mirror of https://github.com/snes9xgit/snes9x.git
win32: add shader parameters dialog
This commit is contained in:
parent
e3a86417b8
commit
06f84ee6b3
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@ -1,3 +1,6 @@
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#ifndef __GLSL_H
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#define __GLSL_H
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#include <vector>
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#include <deque>
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#include <limits.h>
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@ -142,3 +145,5 @@ typedef struct
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GLfloat *fa;
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} GLSLShader;
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#endif
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@ -3,6 +3,8 @@
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// Used by snes9x.rc
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//
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#define IDR_RT_MANIFEST2 1
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#define IDCANCEL2 3
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#define IDAPPLY 3
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#define IDR_MENU_US 101
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#define IDC_CURSOR_SCOPE 101
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#define IDC_CURSOR_BLANK 102
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@ -37,6 +39,7 @@
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#define IDB_LOCKEDFOLDER 148
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#define IDB_HIDDENFOLDER 149
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#define IDD_MULTICART 150
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#define IDD_DIALOG_SHADER_PARAMS 155
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#define IDC_DRIVER 1001
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#define IDC_BUFLEN 1002
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#define IDC_RATE 1003
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@ -55,6 +58,7 @@
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#define IDC_MUTE 1016
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#define IDC_SKIP_TYPE 1017
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#define IDC_SCROLLBAR1 1018
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#define IDC_SCROLLBAR_PARAMS 1018
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#define IDC_VRAM_DISPLAY 1019
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#define IDC_WIP1 1019
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#define IDC_ADDRESS 1020
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@ -368,8 +372,10 @@
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#define IDC_SHADER_GLSL_BROWSE 3018
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#define IDC_SLIDER_VOLUME_REGULAR 3018
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#define IDC_EDIT_VOLUME_REGULAR 3019
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#define IDC_SHADER_GLSL_PARAMETERS 3019
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#define IDC_SLIDER_VOLUME_TURBO 3020
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#define IDC_EDIT_VOLUME_TURBO 3021
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#define IDC_STATIC_CONTAINER 3022
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#define ID_FILE_EXIT 40001
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#define ID_WINDOW_HIDEMENUBAR 40004
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#define ID_FILE_AVI_RECORDING 40005
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@ -516,9 +522,9 @@
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 155
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#define _APS_NEXT_RESOURCE_VALUE 157
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#define _APS_NEXT_COMMAND_VALUE 40178
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#define _APS_NEXT_CONTROL_VALUE 3022
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#define _APS_NEXT_CONTROL_VALUE 3023
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@ -14,6 +14,65 @@
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// German (Germany) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_DIALOG_SHADER_PARAMS DIALOGEX 0, 0, 309, 205
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STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Shader Paramaters"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,144,184,50,14
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PUSHBUTTON "Cancel",IDCANCEL,198,184,50,14
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LTEXT "",IDC_STATIC_CONTAINER,7,35,282,142,WS_BORDER
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SCROLLBAR IDC_SCROLLBAR_PARAMS,289,35,12,142,SBS_VERT
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PUSHBUTTON "Apply",IDAPPLY,253,184,50,14
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LTEXT "Changing these parameters will create a new ""custom_shader_params.glslp"" file in the snes9x directory that contains the parameters and references to your currently loaded shader. This will then be used as your current OpenGL shader.",IDC_STATIC,7,7,295,28
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_DIALOG_SHADER_PARAMS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 302
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TOPMARGIN, 7
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BOTTOMMARGIN, 198
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_DIALOG_SHADER_PARAMS AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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#endif // German (Germany) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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@ -21,37 +80,6 @@
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Cursor
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//
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IDC_CURSOR_SCOPE CURSOR "nodrop.cur"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_SNES9X_ACCELERATORS ACCELERATORS
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BEGIN
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"G", ID_CHEAT_ENTER, VIRTKEY, ALT, NOINVERT
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"A", ID_CHEAT_SEARCH, VIRTKEY, ALT, NOINVERT
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"O", ID_FILE_LOAD_GAME, VIRTKEY, CONTROL, NOINVERT
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VK_F5, ID_OPTIONS_DISPLAY, VIRTKEY, ALT, NOINVERT
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VK_F7, ID_OPTIONS_JOYPAD, VIRTKEY, ALT, NOINVERT
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VK_F9, ID_OPTIONS_KEYCUSTOM, VIRTKEY, ALT, NOINVERT
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VK_F8, ID_OPTIONS_SETTINGS, VIRTKEY, ALT, NOINVERT
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"[", ID_SOUND_INTERPOLATED, ASCII, ALT, NOINVERT
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"T", ID_SOUND_OPTIONS, VIRTKEY, ALT, NOINVERT
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"R", ID_SOUND_REVERSE_STEREO, VIRTKEY, ALT, NOINVERT
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"]", ID_SOUND_SYNC, ASCII, ALT, NOINVERT
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VK_RETURN, ID_WINDOW_FULLSCREEN, VIRTKEY, ALT, NOINVERT
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VK_BACK, ID_WINDOW_STRETCH, VIRTKEY, ALT, NOINVERT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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@ -193,7 +221,7 @@ BEGIN
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END
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IDD_NEWDISPLAY DIALOGEX 0, 0, 353, 283
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_CENTER | WS_POPUP | WS_CLIPCHILDREN | WS_CAPTION
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CLIPCHILDREN | WS_CAPTION
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CAPTION "Display Settings"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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@ -242,9 +270,10 @@ BEGIN
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LTEXT "OpenGL Shader File",IDC_STATIC,13,224,104,8
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CONTROL "Blend Hi-Res Images",IDC_HIRESBLEND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,135,82,10
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CONTROL "VSync",IDC_VSYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,102,37,10
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CONTROL "Reduce Input Lag", IDC_REDUCEINPUTLAG, "Button", BS_AUTOCHECKBOX | WS_TABSTOP, 11, 113, 76, 10
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CONTROL "Reduce Input Lag",IDC_REDUCEINPUTLAG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,113,76,10
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CONTROL "Scale messages with EPX if possible",IDC_MESSAGES_SCALE,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,187,168,131,10
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PUSHBUTTON "Parameters",IDC_SHADER_GLSL_PARAMETERS,112,222,49,12
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END
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IDD_CHEATER DIALOGEX 0, 0, 375, 194
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@ -700,6 +729,63 @@ END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_SOUND_OPTS AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_NEWDISPLAY AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_CHEATER AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_KEYCUSTOM AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Cursor
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//
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IDC_CURSOR_SCOPE CURSOR "nodrop.cur"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_SNES9X_ACCELERATORS ACCELERATORS
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BEGIN
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"G", ID_CHEAT_ENTER, VIRTKEY, ALT, NOINVERT
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"A", ID_CHEAT_SEARCH, VIRTKEY, ALT, NOINVERT
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"O", ID_FILE_LOAD_GAME, VIRTKEY, CONTROL, NOINVERT
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VK_F5, ID_OPTIONS_DISPLAY, VIRTKEY, ALT, NOINVERT
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VK_F7, ID_OPTIONS_JOYPAD, VIRTKEY, ALT, NOINVERT
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VK_F9, ID_OPTIONS_KEYCUSTOM, VIRTKEY, ALT, NOINVERT
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VK_F8, ID_OPTIONS_SETTINGS, VIRTKEY, ALT, NOINVERT
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"[", ID_SOUND_INTERPOLATED, ASCII, ALT, NOINVERT
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"T", ID_SOUND_OPTIONS, VIRTKEY, ALT, NOINVERT
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"R", ID_SOUND_REVERSE_STEREO, VIRTKEY, ALT, NOINVERT
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"]", ID_SOUND_SYNC, ASCII, ALT, NOINVERT
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VK_RETURN, ID_WINDOW_FULLSCREEN, VIRTKEY, ALT, NOINVERT
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VK_BACK, ID_WINDOW_STRETCH, VIRTKEY, ALT, NOINVERT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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@ -990,32 +1076,6 @@ BEGIN
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_SOUND_OPTS AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_NEWDISPLAY AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_CHEATER AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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IDD_KEYCUSTOM AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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@ -427,6 +427,7 @@
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<ClInclude Include="CGLCG.h" />
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<ClInclude Include="cgMini.h" />
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<ClInclude Include="COpenGL.h" />
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<ClInclude Include="CShaderParamDlg.h" />
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<ClInclude Include="CXAudio2.h" />
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<ClInclude Include="CXML.h" />
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<ClInclude Include="dxerr.h" />
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<ClCompile Include="cgFunctions.cpp" />
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<ClCompile Include="CGLCG.cpp" />
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<ClCompile Include="COpenGL.cpp" />
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<ClCompile Include="CShaderParamDlg.cpp" />
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<ClCompile Include="CXAudio2.cpp" />
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<ClCompile Include="CXML.cpp" />
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<ClCompile Include="DumpAtEnd.cpp" />
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@ -270,6 +270,7 @@
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<ClInclude Include="gl_core_3_1.h">
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<Filter>GUI\VideoDriver</Filter>
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</ClInclude>
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<ClInclude Include="CShaderParamDlg.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\bsx.cpp">
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<ClCompile Include="gl_core_3_1.c">
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<Filter>GUI\VideoDriver</Filter>
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</ClCompile>
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<ClCompile Include="CShaderParamDlg.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="rsrc\nodrop.cur">
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@ -217,6 +217,8 @@
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#include "win32_sound.h"
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#include "win32_display.h"
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#include "CCGShader.h"
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#include "../shaders/glsl.h"
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#include "CShaderParamDlg.h"
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#include "../snes9x.h"
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#include "../memmap.h"
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#include "../cpuexec.h"
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@ -7675,6 +7677,23 @@ INT_PTR CALLBACK DlgFunky(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
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WinRefreshDisplay();
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}
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break;
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case IDC_SHADER_GLSL_PARAMETERS:
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{
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GetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName, MAX_PATH);
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if(lstrlen(GUI.OGLshaderFileName) < 6 || _tcsncicmp(&GUI.OGLshaderFileName[lstrlen(GUI.OGLshaderFileName) - 6], TEXT(".glslp"), 6)) {
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MessageBox(GUI.hWnd, TEXT("Parameters are only supported for .glsl shaders"), TEXT("No Parameters"), MB_OK | MB_ICONINFORMATION);
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break;
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}
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GLSLShader shader;
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shader.load_shader(_tToChar(GUI.OGLshaderFileName));
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CShaderParamDlg dlg(shader);
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if(dlg.show()) {
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SetDlgItemText(hDlg, IDC_SHADER_GLSL_FILE, GUI.OGLshaderFileName);
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WinDisplayApplyChanges();
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WinRefreshDisplay();
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}
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break;
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}
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case IDC_FILTERBOX:
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if(HIWORD(wParam)==CBN_SELCHANGE) {
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int scale = (int)SendDlgItemMessage(hDlg,IDC_FILTERBOX,CB_GETCURSEL,0,0);
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