Brandon Wright
c74b643554
Shaders: MSVC wants this explicit.
2019-01-30 12:53:47 -06:00
Brandon Wright
a3149db714
Shaders: Remove 10-bit format identifiers.
2019-01-30 12:50:33 -06:00
Brandon Wright
4942c0560c
Formatting.
2019-01-30 10:39:18 -06:00
Brandon Wright
fc31f47fc2
Shaders: Scan source code in as few passes as possible.
...
Improves loading time of crt-royale significantly.
2019-01-30 10:25:19 -06:00
Brandon Wright
f825f14a06
Shaders: Try to clean up in case we reuse GLSLShader.
2019-01-29 17:49:40 -06:00
Brandon Wright
3426f146f1
Shaders: Oops. Add scale check to Y, too.
2019-01-27 20:26:56 -06:00
Brandon Wright
9b67d0ad8b
Shaders: Use mipmap_input flag.
2019-01-27 20:14:28 -06:00
Brandon Wright
5fc0271330
Shaders: Show errors on file load with name in "".
2019-01-27 19:12:42 -06:00
Brandon Wright
9523f10518
Add license stub.
2019-01-27 18:00:37 -06:00
Brandon Wright
8c8805da40
Slang: Implement feedback support. See below.
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This uses a complex workaround because we normally draw the last
pass straight to the screen. Now, only in the event that feedback is
enabled and only if the last pass uses it, we draw to a texture and use
glBlitFramebuffer to draw to the screen (saved_framebuffer) instead.
2019-01-27 17:43:22 -06:00
Brandon Wright
58e1bfadfa
Revert "Revert "Slang: Feedback support. Doesn't completely work yet.""
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This reverts commit 814323513d
.
2019-01-27 16:28:18 -06:00
Brandon Wright
814323513d
Revert "Slang: Feedback support. Doesn't completely work yet."
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This reverts commit 9536daa09b
.
2019-01-26 18:13:32 -06:00
Brandon Wright
9536daa09b
Slang: Feedback support. Doesn't completely work yet.
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We don't commit the last stage to a texture any more, so feedback can't
read it. That would need to be reverted for this to work.
2019-01-26 17:57:03 -06:00
Brandon Wright
d316da9a5c
Slang: Opposite of what it was before. This is correct.
2019-01-26 11:52:24 -06:00
Brandon Wright
d0bc12522b
Slang: This isn't right, actually.
2019-01-25 20:29:16 -06:00
Brandon Wright
65b38ed36b
Revert "Shaders: Trim whitespace and comments on preset strings."
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This reverts commit 4c3d886dab
.
2019-01-25 20:09:06 -06:00
Brandon Wright
02be8ba1f2
Shaders: Add support for grayscale PNGs
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GTK+: Fix invalid texture clear.
2019-01-25 20:01:52 -06:00
Brandon Wright
4c3d886dab
Shaders: Trim whitespace and comments on preset strings.
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Report some file open failures.
2019-01-25 18:51:50 -06:00
Brandon Wright
61f5141bcc
Sizes were backwards.
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GTK+: Fix .slangp custom extension.
2019-01-25 17:54:55 -06:00
Brandon Wright
febae438c6
Add SPIRV-Cross submodule.
2019-01-25 13:39:13 -06:00
Brandon Wright
01f4fed8b5
Slang shader support.
2019-01-25 13:28:24 -06:00
Brandon Wright
0e559cd046
Don't use move on return value.
2019-01-18 15:14:32 -06:00
Brandon Wright
2b5d9af6ca
More prep of shader files.
2019-01-13 15:52:32 -06:00
Brandon Wright
8c24f6d49f
Check for CR in correct string.
2019-01-08 20:17:08 -06:00
Brandon Wright
4207ddc9d2
Simplify shader string handling a bit.
2019-01-08 19:44:43 -06:00
Brandon Wright
405aee6d1e
Clean up shader files a bit.
2019-01-08 17:18:17 -06:00
Brandon Wright
51909e0cb4
Fix PNG usage without preprocessor check.
2019-01-04 10:52:11 -06:00
Brandon Wright
f0ddb097f9
Mark all of GTK+ with header stub, and a couple others.
2018-11-15 17:42:29 -06:00
Brandon Wright
b84a8fbd5b
glsl: Use core-compatible OpenGL calls.
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* Remove glTexCoordPointer because it wasn't affecting anything
anyway.
* Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS.
2018-10-27 18:00:15 -05:00
Brandon Wright
58e04558c6
Save framebuffer.
2018-10-22 13:56:18 -05:00
Brandon Wright
171a20cb6d
Use some more compatible OpenGL version checking.
2018-05-28 18:40:29 -05:00
Brandon Wright
8200a7bb5f
Drop Cg shaders from GTK+ port.
2018-05-24 13:00:49 -05:00
OV2
ba76c1c2be
win32: handle unicode when loading glsl shaders
2018-05-24 18:19:00 +02:00
OV2
06f84ee6b3
win32: add shader parameters dialog
2018-05-24 15:54:06 +02:00
Brandon Wright
9bd9133fbc
Fix declaration so it's obvious I switched variables around.
2018-05-21 18:08:22 -05:00
Brandon Wright
b9b60a8e60
GLSL: Use a viewport callback to size final pass.
2018-05-21 14:36:13 -05:00
OV2
d8ef082cfe
Clear config on destroy
2018-05-20 20:51:20 +02:00
OV2
8b55dd617d
Set default wrap mode
2018-05-20 20:51:20 +02:00
OV2
ad2c72d26c
win32: fist step glsl shaders
2018-05-20 20:51:20 +02:00
Brandon Wright
2a2675938e
Use lastpass variable.
2018-05-19 14:10:48 -05:00
Brandon Wright
0d75e78e79
Fix first frame being upside down with motion blur shader.
2018-05-19 14:09:21 -05:00
Brandon Wright
df19fc3f11
Delete contents after use.
2018-05-14 18:27:06 -05:00
Brandon Wright
09ea2d0e67
Various fixes.
2018-05-14 17:19:55 -05:00
Brandon Wright
cc8fd9c231
Add wrap_mode parameter.
2018-05-14 14:27:07 -05:00
Brandon Wright
a42498b161
Fix a bunch of warnings.
2018-05-13 20:19:21 -05:00
Brandon Wright
20127f4473
Clean up glsl.cpp.
2018-05-13 18:39:56 -05:00
Brandon Wright
79adc1d3c8
Move shader files to root directory.
2018-05-13 18:22:54 -05:00