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Slang: Opposite of what it was before. This is correct.
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@ -489,6 +489,7 @@ void GLSLShader::slang_introspect()
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}
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else if (indexedtexorsize("PassOutput", SL_PASSTEXTURE))
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{
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u.num++;
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}
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else if (indexedtexorsize("User", SL_LUTTEXTURE))
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{
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