mirror of https://github.com/snes9xgit/snes9x.git
Shaders: Oops. Add scale check to Y, too.
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@ -646,7 +646,10 @@ void GLSLShader::render(GLuint &orig,
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pass[i].height = viewport_height * pass[i].scale_y;
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break;
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default:
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pass[i].height = viewport_height;
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if (lastpass)
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pass[i].height = viewport_height;
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else
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pass[i].height = pass[i - 1].height * pass[i].scale_y;
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}
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bool direct_lastpass = true;
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