->parent() == this);
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for (auto& it = children_.begin(); it != children_.end(); ++it) {
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if (it->get() == child_control) {
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auto control_ptr = std::move(*it);
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child_control->parent_ = nullptr;
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children_.erase(it);
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OnChildRemoved(child_control);
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break;
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return control_ptr;
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}
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}
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return ControlPtr(nullptr, [](Control*) {});
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}
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void Control::Layout() {
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auto e = UIEvent(this);
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OnLayout(e);
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for (auto& child_control : children_) {
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child_control->OnLayout(e);
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}
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}
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void Control::OnResize(UIEvent& e) { on_resize(e); }
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void Control::OnLayout(UIEvent& e) { on_layout(e); }
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void Control::OnVisible(UIEvent& e) { on_visible(e); }
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void Control::OnHidden(UIEvent& e) { on_hidden(e); }
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@ -34,15 +34,17 @@ class Control {
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void AddChild(Control* child_control);
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void AddChild(std::unique_ptr<Control> child_control);
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void AddChild(ControlPtr child_control);
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void RemoveChild(Control* child_control);
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ControlPtr RemoveChild(Control* child_control);
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int32_t width() const { return width_; }
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int32_t height() const { return height_; }
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virtual void Resize(int32_t width, int32_t height) = 0;
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virtual void Resize(int32_t left, int32_t top, int32_t right,
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int32_t bottom) = 0;
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void ResizeToFill() { ResizeToFill(0, 0, 0, 0); }
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virtual void ResizeToFill(int32_t pad_left, int32_t pad_top,
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int32_t pad_right, int32_t pad_bottom) = 0;
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void Layout();
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// TODO(benvanik): colors/brushes/etc.
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// TODO(benvanik): fonts.
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@ -61,6 +63,7 @@ class Control {
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public:
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poly::Delegate<UIEvent> on_resize;
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poly::Delegate<UIEvent> on_layout;
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poly::Delegate<UIEvent> on_visible;
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poly::Delegate<UIEvent> on_hidden;
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@ -77,7 +80,10 @@ class Control {
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poly::Delegate<MouseEvent> on_mouse_wheel;
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protected:
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Control(Control* parent, uint32_t flags);
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explicit Control(uint32_t flags);
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virtual bool Create() = 0;
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virtual void Destroy() {}
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virtual void OnCreate() {}
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virtual void OnDestroy() {}
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@ -86,6 +92,7 @@ class Control {
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virtual void OnChildRemoved(Control* child_control) {}
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virtual void OnResize(UIEvent& e);
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virtual void OnLayout(UIEvent& e);
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virtual void OnVisible(UIEvent& e);
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virtual void OnHidden(UIEvent& e);
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@ -13,26 +13,7 @@ namespace poly {
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namespace ui {
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namespace win32 {
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LRESULT CALLBACK
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Win32Control::WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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Win32Control* control = 0;
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if (message == WM_NCCREATE) {
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auto create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
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control = reinterpret_cast<Win32Control*>(create_struct->lpCreateParams);
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control);
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} else {
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control =
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reinterpret_cast<Win32Control*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
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}
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if (control) {
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return control->WndProc(hWnd, message, wParam, lParam);
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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Win32Control::Win32Control(Control* parent, uint32_t flags)
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: Control(parent, flags), hwnd_(nullptr) {}
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Win32Control::Win32Control(uint32_t flags) : Control(flags), hwnd_(nullptr) {}
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Win32Control::~Win32Control() {
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if (hwnd_) {
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@ -43,6 +24,18 @@ Win32Control::~Win32Control() {
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void Win32Control::OnCreate() {
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Control::OnCreate();
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// Create all children, if needed.
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for (auto& child_control : children_) {
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auto win32_control = static_cast<Win32Control*>(child_control.get());
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if (!win32_control->hwnd()) {
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win32_control->Create();
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} else {
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SetParent(win32_control->hwnd(), hwnd());
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}
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win32_control->Layout();
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}
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if (!is_cursor_visible_) {
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ShowCursor(FALSE);
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}
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}
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}
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void Win32Control::OnDestroy() {
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// Destroy all children, if needed.
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for (auto& child_control : children_) {
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auto win32_control = static_cast<Win32Control*>(child_control.get());
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if (!win32_control->hwnd()) {
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win32_control->Destroy();
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}
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}
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}
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void Win32Control::OnChildAdded(Control* child_control) {
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auto win32_control = static_cast<Win32Control*>(child_control);
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if (hwnd_) {
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if (!win32_control->hwnd()) {
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win32_control->Create();
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} else {
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SetParent(win32_control->hwnd(), hwnd());
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}
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child_control->Layout();
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}
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}
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void Win32Control::OnChildRemoved(Control* child_control) {
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auto win32_control = static_cast<Win32Control*>(child_control);
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if (win32_control->hwnd()) {
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SetParent(win32_control->hwnd(), nullptr);
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}
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}
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void Win32Control::Resize(int32_t width, int32_t height) {
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MoveWindow(hwnd_, 0, 0, width, height, TRUE);
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}
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GetClientRect(parent_control->hwnd(), &parent_rect);
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MoveWindow(hwnd_, parent_rect.left + pad_left, parent_rect.top + pad_top,
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parent_rect.right - pad_right - pad_left,
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parent_rect.right - pad_bottom - pad_top, TRUE);
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parent_rect.bottom - pad_bottom - pad_top, TRUE);
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}
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void Win32Control::OnResize(UIEvent& e) {
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RECT client_rect;
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GetClientRect(hwnd_, &client_rect);
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int32_t width = client_rect.right - client_rect.left;
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int32_t height = client_rect.bottom - client_rect.top;
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if (width != width_ || height != height_) {
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width_ = width;
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height_ = height;
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Layout();
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for (auto& child_control : children_) {
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auto win32_control = static_cast<Win32Control*>(child_control.get());
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win32_control->OnResize(e);
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}
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}
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}
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void Win32Control::set_cursor_visible(bool value) {
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}
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}
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LRESULT CALLBACK Win32Control::WndProcThunk(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam) {
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Win32Control* control = nullptr;
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if (message == WM_NCCREATE) {
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auto create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
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control = reinterpret_cast<Win32Control*>(create_struct->lpCreateParams);
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control);
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} else {
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control =
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reinterpret_cast<Win32Control*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
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}
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if (control) {
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return control->WndProc(hWnd, message, wParam, lParam);
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} else {
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam,
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LPARAM lParam) {
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if (message >= WM_MOUSEFIRST && message <= WM_MOUSELAST) {
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switch (message) {
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case WM_NCCREATE:
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hwnd_ = hWnd;
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break;
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case WM_CREATE:
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OnCreate();
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break;
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case WM_DESTROY:
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OnDestroy();
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case WM_SIZING:
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break;
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case WM_SIZE: {
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RECT client_rect;
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GetClientRect(hwnd_, &client_rect);
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int32_t width = client_rect.right - client_rect.left;
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int32_t height = client_rect.bottom - client_rect.top;
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if (width != width_ || height != height_) {
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width_ = width;
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height_ = height;
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auto e = UIEvent(this);
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OnResize(e);
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}
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auto e = UIEvent(this);
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OnResize(e);
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break;
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}
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case WM_PAINT:
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if (flags_ & kFlagOwnPaint) {
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_ERASEBKGND:
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if (flags_ & kFlagOwnPaint) {
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~Win32Control() override;
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HWND hwnd() const { return hwnd_; }
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HWND parent_hwnd() const {
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return parent_ ? static_cast<Win32Control*>(parent_)->hwnd() : nullptr;
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}
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void Resize(int32_t width, int32_t height) override;
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void Resize(int32_t left, int32_t top, int32_t right,
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void set_focus(bool value) override;
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protected:
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Win32Control(Control* parent, uint32_t flags);
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virtual bool CreateHWND() = 0;
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explicit Win32Control(uint32_t flags);
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void OnCreate() override;
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void OnDestroy() override;
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void OnChildAdded(Control* child_control) override;
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void OnChildRemoved(Control* child_control) override;
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void OnResize(UIEvent& e) override;
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static LRESULT CALLBACK
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WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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@ -25,16 +25,16 @@ Win32Window::Win32Window(const std::wstring& title)
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Win32Window::~Win32Window() {}
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bool Win32Window::Initialize() {
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CreateHWND();
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Create();
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return true;
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}
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bool Win32Window::CreateHWND() {
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bool Win32Window::Create() {
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HINSTANCE hInstance = GetModuleHandle(nullptr);
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_OWNDC;
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wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wcex.lpfnWndProc = Win32Control::WndProcThunk;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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// Setup initial size.
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DWORD window_style = WS_OVERLAPPEDWINDOW;
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DWORD window_ex_style = WS_EX_APPWINDOW;
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DWORD window_ex_style = WS_EX_APPWINDOW | WS_EX_CONTROLPARENT;
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RECT rc = {0, 0, width_, height_};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
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break;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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return Win32Control::WndProc(hWnd, message, wParam, lParam);
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}
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} // namespace win32
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@ -35,8 +35,7 @@ class Win32Window : public Window<Win32Control> {
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int32_t pad_bottom) override;
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protected:
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bool CreateHWND() override;
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bool Create() override;
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void OnClose() override;
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LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
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@ -52,7 +52,7 @@ class Window : public T {
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poly::Delegate<UIEvent> on_closed;
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protected:
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Window(const std::wstring& title) : T(nullptr, 0), title_(title) {}
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Window(const std::wstring& title) : T(0), title_(title) {}
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void OnShow() {
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if (is_visible_) {
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@ -16,6 +16,7 @@
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#include <xenia/debug_agent.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/memory.h>
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#include <xenia/ui/main_window.h>
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#include <xenia/xbox.h>
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namespace xe {
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@ -9,7 +9,7 @@
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#include <xenia/gpu/gl4/gl4_gpu.h>
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//#include <xenia/gpu/gl4/gl4_graphics_system.h>
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#include <xenia/gpu/gl4/gl4_graphics_system.h>
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namespace xe {
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namespace gpu {
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@ -32,12 +32,6 @@ void InitializeIfNeeded() {
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void CleanupOnShutdown() {}
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class GL4GraphicsSystem : public GraphicsSystem {
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public:
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GL4GraphicsSystem(Emulator* emulator) : GraphicsSystem(emulator) {}
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~GL4GraphicsSystem() override = default;
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};
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std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
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InitializeIfNeeded();
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return std::make_unique<GL4GraphicsSystem>(emulator);
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@ -0,0 +1,36 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/gl4/gl4_graphics_system.h>
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namespace xe {
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namespace gpu {
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namespace gl4 {
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GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
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: GraphicsSystem(emulator) {}
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GL4GraphicsSystem::~GL4GraphicsSystem() = default;
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X_STATUS GL4GraphicsSystem::Setup() {
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auto loop = emulator_->main_window()->loop();
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loop->Post([this]() {
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control_ = std::make_unique<WGLControl>();
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emulator_->main_window()->AddChild(control_.get());
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});
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return X_STATUS_SUCCESS;
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}
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void GL4GraphicsSystem::Shutdown() {
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control_.reset();
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}
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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@ -0,0 +1,39 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
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#define XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
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#include <memory>
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#include <xenia/common.h>
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#include <xenia/gpu/gl4/wgl_control.h>
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#include <xenia/gpu/graphics_system.h>
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namespace xe {
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namespace gpu {
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namespace gl4 {
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class GL4GraphicsSystem : public GraphicsSystem {
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public:
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GL4GraphicsSystem(Emulator* emulator);
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~GL4GraphicsSystem() override;
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X_STATUS Setup() override;
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void Shutdown() override;
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private:
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std::unique_ptr<WGLControl> control_;
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};
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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|
||||
#endif // XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
|
|
@ -0,0 +1,119 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/gpu/gl4/gl_context.h>
|
||||
|
||||
#include <poly/logging.h>
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace gl4 {
|
||||
|
||||
thread_local GLEWContext* tls_glew_context_ = nullptr;
|
||||
thread_local WGLEWContext* tls_wglew_context_ = nullptr;
|
||||
extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
|
||||
extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; }
|
||||
|
||||
GLContext::GLContext() : dc_(nullptr), glrc_(nullptr) {}
|
||||
|
||||
GLContext::~GLContext() {
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
if (glrc_) {
|
||||
wglDeleteContext(glrc_);
|
||||
}
|
||||
}
|
||||
|
||||
bool GLContext::Initialize(HDC dc) {
|
||||
dc_ = dc;
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = {0};
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.cColorBits = 32;
|
||||
pfd.cDepthBits = 32;
|
||||
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||
int pixel_format = ChoosePixelFormat(dc_, &pfd);
|
||||
if (!pixel_format) {
|
||||
PLOGE("Unable to choose pixel format");
|
||||
return false;
|
||||
}
|
||||
if (!SetPixelFormat(dc_, pixel_format, &pfd)) {
|
||||
PLOGE("Unable to set pixel format");
|
||||
return false;
|
||||
}
|
||||
|
||||
HGLRC temp_context = wglCreateContext(dc_);
|
||||
if (!temp_context) {
|
||||
PLOGE("Unable to create temporary GL context");
|
||||
return false;
|
||||
}
|
||||
wglMakeCurrent(dc_, temp_context);
|
||||
|
||||
tls_glew_context_ = &glew_context_;
|
||||
tls_wglew_context_ = &wglew_context_;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
PLOGE("Unable to initialize GLEW");
|
||||
return false;
|
||||
}
|
||||
if (wglewInit() != GLEW_OK) {
|
||||
PLOGE("Unable to initialize WGLEW");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!WGLEW_ARB_create_context) {
|
||||
PLOGE("WGL_ARG_create_context not supported by GL ICD");
|
||||
return false;
|
||||
}
|
||||
|
||||
int context_flags = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
|
||||
#if DEBUG
|
||||
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
|
||||
#endif // DEBUG
|
||||
|
||||
int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4, //
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 5, //
|
||||
WGL_CONTEXT_FLAGS_ARB, context_flags, //
|
||||
0};
|
||||
|
||||
glrc_ = wglCreateContextAttribsARB(dc_, nullptr, attrib_list);
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
wglDeleteContext(temp_context);
|
||||
if (!glrc_) {
|
||||
PLOGE("Unable to create real GL context");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MakeCurrent()) {
|
||||
PLOGE("Could not make real GL context current");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLContext::MakeCurrent() {
|
||||
if (!wglMakeCurrent(dc_, glrc_)) {
|
||||
return false;
|
||||
}
|
||||
tls_glew_context_ = &glew_context_;
|
||||
tls_wglew_context_ = &wglew_context_;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLContext::ClearCurrent() {
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
tls_glew_context_ = nullptr;
|
||||
tls_wglew_context_ = nullptr;
|
||||
}
|
||||
|
||||
} // namespace gl4
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -0,0 +1,44 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_GL4_GL_CONTEXT_H_
|
||||
#define XENIA_GPU_GL4_GL_CONTEXT_H_
|
||||
|
||||
#include <third_party/GL/glew.h>
|
||||
#include <third_party/GL/wglew.h>
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace gl4 {
|
||||
|
||||
class GLContext {
|
||||
public:
|
||||
GLContext();
|
||||
~GLContext();
|
||||
|
||||
bool Initialize(HDC dc);
|
||||
|
||||
HDC dc() const { return dc_; }
|
||||
|
||||
bool MakeCurrent();
|
||||
void ClearCurrent();
|
||||
|
||||
private:
|
||||
HDC dc_;
|
||||
HGLRC glrc_;
|
||||
|
||||
GLEWContext glew_context_;
|
||||
WGLEWContext wglew_context_;
|
||||
};
|
||||
|
||||
} // namespace gl4
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_GL4_GL_CONTEXT_H_
|
|
@ -4,5 +4,18 @@
|
|||
'gl4_gpu-private.h',
|
||||
'gl4_gpu.cc',
|
||||
'gl4_gpu.h',
|
||||
'gl4_graphics_system.cc',
|
||||
'gl4_graphics_system.h',
|
||||
'gl_context.cc',
|
||||
'gl_context.h',
|
||||
],
|
||||
|
||||
'conditions': [
|
||||
['OS == "win"', {
|
||||
'sources': [
|
||||
'wgl_control.cc',
|
||||
'wgl_control.h',
|
||||
],
|
||||
}],
|
||||
],
|
||||
}
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/gpu/gl4/wgl_control.h>
|
||||
|
||||
#include <poly/logging.h>
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace gl4 {
|
||||
|
||||
WGLControl::WGLControl()
|
||||
: poly::ui::win32::Win32Control(Flags::kFlagOwnPaint) {}
|
||||
|
||||
WGLControl::~WGLControl() = default;
|
||||
|
||||
bool WGLControl::Create() {
|
||||
HINSTANCE hInstance = GetModuleHandle(nullptr);
|
||||
|
||||
WNDCLASSEX wcex;
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
wcex.lpfnWndProc = Win32Control::WndProcThunk;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = nullptr;
|
||||
wcex.hIconSm = nullptr;
|
||||
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
||||
wcex.lpszMenuName = nullptr;
|
||||
wcex.lpszClassName = L"XeniaWglClass";
|
||||
if (!RegisterClassEx(&wcex)) {
|
||||
PLOGE("WGL RegisterClassEx failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create window.
|
||||
DWORD window_style = WS_CHILD | WS_VISIBLE;
|
||||
DWORD window_ex_style = 0;
|
||||
hwnd_ =
|
||||
CreateWindowEx(window_ex_style, L"XeniaWglClass", L"Xenia", window_style,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
parent_hwnd(), nullptr, hInstance, this);
|
||||
if (!hwnd_) {
|
||||
PLOGE("WGL CreateWindow failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
HDC dc = GetDC(hwnd_);
|
||||
if (!dc) {
|
||||
PLOGE("No DC for WGL window");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!context_.Initialize(dc)) {
|
||||
PFATAL("Unable to initialize GL context");
|
||||
return false;
|
||||
}
|
||||
|
||||
OnCreate();
|
||||
return true;
|
||||
}
|
||||
|
||||
void WGLControl::OnLayout(poly::ui::UIEvent& e) {
|
||||
Control::ResizeToFill();
|
||||
}
|
||||
|
||||
LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam,
|
||||
LPARAM lParam) {
|
||||
switch (message) {
|
||||
case WM_PAINT:
|
||||
context_.MakeCurrent();
|
||||
glViewport(0, 0, width_, height_);
|
||||
glClearColor(1.0f, 0, 0, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
SwapBuffers(context_.dc());
|
||||
return 0;
|
||||
}
|
||||
return Win32Control::WndProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
} // namespace gl4
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
|
@ -0,0 +1,43 @@
|
|||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_GL4_WGL_CONTROL_H_
|
||||
#define XENIA_GPU_GL4_WGL_CONTROL_H_
|
||||
|
||||
#include <poly/ui/win32/win32_control.h>
|
||||
#include <xenia/gpu/gl4/gl_context.h>
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace gl4 {
|
||||
|
||||
class WGLControl : public poly::ui::win32::Win32Control {
|
||||
public:
|
||||
WGLControl();
|
||||
~WGLControl() override;
|
||||
|
||||
GLContext* context() { return &context_; }
|
||||
|
||||
protected:
|
||||
bool Create() override;
|
||||
|
||||
void OnLayout(poly::ui::UIEvent& e) override;
|
||||
|
||||
LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
|
||||
LPARAM lParam) override;
|
||||
|
||||
private:
|
||||
GLContext context_;
|
||||
};
|
||||
|
||||
} // namespace gl4
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_GL4_WGL_CONTROL_H_
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <poly/logging.h>
|
||||
#include <poly/threading.h>
|
||||
#include <xenia/emulator.h>
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
|
|
@ -11,12 +11,16 @@
|
|||
#define XENIA_UI_MAIN_WINDOW_H_
|
||||
|
||||
#include <poly/ui/window.h>
|
||||
#include <xenia/emulator.h>
|
||||
#include <xenia/xbox.h>
|
||||
|
||||
// TODO(benvanik): only on windows.
|
||||
#include <poly/ui/win32/win32_loop.h>
|
||||
#include <poly/ui/win32/win32_window.h>
|
||||
|
||||
namespace xe {
|
||||
class Emulator;
|
||||
} // namespace xe
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
],
|
||||
'defines': [
|
||||
'GLEW_STATIC=1',
|
||||
'GLEW_MX=1',
|
||||
],
|
||||
},
|
||||
|
||||
|
@ -20,6 +21,7 @@
|
|||
|
||||
'defines': [
|
||||
'GLEW_STATIC=1',
|
||||
'GLEW_MX=1',
|
||||
],
|
||||
|
||||
'sources': [
|
||||
|
|
Loading…
Reference in New Issue