Core: AudioInterfaceHandler::m_Status not being reset on game load/reset
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@ -222,6 +222,7 @@ void AudioInterfaceHandler::LoadedGameState(void)
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void AudioInterfaceHandler::SystemReset(void)
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{
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m_Status = 0;
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m_SecondBuff = 0;
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m_BytesPerSecond = 0;
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m_CountsPerByte = g_System->AiCountPerBytes();
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