GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
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0c60cc5f48
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@ -133,20 +133,31 @@ bool GLContext::Initialize(GLContext* share_context) {
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return false;
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}
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bool robust_access_supported = false;
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if (GLEW_ARB_robustness) {
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robust_access_supported = true;
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}
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int context_flags = 0;
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if (FLAGS_gl_debug) {
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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if (robust_access_supported) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0};
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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glrc_ = wglCreateContextAttribsARB(
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dc_, share_context ? share_context->glrc_ : nullptr, attrib_list);
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@ -196,20 +207,31 @@ std::unique_ptr<GLContext> GLContext::CreateOffscreen(
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{
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GraphicsContextLock context_lock(parent_context);
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bool robust_access_supported = false;
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if (GLEW_ARB_robustness) {
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robust_access_supported = true;
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}
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int context_flags = 0;
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if (FLAGS_gl_debug) {
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context_flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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if (robust_access_supported) {
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context_flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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int attrib_list[] = {WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0};
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int attrib_list[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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4,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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5,
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WGL_CONTEXT_FLAGS_ARB,
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context_flags,
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WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
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robust_access_supported ? WGL_LOSE_CONTEXT_ON_RESET_ARB : 0,
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0};
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new_glrc = wglCreateContextAttribsARB(parent_context->dc_,
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parent_context->glrc_, attrib_list);
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if (!new_glrc) {
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@ -450,6 +472,23 @@ void GLContext::ClearCurrent() {
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}
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}
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bool GLContext::WasLost() {
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if (context_lost_) {
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return true;
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}
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auto status = glGetGraphicsResetStatusARB();
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if (status != GL_NO_ERROR) {
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// Graphics card reset.
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XELOGE("============= TDR detected on context %p! Context %s =============",
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glrc_, status == GL_GUILTY_CONTEXT_RESET ? "guilty" : "innocent");
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context_lost_ = true;
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return true;
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}
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return false;
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}
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void GLContext::BeginSwap() {
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SCOPE_profile_cpu_i("gpu", "xe::ui::gl::GLContext::BeginSwap");
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float clear_color[] = {238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.0f};
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@ -40,6 +40,7 @@ class GLContext : public GraphicsContext {
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bool is_current() override;
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bool MakeCurrent() override;
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void ClearCurrent() override;
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bool WasLost() override;
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void BeginSwap() override;
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void EndSwap() override;
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@ -80,6 +81,8 @@ class GLContext : public GraphicsContext {
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Blitter blitter_;
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std::unique_ptr<GLImmediateDrawer> immediate_drawer_;
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bool context_lost_ = false;
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};
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} // namespace gl
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@ -45,6 +45,12 @@ class GraphicsContext {
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virtual bool MakeCurrent() = 0;
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virtual void ClearCurrent() = 0;
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// Returns true if the OS took away our context because we caused a TDR or
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// some other outstanding error. When this happens, this context, as well as
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// any other shared contexts are junk.
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// This context must be made current in order for this call to work properly.
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virtual bool WasLost() { return false; }
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virtual void BeginSwap() = 0;
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virtual void EndSwap() = 0;
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