Fixing elemental clipping.
This commit is contained in:
parent
91229de429
commit
e16fa28822
|
@ -93,7 +93,7 @@ void ElementalDrawer::RenderBatch(Batch* batch) {
|
|||
draw.count = static_cast<int>(batch->vertex_count);
|
||||
auto bitmap = static_cast<ElementalBitmap*>(batch->bitmap);
|
||||
draw.texture_handle = bitmap ? bitmap->texture_->handle : 0;
|
||||
draw.scissor = true;
|
||||
draw.scissor = current_clip_.w && current_clip_.h;
|
||||
draw.scissor_rect[0] = current_clip_.x;
|
||||
draw.scissor_rect[1] =
|
||||
window_->height() - (current_clip_.y + current_clip_.h);
|
||||
|
|
Loading…
Reference in New Issue