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@ -312,8 +312,8 @@ static GLuint string_to_format(char *format)
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// filename must be canonical
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void GLSLShader::read_shader_file_with_includes(std::string filename,
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std::vector<std::string> &lines,
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int p)
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std::vector<std::string> &lines,
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int p)
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{
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std::ifstream ss(filename);
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