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dependabot/github_actions/astral-sh/setup-uv-6.6.0
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fix/sdim-swiz
fix/trim-unreferenced
fix/win_os_info
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ppa-snapshot
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archive/qemu-1.x
v0.0.0
v0.1.0
v0.2.0
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v0.4.1
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dependabot/github_actions/astral-sh/setup-uv-6.6.0
feat/sign-macos-dist
fix/bake-script
fix/detect-spins
fix/hard-scale
fix/migrate-update-url
fix/sdim-swiz
fix/trim-unreferenced
fix/win_os_info
master
ppa-snapshot
test/affinity
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archive/qemu-1.x
v0.0.0
v0.1.0
v0.2.0
v0.3.0
v0.4.0
v0.4.1
v0.5.0
v0.5.1
v0.5.2
v0.5.3
v0.5.4
v0.6.0
v0.6.1
v0.6.2
v0.6.3
v0.6.4
v0.6.5
v0.6.6
v0.6.7
v0.7.0
v0.7.1
v0.7.10
v0.7.100
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-
c11c098ec6
ui: Add labels to emulated/input device combos
v0.8.89
Matt Borgerson
2025-07-02 12:23:49 -0700 -
9bae976eb6
ui: Add labels to emulated/input device combos
Matt Borgerson
2025-07-02 12:23:49 -0700 -
757613cfdf
aae8b2e096
intodcd524c4bc
Hugo Locurcio
2025-07-02 21:33:37 +0300 -
887da834b6
nv2a: Download overlapping VGA framebuffer surfaces
Erik Abair
2025-05-16 14:16:32 -0700 -
a8cb91cdd5
nv2a: Fix material color source ambient and emissive
Erik Abair
2025-04-01 10:38:49 -0700 -
cb0b70baf1
nv2a: Fix handling of color/zeta offset with RAM addresses
Erik Abair
2025-05-02 10:49:18 -0700 -
aca60c6522
nv2a: Handle framebuffer CPU blit and PVIDEO only rendering
Erik Abair
2022-06-30 21:11:11 -0700 -
dcd524c4bc
nv2a: Split nv2a_pgraph_surface_cpu_access trace into read/write
v0.8.88
Matt Borgerson
2025-07-02 01:29:12 -0700 -
966115336a
nv2a: Fix CPU surface access callback race and use-after-free
Matt Borgerson
2025-07-02 01:29:12 -0700 -
69a321f81d
nv2a: Split nv2a_pgraph_surface_cpu_access trace into read/write
Matt Borgerson
2025-07-02 01:29:12 -0700 -
60c312d573
nv2a: Fix CPU surface access callback race and use-after-free
Matt Borgerson
2025-07-02 01:29:12 -0700 -
c6f30f206a
apu: Bail from audio sink callback on app exit
Ryzee119
2025-07-02 16:42:51 +0930 -
bf0b93f37a
ui: Add render scale and backend to compat reports
Erik Abair
2025-07-01 12:58:00 -0700 -
e46177e266
479c943dc9
into8ca6b769f5
Hugo Locurcio
2025-06-30 22:59:10 +1000 -
8ca6b769f5
ci: bump astral-sh/setup-uv from 6.3.0 to 6.3.1
v0.8.87
dependabot[bot]
2025-06-30 04:28:51 +0000 -
83a41c6105
meson: Bump glslang to 15.4.0
xemu-robot
2025-06-30 06:03:52 +0000 -
047a4ff4fa
meson: Bump glslang to 15.4.0
xemu-robot
2025-06-30 06:03:52 +0000 -
2c9dd45324
dependabot[bot]
2025-06-30 04:28:51 +0000 -
80f7efaba5
nv2a/glsl: Define inlineValue uniform only when necessary
v0.8.86
Matt Borgerson
2025-06-28 15:29:17 -0700 -
1dbfc3e21a
nv2a/glsl: Fix duplicate inlineValue uniform declaration
Matt Borgerson
2025-06-28 15:20:11 -0700 -
41a4b3f2a3
nv2a/glsl: Fix push constant range
Matt Borgerson
2025-06-28 13:03:14 -0700 -
b56bbbb8d6
nv2a/glsl: Define inlineValue uniform only when necessary
Matt Borgerson
2025-06-28 15:29:17 -0700 -
f5e83d9473
nv2a/glsl: Fix duplicate inlineValue uniform declaration
Matt Borgerson
2025-06-28 15:20:11 -0700 -
8ae850e266
nv2a/glsl: Fix push constant range
Matt Borgerson
2025-06-28 13:03:14 -0700 -
8cc83dfc43
nv2a/glsl: Remove some more redundant comments
v0.8.85
Matt Borgerson
2025-06-28 00:08:52 -0700 -
0b96cc503d
nv2a/gl: Validate shader program after texture samplers are set
Matt Borgerson
2025-06-28 00:08:46 -0700 -
f2c5b80951
nv2a/glsl: Simplify some mstring uses in pgraph_glsl_gen_vsh
Matt Borgerson
2025-06-28 00:08:46 -0700 -
8a606ae37f
nv2a/glsl: Simplify some mstring uses in pgraph_glsl_gen_geom
Matt Borgerson
2025-06-28 00:08:46 -0700 -
1489253c68
nv2a/glsl: Add glsl_ prefix to public functions
Matt Borgerson
2025-06-28 00:08:46 -0700 -
cbcb7c2181
nv2a/glsl: Factor out geometry state to GeomState
Matt Borgerson
2025-06-28 00:08:46 -0700 -
c29546e2e1
nv2a: Rename update_shader_{constant_locations -> uniform_locs}
Matt Borgerson
2025-06-28 00:08:46 -0700 -
d3606813eb
nv2a/vk: Fix DGROUP_BEGIN order nit
Matt Borgerson
2025-06-28 00:08:46 -0700 -
5b885e5851
nv2a/gl: Add format attr to gl_debug_*
Matt Borgerson
2025-06-28 00:08:46 -0700 -
c05f2746f4
nv2a/gl: Fix DGROUP_BEGIN in pgraph_gl_bind_shaders
Matt Borgerson
2025-06-28 00:08:46 -0700 -
3e6e9c9d6c
nv2a/glsl: Clean up some includes
Matt Borgerson
2025-06-28 00:08:46 -0700 -
7804fc0656
nv2a/glsl: Move clipRange value calc to helper func
Matt Borgerson
2025-06-28 00:08:46 -0700 -
d17be812ea
nv2a/glsl: Unify dirty shader state check
Matt Borgerson
2025-06-28 00:08:46 -0700 -
b7eb957e65
nv2a/glsl: Move append_skinning_code up
Matt Borgerson
2025-06-28 00:08:46 -0700 -
0e29758036
nv2a/glsl: Clean up some whitespace
Matt Borgerson
2025-06-28 00:08:46 -0700 -
df4d8cc027
nv2a/glsl: Simplify pgraph_gen_vsh_prog_glsl mstring use
Matt Borgerson
2025-06-28 00:08:46 -0700 -
368b9f5346
nv2a: Move some VSH definitions to vsh_regs.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
b72119da41
nv2a/glsl: Remove some redundant comments
Matt Borgerson
2025-06-28 00:08:46 -0700 -
fc28b9c817
nv2a: Move PSH definitions to psh_regs.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
4e6c6518f9
nv2a: Add _regs suffix to vsh.h and psh.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
55705002c5
nv2a/glsl: Be consistent in name of state parameter
Matt Borgerson
2025-06-28 00:08:46 -0700 -
22b242b2d6
nv2a/glsl: Let pgraph_gen_vsh_glsl take a pointer to PshState
Matt Borgerson
2025-06-28 00:08:46 -0700 -
1930934908
nv2a/glsl: Clean up some includes
Matt Borgerson
2025-06-28 00:08:46 -0700 -
b8fd711012
nv2a/glsl/vsh-prog.h: Include mstring.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
afadedf90b
nv2a/glsl/vsh-prog.h: Drop 'Based on' claim
Matt Borgerson
2025-06-28 00:08:46 -0700 -
34e8c62a42
nv2a: Move {Vsh,Psh}State generation into glsl subdir
Matt Borgerson
2025-06-28 00:08:46 -0700 -
bebffc7d64
nv2a/glsl: Let pgraph_gen_geom_glsl take VshState and GlslOptions
Matt Borgerson
2025-06-28 00:08:45 -0700 -
8bda9507bd
nv2a/glsl: Invert fog gen blocks for readability
Matt Borgerson
2025-06-28 00:08:45 -0700 -
45724b34e6
nv2a: Drop some unnecessary comments
Matt Borgerson
2025-06-28 00:08:45 -0700 -
c88bac1706
nv2a: Simplify shader uniform declaration and update
Matt Borgerson
2025-06-28 00:08:45 -0700 -
18872f2eb9
nv2a: Update various copyright headers
Matt Borgerson
2025-06-28 00:08:45 -0700 -
d3821c5513
nv2a: Structure shader uniform locs
Matt Borgerson
2025-06-28 00:08:45 -0700 -
07ff078373
nv2a/gl: Move program validation to generate_shaders
Matt Borgerson
2025-06-28 00:08:45 -0700 -
4977e65bd5
nv2a/vk: Clean up layout binding ids
Matt Borgerson
2025-06-28 00:08:45 -0700 -
23312f384b
nv2a: Separate VshState and PshState generation
Matt Borgerson
2025-06-28 00:08:45 -0700 -
9020913e29
nv2a: Extract GLSL generation options from {Vsh,Psh}State
Matt Borgerson
2025-06-28 00:08:45 -0700 -
c575b08b5f
nv2a: Extract VshState from ShaderState
Matt Borgerson
2025-06-28 00:08:45 -0700 -
9d9c88f71d
nv2a: Unset some FF ShaderState if unnecessary
Matt Borgerson
2025-06-28 00:08:45 -0700 -
3ad4eb3101
nv2a: Remove colorkey_mask from PshState
Matt Borgerson
2025-06-28 00:08:45 -0700 -
239633db5d
nv2a/glsl: Remove some more redundant comments
Matt Borgerson
2025-06-28 00:08:52 -0700 -
7dd5d093bc
nv2a/gl: Validate shader program after texture samplers are set
Matt Borgerson
2025-06-28 00:08:46 -0700 -
539463dd4e
nv2a/glsl: Simplify some mstring uses in pgraph_glsl_gen_vsh
Matt Borgerson
2025-06-28 00:08:46 -0700 -
9f4057690b
nv2a/glsl: Simplify some mstring uses in pgraph_glsl_gen_geom
Matt Borgerson
2025-06-28 00:08:46 -0700 -
99905b64f0
nv2a/glsl: Add glsl_ prefix to public functions
Matt Borgerson
2025-06-28 00:08:46 -0700 -
262d952284
nv2a/glsl: Factor out geometry state to GeomState
Matt Borgerson
2025-06-28 00:08:46 -0700 -
830adf070f
nv2a: Rename update_shader_{constant_locations -> uniform_locs}
Matt Borgerson
2025-06-28 00:08:46 -0700 -
8b2b61b824
nv2a/vk: Fix DGROUP_BEGIN order nit
Matt Borgerson
2025-06-28 00:08:46 -0700 -
9e44b601a8
nv2a/gl: Add format attr to gl_debug_*
Matt Borgerson
2025-06-28 00:08:46 -0700 -
1106f2f566
nv2a/gl: Fix DGROUP_BEGIN in pgraph_gl_bind_shaders
Matt Borgerson
2025-06-28 00:08:46 -0700 -
c9c5243fda
nv2a/glsl: Clean up some includes
Matt Borgerson
2025-06-28 00:08:46 -0700 -
43618027e2
nv2a/glsl: Move clipRange value calc to helper func
Matt Borgerson
2025-06-28 00:08:46 -0700 -
9025637010
nv2a/glsl: Unify dirty shader state check
Matt Borgerson
2025-06-28 00:08:46 -0700 -
251b31c77e
nv2a/glsl: Move append_skinning_code up
Matt Borgerson
2025-06-28 00:08:46 -0700 -
a2d744ec76
nv2a/glsl: Clean up some whitespace
Matt Borgerson
2025-06-28 00:08:46 -0700 -
359e26943c
nv2a/glsl: Simplify pgraph_gen_vsh_prog_glsl mstring use
Matt Borgerson
2025-06-28 00:08:46 -0700 -
a80f11e265
nv2a: Move some VSH definitions to vsh_regs.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
c4efe842c9
nv2a/glsl: Remove some redundant comments
Matt Borgerson
2025-06-28 00:08:46 -0700 -
4f65b54df2
nv2a: Move PSH definitions to psh_regs.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
6afc531d6c
nv2a: Add _regs suffix to vsh.h and psh.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
73109fd16f
nv2a/glsl: Be consistent in name of state parameter
Matt Borgerson
2025-06-28 00:08:46 -0700 -
c79c072457
nv2a/glsl: Let pgraph_gen_vsh_glsl take a pointer to PshState
Matt Borgerson
2025-06-28 00:08:46 -0700 -
a369d6688f
nv2a/glsl: Clean up some includes
Matt Borgerson
2025-06-28 00:08:46 -0700 -
112072a557
nv2a/glsl/vsh-prog.h: Include mstring.h
Matt Borgerson
2025-06-28 00:08:46 -0700 -
68bd03b63c
nv2a/glsl/vsh-prog.h: Drop 'Based on' claim
Matt Borgerson
2025-06-28 00:08:46 -0700 -
7f07ba1696
nv2a: Move {Vsh,Psh}State generation into glsl subdir
Matt Borgerson
2025-06-28 00:08:46 -0700 -
b07c086427
nv2a/glsl: Let pgraph_gen_geom_glsl take VshState and GlslOptions
Matt Borgerson
2025-06-28 00:08:45 -0700 -
49f8fbd928
nv2a/glsl: Invert fog gen blocks for readability
Matt Borgerson
2025-06-28 00:08:45 -0700 -
ae8df8754b
nv2a: Drop some unnecessary comments
Matt Borgerson
2025-06-28 00:08:45 -0700 -
0679f44873
nv2a: Simplify shader uniform declaration and update
Matt Borgerson
2025-06-28 00:08:45 -0700 -
249ab98266
nv2a: Update various copyright headers
Matt Borgerson
2025-06-28 00:08:45 -0700 -
1b49403ff9
nv2a: Structure shader uniform locs
Matt Borgerson
2025-06-28 00:08:45 -0700 -
829cb15103
nv2a/gl: Move program validation to generate_shaders
Matt Borgerson
2025-06-28 00:08:45 -0700 -
707f393ce6
nv2a/vk: Clean up layout binding ids
Matt Borgerson
2025-06-28 00:08:45 -0700 -
fba2651f1e
nv2a: Separate VshState and PshState generation
Matt Borgerson
2025-06-28 00:08:45 -0700 -
c297e9b980
nv2a: Extract GLSL generation options from {Vsh,Psh}State
Matt Borgerson
2025-06-28 00:08:45 -0700 -
52e65a0c8a
nv2a: Extract VshState from ShaderState
Matt Borgerson
2025-06-28 00:08:45 -0700