Trace dump tool, for dumping pngs (and in the future more stuff).
This commit is contained in:
parent
aec43ffb2e
commit
7419e7eb4a
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@ -63,6 +63,29 @@ std::string format_string(const char* format, va_list args) {
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}
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}
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std::wstring format_string(const wchar_t* format, va_list args) {
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if (!format) {
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return L"";
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}
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size_t max_len = 64;
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std::wstring new_s;
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while (true) {
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new_s.resize(max_len);
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int ret = std::vswprintf(const_cast<wchar_t*>(new_s.data()), max_len,
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format, args);
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if (ret > max_len) {
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// Needed size is known (+2 for termination and avoid ambiguity).
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max_len = ret + 2;
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} else if (ret == -1 || ret >= max_len - 1) {
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// Handle some buggy vsnprintf implementations.
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max_len *= 2;
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} else {
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// Everything fit for sure.
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return new_s;
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}
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}
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}
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std::string::size_type find_first_of_case(const std::string& target,
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const std::string& search) {
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const char* str = target.c_str();
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@ -31,6 +31,14 @@ inline std::string format_string(const char* format, ...) {
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va_end(va);
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return result;
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}
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std::wstring format_string(const wchar_t* format, va_list args);
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inline std::wstring format_string(const wchar_t* format, ...) {
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va_list va;
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va_start(va, format);
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auto result = format_string(format, va);
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va_end(va);
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return result;
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}
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// find_first_of string, case insensitive.
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std::string::size_type find_first_of_case(const std::string& target,
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@ -0,0 +1,72 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/gl4/gl4_command_processor.h"
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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#include "xenia/gpu/trace_dump.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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using namespace xe::gpu::xenos;
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class GL4TraceDump : public TraceDump {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new GL4GraphicsSystem());
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}
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uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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ColorRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetColorRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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DepthRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetDepthRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto entry_view =
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command_processor->texture_cache()->Demand(texture_info, sampler_info);
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if (!entry_view) {
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return 0;
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}
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auto texture = entry_view->texture;
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return static_cast<uintptr_t>(texture->handle);
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}
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};
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int trace_dump_main(const std::vector<std::wstring>& args) {
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GL4TraceDump trace_dump;
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return trace_dump.Main(args);
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}
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-gpu-gl4-trace-dump",
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L"xenia-gpu-gl4-trace-dump some.trace",
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xe::gpu::gl4::trace_dump_main);
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@ -81,3 +81,56 @@ project("xenia-gpu-gl4-trace-viewer")
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"1>scratch/stdout-trace-viewer.txt",
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})
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end
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group("src")
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project("xenia-gpu-gl4-trace-dump")
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uuid("5d47299d-f37d-46b4-af48-f4e54b9e5662")
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kind("ConsoleApp")
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language("C++")
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links({
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"elemental-forms",
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"gflags",
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"glew",
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"imgui",
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"xenia-apu",
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"xenia-apu-nop",
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"xenia-apu-xaudio2",
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"xenia-base",
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"xenia-core",
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"xenia-cpu",
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"xenia-cpu-backend-x64",
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"xenia-debug",
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"xenia-gpu",
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"xenia-gpu-gl4",
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"xenia-hid-nop",
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"xenia-hid-winkey",
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"xenia-hid-xinput",
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"xenia-kernel",
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"xenia-ui",
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"xenia-ui-gl",
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"xenia-vfs",
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})
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defines({
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"GLEW_STATIC=1",
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"GLEW_MX=1",
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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files({
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"gl4_trace_dump_main.cc",
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"../../base/main_"..platform_suffix..".cc",
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})
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filter("platforms:Windows")
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-- Only create the .user file if it doesn't already exist.
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local user_file = project_root.."/build/xenia-gpu-gl4-trace-dump.vcxproj.user"
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if not os.isfile(user_file) then
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debugdir(project_root)
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debugargs({
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"--flagfile=scratch/flags.txt",
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"2>&1",
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"1>scratch/stdout-trace-dump.txt",
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})
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end
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@ -0,0 +1,219 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/trace_dump.h"
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#include <gflags/gflags.h>
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#include "third_party/stb/stb_image_write.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/string.h"
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#include "xenia/base/threading.h"
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#include "xenia/gpu/command_processor.h"
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#include "xenia/gpu/graphics_system.h"
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#include "xenia/memory.h"
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#include "xenia/ui/file_picker.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#undef _CRT_SECURE_NO_WARNINGS
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#undef _CRT_NONSTDC_NO_DEPRECATE
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#include "third_party/stb/stb_image_write.h"
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DEFINE_string(target_trace_file, "", "Specifies the trace file to load.");
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DEFINE_string(trace_dump_path, "", "Output path for dumped files.");
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namespace xe {
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namespace gpu {
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using namespace xe::gpu::xenos;
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TraceDump::TraceDump() = default;
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TraceDump::~TraceDump() = default;
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int TraceDump::Main(const std::vector<std::wstring>& args) {
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// Grab path from the flag or unnamed argument.
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std::wstring path;
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if (!FLAGS_target_trace_file.empty()) {
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// Passed as a named argument.
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// TODO(benvanik): find something better than gflags that supports
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// unicode.
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path = xe::to_wstring(FLAGS_target_trace_file);
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} else if (args.size() >= 2) {
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// Passed as an unnamed argument.
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path = args[1];
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}
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// If no path passed, ask the user.
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if (path.empty()) {
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auto file_picker = xe::ui::FilePicker::Create();
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file_picker->set_mode(ui::FilePicker::Mode::kOpen);
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file_picker->set_type(ui::FilePicker::Type::kFile);
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file_picker->set_multi_selection(false);
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file_picker->set_title(L"Select Trace File");
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file_picker->set_extensions({
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{L"Supported Files", L"*.*"}, {L"All Files (*.*)", L"*.*"},
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});
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if (file_picker->Show()) {
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auto selected_files = file_picker->selected_files();
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if (!selected_files.empty()) {
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path = selected_files[0];
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}
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}
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}
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if (path.empty()) {
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xe::FatalError("No trace file specified");
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return 1;
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}
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// Normalize the path and make absolute.
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auto abs_path = xe::to_absolute_path(path);
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if (!Setup()) {
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xe::FatalError("Unable to setup trace dump tool");
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return 1;
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}
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if (!Load(std::move(abs_path))) {
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xe::FatalError("Unable to load trace file; not found?");
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return 1;
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}
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// Root file name for outputs.
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base_output_path_ =
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xe::fix_path_separators(xe::to_wstring(FLAGS_trace_dump_path));
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base_output_path_ =
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xe::join_paths(base_output_path_,
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xe::find_name_from_path(xe::fix_path_separators(path)));
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// Ensure output path exists.
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xe::filesystem::CreateParentFolder(base_output_path_);
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Run();
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return 0;
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}
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bool TraceDump::Setup() {
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// Main display window.
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loop_ = ui::Loop::Create();
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window_ = xe::ui::Window::Create(loop_.get(), L"xenia-gpu-trace-dump");
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loop_->PostSynchronous([&]() {
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xe::threading::set_name("Win32 Loop");
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if (!window_->Initialize()) {
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xe::FatalError("Failed to initialize main window");
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return;
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}
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});
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window_->on_closed.AddListener([&](xe::ui::UIEvent* e) {
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loop_->Quit();
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XELOGI("User-initiated death!");
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exit(1);
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});
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loop_->on_quit.AddListener([&](xe::ui::UIEvent* e) { window_.reset(); });
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window_->Resize(1920, 1200);
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// Create the emulator but don't initialize so we can setup the window.
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emulator_ = std::make_unique<Emulator>(L"");
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X_STATUS result =
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emulator_->Setup(window_.get(), nullptr,
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[this]() { return CreateGraphicsSystem(); }, nullptr);
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if (XFAILED(result)) {
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XELOGE("Failed to setup emulator: %.8X", result);
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return false;
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}
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memory_ = emulator_->memory();
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graphics_system_ = emulator_->graphics_system();
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window_->on_key_char.AddListener([&](xe::ui::KeyEvent* e) {
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if (e->key_code() == 0x74 /* VK_F5 */) {
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graphics_system_->ClearCaches();
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e->set_handled(true);
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}
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});
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player_ = std::make_unique<TracePlayer>(loop_.get(), graphics_system_);
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window_->on_painting.AddListener([&](xe::ui::UIEvent* e) {
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// Update titlebar status.
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auto file_name = xe::find_name_from_path(trace_file_path_);
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std::wstring title = std::wstring(L"Xenia GPU Trace Dump: ") + file_name;
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if (player_->is_playing_trace()) {
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int percent =
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static_cast<int>(player_->playback_percent() / 10000.0 * 100.0);
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title += xe::format_string(L" (%d%%)", percent);
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}
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window_->set_title(title);
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// Continuous paint.
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window_->Invalidate();
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});
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window_->Invalidate();
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return true;
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}
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bool TraceDump::Load(std::wstring trace_file_path) {
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trace_file_path_ = std::move(trace_file_path);
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if (!player_->Open(trace_file_path_)) {
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XELOGE("Could not load trace file");
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return false;
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}
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return true;
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}
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void TraceDump::Run() {
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loop_->Post([&]() {
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player_->SeekFrame(0);
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player_->SeekCommand(
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static_cast<int>(player_->current_frame()->commands.size() - 1));
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});
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player_->WaitOnPlayback();
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loop_->PostSynchronous([&]() {
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// Breathe.
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});
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loop_->PostSynchronous([&]() {
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// Breathe.
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});
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xe::threading::Fence capture_fence;
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loop_->PostDelayed(
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[&]() {
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// Capture.
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auto raw_image = window_->context()->Capture();
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// Save framebuffer png.
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std::string png_path = xe::to_string(base_output_path_ + L".png");
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stbi_write_png(png_path.c_str(), static_cast<int>(raw_image->width),
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static_cast<int>(raw_image->height), 4,
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raw_image->data.data(),
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static_cast<int>(raw_image->stride));
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capture_fence.Signal();
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},
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50);
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capture_fence.Wait();
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// Wait until we are exited.
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loop_->Quit();
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loop_->AwaitQuit();
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player_.reset();
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emulator_.reset();
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window_.reset();
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loop_.reset();
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}
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} // namespace gpu
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} // namespace xe
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@ -0,0 +1,74 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_TRACE_DUMP_H_
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#define XENIA_GPU_TRACE_DUMP_H_
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#include <string>
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#include "xenia/emulator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/trace_player.h"
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#include "xenia/gpu/trace_protocol.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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namespace xe {
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namespace ui {
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class Loop;
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class Window;
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} // namespace ui
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} // namespace xe
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namespace xe {
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namespace gpu {
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struct SamplerInfo;
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struct TextureInfo;
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class TraceDump {
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public:
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virtual ~TraceDump();
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int Main(const std::vector<std::wstring>& args);
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protected:
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TraceDump();
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virtual std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() = 0;
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virtual uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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ColorRenderTargetFormat format) = 0;
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virtual uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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DepthRenderTargetFormat format) = 0;
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virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) = 0;
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std::unique_ptr<xe::ui::Loop> loop_;
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std::unique_ptr<xe::ui::Window> window_;
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std::unique_ptr<Emulator> emulator_;
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Memory* memory_ = nullptr;
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GraphicsSystem* graphics_system_ = nullptr;
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std::unique_ptr<TracePlayer> player_;
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private:
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bool Setup();
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bool Load(std::wstring trace_file_path);
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void Run();
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std::wstring trace_file_path_;
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std::wstring base_output_path_;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_TRACE_DUMP_H_
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@ -28,6 +28,8 @@ TracePlayer::TracePlayer(xe::ui::Loop* loop, GraphicsSystem* graphics_system)
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->AllocFixed(0, 0x1FFFFFFF, 4096,
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kMemoryAllocationReserve | kMemoryAllocationCommit,
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kMemoryProtectRead | kMemoryProtectWrite);
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playback_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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}
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TracePlayer::~TracePlayer() = default;
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@ -77,6 +79,10 @@ void TracePlayer::SeekCommand(int target_command) {
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}
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}
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void TracePlayer::WaitOnPlayback() {
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xe::threading::Wait(playback_event_.get(), true);
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}
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void TracePlayer::PlayTrace(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode) {
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graphics_system_->command_processor()->CallInThread(
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||||
|
@ -194,6 +200,8 @@ void TracePlayer::PlayTraceOnThread(const uint8_t* trace_data,
|
|||
playing_trace_ = false;
|
||||
command_processor->set_swap_mode(SwapMode::kNormal);
|
||||
command_processor->IssueSwap(0, 1280, 720);
|
||||
|
||||
playback_event_->Set();
|
||||
}
|
||||
|
||||
} // namespace gpu
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
#include "xenia/base/threading.h"
|
||||
#include "xenia/gpu/trace_protocol.h"
|
||||
#include "xenia/gpu/trace_reader.h"
|
||||
#include "xenia/ui/loop.h"
|
||||
|
@ -35,7 +36,7 @@ class TracePlayer : public TraceReader {
|
|||
GraphicsSystem* graphics_system() const { return graphics_system_; }
|
||||
int current_frame_index() const { return current_frame_index_; }
|
||||
int current_command_index() const { return current_command_index_; }
|
||||
bool playing_trace() const { return playing_trace_; }
|
||||
bool is_playing_trace() const { return playing_trace_; }
|
||||
const Frame* current_frame() const;
|
||||
|
||||
// Only valid if playing_trace is true.
|
||||
|
@ -45,6 +46,8 @@ class TracePlayer : public TraceReader {
|
|||
void SeekFrame(int target_frame);
|
||||
void SeekCommand(int target_command);
|
||||
|
||||
void WaitOnPlayback();
|
||||
|
||||
private:
|
||||
void PlayTrace(const uint8_t* trace_data, size_t trace_size,
|
||||
TracePlaybackMode playback_mode);
|
||||
|
@ -57,6 +60,7 @@ class TracePlayer : public TraceReader {
|
|||
int current_command_index_;
|
||||
bool playing_trace_ = false;
|
||||
std::atomic<uint32_t> playback_percent_ = 0;
|
||||
std::unique_ptr<xe::threading::Event> playback_event_;
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
|
|
@ -246,7 +246,7 @@ void TraceViewer::DrawControllerUI() {
|
|||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Skip to last frame");
|
||||
}
|
||||
if (player_->playing_trace()) {
|
||||
if (player_->is_playing_trace()) {
|
||||
// Don't allow the user to change the frame index just yet...
|
||||
// TODO: Find a way to disable the slider below.
|
||||
target_frame = player_->current_frame_index();
|
||||
|
@ -255,7 +255,7 @@ void TraceViewer::DrawControllerUI() {
|
|||
ImGui::SameLine();
|
||||
ImGui::SliderInt("", &target_frame, 0, player_->frame_count() - 1);
|
||||
if (target_frame != player_->current_frame_index() &&
|
||||
!player_->playing_trace()) {
|
||||
!player_->is_playing_trace()) {
|
||||
player_->SeekFrame(target_frame);
|
||||
}
|
||||
ImGui::End();
|
||||
|
@ -459,7 +459,7 @@ void TraceViewer::DrawCommandListUI() {
|
|||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Move to the last command");
|
||||
}
|
||||
if (player_->playing_trace()) {
|
||||
if (player_->is_playing_trace()) {
|
||||
// Don't allow the user to change the command index just yet...
|
||||
// TODO: Find a way to disable the slider below.
|
||||
target_command = player_->current_command_index();
|
||||
|
@ -470,7 +470,7 @@ void TraceViewer::DrawCommandListUI() {
|
|||
ImGui::PopItemWidth();
|
||||
|
||||
if (target_command != player_->current_command_index() &&
|
||||
!player_->playing_trace()) {
|
||||
!player_->is_playing_trace()) {
|
||||
did_seek = true;
|
||||
player_->SeekCommand(target_command);
|
||||
}
|
||||
|
@ -500,7 +500,7 @@ void TraceViewer::DrawCommandListUI() {
|
|||
break;
|
||||
}
|
||||
if (ImGui::Selectable(label, &is_selected)) {
|
||||
if (!player_->playing_trace()) {
|
||||
if (!player_->is_playing_trace()) {
|
||||
player_->SeekCommand(i);
|
||||
}
|
||||
}
|
||||
|
@ -1003,7 +1003,7 @@ void TraceViewer::DrawStateUI() {
|
|||
}
|
||||
}
|
||||
|
||||
if (player_->playing_trace()) {
|
||||
if (player_->is_playing_trace()) {
|
||||
ImGui::Text("Playing trace...");
|
||||
float width = ImGui::GetWindowWidth() - 20.f;
|
||||
|
||||
|
|
|
@ -466,6 +466,32 @@ void GLContext::EndSwap() {
|
|||
SwapBuffers(dc_);
|
||||
}
|
||||
|
||||
std::unique_ptr<RawImage> GLContext::Capture() {
|
||||
GraphicsContextLock lock(this);
|
||||
|
||||
std::unique_ptr<RawImage> raw_image(new RawImage());
|
||||
raw_image->width = target_window_->width();
|
||||
raw_image->stride = raw_image->width * 4;
|
||||
raw_image->height = target_window_->height();
|
||||
raw_image->data.resize(raw_image->stride * raw_image->height);
|
||||
|
||||
glReadPixels(0, 0, target_window_->width(), target_window_->height(), GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, raw_image->data.data());
|
||||
|
||||
// Flip vertically in-place.
|
||||
size_t yt = 0;
|
||||
size_t yb = (raw_image->height - 1) * raw_image->stride;
|
||||
while (yt < yb) {
|
||||
for (size_t i = 0; i < raw_image->stride; ++i) {
|
||||
std::swap(raw_image->data[yt + i], raw_image->data[yb + i]);
|
||||
}
|
||||
yt += raw_image->stride;
|
||||
yb -= raw_image->stride;
|
||||
}
|
||||
|
||||
return raw_image;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
} // namespace ui
|
||||
} // namespace xe
|
||||
|
|
|
@ -44,6 +44,8 @@ class GLContext : public GraphicsContext {
|
|||
void BeginSwap() override;
|
||||
void EndSwap() override;
|
||||
|
||||
std::unique_ptr<RawImage> Capture() override;
|
||||
|
||||
Blitter* blitter() { return &blitter_; }
|
||||
|
||||
private:
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#define XENIA_UI_GRAPHICS_CONTEXT_H_
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace xe {
|
||||
namespace ui {
|
||||
|
@ -19,6 +20,17 @@ class GraphicsProvider;
|
|||
class ImmediateDrawer;
|
||||
class Window;
|
||||
|
||||
class RawImage {
|
||||
public:
|
||||
RawImage() = default;
|
||||
~RawImage() = default;
|
||||
|
||||
size_t width = 0;
|
||||
size_t height = 0;
|
||||
size_t stride = 0;
|
||||
std::vector<uint8_t> data;
|
||||
};
|
||||
|
||||
class GraphicsContext {
|
||||
public:
|
||||
virtual ~GraphicsContext();
|
||||
|
@ -36,6 +48,8 @@ class GraphicsContext {
|
|||
virtual void BeginSwap() = 0;
|
||||
virtual void EndSwap() = 0;
|
||||
|
||||
virtual std::unique_ptr<RawImage> Capture() = 0;
|
||||
|
||||
protected:
|
||||
explicit GraphicsContext(GraphicsProvider* provider, Window* target_window);
|
||||
|
||||
|
|
Loading…
Reference in New Issue