zilmar
8e5efea6f7
Core: AudioInterfaceHandler::m_Status not being reset on game load/reset
2022-06-01 11:21:34 +09:30
zilmar
fae1de846a
Core: Fix audio issue with save states
2022-05-31 23:13:19 +09:30
zilmar
603ed853bc
Core: Some code clean up for load/store non memory
2022-05-30 20:20:25 +09:30
zilmar
535de2ad49
Core: Modularize Load Memory Value
2022-05-23 16:20:13 +09:30
zilmar
17a7f31bc2
Core: allow CompileStoreMemoryValue to generate address
2022-05-23 07:14:26 +09:30
zilmar
068fad47e5
Core: remove Compile_StoreInstructClean
2022-05-23 06:52:31 +09:30
zilmar
9cc35bbe0e
Version: Have year in copyright use the current time at building
2022-05-23 06:37:30 +09:30
zilmar
cc0c139f7e
Core: modularize store memory values using CompileStoreMemoryValue
2022-05-23 06:24:56 +09:30
zilmar
f95c0f7ef1
Core: Fix bug in SDC1
2022-05-20 10:32:15 +09:30
2dos
d25314c93d
Add config for generic DK64 rom (DK64 Randomizer) ( #2228 )
2022-05-16 19:40:21 +09:30
inductor(Kohei)
5cf9b1b411
Update Japanese translation ( #2233 )
2022-05-16 19:39:56 +09:30
zilmar
1b871fcb15
Core: x86RecompilerOps rename m_TempValue to m_TempValue32
2022-05-16 15:51:37 +09:30
zilmar
487ed8b54d
Core: If SMM_PIDMA, clear physical memory code before doing the dma
2022-05-16 15:33:36 +09:30
zilmar
1617e63b84
Core: make memory reads/write to go through new CMipsMemoryVM::MemoryPtr
2022-05-16 15:26:20 +09:30
zilmar
7fb67450a1
Core: X86 recompile modularize loading address in store/load ops
2022-05-16 11:01:18 +09:30
zilmar
1fe8fd1299
Core: have MemoryValue32 be able to read from rom
2022-05-16 11:00:20 +09:30
zilmar
718d7e0359
[Core] Clean up load/store usage in MemoryVirtualMem
2022-05-09 10:06:10 +09:30
zilmar
1aee99fde5
Enhancements: Fix Gex 3 - Deep Cover Gecko (U).enh
2022-05-03 22:46:37 +09:30
zilmar
de366db6c1
[Core] Clean up some warnings
2022-05-03 22:46:12 +09:30
zilmar
5a49331c0b
Core: Direct tlb method to read and write to memory
2022-05-02 20:22:31 +09:30
zilmar
bac3517c86
[Core] Change tlb empty to be -1 and remove rdram from tlb value
2022-05-02 19:10:35 +09:30
zilmar
b74a2dc69f
[Core] Change TranslateVaddr to VAddrToPAddr
2022-05-02 07:36:50 +09:30
zilmar
4895dcf9aa
Language: "Randomized SI/PI interrupts" and "Unaligned DMA" had wrong ids
2022-04-27 09:24:05 +09:30
zilmar
4f07f52fed
Core: Fix the dma write length
2022-04-27 09:20:33 +09:30
zilmar
2f1074a287
Core: Add handler for cartridge domains
2022-04-25 17:12:07 +09:30
Derek "Turtle" Roe
1975a993f1
Add Zoinkity's translation patch ( #2225 )
2022-04-19 11:18:26 +09:30
zilmar
016ded2b56
Core: Move Save types
2022-04-19 11:17:43 +09:30
zilmar
e9d2b9793f
Core: Add Pif Ram Handler
2022-04-19 09:37:57 +09:30
zilmar
653e15a296
Core: Add RomMemoryHandler
2022-04-18 20:57:59 +09:30
zilmar
d976aaf22b
[Core] Better updating of controller in sync core
2022-04-11 09:26:11 +09:30
zilmar
075e3ab3c2
Core: reduce using global Plugins variable usage in CN64System and use member instead
2022-04-11 09:25:09 +09:30
zilmar
f683d080ed
[Core] CX86RecompilerOps::SW always update counters on unknown addresses
2022-04-11 09:07:47 +09:30
zilmar
a3d32d5b46
[Audio] Make sure m_MaxBufferSize is not bigger than MAX_SIZE
2022-04-11 09:05:04 +09:30
MELERIX
80c21b4d5a
Update Spanish.pj.Lang ( #2221 )
2022-04-04 10:32:46 +09:30
Felipe
fcf103434a
Updated/Improved Previous Translation ( #2222 )
2022-04-04 10:32:35 +09:30
zilmar
fbf65bce12
Core: Add a look up table for Memory Reads or Writes
2022-04-04 10:30:27 +09:30
ThatFlint
1eda1bb243
Updated Dutch Translation ( #2214 )
...
* Updated Dutch Translation
* Translated line abbreviated
2022-03-22 20:51:11 +10:30
AchilleBailly
5b2d7298f1
Updated the French translations and added missing lines in the English.pj.Lang ( #2216 )
...
Co-authored-by: Achille Bailly <achille.bailly@ensta-paris.fr>
2022-03-22 20:50:24 +10:30
Tiago Gomes
90510c0308
Updated Portuguese Translation ( #2215 )
...
* Lang Translation changes
* Update Portuguese.pj.Lang
Co-authored-by: Tiago <tiago.gomes@findmore.pt>
2022-03-22 20:49:30 +10:30
zilmar
a249705bce
Core: Add CartridgeDomain2Address1Handler
2022-03-21 20:57:57 +10:30
zilmar
2b646677ac
Core: remove Write32SerialInterface
2022-03-21 15:22:42 +10:30
zilmar
e1d3222a8a
Core: Move Serial interface into handler
2022-03-21 15:04:59 +10:30
zilmar
c28bc27c27
Core: Move audio code into AudioInterfaceHandler
2022-03-21 13:14:56 +10:30
zilmar
fcdda04da5
Core: Move Audio Interface code in to handler
2022-03-21 10:59:02 +10:30
zilmar
d7e732a7eb
Core: Add callback when game resets/loads state
2022-03-14 21:07:06 +10:30
zilmar
d33725bda5
Merge branch 'develop' of https://github.com/project64/project64 into develop
2022-03-14 15:29:59 +10:30
zilmar
df422238c9
Core: Fix up handling VideoInterfaceHandler in recompiler
2022-03-14 15:29:10 +10:30
Hugo Carvalho
0b8a37b06d
Update Portuguese.pj.Lang ( #2212 )
...
* Update Portuguese.pj.Lang
For commit: 30a40ea0a8
* Update Portuguese.pj.Lang
* Update Portuguese.pj.Lang
2022-03-14 10:00:46 +10:30
Derek "Turtle" Roe
4a6e2a11f6
Changed this value back since this game has a core issue ( #2210 )
2022-03-13 10:45:37 +10:30
Derek "Turtle" Roe
acd843b0c6
Update the current RDB ( #2209 )
...
This updates the current RDB with some small label fixes. A majority of the games marked as having issues or not supported actually work, but were never changed.
I am also redefining what "compatible" means. This will just mean "can it work in Project64" as opposed to "can it work with default settings, default plugins, etc?"
Some games actually did have issues, but if you eliminate the plugins causing issues or other factors, they have core issues (such as virtual memory issues, CPU bugs, etc).
I also added another dump of NBC-LFC Kings of Porn Vol 1, specifically the alpha 2 dump. This dump works, just needed to be added to the RDB.
I removed several bad Good Name titles and replaced them with the proper titles as well.
I also fixed the Y2K Demo by WT_Riker by forcing 32-bit engine off and Delay DP off. This makes it run like it should.
Besides the games I specifically mentioned, the only other things that were changed were the status.
TL;DR updated RDB with more accurate titles, fixed some incorrect status names, and fixed a couple of games while I was at it.
2022-03-10 21:46:31 +10:30