Slang shader support.

This commit is contained in:
Brandon Wright 2019-01-25 13:28:24 -06:00
parent 30c50f4fc4
commit 01f4fed8b5
7 changed files with 884 additions and 43 deletions

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@ -78,6 +78,32 @@ if opengl
endif
endif
slang = get_option('slang')
if slang and opengl
glslang_dep = c_compiler.find_library('glslang')
spirv_dep = c_compiler.find_library('SPIRV')
osdependent_dep = c_compiler.find_library('OSDependent')
hlsl_dep = c_compiler.find_library('HLSL')
ogl_compiler_dep = c_compiler.find_library('OGLCompiler')
spv_remapper_dep = c_compiler.find_library('SPVRemapper')
deps += [glslang_dep, spirv_dep, osdependent_dep, hlsl_dep, ogl_compiler_dep, spv_remapper_dep]
args += ['-DUSE_SLANG', '-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS']
srcs += ['../shaders/slang.cpp']
srcs += ['../shaders/SPIRV-Cross/spirv_cfg.cpp',
'../shaders/SPIRV-Cross/spirv_cfg.hpp',
'../shaders/SPIRV-Cross/spirv_common.hpp',
'../shaders/SPIRV-Cross/spirv_cross.cpp',
'../shaders/SPIRV-Cross/spirv_cross.hpp',
'../shaders/SPIRV-Cross/spirv_glsl.cpp',
'../shaders/SPIRV-Cross/spirv_glsl.hpp',
'../shaders/SPIRV-Cross/spirv_cross_parsed_ir.cpp',
'../shaders/SPIRV-Cross/spirv_cross_parsed_ir.hpp',
'../shaders/SPIRV-Cross/spirv_parser.cpp',
'../shaders/SPIRV-Cross/spirv_parser.hpp',
'../shaders/SPIRV-Cross/spirv.hpp']
endif
wayland = get_option('wayland')
if wayland and gtk_ver == 3
wayland_dep = dependency('wayland-egl', required: false)
@ -383,6 +409,7 @@ summary = [
' GTK+ version: ' + gtk_ver.to_string(),
' Wayland: ' + wayland.to_string(),
' OpenGL: ' + opengl.to_string(),
' slang shaders: ' + slang.to_string(),
' XVideo: ' + xv.to_string(),
' ALSA: ' + alsa.to_string(),
' Open Sound System: ' + oss.to_string(),

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@ -1,4 +1,5 @@
option('opengl', type: 'boolean', value: true, description: 'Build support for OpenGL')
option('slang', type: 'boolean', value: true, description: 'Build support for slang-type shaders')
option('xv', type: 'boolean', value: true, description: 'Build support for XV')
option('portaudio', type: 'boolean', value: true, description: 'Build PortAudio sound driver')
option('oss', type: 'boolean', value: true, description: 'Build OSS sound driver')

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@ -372,32 +372,38 @@ void S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
}
}
bool S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
bool S9xOpenGLDisplayDriver::load_shaders(const char *shader_file)
{
int length = strlen (shader_file);
setlocale(LC_ALL, "C");
std::string filename(shader_file);
setlocale (LC_ALL, "C");
auto endswith = [&](std::string ext) -> bool {
return filename.rfind(ext) == filename.length() - ext.length();
};
if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
if (endswith(".glslp") || endswith(".glsl")
#ifdef USE_SLANG
|| endswith(".slangp") || endswith(".slang")
#endif
)
{
glsl_shader = new GLSLShader;
if (glsl_shader->load_shader ((char *) shader_file))
if (glsl_shader->load_shader((char *)shader_file))
{
using_glsl_shaders = true;
npot = true;
if (glsl_shader->param.size () > 0)
window->enable_widget ("shader_parameters_item", true);
if (glsl_shader->param.size() > 0)
window->enable_widget("shader_parameters_item", true);
setlocale (LC_ALL, "");
setlocale(LC_ALL, "");
return true;
}
delete glsl_shader;
}
setlocale (LC_ALL, "");
setlocale(LC_ALL, "");
return false;
}

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@ -857,7 +857,7 @@ Snes9xPreferences::get_settings_from_dialog ()
config->use_pbos != get_check ("use_pbos") ||
config->pbo_format != pbo_format ||
config->use_shaders != get_check ("use_shaders") ||
get_check ("use_shaders"))
(config->shader_filename.compare(get_entry_text("fragment_shader"))))
{
gfx_needs_restart = true;
}

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@ -91,11 +91,27 @@ static const char *wrap_mode_enum_to_string(int val)
bool GLSLShader::load_shader_preset_file(char *filename)
{
char key[256];
int length = strlen(filename);
bool singlepass = false;
if (strlen(filename) > 5 && !strcasecmp(&filename[strlen(filename) - 5], ".glsl"))
if (length > 6 && (!strcasecmp(&filename[length - 5], ".glsl") ||
!strcasecmp(&filename[length - 6], ".slang")))
singlepass = true;
if (length > 7 && (!strcasecmp(&filename[length - 6], ".slang") ||
!strcasecmp(&filename[length - 7], ".slangp")))
{
#ifdef USE_SLANG
this->using_slang = true;
#else
return false;
#endif
}
if (singlepass)
{
GLSLPass pass;
this->pass.push_back (GLSLPass());
this->pass.push_back(GLSLPass());
pass.scale_type_x = pass.scale_type_y = GLSL_VIEWPORT;
pass.filter = GLSL_UNDEFINED;
@ -106,7 +122,7 @@ bool GLSLShader::load_shader_preset_file(char *filename)
pass.fp = 0;
pass.scale_x = 1.0;
pass.scale_y = 1.0;
this->pass.push_back (pass);
this->pass.push_back(pass);
return true;
}
@ -356,24 +372,50 @@ bool GLSLShader::load_shader(char *filename)
strip_parameter_pragmas(lines);
if (!compile_shader(lines,
"#define VERTEX\n#define PARAMETER_UNIFORM\n",
aliases.c_str(),
GL_VERTEX_SHADER,
&vertex_shader) || !vertex_shader)
#ifdef USE_SLANG
if (using_slang)
{
printf("Couldn't compile vertex shader in %s.\n", p->filename);
return false;
}
slang_parse_pragmas(lines, i);
if (!compile_shader(lines,
"#define FRAGMENT\n#define PARAMETER_UNIFORM\n",
aliases.c_str(),
GL_FRAGMENT_SHADER,
&fragment_shader) || !fragment_shader)
GLint retval;
retval = slang_compile(lines, "vertex");
if (retval < 0)
{
printf("Vertex shader in %s failed to compile.\n", p->filename);
return false;
}
vertex_shader = retval;
retval = slang_compile(lines, "fragment");
if (retval < 0)
{
printf ("Fragment shader in %s failed to compile.\n", p->filename);
return false;
}
fragment_shader = retval;
}
else
#endif
{
printf("Couldn't compile fragment shader in %s.\n", p->filename);
return false;
if (!compile_shader(lines,
"#define VERTEX\n#define PARAMETER_UNIFORM\n",
aliases.c_str(),
GL_VERTEX_SHADER,
&vertex_shader) || !vertex_shader)
{
printf("Couldn't compile vertex shader in %s.\n", p->filename);
return false;
}
if (!compile_shader(lines,
"#define FRAGMENT\n#define PARAMETER_UNIFORM\n",
aliases.c_str(),
GL_FRAGMENT_SHADER,
&fragment_shader) || !fragment_shader)
{
printf("Couldn't compile fragment shader in %s.\n", p->filename);
return false;
}
}
p->program = glCreateProgram();
@ -446,6 +488,8 @@ bool GLSLShader::load_shader(char *filename)
hasAlpha ? GL_RGBA : GL_RGB,
GL_UNSIGNED_BYTE,
texData);
l->width = width;
l->height = height;
free(texData);
}
else
@ -469,6 +513,8 @@ bool GLSLShader::load_shader(char *filename)
GL_RGBA,
GL_UNSIGNED_BYTE,
stga.data);
l->width = stga.width;
l->height = stga.height;
}
else
{
@ -503,7 +549,12 @@ bool GLSLShader::load_shader(char *filename)
glTexCoordPointer(2, GL_FLOAT, 0, tex_coords);
glActiveTexture(GL_TEXTURE0);
register_uniforms();
#ifdef USE_SLANG
if (using_slang)
slang_introspect();
else
#endif
register_uniforms();
prev_frame.resize(max_prev_frame);
@ -658,14 +709,24 @@ void GLSLShader::render(GLuint &orig,
pass[i].wrap_mode);
glUseProgram(pass[i].program);
set_shader_vars(i);
#ifdef USE_SLANG
if (using_slang)
slang_set_shader_vars(i);
else
#endif
set_shader_vars(i);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// reset vertex attribs set in set_shader_vars
clear_shader_vars();
#ifdef USE_SLANG
if (using_slang)
slang_clear_shader_vars();
else
#endif
clear_shader_vars();
if (pass[i].srgb)
{
@ -685,12 +746,14 @@ void GLSLShader::render(GLuint &orig,
orig = prev_frame.back().texture;
prev_frame.pop_back();
GLSLPass newprevframe;
newprevframe.width = width;
newprevframe.height = height;
newprevframe.texture = pass[0].texture;
prev_frame.push_front(newprevframe);
glBindTexture(GL_TEXTURE_2D, newprevframe.texture);
GLSLPass *newprevframe = new GLSLPass;
newprevframe->width = width;
newprevframe->height = height;
newprevframe->texture = pass[0].texture;
prev_frame.push_front(*newprevframe);
glBindTexture(GL_TEXTURE_2D, newprevframe->texture);
delete newprevframe;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
glBindTexture(GL_TEXTURE_2D, orig);
@ -935,7 +998,7 @@ void GLSLShader::set_shader_vars(unsigned int p)
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void GLSLShader::clear_shader_vars(void)
void GLSLShader::clear_shader_vars()
{
for (unsigned int i = 0; i < vaos.size(); i++)
glDisableVertexAttribArray(vaos[i]);
@ -1026,7 +1089,7 @@ void GLSLShader::save(const char *filename)
#undef outd
void GLSLShader::destroy(void)
void GLSLShader::destroy()
{
glBindTexture(GL_TEXTURE_2D, 0);
glUseProgram(0);

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@ -69,6 +69,32 @@ typedef struct
GLint Lut[9];
} GLSLUniforms;
// Size must always follow texture type
enum
{
SL_INVALID = 0,
SL_PASSTEXTURE = 1,
SL_PASSSIZE = 2,
SL_PREVIOUSFRAMETEXTURE = 3,
SL_PREVIOUSFRAMESIZE = 4,
SL_LUTTEXTURE = 5,
SL_LUTSIZE = 6,
SL_MVP = 7,
SL_FRAMECOUNT = 8,
SL_PARAM = 9
};
typedef struct
{
// Source
int type;
int num;
// Output
GLint location; // -1 Indicates UBO
GLint offset;
} SlangUniform;
typedef struct
{
char filename[PATH_MAX];
@ -93,6 +119,12 @@ typedef struct
GLuint filter;
GLSLUniforms unif;
#ifdef USE_SLANG
GLuint format;
std::vector<SlangUniform> uniforms;
std::vector<uint8_t> ubo_buffer;
GLuint ubo;
#endif
} GLSLPass;
typedef struct
@ -103,6 +135,8 @@ typedef struct
GLuint texture;
GLuint wrap_mode;
bool mipmap;
int width;
int height;
} GLSLLut;
typedef struct
@ -124,13 +158,13 @@ typedef struct
int viewport_y, int viewport_width, int viewport_height,
GLSLViewportCallback vpcallback);
void set_shader_vars(unsigned int pass);
void clear_shader_vars(void);
void clear_shader_vars();
void strip_parameter_pragmas(std::vector<std::string> &lines);
GLuint compile_shader(std::vector<std::string> &lines, const char *aliases,
const char *defines, GLuint type, GLuint *out);
void save(const char *filename);
void destroy(void);
void register_uniforms(void);
void destroy();
void register_uniforms();
ConfigFile conf;
@ -145,6 +179,17 @@ typedef struct
GLuint vbo;
GLuint prev_fbo;
GLfloat *fa;
bool using_slang = false;
#ifdef USE_SLANG
std::string slang_get_stage(std::vector<std::string> &lines,
std::string name);
void slang_parse_pragmas(std::vector<std::string> &lines, int p);
GLint slang_compile(std::vector<std::string> &lines, std::string stage);
void slang_introspect();
void slang_set_shader_vars(int p);
void slang_clear_shader_vars();
#endif
} GLSLShader;
#endif

699
shaders/slang.cpp Normal file
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@ -0,0 +1,699 @@
#include "glsl.h"
#include "shader_helpers.h"
#include <vector>
#include <string>
#include <sstream>
#include <glslang/Public/ShaderLang.h>
#include <SPIRV/GlslangToSpv.h>
#include "SPIRV-Cross/spirv_cross.hpp"
#include "SPIRV-Cross/spirv_glsl.hpp"
std::string GLSLShader::slang_get_stage(std::vector<std::string> &lines,
std::string name)
{
std::ostringstream output;
bool in_stage = true;
if (name.empty())
return std::string("");
for (auto &line : lines)
{
if (line.find("#pragma stage") != std::string::npos)
{
if (line.find(std::string("#pragma stage ") + name) !=
std::string::npos)
in_stage = true;
else
in_stage = false;
}
else if (line.find("#pragma name") != std::string::npos ||
line.find("#pragma format") != std::string::npos)
{
}
else if (in_stage)
{
output << line << '\n';
}
}
return output.str();
}
static GLuint string_to_format(char *format)
{
#define MATCH(s, f) \
if (!strcmp(format, s)) \
return f;
MATCH("R8_UNORM", GL_R8);
MATCH("R8_UINT", GL_R8UI);
MATCH("R8_SINT", GL_R8I);
MATCH("R8G8_UNORM", GL_RG8);
MATCH("R8G8_UINT", GL_RG8UI);
MATCH("R8G8_SINT", GL_RG8I);
MATCH("R8G8B8A8_UNORM", GL_RGBA8);
MATCH("R8G8B8A8_UINT", GL_RGBA8UI);
MATCH("R8G8B8A8_SINT", GL_RGBA8I);
MATCH("R8G8B8A8_SRGB", GL_SRGB8_ALPHA8);
MATCH("A2B10G10R10_UNORM_PACK32", GL_RGB10_A2);
MATCH("A2B10G10R10_UINT_PACK32", GL_RGB10_A2UI);
MATCH("R16_UINT", GL_R16UI);
MATCH("R16_SINT", GL_R16I);
MATCH("R16_SFLOAT", GL_R16F);
MATCH("R16G16_UINT", GL_RG16UI);
MATCH("R16G16_SINT", GL_RG16I);
MATCH("R16G16_SFLOAT", GL_RG16F);
MATCH("R16G16B16A16_UINT", GL_RGBA16UI);
MATCH("R16G16B16A16_SINT", GL_RGBA16I);
MATCH("R16G16B16A16_SFLOAT", GL_RGBA16F);
MATCH("R32_UINT", GL_R32UI);
MATCH("R32_SINT", GL_R32I);
MATCH("R32_SFLOAT", GL_R32F);
MATCH("R32G32_UINT", GL_RG32UI);
MATCH("R32G32_SINT", GL_RG32I);
MATCH("R32G32_SFLOAT", GL_RG32F);
MATCH("R32G32B32A32_UINT", GL_RGBA32UI);
MATCH("R32G32B32A32_SINT", GL_RGBA32I);
MATCH("R32G32B32A32_SFLOAT", GL_RGBA32F);
return GL_RGBA;
}
void GLSLShader::slang_parse_pragmas(std::vector<std::string> &lines, int p)
{
pass[p].format = GL_RGBA;
for (auto &line : lines)
{
if (line.find("#pragma name") != std::string::npos)
{
sscanf(line.c_str(), "#pragma name %255s", pass[p].alias);
}
else if (line.find("#pragma format") != std::string::npos)
{
char format[256];
sscanf(line.c_str(), "#pragma format %255s", format);
pass[p].format = string_to_format(format);
if (pass[p].format == GL_RGBA16F || pass[p].format == GL_RGBA32F)
pass[p].fp = TRUE;
else if (pass[p].format == GL_SRGB8_ALPHA8)
pass[p].srgb = TRUE;
}
}
}
static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
GLint GLSLShader::slang_compile(std::vector<std::string> &lines,
std::string stage)
{
static bool ProcessInitialized = false;
if (!ProcessInitialized)
{
ShInitialize();
ProcessInitialized = true;
}
std::string source = slang_get_stage(lines, stage);
EShLanguage language;
if (!stage.compare("fragment"))
language = EShLangFragment;
else
language = EShLangVertex;
glslang::TShader shader(language);
const char *csource = source.c_str();
shader.setStrings(&csource, 1);
EShMessages messages =
(EShMessages)(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::string debug;
auto forbid_includer = glslang::TShader::ForbidIncluder();
if (!shader.preprocess(&DefaultTBuiltInResource, 100, ENoProfile, false,
false, messages, &debug, forbid_includer))
{
puts(debug.c_str());
return -1;
}
if (!shader.parse(&DefaultTBuiltInResource, 100, false, messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return -1;
}
glslang::TProgram program;
program.addShader(&shader);
if (!program.link(messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return -1;
}
std::vector<uint32_t> spirv;
glslang::GlslangToSpv(*program.getIntermediate(language), spirv);
spirv_cross::CompilerGLSL glsl(std::move(spirv));
auto resources = glsl.get_shader_resources();
if (resources.push_constant_buffers.size() > 1 ||
resources.uniform_buffers.size() > 1)
{
puts("slang shader doesn't comply with spec:\n"
" Too many UBOs or push constant buffers.");
return -1;
}
if (language == EShLangFragment)
{
for (auto &rsrc : resources.stage_inputs)
{
// Some of the converted shaders have unmatched declarations for
// this in fragment shader
if (glsl.get_name(rsrc.id) == "FragCoord")
{
glsl.set_remapped_variable_state(rsrc.id, true);
glsl.set_name(rsrc.id, "gl_FragCoord");
}
}
}
spirv_cross::CompilerGLSL::Options opts;
opts.version = gl_version() * 10;
opts.vulkan_semantics = false;
glsl.set_common_options(opts);
std::string glsl_source = glsl.compile();
GLint status = 0;
GLchar *cstring = (GLchar *)glsl_source.c_str();
GLint shaderid = glCreateShader(
language == EShLangFragment ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER);
glShaderSource(shaderid, 1, &cstring, NULL);
glCompileShader(shaderid);
glGetShaderiv(shaderid, GL_COMPILE_STATUS, &status);
char info_log[1024];
glGetShaderInfoLog(shaderid, 1024, NULL, info_log);
if (*info_log)
puts(info_log);
if (status == GL_FALSE)
return -1;
return shaderid;
}
static inline bool isalldigits(std::string str)
{
for (auto c : str)
{
if (!isdigit(c))
return false;
}
return true;
}
void GLSLShader::slang_introspect()
{
max_prev_frame = 0;
for (int i = 1; i < (int)pass.size(); i++)
{
GLSLPass &p = pass[i];
int num_uniforms;
glGetProgramiv(p.program, GL_ACTIVE_UNIFORMS, &num_uniforms);
std::vector<GLuint> indices(num_uniforms);
std::vector<GLint> block_indices(num_uniforms);
std::vector<GLint> offsets(num_uniforms);
std::vector<std::string> names;
std::vector<GLint> locations(num_uniforms);
for (int j = 0; j < num_uniforms; j++)
indices[j] = j;
glGetActiveUniformsiv(p.program, num_uniforms, indices.data(), GL_UNIFORM_BLOCK_INDEX, block_indices.data());
glGetActiveUniformsiv(p.program, num_uniforms, indices.data(), GL_UNIFORM_OFFSET, offsets.data());
for (int j = 0; j < num_uniforms; j++)
{
char name[1024];
glGetActiveUniformName(p.program, j, 1024, NULL, name);
names.push_back(std::string(name));
locations[j] = glGetUniformLocation(p.program, name);
}
for (int j = 0; j < num_uniforms; j++)
{
SlangUniform u = { 0, 0, 0, 0 };
std::string name;
if (locations[j] == -1)
{
u.location = -1;
u.offset = offsets[j];
}
else
u.location = locations[j];
// Strip off any container
size_t dotloc = names[j].find('.');
if (dotloc != std::string::npos)
name = names[j].substr(dotloc + 1);
else
name = names[j];
auto indexedtexorsize = [&](std::string needle, int type) -> bool {
if (name.find(needle) == 0)
{
std::string tmp = name.substr(needle.length());
if (tmp.rfind("Size") == tmp.length() - 4)
{
u.type = type + 1;
tmp = tmp.substr(0, tmp.length() - 4);
}
else
u.type = type;
if (isalldigits(tmp))
{
u.num = std::stoi(tmp);
return true;
}
}
return false;
};
if (!name.compare("MVP"))
{
u.type = SL_MVP;
}
else if (!name.compare("Original"))
{
u.type = SL_PASSTEXTURE;
u.num = 0;
}
else if (!name.compare("OriginalSize"))
{
u.type = SL_PASSSIZE;
u.num = 0;
}
else if (!name.compare("Source"))
{
u.type = SL_PASSTEXTURE;
u.num = i - 1;
}
else if (!name.compare("SourceSize"))
{
u.type = SL_PASSSIZE;
u.num = i - 1;
}
else if (!name.compare("OutputSize"))
{
u.type = SL_PASSSIZE;
u.num = i;
}
else if (!name.compare("FrameCount"))
{
u.type = SL_FRAMECOUNT;
}
else if (indexedtexorsize("OriginalHistory", SL_PREVIOUSFRAMETEXTURE))
{
// OriginalHistory0 is just this frame's pass 0
if (u.num == 0)
{
if (u.type == SL_PREVIOUSFRAMETEXTURE)
u.type = SL_PASSTEXTURE;
if (u.type == SL_PREVIOUSFRAMESIZE)
u.type = SL_PASSSIZE;
}
if (u.num > max_prev_frame)
max_prev_frame = u.num;
}
else if (indexedtexorsize("PassOutput", SL_PASSTEXTURE))
{
// Their pass 0 is our pass 1
u.num--;
}
else if (indexedtexorsize("User", SL_LUTTEXTURE))
{
}
if (u.type != SL_INVALID)
{
p.uniforms.push_back(u);
continue;
}
bool matched_lut = false;
for (int k = 0; k < (int)lut.size(); k++)
{
std::string lutname(lut[k].id);
if (name.compare(lutname) == 0)
{
u.type = SL_LUTTEXTURE;
u.num = k;
matched_lut = true;
}
else if (name.compare(lutname + "Size") == 0)
{
u.type = SL_LUTSIZE;
u.num = k;
matched_lut = true;
}
}
if (matched_lut)
{
p.uniforms.push_back(u);
continue;
}
bool matched_alias = false;
for (int k = 0; k < i; k++)
{
std::string alias(pass[k].alias);
if (name.compare(alias) == 0)
{
u.type = SL_PASSTEXTURE;
u.num = k;
matched_alias = true;
}
else if (name.compare(alias + "Size") == 0)
{
u.type = SL_PASSSIZE;
u.num = k;
matched_alias = true;
}
}
if (matched_alias)
{
p.uniforms.push_back(u);
continue;
}
u.type = SL_INVALID;
for (int k = 0; k < (int)param.size(); k++)
{
if (name.compare(param[k].id) == 0)
{
u.type = SL_PARAM;
u.num = k;
break;
}
}
if (u.type != SL_INVALID)
p.uniforms.push_back(u);
}
bool uniform_block = false;
for (auto &u : p.uniforms)
if (u.location == -1)
{
uniform_block = true;
break;
}
GLint uniform_block_size = 0;
if (uniform_block)
{
glGetActiveUniformBlockiv(p.program, 0, GL_UNIFORM_BLOCK_DATA_SIZE,
&uniform_block_size);
glGenBuffers(1, &p.ubo);
p.ubo_buffer.resize(uniform_block_size);
}
}
}
static const GLfloat coords[] = { 0.0f, 0.0f, 0.0f, 1.0f, // Vertex Positions
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, // Tex coords regular + 16
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 1.0f, // Tex coords inverted + 24
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f };
static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
0.0f, 2.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 1.0f };
void GLSLShader::slang_clear_shader_vars()
{
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
void GLSLShader::slang_set_shader_vars(int p)
{
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 32, coords, GL_STATIC_DRAW);
GLint attr = glGetAttribLocation(pass[p].program, "Position");
if (attr > -1)
{
glEnableVertexAttribArray(attr);
glVertexAttribPointer(attr, 4, GL_FLOAT, GL_FALSE, 0, (void *)(0));
}
attr = glGetAttribLocation(pass[p].program, "TexCoord");
if (attr > -1)
{
GLfloat *offset = 0;
offset += 16;
if (p == (int)pass.size() - 1)
offset += 8;
glEnableVertexAttribArray(attr);
glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, (void *)(offset));
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
uint8_t *ubo = pass[p].ubo_buffer.data();
GLint texunit = 0;
for (auto &u : pass[p].uniforms)
{
switch (u.type)
{
case SL_PREVIOUSFRAMETEXTURE:
case SL_PASSTEXTURE:
case SL_LUTTEXTURE:
glActiveTexture(GL_TEXTURE0 + texunit);
if (u.type == SL_PASSTEXTURE)
glBindTexture(GL_TEXTURE_2D, pass[u.num].texture);
else if (u.type == SL_PREVIOUSFRAMETEXTURE)
glBindTexture(GL_TEXTURE_2D, prev_frame[u.num - 1].texture);
else if (u.type == SL_LUTTEXTURE)
glBindTexture(GL_TEXTURE_2D, lut[u.num].texture);
if (u.location == -1)
*((GLint *)(ubo + u.offset)) = texunit;
else
glUniform1i(u.location, texunit);
texunit++;
break;
case SL_PREVIOUSFRAMESIZE:
case SL_PASSSIZE:
case SL_LUTSIZE:
{
GLfloat size[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
if (u.type == SL_PASSSIZE)
{
size[0] = (GLfloat)pass[u.num].width;
size[1] = (GLfloat)pass[u.num].height;
size[2] = (GLfloat)1.0f / pass[u.num].width;
size[3] = (GLfloat)1.0f / pass[u.num].height;
}
else if (u.type == SL_PREVIOUSFRAMESIZE)
{
size[0] = (GLfloat)prev_frame[u.num - 1].width;
size[1] = (GLfloat)prev_frame[u.num - 1].height;
size[2] = (GLfloat)1.0f / prev_frame[u.num - 1].width;
size[3] = (GLfloat)1.0f / prev_frame[u.num - 1].height;
}
else if (u.type == SL_LUTSIZE)
{
size[0] = (GLfloat)lut[u.num].width;
size[1] = (GLfloat)lut[u.num].height;
size[2] = (GLfloat)1.0f / lut[u.num].width;
size[3] = (GLfloat)1.0f / lut[u.num].height;
}
if (u.location == -1)
{
GLfloat *data = (GLfloat *)(ubo + u.offset);
data[0] = size[0];
data[1] = size[1];
data[2] = size[2];
data[3] = size[3];
}
else
glUniform4fv(u.location, 1, size);
break;
}
case SL_MVP:
if (u.location == -1)
{
GLfloat *data = (GLfloat *)(ubo + u.offset);
for (int i = 0; i < 16; i++)
data[i] = mvp_ortho[i];
}
else
glUniformMatrix4fv(u.location, 1, GL_FALSE, mvp_ortho);
break;
case SL_FRAMECOUNT:
if (u.location == -1)
*((GLuint *)(ubo + u.offset)) = frame_count;
else
glUniform1ui(u.location, frame_count);
break;
case SL_PARAM:
if (u.location == -1)
*((GLfloat *)(ubo + u.offset)) = param[u.num].val;
else
glUniform1f(u.location, param[u.num].val);
break;
}
}
if (pass[p].ubo_buffer.size() > 0)
{
glBindBuffer(GL_UNIFORM_BUFFER, pass[p].ubo);
glBufferData(GL_UNIFORM_BUFFER, pass[p].ubo_buffer.size(), ubo,
GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, pass[p].ubo);
glUniformBlockBinding(pass[p].program, 0, 0);
}
}