mirror of https://github.com/snes9xgit/snes9x.git
Shaders: Show errors on file load with name in "".
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9523f10518
commit
5fc0271330
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@ -364,7 +364,7 @@ bool GLSLShader::load_shader(char *filename)
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if (lines.empty())
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{
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printf("Couldn't read shader file %s\n", temp);
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printf("Couldn't read shader file \"%s\"\n", temp);
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return false;
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}
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@ -379,7 +379,7 @@ bool GLSLShader::load_shader(char *filename)
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retval = slang_compile(lines, "vertex");
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if (retval < 0)
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{
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printf("Vertex shader in %s failed to compile.\n", p->filename);
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printf("Vertex shader in \"%s\" failed to compile.\n", p->filename);
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return false;
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}
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vertex_shader = retval;
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@ -387,7 +387,7 @@ bool GLSLShader::load_shader(char *filename)
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retval = slang_compile(lines, "fragment");
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if (retval < 0)
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{
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printf ("Fragment shader in %s failed to compile.\n", p->filename);
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printf ("Fragment shader in \"%s\" failed to compile.\n", p->filename);
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return false;
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}
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fragment_shader = retval;
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@ -401,7 +401,7 @@ bool GLSLShader::load_shader(char *filename)
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GL_VERTEX_SHADER,
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&vertex_shader) || !vertex_shader)
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{
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printf("Couldn't compile vertex shader in %s.\n", p->filename);
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printf("Couldn't compile vertex shader in \"%s\".\n", p->filename);
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return false;
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}
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@ -411,7 +411,7 @@ bool GLSLShader::load_shader(char *filename)
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GL_FRAGMENT_SHADER,
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&fragment_shader) || !fragment_shader)
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{
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printf("Couldn't compile fragment shader in %s.\n", p->filename);
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printf("Couldn't compile fragment shader in \"%s\".\n", p->filename);
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return false;
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}
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}
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@ -259,7 +259,10 @@ static char *read_file(const char *filename)
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file = fopen(filename, "rb");
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if (!file)
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{
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printf ("File not found: \"%s\"\n", filename);
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return NULL;
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}
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fseek(file, 0, SEEK_END);
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size = ftell(file);
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