Red GL4.5 screen.

This commit is contained in:
Ben Vanik 2014-12-21 01:21:32 -08:00
parent 577ab0a4f1
commit bbb7de6bff
20 changed files with 524 additions and 64 deletions

View File

@ -9,12 +9,14 @@
#include <poly/ui/control.h>
#include <poly/assert.h>
namespace poly {
namespace ui {
Control::Control(Control* parent, uint32_t flags)
: parent_(parent),
flags_(flags),
Control::Control(uint32_t flags)
: flags_(flags),
parent_(nullptr),
width_(0),
height_(0),
is_cursor_visible_(true),
@ -34,23 +36,39 @@ void Control::AddChild(std::unique_ptr<Control> child_control) {
}
void Control::AddChild(ControlPtr control) {
assert_null(control->parent());
control->parent_ = this;
auto control_ptr = control.get();
children_.emplace_back(std::move(control));
OnChildAdded(control_ptr);
}
void Control::RemoveChild(Control* child_control) {
Control::ControlPtr Control::RemoveChild(Control* child_control) {
assert_true(child_control->parent() == this);
for (auto& it = children_.begin(); it != children_.end(); ++it) {
if (it->get() == child_control) {
auto control_ptr = std::move(*it);
child_control->parent_ = nullptr;
children_.erase(it);
OnChildRemoved(child_control);
break;
return control_ptr;
}
}
return ControlPtr(nullptr, [](Control*) {});
}
void Control::Layout() {
auto e = UIEvent(this);
OnLayout(e);
for (auto& child_control : children_) {
child_control->OnLayout(e);
}
}
void Control::OnResize(UIEvent& e) { on_resize(e); }
void Control::OnLayout(UIEvent& e) { on_layout(e); }
void Control::OnVisible(UIEvent& e) { on_visible(e); }
void Control::OnHidden(UIEvent& e) { on_hidden(e); }

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@ -34,15 +34,17 @@ class Control {
void AddChild(Control* child_control);
void AddChild(std::unique_ptr<Control> child_control);
void AddChild(ControlPtr child_control);
void RemoveChild(Control* child_control);
ControlPtr RemoveChild(Control* child_control);
int32_t width() const { return width_; }
int32_t height() const { return height_; }
virtual void Resize(int32_t width, int32_t height) = 0;
virtual void Resize(int32_t left, int32_t top, int32_t right,
int32_t bottom) = 0;
void ResizeToFill() { ResizeToFill(0, 0, 0, 0); }
virtual void ResizeToFill(int32_t pad_left, int32_t pad_top,
int32_t pad_right, int32_t pad_bottom) = 0;
void Layout();
// TODO(benvanik): colors/brushes/etc.
// TODO(benvanik): fonts.
@ -61,6 +63,7 @@ class Control {
public:
poly::Delegate<UIEvent> on_resize;
poly::Delegate<UIEvent> on_layout;
poly::Delegate<UIEvent> on_visible;
poly::Delegate<UIEvent> on_hidden;
@ -77,7 +80,10 @@ class Control {
poly::Delegate<MouseEvent> on_mouse_wheel;
protected:
Control(Control* parent, uint32_t flags);
explicit Control(uint32_t flags);
virtual bool Create() = 0;
virtual void Destroy() {}
virtual void OnCreate() {}
virtual void OnDestroy() {}
@ -86,6 +92,7 @@ class Control {
virtual void OnChildRemoved(Control* child_control) {}
virtual void OnResize(UIEvent& e);
virtual void OnLayout(UIEvent& e);
virtual void OnVisible(UIEvent& e);
virtual void OnHidden(UIEvent& e);

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@ -13,26 +13,7 @@ namespace poly {
namespace ui {
namespace win32 {
LRESULT CALLBACK
Win32Control::WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
Win32Control* control = 0;
if (message == WM_NCCREATE) {
auto create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
control = reinterpret_cast<Win32Control*>(create_struct->lpCreateParams);
SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control);
} else {
control =
reinterpret_cast<Win32Control*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
}
if (control) {
return control->WndProc(hWnd, message, wParam, lParam);
} else {
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
Win32Control::Win32Control(Control* parent, uint32_t flags)
: Control(parent, flags), hwnd_(nullptr) {}
Win32Control::Win32Control(uint32_t flags) : Control(flags), hwnd_(nullptr) {}
Win32Control::~Win32Control() {
if (hwnd_) {
@ -43,6 +24,18 @@ Win32Control::~Win32Control() {
void Win32Control::OnCreate() {
Control::OnCreate();
// Create all children, if needed.
for (auto& child_control : children_) {
auto win32_control = static_cast<Win32Control*>(child_control.get());
if (!win32_control->hwnd()) {
win32_control->Create();
} else {
SetParent(win32_control->hwnd(), hwnd());
}
win32_control->Layout();
}
if (!is_cursor_visible_) {
ShowCursor(FALSE);
}
@ -57,6 +50,35 @@ void Win32Control::OnCreate() {
}
}
void Win32Control::OnDestroy() {
// Destroy all children, if needed.
for (auto& child_control : children_) {
auto win32_control = static_cast<Win32Control*>(child_control.get());
if (!win32_control->hwnd()) {
win32_control->Destroy();
}
}
}
void Win32Control::OnChildAdded(Control* child_control) {
auto win32_control = static_cast<Win32Control*>(child_control);
if (hwnd_) {
if (!win32_control->hwnd()) {
win32_control->Create();
} else {
SetParent(win32_control->hwnd(), hwnd());
}
child_control->Layout();
}
}
void Win32Control::OnChildRemoved(Control* child_control) {
auto win32_control = static_cast<Win32Control*>(child_control);
if (win32_control->hwnd()) {
SetParent(win32_control->hwnd(), nullptr);
}
}
void Win32Control::Resize(int32_t width, int32_t height) {
MoveWindow(hwnd_, 0, 0, width, height, TRUE);
}
@ -77,7 +99,23 @@ void Win32Control::ResizeToFill(int32_t pad_left, int32_t pad_top,
GetClientRect(parent_control->hwnd(), &parent_rect);
MoveWindow(hwnd_, parent_rect.left + pad_left, parent_rect.top + pad_top,
parent_rect.right - pad_right - pad_left,
parent_rect.right - pad_bottom - pad_top, TRUE);
parent_rect.bottom - pad_bottom - pad_top, TRUE);
}
void Win32Control::OnResize(UIEvent& e) {
RECT client_rect;
GetClientRect(hwnd_, &client_rect);
int32_t width = client_rect.right - client_rect.left;
int32_t height = client_rect.bottom - client_rect.top;
if (width != width_ || height != height_) {
width_ = width;
height_ = height;
Layout();
for (auto& child_control : children_) {
auto win32_control = static_cast<Win32Control*>(child_control.get());
win32_control->OnResize(e);
}
}
}
void Win32Control::set_cursor_visible(bool value) {
@ -129,6 +167,24 @@ void Win32Control::set_focus(bool value) {
}
}
LRESULT CALLBACK Win32Control::WndProcThunk(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam) {
Win32Control* control = nullptr;
if (message == WM_NCCREATE) {
auto create_struct = reinterpret_cast<LPCREATESTRUCT>(lParam);
control = reinterpret_cast<Win32Control*>(create_struct->lpCreateParams);
SetWindowLongPtr(hWnd, GWLP_USERDATA, (__int3264)(LONG_PTR)control);
} else {
control =
reinterpret_cast<Win32Control*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
}
if (control) {
return control->WndProc(hWnd, message, wParam, lParam);
} else {
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) {
if (message >= WM_MOUSEFIRST && message <= WM_MOUSELAST) {
@ -147,10 +203,8 @@ LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam,
switch (message) {
case WM_NCCREATE:
hwnd_ = hWnd;
break;
case WM_CREATE:
OnCreate();
break;
case WM_DESTROY:
OnDestroy();
@ -163,25 +217,12 @@ LRESULT Win32Control::WndProc(HWND hWnd, UINT message, WPARAM wParam,
case WM_SIZING:
break;
case WM_SIZE: {
RECT client_rect;
GetClientRect(hwnd_, &client_rect);
int32_t width = client_rect.right - client_rect.left;
int32_t height = client_rect.bottom - client_rect.top;
if (width != width_ || height != height_) {
width_ = width;
height_ = height;
auto e = UIEvent(this);
OnResize(e);
}
auto e = UIEvent(this);
OnResize(e);
break;
}
case WM_PAINT:
if (flags_ & kFlagOwnPaint) {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
}
break;
case WM_ERASEBKGND:
if (flags_ & kFlagOwnPaint) {

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@ -24,6 +24,9 @@ class Win32Control : public Control {
~Win32Control() override;
HWND hwnd() const { return hwnd_; }
HWND parent_hwnd() const {
return parent_ ? static_cast<Win32Control*>(parent_)->hwnd() : nullptr;
}
void Resize(int32_t width, int32_t height) override;
void Resize(int32_t left, int32_t top, int32_t right,
@ -37,11 +40,15 @@ class Win32Control : public Control {
void set_focus(bool value) override;
protected:
Win32Control(Control* parent, uint32_t flags);
virtual bool CreateHWND() = 0;
explicit Win32Control(uint32_t flags);
void OnCreate() override;
void OnDestroy() override;
void OnChildAdded(Control* child_control) override;
void OnChildRemoved(Control* child_control) override;
void OnResize(UIEvent& e) override;
static LRESULT CALLBACK
WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

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@ -25,16 +25,16 @@ Win32Window::Win32Window(const std::wstring& title)
Win32Window::~Win32Window() {}
bool Win32Window::Initialize() {
CreateHWND();
Create();
return true;
}
bool Win32Window::CreateHWND() {
bool Win32Window::Create() {
HINSTANCE hInstance = GetModuleHandle(nullptr);
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_OWNDC;
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wcex.lpfnWndProc = Win32Control::WndProcThunk;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
@ -52,7 +52,7 @@ bool Win32Window::CreateHWND() {
// Setup initial size.
DWORD window_style = WS_OVERLAPPEDWINDOW;
DWORD window_ex_style = WS_EX_APPWINDOW;
DWORD window_ex_style = WS_EX_APPWINDOW | WS_EX_CONTROLPARENT;
RECT rc = {0, 0, width_, height_};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
@ -199,7 +199,7 @@ LRESULT Win32Window::WndProc(HWND hWnd, UINT message, WPARAM wParam,
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
return Win32Control::WndProc(hWnd, message, wParam, lParam);
}
} // namespace win32

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@ -35,8 +35,7 @@ class Win32Window : public Window<Win32Control> {
int32_t pad_bottom) override;
protected:
bool CreateHWND() override;
bool Create() override;
void OnClose() override;
LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,

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@ -52,7 +52,7 @@ class Window : public T {
poly::Delegate<UIEvent> on_closed;
protected:
Window(const std::wstring& title) : T(nullptr, 0), title_(title) {}
Window(const std::wstring& title) : T(0), title_(title) {}
void OnShow() {
if (is_visible_) {

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@ -16,6 +16,7 @@
#include <xenia/debug_agent.h>
#include <xenia/kernel/kernel_state.h>
#include <xenia/memory.h>
#include <xenia/ui/main_window.h>
#include <xenia/xbox.h>
namespace xe {

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@ -9,7 +9,7 @@
#include <xenia/gpu/gl4/gl4_gpu.h>
//#include <xenia/gpu/gl4/gl4_graphics_system.h>
#include <xenia/gpu/gl4/gl4_graphics_system.h>
namespace xe {
namespace gpu {
@ -32,12 +32,6 @@ void InitializeIfNeeded() {
void CleanupOnShutdown() {}
class GL4GraphicsSystem : public GraphicsSystem {
public:
GL4GraphicsSystem(Emulator* emulator) : GraphicsSystem(emulator) {}
~GL4GraphicsSystem() override = default;
};
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
InitializeIfNeeded();
return std::make_unique<GL4GraphicsSystem>(emulator);

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@ -0,0 +1,36 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/gl4/gl4_graphics_system.h>
namespace xe {
namespace gpu {
namespace gl4 {
GL4GraphicsSystem::GL4GraphicsSystem(Emulator* emulator)
: GraphicsSystem(emulator) {}
GL4GraphicsSystem::~GL4GraphicsSystem() = default;
X_STATUS GL4GraphicsSystem::Setup() {
auto loop = emulator_->main_window()->loop();
loop->Post([this]() {
control_ = std::make_unique<WGLControl>();
emulator_->main_window()->AddChild(control_.get());
});
return X_STATUS_SUCCESS;
}
void GL4GraphicsSystem::Shutdown() {
control_.reset();
}
} // namespace gl4
} // namespace gpu
} // namespace xe

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@ -0,0 +1,39 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
#define XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_
#include <memory>
#include <xenia/common.h>
#include <xenia/gpu/gl4/wgl_control.h>
#include <xenia/gpu/graphics_system.h>
namespace xe {
namespace gpu {
namespace gl4 {
class GL4GraphicsSystem : public GraphicsSystem {
public:
GL4GraphicsSystem(Emulator* emulator);
~GL4GraphicsSystem() override;
X_STATUS Setup() override;
void Shutdown() override;
private:
std::unique_ptr<WGLControl> control_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_GL4_GRAPHICS_SYSTEM_H_

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@ -0,0 +1,119 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/gl4/gl_context.h>
#include <poly/logging.h>
namespace xe {
namespace gpu {
namespace gl4 {
thread_local GLEWContext* tls_glew_context_ = nullptr;
thread_local WGLEWContext* tls_wglew_context_ = nullptr;
extern "C" GLEWContext* glewGetContext() { return tls_glew_context_; }
extern "C" WGLEWContext* wglewGetContext() { return tls_wglew_context_; }
GLContext::GLContext() : dc_(nullptr), glrc_(nullptr) {}
GLContext::~GLContext() {
wglMakeCurrent(nullptr, nullptr);
if (glrc_) {
wglDeleteContext(glrc_);
}
}
bool GLContext::Initialize(HDC dc) {
dc_ = dc;
PIXELFORMATDESCRIPTOR pfd = {0};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 32;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixel_format = ChoosePixelFormat(dc_, &pfd);
if (!pixel_format) {
PLOGE("Unable to choose pixel format");
return false;
}
if (!SetPixelFormat(dc_, pixel_format, &pfd)) {
PLOGE("Unable to set pixel format");
return false;
}
HGLRC temp_context = wglCreateContext(dc_);
if (!temp_context) {
PLOGE("Unable to create temporary GL context");
return false;
}
wglMakeCurrent(dc_, temp_context);
tls_glew_context_ = &glew_context_;
tls_wglew_context_ = &wglew_context_;
if (glewInit() != GLEW_OK) {
PLOGE("Unable to initialize GLEW");
return false;
}
if (wglewInit() != GLEW_OK) {
PLOGE("Unable to initialize WGLEW");
return false;
}
if (!WGLEW_ARB_create_context) {
PLOGE("WGL_ARG_create_context not supported by GL ICD");
return false;
}
int context_flags = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
#if DEBUG
context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
#endif // DEBUG
int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 4, //
WGL_CONTEXT_MINOR_VERSION_ARB, 5, //
WGL_CONTEXT_FLAGS_ARB, context_flags, //
0};
glrc_ = wglCreateContextAttribsARB(dc_, nullptr, attrib_list);
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(temp_context);
if (!glrc_) {
PLOGE("Unable to create real GL context");
return false;
}
if (!MakeCurrent()) {
PLOGE("Could not make real GL context current");
return false;
}
return true;
}
bool GLContext::MakeCurrent() {
if (!wglMakeCurrent(dc_, glrc_)) {
return false;
}
tls_glew_context_ = &glew_context_;
tls_wglew_context_ = &wglew_context_;
return true;
}
void GLContext::ClearCurrent() {
wglMakeCurrent(nullptr, nullptr);
tls_glew_context_ = nullptr;
tls_wglew_context_ = nullptr;
}
} // namespace gl4
} // namespace gpu
} // namespace xe

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@ -0,0 +1,44 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_GL_CONTEXT_H_
#define XENIA_GPU_GL4_GL_CONTEXT_H_
#include <third_party/GL/glew.h>
#include <third_party/GL/wglew.h>
namespace xe {
namespace gpu {
namespace gl4 {
class GLContext {
public:
GLContext();
~GLContext();
bool Initialize(HDC dc);
HDC dc() const { return dc_; }
bool MakeCurrent();
void ClearCurrent();
private:
HDC dc_;
HGLRC glrc_;
GLEWContext glew_context_;
WGLEWContext wglew_context_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_GL_CONTEXT_H_

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@ -4,5 +4,18 @@
'gl4_gpu-private.h',
'gl4_gpu.cc',
'gl4_gpu.h',
'gl4_graphics_system.cc',
'gl4_graphics_system.h',
'gl_context.cc',
'gl_context.h',
],
'conditions': [
['OS == "win"', {
'sources': [
'wgl_control.cc',
'wgl_control.h',
],
}],
],
}

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@ -0,0 +1,91 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/gl4/wgl_control.h>
#include <poly/logging.h>
namespace xe {
namespace gpu {
namespace gl4 {
WGLControl::WGLControl()
: poly::ui::win32::Win32Control(Flags::kFlagOwnPaint) {}
WGLControl::~WGLControl() = default;
bool WGLControl::Create() {
HINSTANCE hInstance = GetModuleHandle(nullptr);
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wcex.lpfnWndProc = Win32Control::WndProcThunk;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = nullptr;
wcex.hIconSm = nullptr;
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = nullptr;
wcex.lpszClassName = L"XeniaWglClass";
if (!RegisterClassEx(&wcex)) {
PLOGE("WGL RegisterClassEx failed");
return false;
}
// Create window.
DWORD window_style = WS_CHILD | WS_VISIBLE;
DWORD window_ex_style = 0;
hwnd_ =
CreateWindowEx(window_ex_style, L"XeniaWglClass", L"Xenia", window_style,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
parent_hwnd(), nullptr, hInstance, this);
if (!hwnd_) {
PLOGE("WGL CreateWindow failed");
return false;
}
HDC dc = GetDC(hwnd_);
if (!dc) {
PLOGE("No DC for WGL window");
return false;
}
if (!context_.Initialize(dc)) {
PFATAL("Unable to initialize GL context");
return false;
}
OnCreate();
return true;
}
void WGLControl::OnLayout(poly::ui::UIEvent& e) {
Control::ResizeToFill();
}
LRESULT WGLControl::WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) {
switch (message) {
case WM_PAINT:
context_.MakeCurrent();
glViewport(0, 0, width_, height_);
glClearColor(1.0f, 0, 0, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers(context_.dc());
return 0;
}
return Win32Control::WndProc(hWnd, message, wParam, lParam);
}
} // namespace gl4
} // namespace gpu
} // namespace xe

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@ -0,0 +1,43 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_WGL_CONTROL_H_
#define XENIA_GPU_GL4_WGL_CONTROL_H_
#include <poly/ui/win32/win32_control.h>
#include <xenia/gpu/gl4/gl_context.h>
namespace xe {
namespace gpu {
namespace gl4 {
class WGLControl : public poly::ui::win32::Win32Control {
public:
WGLControl();
~WGLControl() override;
GLContext* context() { return &context_; }
protected:
bool Create() override;
void OnLayout(poly::ui::UIEvent& e) override;
LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam) override;
private:
GLContext context_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_WGL_CONTROL_H_

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@ -11,6 +11,7 @@
#include <poly/logging.h>
#include <poly/threading.h>
#include <xenia/emulator.h>
namespace xe {
namespace ui {

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@ -11,12 +11,16 @@
#define XENIA_UI_MAIN_WINDOW_H_
#include <poly/ui/window.h>
#include <xenia/emulator.h>
#include <xenia/xbox.h>
// TODO(benvanik): only on windows.
#include <poly/ui/win32/win32_loop.h>
#include <poly/ui/win32/win32_window.h>
namespace xe {
class Emulator;
} // namespace xe
namespace xe {
namespace ui {

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@ -11,6 +11,7 @@
],
'defines': [
'GLEW_STATIC=1',
'GLEW_MX=1',
],
},
@ -20,6 +21,7 @@
'defines': [
'GLEW_STATIC=1',
'GLEW_MX=1',
],
'sources': [

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@ -413,6 +413,7 @@
'advapi32',
'glu32',
'opengl32',
'gdi32',
],
}],
['OS == "mac"', {