Adding window demo.
This commit is contained in:
parent
fdf59fec5f
commit
f065872241
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@ -71,9 +71,13 @@ project("xenia-gpu-gl4-trace-viewer")
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})
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filter("platforms:Windows")
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debugdir(project_root)
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debugargs({
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"--flagfile=scratch/flags.txt",
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"2>&1",
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"1>scratch/stdout-trace-viewer.txt",
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})
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-- Only create the .user file if it doesn't already exist.
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local user_file = project_root.."/build/xenia-gpu-gl4-trace-viewer.vcxproj.user"
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if not os.isfile(user_file) then
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debugdir(project_root)
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debugargs({
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"--flagfile=scratch/flags.txt",
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"2>&1",
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"1>scratch/stdout-trace-viewer.txt",
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})
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end
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@ -1,94 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Checked|x64">
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<Configuration>Checked</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{21DDCB81-68A3-4AB2-8CB0-C2B051B9FDDC}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>xegputraceviewer</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\build\Xenia.Cpp.x64.Common.props" />
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<Import Project="..\..\..\build\Xenia.Cpp.x64.Debug.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\build\Xenia.Cpp.x64.Common.props" />
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<Import Project="..\..\..\build\Xenia.Cpp.x64.Release.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Checked|x64'">
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<Link>
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<AdditionalDependencies>libgflags.lib;libglew.lib;libimgui.lib;libxenia.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\base\main_win.cc" />
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<ClCompile Include="trace_viewer_main.cc" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\base\main.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,30 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="src">
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<UniqueIdentifier>{e3dfb6f1-ec4a-4b58-9a57-0d6eeadd01af}</UniqueIdentifier>
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</Filter>
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<Filter Include="src\xenia">
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<UniqueIdentifier>{be07fbff-bc38-4314-9ba0-821ae4e46026}</UniqueIdentifier>
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</Filter>
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<Filter Include="src\xenia\base">
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<UniqueIdentifier>{13989fe7-adab-418c-be97-298171bea0ec}</UniqueIdentifier>
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</Filter>
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<Filter Include="src\xenia\gpu">
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<UniqueIdentifier>{06641461-811b-44ff-be49-f013a39eb662}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\base\main_win.cc">
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<Filter>src\xenia\base</Filter>
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</ClCompile>
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<ClCompile Include="trace_viewer_main.cc">
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<Filter>src\xenia\gpu</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\base\main.h">
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<Filter>src\xenia\base</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -17,3 +17,41 @@ project("xenia-ui")
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project_root.."/build_tools/third_party/gflags/src",
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})
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local_platform_files()
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group("demos")
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project("xenia-ui-window-demo")
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uuid("e0a687e5-d1f4-4c18-b2f7-012c53ec1ee4")
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kind("WindowedApp")
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language("C++")
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links({
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"elemental-forms",
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"gflags",
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"glew",
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"imgui",
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"xenia-base",
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"xenia-core",
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"xenia-ui",
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"xenia-ui-gl",
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})
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flags({
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"WinMain", -- Use WinMain instead of main.
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})
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defines({
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"GLEW_STATIC=1",
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"GLEW_MX=1",
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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files({
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"window_demo.cc",
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"../base/main_"..platform_suffix..".cc",
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})
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files({
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project_root.."/third_party/elemental-forms/resources.rc",
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})
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resincludedirs({
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project_root,
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project_root.."/third_party/elemental-forms",
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})
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@ -144,7 +144,7 @@ bool Window::MakeReady() {
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root_element_->set_background_skin(TBIDC("background"));
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root_element_->set_rect({0, 0, width(), height()});
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el::util::ShowDebugInfoSettingsForm(root_element_.get());
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// el::util::ShowDebugInfoSettingsForm(root_element_.get());
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return true;
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}
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@ -0,0 +1,205 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <gflags/gflags.h>
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#include <cstring>
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#include "third_party/elemental-forms/src/el/util/debug.h"
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#include "third_party/imgui/imgui.h"
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#include "xenia/base/clock.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/base/platform_win.h"
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#include "xenia/base/threading.h"
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#include "xenia/profiling.h"
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#include "xenia/ui/gl/gl_context.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/ui/window.h"
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namespace xe {
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namespace ui {
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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int window_demo_main(const std::vector<std::wstring>& args) {
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Profiler::Initialize();
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Profiler::ThreadEnter("main");
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// Create run loop and the window.
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auto loop = ui::Loop::Create();
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auto window = xe::ui::Window::Create(loop.get(), L"xenia-ui-window-demo");
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loop->PostSynchronous([&window]() {
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xe::threading::set_name("Win32 Loop");
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xe::Profiler::ThreadEnter("Win32 Loop");
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if (!window->Initialize()) {
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FatalError("Failed to initialize main window");
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return;
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}
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});
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window->on_closed.AddListener([&loop](xe::ui::UIEvent* e) {
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loop->Quit();
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XELOGI("User-initiated death!");
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imgui_drawer_.reset();
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exit(1);
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});
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loop->on_quit.AddListener([&window](xe::ui::UIEvent* e) { window.reset(); });
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// Main menu.
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auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
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auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
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{
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file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"&Close",
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L"Alt+F4",
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[&window]() { window->Close(); }));
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}
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main_menu->AddChild(std::move(file_menu));
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auto debug_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&Debug");
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{
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debug_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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L"Toggle Profiler &Display", L"F3",
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[]() { Profiler::ToggleDisplay(); }));
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debug_menu->AddChild(MenuItem::Create(MenuItem::Type::kString,
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L"&Pause/Resume Profiler", L"`",
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[]() { Profiler::TogglePause(); }));
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}
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main_menu->AddChild(std::move(debug_menu));
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window->set_main_menu(std::move(main_menu));
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// Initial size setting, done here so that it knows the menu exists.
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window->Resize(1920, 1200);
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// Create the graphics context used for drawing and setup the window.
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loop->PostSynchronous([&window]() {
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// Create context and give it to the window.
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// The window will finish initialization wtih the context (loading
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// resources, etc).
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auto context = xe::ui::gl::GLContext::Create(window.get());
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window->set_context(std::move(context));
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// Setup the profiler display.
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GraphicsContextLock context_lock(window->context());
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Profiler::set_window(window.get());
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// Initialize the ImGui renderer we'll use.
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imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
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// Show the elemental-forms debug UI so we can see it working.
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el::util::ShowDebugInfoSettingsForm(window->root_element());
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});
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window->on_key_char.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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if (e->key_code() > 0 && e->key_code() < 0x10000) {
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io.AddInputCharacter(e->key_code());
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}
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e->set_handled(true);
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});
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window->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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io.KeysDown[e->key_code()] = true;
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switch (e->key_code()) {
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case 0x72: { // F3
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Profiler::ToggleDisplay();
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} break;
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case 16: {
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io.KeyShift = true;
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} break;
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case 17: {
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io.KeyCtrl = true;
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} break;
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}
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});
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window->on_key_up.AddListener([](xe::ui::KeyEvent* e) {
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auto& io = ImGui::GetIO();
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io.KeysDown[e->key_code()] = false;
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switch (e->key_code()) {
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case 16: {
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io.KeyShift = false;
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} break;
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case 17: {
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io.KeyCtrl = false;
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} break;
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}
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});
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window->on_mouse_down.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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switch (e->button()) {
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case xe::ui::MouseEvent::Button::kLeft: {
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io.MouseDown[0] = true;
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} break;
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case xe::ui::MouseEvent::Button::kRight: {
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io.MouseDown[1] = true;
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} break;
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}
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});
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window->on_mouse_move.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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});
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window->on_mouse_up.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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switch (e->button()) {
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case xe::ui::MouseEvent::Button::kLeft: {
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io.MouseDown[0] = false;
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} break;
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case xe::ui::MouseEvent::Button::kRight: {
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io.MouseDown[1] = false;
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} break;
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}
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});
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window->on_mouse_wheel.AddListener([](xe::ui::MouseEvent* e) {
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auto& io = ImGui::GetIO();
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io.MousePos = ImVec2(float(e->x()), float(e->y()));
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io.MouseWheel += float(e->dy() / 120.0f);
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});
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window->on_painting.AddListener([&](xe::ui::UIEvent* e) {
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auto& io = ImGui::GetIO();
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auto current_tick_count = Clock::QueryHostTickCount();
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static uint64_t last_draw_tick_count = 0;
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io.DeltaTime = (current_tick_count - last_draw_tick_count) /
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static_cast<float>(Clock::host_tick_frequency());
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last_draw_tick_count = current_tick_count;
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io.DisplaySize = ImVec2(static_cast<float>(window->width()),
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static_cast<float>(window->height()));
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ImGui::NewFrame();
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ImGui::ShowTestWindow();
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ImGui::ShowMetricsWindow();
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ImGui::Render();
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// Continuous paint.
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window->Invalidate();
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});
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window->Invalidate();
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// Wait until we are exited.
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loop->AwaitQuit();
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imgui_drawer_.reset();
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window.reset();
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loop.reset();
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Profiler::Dump();
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Profiler::Shutdown();
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return 0;
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}
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} // namespace ui
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-ui-window-demo", L"xenia-ui-window-demo",
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xe::ui::window_demo_main);
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