zilmar
f5e36d8356
Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
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Redo pull request #92
2015-02-26 16:20:33 +11:00
no
51c18b755b
included LB to apply to the last commit
2015-02-26 00:15:26 -05:00
no
76da145c2a
declare and initialize all in one line
2015-02-26 00:02:38 -05:00
unknown
c323eda4bb
(RSP) exact size types for scalar unit emulation and signedness matching
2015-02-25 22:57:19 -05:00
unknown
39865b8025
type size cleanups to RSP memory emulation
2015-02-25 22:45:33 -05:00
unknown
637b022f40
Introduce portable, standard integer types to RSP CPU.
2015-02-25 22:21:43 -05:00
Frank-74
7c1ecdd1fc
Update Installer.iss
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Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar
f33ad44d16
Merge pull request #141 from Frank-74/master
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Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
Frank-74
73f09adaf0
Update Installer.iss
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Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
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This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar
3fac386d55
Merge branch 'master' of https://github.com/project64/project64
2015-02-25 08:44:49 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
bc75c012ce
Merge pull request #133 from Frank-74/master
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Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Frank-74
7de8153c35
Update Installer.iss
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Changed versions to 2.2. Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
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Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00
zilmar
4f4f4bc491
Merge pull request #114 from death-droid/NrageNoNeedFor1.0
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No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
Emmet Young
1340e6fea5
NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases.
2015-02-22 12:07:45 +11:00
Emmet Young
783f2d0668
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
2015-02-22 00:45:00 +11:00
zilmar
f7b1eb90d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 21:22:45 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
Emmet Young
0f85dc146b
No point in having an older version of the controller specs.
2015-02-21 16:33:30 +11:00
Emmet Young
3657bfb3ee
Make sure NRage properly uses our Version.h
2015-02-21 14:00:59 +11:00
Nicholas
129932d86e
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 12:00:50 +11:00
Nicholas
c07497e96a
Dynamically link XInputGetState
2015-02-21 12:00:01 +11:00
MelchiorGaspar
a5479b94fb
2015-02-20 16:40:41 -05:00
MelchiorGaspar
34d1725374
Update NRagePluginV2.rc
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update version strings from 2.3c to v2.3.0.2 to reflect the plugins full version #.
2015-02-20 16:00:27 -05:00
MelchiorGaspar
71459995ee
Update NRagePluginV2.rc
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Update Copyright year from 2011 -> 2015
2015-02-20 15:53:29 -05:00
Nicholas
87de53b202
fix glide about box
2015-02-20 21:10:13 +11:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
zilmar
436888dd6b
Update version numbers and create a package zip
2015-02-19 19:03:33 +11:00
Emmet Young
595cddae99
Strip out the CHMs and remove htmlhelp as it is no longer needed
2015-02-19 16:08:26 +11:00
zilmar
6be9e796ee
Merge pull request #100 from LegendOfDragoon/master
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Fix mistakes in IsNextInstructionMmx() and UseRspFlags()
2015-02-19 14:24:27 +11:00
LegendOfDragoon
8aa40e4119
Add some missing instructions to UseRspFlags()
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This change should get rid of some message box popups when enabling Show
Compiler Errors.
2015-02-18 18:34:32 -08:00
LegendOfDragoon
36e5d8d353
Fix problem with IsNextInstructionMmx()
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It's supposed to check the next instruction, which is PC, rather than
the current instruction which is CompilePC. This mistake is what caused
graphical errors in RE2.
2015-02-18 18:18:27 -08:00
zilmar
11c91e4f8d
Merge pull request #99 from LegendOfDragoon/master
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Fix RomClosed() issue for RSP #1.1 plugins
2015-02-19 08:52:04 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
zilmar
8a6c2b2555
RSP.vcproj: Remove some of the unused files
2015-02-19 08:15:06 +11:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
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RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
9d607af14f
Nrage: Update version and change location of log and config dir
2015-02-18 20:52:23 +11:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
5a288052b8
fix version string include
2015-02-18 07:47:41 +11:00
zilmar
9a89efd6d1
Merge branch 'master' of https://github.com/project64/project64
2015-02-18 07:42:02 +11:00
zilmar
dba475a1ae
change drag and drop filename length to MAX_PATH
2015-02-18 07:41:34 +11:00
Emmet Young
4a8986d416
Hopefully add correct files for Visual Studio 2008
2015-02-17 21:07:15 +11:00
Emmet Young
e540a7fdac
Old common version.cpp and version.h is no longer required, remove it.
2015-02-17 21:00:44 +11:00
Emmet Young
d38de99bfa
Make glide64's version info reference from version.h
2015-02-17 20:56:34 +11:00
Emmet Young
7a6a22b8ec
RSP Use Version.h version info in resource file
2015-02-17 20:45:57 +11:00
Emmet Young
714886e5ca
Move Project64 core over so resource file references version info from Version.h
2015-02-17 19:28:30 +11:00
zilmar
d033a4f2b8
Merge pull request #88 from death-droid/PathOSVersionCleanup
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Path os version cleanup
2015-02-17 17:16:44 +11:00
zilmar
975ec2dce8
Merge pull request #93 from cxd4/so_i_herd_u_liek_TargetName_and_TargetPath
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Fix linker warning MSB8012 in VS2013 for RSP module.
2015-02-17 08:24:22 +11:00
unknown
5975976d82
matched VS2013 RSP rel to RSP dbg, glide rel and glide dbg
2015-02-16 15:41:04 -05:00
Emmet Young
45f83e9d2c
Handle files that are dragged and dropped onto Projec64's window.
2015-02-17 01:13:02 +11:00
zilmar
1f97185f05
disable manifest for visual studio 2008
2015-02-16 17:58:35 +11:00
Emmet Young
fb6e9aa4fe
Remove the need for OSVersion code.
2015-02-16 17:19:11 +11:00
Emmet Young
6a3836d40f
Initial Cleanup of Path.cpp, remove no longer used functions
2015-02-16 17:13:37 +11:00
oddMLan
e0ecffe5c1
Update UI Resources.rc to use manifest file
2015-02-15 19:54:42 -07:00
oddMLan
4fec91eb13
Update Project64.exe.manifest
2015-02-15 19:52:59 -07:00
oddMLan
af51a5b69b
Tell Visual Studio to not automatically generate a manifest file
2015-02-15 19:49:22 -07:00
zilmar
b42fcd6434
remove ValidateBinary.cpp from vs2008 project
2015-02-16 08:26:43 +11:00
zilmar
234d557220
Merge pull request #86 from death-droid/MiscCleanups
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Misc cleanups
2015-02-16 08:06:36 +11:00
zilmar
e431dcd5e8
Merge pull request #85 from death-droid/InitialWindowPosfix
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Fix problems with the initial positioning of windows when there is no se...
2015-02-15 19:33:49 +11:00
Emmet Young
8388db4ac4
Fix problems with the initial positioning of windows when there is no setting in the config file
2015-02-15 18:10:25 +11:00
zilmar
0ef6a9ecbe
Merge pull request #83 from cxd4/so_i_herd_u_liek_MSVC_warning_fixes
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fixed VS2013 linker warning MSB8030
2015-02-14 23:08:34 +11:00
Emmet Young
b10b268e11
Remove the no longer used Processor Info.cpp and .h code
2015-02-14 22:24:55 +11:00
Emmet Young
d5f17dbe6d
Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh.
2015-02-14 22:17:45 +11:00
zilmar
9870277f60
Merge pull request #82 from death-droid/CiCChanges
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Cic changes
2015-02-14 18:05:09 +11:00
unknown
95bef00406
fix VS2013 linker warning on system version without SubSystem
2015-02-13 22:27:09 -05:00
Emmet Young
3e1498ef8e
Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC.
2015-02-14 14:10:05 +11:00
Emmet Young
e2f73e9e3d
For all CiC related stuff, we should really be using our typedef rather than numbers.
2015-02-14 13:26:26 +11:00
zilmar
0180313f8a
Merge pull request #78 from cxd4/ya_afxres_sucks_plz_kthxbai
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Make compiling easier for people with VS Express.
2015-02-14 07:34:36 +11:00
zilmar
811a41d494
better handle moving sand saving of rom browser window location
2015-02-14 06:40:25 +11:00
unknown
d0c7798e08
removed unnecessary MFC dependencies from RCs
2015-02-13 12:09:02 -05:00
zilmar
167ceb11b1
Fix problem where ScreenHertz was not setting based off of RDB by death-droid
2015-02-13 08:39:27 +11:00
zilmar
17a3561c23
better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64 )
2015-02-13 08:26:17 +11:00
zilmar
c973db8e35
Try to get dynamic plugin change working
2015-02-12 21:58:28 +11:00
zilmar
48dff52b49
In debug make sure fixed audio is on
2015-02-10 23:40:32 +11:00
zilmar
7345ecd97e
basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4
2015-02-07 10:19:49 +11:00
zilmar
5b10c4a054
Fix up Glide64.rdb in the installer
2015-02-06 17:13:15 +11:00
zilmar
2db3fac037
Rename Glide.rdb to Glide64.rdb
2015-02-06 16:48:15 +11:00
zilmar
1711cb1d08
Split glide settings in to Glide.rdb
2015-02-06 12:40:57 +11:00
unknown
c09e04e7fa
(Glide64) ammend previous fixes to treat undefined cases as errors
2015-02-04 15:44:56 -05:00
unknown
db259a3717
(Glide64) forgot to enable also a separate ERROR logging macro
2015-02-04 15:28:26 -05:00
unknown
61fd3b74b1
(Glide64) #define RDP_LOGGING when compiling in Debug mode
2015-02-04 14:03:27 -05:00
zilmar
a88d03a12d
Update JALR edge condition
2015-02-03 17:36:42 +11:00
Emmet Young
d556e9a7b2
[!]Fix Glide HQ's colour problem when texture compression is enabled.
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ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
unknown
6b55726e59
unified RSP compiler N/A operand specifiers to a single macro
2015-02-02 15:10:54 -05:00
zilmar
e0cb57c44e
Use version number for app name
2015-02-03 06:25:10 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
project64
60882b1e1a
Merge pull request #46 from cxd4/master
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fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64
0c51379af8
Merge pull request #45 from LegendOfDragoon/master
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looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown
59eadfe83a
(Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
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This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown
3d66a3540d
(Glide64) None of the TexLoad.h::LoadNone parameters were ever used.
2015-02-01 12:54:28 -05:00
unknown
9a1aef0fd6
sorry, don't work well with hunger
2015-02-01 12:53:32 -05:00
unknown
7e20dd8d0c
(Glide64) fixed tmu initialization warning by staticizing TMU elements
2015-02-01 12:47:09 -05:00
unknown
fd60328549
(Glide64) fixed remaining unused function parameter name warnings
2015-02-01 12:42:34 -05:00
unknown
b372464eb0
(Glide64) fixed remaining ucode variable/ptr initialization warnings
2015-02-01 12:35:55 -05:00
unknown
edef61831e
(Glide64) fixed RDP command buffer halfword implicit sign warnings
2015-02-01 12:23:11 -05:00
unknown
6a956d1685
(Glitch64) fixed remaining signed/unsigned comparison warnings
2015-02-01 12:10:19 -05:00
unknown
72de0b2f34
(Glitch64) most likely intended a signed comparison (fixes 2 warnings)
2015-02-01 12:00:18 -05:00
unknown
8445dbb9e6
(Glitch64) Remove unused param name; list the used params more clearly.
2015-02-01 11:54:16 -05:00
unknown
aa165488ca
(Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
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Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations. This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown
b6d7e6fdae
(Glide64) now debugging possibly uninitialized combiner mode
2015-02-01 11:22:02 -05:00
unknown
a6effdee02
(Glide64) Debug invalid switch cases to fix initialization warnings.
2015-02-01 11:09:05 -05:00
unknown
ce939718d8
(Glide64) mudlord forgot to remove the now unused GL proc name strings.
2015-02-01 10:47:29 -05:00
LegendOfDragoon
0f1010379f
Implement a quick fix for Instruction Reordering
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Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar
e116c9e692
Merge branch 'master' of https://github.com/project64/project64
2015-02-01 06:30:53 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Emmet Young
64e9135d19
[!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
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Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young
d8918f3b1b
[!] Add plugin base files to vcxproj
2015-01-31 23:51:24 +11:00
LegendOfDragoon
1741623482
Fixed some mistakes in GetInstructionInfo
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Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64
15e389cbe2
Merge pull request #26 from LegendOfDragoon/master
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Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64
0f58c6ccaa
Merge pull request #43 from project64/PluginBase
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Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas
7858337cb6
Add plugin base to project
2015-01-31 08:17:17 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
unknown
b9d1eb4f38
#include <stdio.h> to fix VS2010 build, as this header uses the API.
2015-01-29 10:46:42 -05:00
unknown
d5d981a256
Explicitly disable /DYNAMICBASEADDRESS for Debug builds.
2015-01-29 10:20:00 -05:00
zilmar
8e715efe44
Cleaned up some warnings in the rsp
2015-01-29 19:57:13 +11:00
project64
abca1bd56f
Merge pull request #30 from cxd4/master
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fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
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There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon
ab30871f57
Improve Vector Destination Analysis
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Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon
e8ad2bbc5e
Add more instructions to Accumulator analysis
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Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
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Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00