Core: AudioInterfaceHandler::m_Status not being reset on game load/reset

This commit is contained in:
zilmar 2022-06-01 11:21:34 +09:30
parent fae1de846a
commit 8e5efea6f7
1 changed files with 1 additions and 0 deletions

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@ -222,6 +222,7 @@ void AudioInterfaceHandler::LoadedGameState(void)
void AudioInterfaceHandler::SystemReset(void)
{
m_Status = 0;
m_SecondBuff = 0;
m_BytesPerSecond = 0;
m_CountsPerByte = g_System->AiCountPerBytes();