mirror of https://github.com/snes9xgit/snes9x.git
Move shader files to root directory.
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parent
dda4758df6
commit
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@ -235,11 +235,11 @@ if OPENGL
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snes9x_gtk_SOURCES += \
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src/gtk_display_driver_opengl.cpp \
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src/gtk_display_driver_opengl.h \
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src/shaders/CGLCG.cpp \
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src/shaders/cgFunctions.cpp \
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src/shaders/CCGShader.cpp \
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src/shaders/glsl.cpp \
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src/shaders/shader_helpers.cpp \
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../shaders/CGLCG.cpp \
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../shaders/cgFunctions.cpp \
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../shaders/CCGShader.cpp \
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../shaders/glsl.cpp \
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../shaders/shader_helpers.cpp \
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src/gtk_shader_parameters.cpp
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endif
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@ -190,12 +190,11 @@
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include "CGLCG.h"
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#include "../gtk_s9x.h"
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#include <limits.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include "../gtk_display_driver_opengl.h"
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#include "snes9x.h"
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#include "shader_helpers.h"
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static char* ReadShaderFileContents(const char *filename)
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@ -1,6 +1,7 @@
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#include "glsl.h"
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#include "../../conffile.h"
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#include "shader_helpers.h"
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#include "shader_platform.h"
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static const GLfloat tex_coords[16] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
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0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f };
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