Commit Graph

309 Commits

Author SHA1 Message Date
AmbientMalice f5bcf8900a AudioResetOnLoad fix initial pass. 2015-04-15 15:46:26 +10:00
LegendOfDragoon f68edb9dd2 Disable 32bit for Ogre Battle 64
This should fix certain issues with the game.
2015-04-14 22:11:04 -07:00
theboy181 44ca9d47bf Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
Clarified from https://docs.google.com/spreadsheets/d/1rlN5kF2ISNw3V34Kbd-nUtatCzXvvuo7uVJVGIF5eXU/edit#gid=0 the correct Name for Air Boarder 64
2015-04-14 20:21:11 -07:00
zilmar b54e03b85d Merge pull request #368 from cxd4/yo_glide_i_herd_u_liek_translated_games
copy Sin and Punishment RDB settings to English trans.
2015-04-15 11:40:25 +10:00
zilmar a3e8e3e34d Merge pull request #381 from theboy181/master
Add Complete Airboarders 64 GOOD NAMES to RDB
2015-04-15 11:39:39 +10:00
theboy181 85e629e097 Add Complete Airboarders GOOD NAMES to RDB
Updated RDB with know good sets
2015-04-14 17:43:48 -07:00
unknown 329fcb0d20 never mind the comments 2015-04-14 20:31:29 -04:00
zilmar 78c00d017d Merge pull request #378 from AmbientMalice/patch-11
Add missing 32bit=No for Doom 64 (1.1)
2015-04-14 18:32:16 +10:00
Ambient_Malice 5f12bc8d9e Fix Typo "Compleate" in Cheat DB. 2015-04-14 15:41:08 +10:00
AmbientMalice 6b2913f0f4 Add missing 32bit=No for Doom 64 (1.1) 2015-04-14 15:21:47 +10:00
zilmar c4cb8867f7 Merge pull request #374 from MELERIX/updates
Updates & Fixes
2015-04-14 10:59:52 +10:00
MELERIX 03bb65888e typo fixes 2015-04-13 21:00:59 -03:00
MELERIX 2c257d7e21 Updated RDB Info.txt & Spanish.pj.Lang files 2015-04-13 20:50:26 -03:00
Frank-74 b5996f202f Remove '/' from Good Names
Save filename uses the Good Name, so need to remove '/' for save to work.
2015-04-13 04:05:36 +01:00
unknown 9d73034837 copy Sin and Punishment RDB settings to English trans. 2015-04-11 12:09:37 -04:00
zilmar 99c6be0786 Merge pull request #359 from AmbientMalice/patch-9
Resident Evil 2 Sewer Freeze Fix.
2015-04-11 11:34:39 +10:00
AmbientMalice f4eaba0351 Re-Volt CF=1 framerate improvement.
I had avoided this in the past since it seemed unstable. But with @Frank-74's changes, the game now seems stable with CF=1, and it runs at 60fps with occasional dips instead of all over the place with dips into the teens as it does with CF=2.
2015-04-10 13:38:02 +10:00
Frank-74 80b60f8809 Fix Re-Volt freeze/lockup 2015-04-09 21:44:57 +01:00
AmbientMalice 87db8017ff Resident Evil 2 Sewer Freeze Fix.
Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL.
2015-04-07 14:41:48 +10:00
AmbientMalice c4d0aa97f1 JFG CF=1+Consistent regions.
There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
Lithium64 1bf296de7c Updated RDX version
Version=2.2.0
2015-03-30 01:22:34 -03:00
Lithium64 f95f0965fa Updated version of cheats database 2015-03-30 01:16:30 -03:00
Lithium64 d93b94f2df Added some missing games to project64.cht 2015-03-30 01:07:40 -03:00
zilmar 2ac6422b22 [rdb] 2.2.4 2015-03-29 18:55:10 +11:00
MELERIX 72f534a95b Cleanup 2015-03-28 22:37:09 -03:00
Lithium64 c39a914c28 Changed all support files to UTF-8 BOM 2015-03-28 15:48:43 -03:00
Lithium64 2d40591282 Updated RDB date 2015-03-28 15:35:14 -03:00
Lithium64 47edeaf71a Alphabetical order fix
Alphabetical Order

The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:

Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
MelchiorGaspar 55b02c54ec "AmbientMalice comment on Pull Request #319
The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."

I tried it with
Sync Audio=0
and i didn't notice anything bad...

Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00
AmbientMalice a7bf40d352 Disable FB for True Golf & Ultraman.
Fixes black screens.
2015-03-26 12:36:07 +10:00
AmbientMalice 74a326dacf Added missing Toy Story 2 revisions. 2015-03-26 12:34:14 +10:00
AmbientMalice 3df7005404 Disable Golden Nugget ABL.
Fixes crash.
2015-03-26 12:32:30 +10:00
MelchiorGaspar 5602e6a7dc Revert "Disable Aidyn Chronicles FAT." 2015-03-25 01:14:21 -04:00
zilmar 5a81d01725 Merge pull request #318 from AmbientMalice/patch-5
Donkey Kong 64 tweaks.
2015-03-25 14:59:21 +11:00
AmbientMalice 37db6f5af1 Donkey Kong 64 tweaks.
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice 78c3ce98b0 Disable Aidyn Chronicles FAT.
Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
2015-03-25 10:56:32 +10:00
AmbientMalice e9b76edc37 Indy Racing enable FAT.
@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice 8279aa9952 Update Project64.rdb 2015-03-24 13:56:38 +10:00
AmbientMalice 10db4cab62 Prevent Indy Racing Glide64 freeze. 2015-03-24 13:53:20 +10:00
AmbientMalice d8fb7216ae Disable LOD for Conker.
Glide64's LOD is broken. Dunno why it was enabled for Conker, since it just makes the texture quality worse and bugs his shadow plus some other issues.
2015-03-23 22:37:11 +10:00
AmbientMalice 27b1eecd90 Added proper QII status. 2015-03-23 22:07:04 +10:00
AmbientMalice ab3b455e74 Disable FB for Yoshi's Story.
This fixes background corruption. Supposedly the game has graphical problems that only GLideN64 has successfully fixed in HLE.
2015-03-23 21:34:10 +10:00
AmbientMalice 9c9ecc238d Remove unnecessary default FB and SDB entries. 2015-03-23 21:30:48 +10:00
AmbientMalice 97f0a93a28 Changed Ep I - Racer to CF=1.
Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
AmbientMalice d2cc168a07 Enabled Ep I - Racer software depth. 2015-03-22 15:46:01 +10:00
zilmar d4b743210a Merge pull request #291 from AmbientMalice/patch-11
Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar 1eda251392 Merge pull request #292 from AmbientMalice/patch-12
Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice 3a50d0f350 A Bug's Life Improved Smoothness.
This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice 7c92b0794b Goemon - Mononoke Sugoroku crash fix.
Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice 958a9ffaba Fix Fushigi no Dungeon crash.
32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice 38a0a8b372 Nightmare Creatures fixes.
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.

This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar fe868a85d5 Merge pull request #282 from MELERIX/patch
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
MELERIX f087b88adb Added a RDB Info file 2015-03-16 08:26:26 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice 6646059f5d Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64 432729509c Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64 ad4933650a Updated GoodN64 databaseversion
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64 dbc14ca229 Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64 38c485b419 Glide64 fixes for JP version of ISS 2000 2015-03-10 16:05:11 -03:00
AmbientMalice 4bacd1e0b1 For real this time. 2015-03-10 22:48:30 +10:00
AmbientMalice 17675266bd Synch Audio 0 = No. 2015-03-10 22:47:35 +10:00
AmbientMalice 3e6616ffc5 DON'T DECAPITATE HEADERS. 2015-03-10 21:44:22 +10:00
AmbientMalice acbd18500e More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar b4b08772ea Merge pull request #253 from dsx-/master
rdb updates
2015-03-10 07:53:31 +11:00
dsx- 2f279abf19 update nushi duri 2 rdb entry
game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64 96e04d4632 Tarzan formatting fixes 2015-03-09 06:57:12 -03:00
Lithium64 0aa11168b7 Sync Audio typo
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64 805423623c ISS 2000 fixes
It needs 32bit=No to work

Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx- 6d054b0895 update jeremy mcgrath supercross rdb entry
no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64 145bdf2c27 Audio Signal typo
The correct setting is Audio Signal = Yes

This was breaking several games
2015-03-09 06:23:45 -03:00
dsx- 902df9c97e update stunt racer rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx- 2e89a2b025 update wdc rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx- 7e182a5418 update tamiya racing rdb entry
no texture errors
2015-03-09 16:55:23 +08:00
dsx- 2f1e5cd4ef change derby stallion to compatible
saving now works
2015-03-09 16:52:58 +08:00
zilmar b6341d0b92 Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar f76deada3d Merge pull request #240 from AmbientMalice/patch-5
Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar 51e5151c49 Merge pull request #243 from dsx-/master
changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar 3091d79a20 Merge pull request #245 from Lithium64/patch-3
Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar 8a98506751 Merge pull request #246 from AmbientMalice/patch-4
Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar c5fe5122b8 Merge pull request #247 from AmbientMalice/patch-6
Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx- 55284abe85 kirby 64 rdb changes
graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx- ca9dff535a world cup 98 fix reg cache setting
fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00