mirror of https://github.com/snes9xgit/snes9x.git
Shaders: Remove 10-bit format identifiers.
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a3149db714
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@ -284,9 +284,6 @@ static GLuint string_to_format(char *format)
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MATCH("R8G8B8A8_SINT", GL_RGBA8I);
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MATCH("R8G8B8A8_SRGB", GL_SRGB8_ALPHA8);
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MATCH("A2B10G10R10_UNORM_PACK32", GL_RGB10_A2);
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MATCH("A2B10G10R10_UINT_PACK32", GL_RGB10_A2UI);
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MATCH("R16_UINT", GL_R16UI);
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MATCH("R16_SINT", GL_R16I);
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MATCH("R16_SFLOAT", GL_R16F);
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