Shaders: Remove 10-bit format identifiers.

This commit is contained in:
Brandon Wright 2019-01-30 12:50:33 -06:00
parent 4942c0560c
commit a3149db714
1 changed files with 0 additions and 3 deletions

View File

@ -284,9 +284,6 @@ static GLuint string_to_format(char *format)
MATCH("R8G8B8A8_SINT", GL_RGBA8I);
MATCH("R8G8B8A8_SRGB", GL_SRGB8_ALPHA8);
MATCH("A2B10G10R10_UNORM_PACK32", GL_RGB10_A2);
MATCH("A2B10G10R10_UINT_PACK32", GL_RGB10_A2UI);
MATCH("R16_UINT", GL_R16UI);
MATCH("R16_SINT", GL_R16I);
MATCH("R16_SFLOAT", GL_R16F);