dsx-
6e19e48448
64 de hakken plugin note
2016-01-29 20:24:13 +08:00
luigiblood
6e1ea7cba7
[RDB] 64DD IPL ROM works on Recompiler (Compatible)
2016-01-29 00:03:53 +01:00
luigiblood
7295e098e4
[RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit
2016-01-28 01:10:17 +01:00
luigiblood
04518f2060
[RDB] Added 64DD IPL ROM
...
Checksum for that specific CIC isn't working yet but will work on fixing it.
2016-01-27 14:08:22 +01:00
zilmar
572c24f14b
Merge pull request #936 from Lithium64/tripleplay
...
Fixed Triple Play 2000
2016-01-27 19:16:28 +11:00
zilmar
03f4a63774
Merge pull request #934 from Lithium64/fifa64
...
Fixed FIFA 64 american version
2016-01-27 04:16:27 +11:00
Lithium64
24ec26ff56
Disable 32bit mode
...
This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
AmbientMalice
f141a82111
some minor RDB cleanup
2016-01-26 18:22:39 +10:00
Lithium64
c452353b55
Fixed FIFA 64 USA version
...
AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
AmbientMalice
1230cd66b4
FIFA Soccer 64 compatible now.
...
Credit goes to @LegendOfDragoon & @exhalatio
2016-01-26 00:12:15 +10:00
zilmar
e66e071d30
Merge pull request #918 from dsx-/master
...
minor rdb changes
2016-01-25 22:23:42 +11:00
Nekokabu
c5f29aae32
[RDB] J.League Live 64 (J)
...
32bit=No
2016-01-24 21:56:47 +09:00
dsx-
c29bda4038
mario no photopi fix
...
needs LLE
2016-01-21 21:01:53 +08:00
dsx-
cbc391df0a
general rdb cleanup and minor changes
2016-01-21 20:55:30 +08:00
dsx-
b145011dce
top gear rally plugin notes
2016-01-21 16:16:29 +08:00
dsx-
2f6dc0371c
minor rdb wording and punctuation changes
2016-01-21 16:00:46 +08:00
Ambient_Malice
0e1b6a9a84
correct PD descriptions
...
Contrary to what I though, PD doesn't crash with FB enabled. It just
flickers in Combat Simulator. The crashes I experienced must've had a
different cause.
2016-01-19 23:29:22 +10:00
Ambient_Malice
32f2ddde84
darn me for removing that to begin with
2016-01-19 19:09:31 +10:00
Ambient_Malice
b94b68922b
restored Nuclear Strike 64 fix
...
Accidentally reverted LegendOfDragoon's fix, so I put his changes back.
2016-01-19 19:04:08 +10:00
Ambient_Malice
74c713aaad
small tidy up
...
Nushi Duri actually crashes, but I've made it compatible for now.
2016-01-19 18:09:29 +10:00
Ambient_Malice
4f0cc5eaf2
The big one
...
Huge RDB overhaul with typos fixed, stability & compatibility fixes, and
more accurate descriptions. Needs more work, of course, but it's a
start.
2016-01-19 18:00:02 +10:00
LegendOfDragoon
fdebac0068
Enable Protect Memory for Indiana Jones
...
This game apparently needs it, otherwise you get a sync error early on.
2016-01-18 12:19:41 -08:00
LegendOfDragoon
14469402ed
Disable Advanced Block Linking for Nuclear Strike 64
2016-01-18 12:17:25 -08:00
AmbientMalice
b8fe43ac1e
Added missing AudioResetOnLoad to WDC.
2016-01-15 12:49:36 +10:00
AmbientMalice
4d8def2d16
Disable FAT for WDC and Stunt Racer
2016-01-15 12:47:17 +10:00
AmbientMalice
f61741b14c
Update RDB to reflect global FAT.
2016-01-15 12:44:01 +10:00
Nekokabu
7144828299
[RDB] Optimize cheat
2016-01-12 21:09:56 +09:00
purplemarshmallow
9bf6ce7b45
[RDB] set Rayman 2 CF to 1
...
this prevents you from getting stuck in the Cave of Bad Dreams see #827
2016-01-07 14:24:37 +01:00
AmbientMalice
858fc5275f
Add Perfect Dark XBLA mp3s romhack to RDB.
2015-12-13 20:27:26 +10:00
Nekokabu
9d562abab9
Update Project64.rdb
2015-10-30 22:11:57 +09:00
Nekokabu
da49bb5a8c
[RDB] Update Jikkyou Powerful Pro Yakyuu 6
...
Add 32bit=No
2015-10-15 23:35:21 +09:00
Nekokabu
8d3862725a
Update Project64.rdb
...
change Paper Mario Save type
2015-10-04 14:55:11 +09:00
tony971
51ed6db61a
Use 8mb of memory when needed
2015-09-27 16:18:05 -04:00
tony971
dbfc51612b
Move Mario Kart multiplayer timing fix to rdb
2015-09-17 02:30:59 -04:00
AmbientMalice
62e9622ef9
Add Duke 64 Prototype to RDB.
...
There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
2015-09-10 13:48:32 +10:00
zilmar
ba217864cc
Merge pull request #579 from Nekokabu/patch-6
...
Update Project64.rdb
2015-09-07 14:10:16 +10:00
purplemarshmallow
6d4cb1c2e3
rdb: add settings for G.A.S.P
...
fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
Nekokabu
f39b6612ae
Update Project64.rdb
...
update Derby Stallion 64
2015-08-30 18:16:29 +09:00
Nekokabu
b3b77ed8c5
Update Project64.rdb
...
add new entry
2015-08-30 14:16:41 +09:00
Nekokabu
44397889b9
Update Fuurai no Shiren 2 RDB
...
add 32bit=No
2015-08-18 23:26:49 +09:00
Nekokabu
90bda74065
Update Fuurai no Shiren 2 RDB
2015-08-17 23:26:34 +09:00
dsx-
9468e17614
update mario no photopi rdb entry
2015-08-01 16:21:22 +08:00
dsx-
70873db298
update robot ponkottsu rdb entry
2015-08-01 16:09:56 +08:00
dsx-
1db30a6647
update heiwa pachinko rdb entry
2015-08-01 16:09:15 +08:00
dsx-
f22c476741
update twisted edge rdb entry
2015-08-01 16:07:11 +08:00
dsx-
f60bdc1992
Update Jangou Simulation RDB entry
...
game no longer crashes
2015-07-29 21:56:43 +08:00
zilmar
764567c8df
Merge pull request #543 from dsx-/master
...
Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
luigiblood
aa8a611a08
Adding English version of F-Zero XP to RDB
2015-07-26 00:44:59 +02:00
dsx-
a77ad1e4c7
Update Nushi Tsuri 2 rdb entry
...
game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
AmbientMalice
86ab7d08fa
Applied fixes to Animal Forest [T]
...
Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
Nekokabu
e8425dc9e7
Update AI Shougi 3 RDB
...
change Status to Compatible
2015-07-11 15:11:16 +09:00
Nekokabu
e955ea4de0
fix Doubutsu no Mori freeze after intro
2015-07-11 12:16:00 +09:00
LuigiBlood
8c6de7c19f
Added F-Zero X + Expansion Kit combo RDB config
2015-05-23 14:30:15 +02:00
LuigiBlood
df1a647cd5
Updated RDB with new Pro Golf 64 checksum
2015-05-23 01:19:26 +02:00
Nekokabu
1bb374553a
Update Project64.rdb
...
add "1"
2015-05-18 18:16:15 +09:00
AmbientMalice
98cbe4da99
Disable 32bit for all 64DD cart hacks.
...
Sim City 64 complains about SP DMA errors if 32 bit mode is enabled. I think for safety, it should be disabled for all these titles.
2015-05-15 12:51:46 +10:00
luigiblood
de2e2e6459
Updated RDB for Mario Artist and for Sim City 64 release
2015-05-14 19:02:34 +02:00
LuigiBlood
61c7f5ed78
Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file
2015-05-14 14:34:45 +02:00
dsx-
2448118dbb
hydro thunder enable rsp audio signal
...
why has no one done this yet
2015-05-13 20:43:36 +08:00
Nekokabu
1f0f56ee0a
Update Project64.rdb
...
Fix Good Names
2015-05-12 20:39:15 +09:00
Jason
c30f308f79
Added 64DD Cartridge Hacks to RDB
2015-05-09 17:26:40 -07:00
exhalatio
f5ae263824
NFL Quarterback Club 98 (E) (U) rdb update
2015-04-27 13:52:01 +09:00
exhalatio
78bdd67641
Toukon Road rdb update
2015-04-27 13:49:19 +09:00
LegendOfDragoon
3941c695dc
Add Vivid Dolls (J) [ALECK64] to the RDB
2015-04-20 20:18:50 -07:00
LegendOfDragoon
7f528b8014
Add Tower & Shaft (J) [ALECK64] to the RDB
2015-04-20 20:17:50 -07:00
LegendOfDragoon
503fa8be5e
Add Donchan Puzzle Hanabi de Doon to the RDB
2015-04-20 20:13:24 -07:00
LegendOfDragoon
ae63a77fb3
Add Guru - Kuru Kuru Fever (J) [ALECK64] to the RDB
2015-04-20 20:12:07 -07:00
LegendOfDragoon
39dc599aaa
Add Magical Tetris Challenge [ALECK64] to the RDB
2015-04-20 20:10:24 -07:00
LegendOfDragoon
6f6e169f55
Add Star Soldier [ALECK64] to the RDB
2015-04-20 20:08:33 -07:00
LegendOfDragoon
ea50574661
Add Eleven Beat [ALECK64] to the RDB
2015-04-20 20:07:24 -07:00
AmbientMalice
1e27e3982e
Changed Duck Dodgers Audio Sync.
...
When using PJ64's audio sync, the game feels "off". Daffy's movement is jerky. So I've disabled it and enabled Jabo audio sync. Azimer's seems to work fine with these settings.
2015-04-20 10:56:55 +10:00
zilmar
2e6d855ff7
Merge pull request #348 from AmbientMalice/patch-8
...
JFG CF=1+Consistent regions.
2015-04-17 13:13:54 +10:00
zilmar
184ac16df1
Merge pull request #386 from AmbientMalice/patch-12
...
AudioResetOnLoad fix initial pass.
2015-04-17 13:13:25 +10:00
zilmar
09f7a5bc12
Merge pull request #396 from MELERIX/rdb
...
Removed fb_smart=0 entries from Project64.rdb
2015-04-17 13:07:58 +10:00
AmbientMalice
aff759c8e9
Disable ABL for Star Fox 64.
...
Fixes https://github.com/project64/project64/issues/393
2015-04-17 12:47:25 +10:00
MELERIX
456de29906
Removed fb_smart=0 from Project64.rdb
2015-04-16 21:19:25 -03:00
AmbientMalice
ec84a8718e
Added FB setting to wrong db file.
2015-04-16 21:35:39 +10:00
AmbientMalice
b5d6f3d657
Harvest Moon 64 Glide64 fix.
...
Disabled FB to fix half of screen being cut off. Kinda redundant with GLideN64 coming very soon, but I don't like broken things.
(No idea if disabling FB breaks anything, though.)
2015-04-16 11:03:55 +10:00
zilmar
cf45e6e1f3
Merge pull request #384 from LegendOfDragoon/master
...
Fix Ogre Battle 64
2015-04-15 20:39:20 +10:00
zilmar
7d95852d9d
Merge pull request #382 from theboy181/master
...
Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
2015-04-15 20:38:55 +10:00
AmbientMalice
aadd58d56b
Evangelion needs AudioResetOnLoad, too.
2015-04-15 16:20:23 +10:00
AmbientMalice
6601a3d0e7
AudioResetOnLoad Iggy+Factor 5
2015-04-15 16:07:31 +10:00
AmbientMalice
7e5e50cea1
Air Combat needs AudioResetOnLoad, too.
...
Must be a 3DO thing.
2015-04-15 16:03:10 +10:00
AmbientMalice
7be87ea904
Armorines uses Turok engine. As does South Park.
2015-04-15 16:00:40 +10:00
AmbientMalice
fa2af91e41
MOAR TUROK
2015-04-15 15:58:41 +10:00
AmbientMalice
9253acd086
Fixed accidentally deleted bracket.
2015-04-15 15:48:13 +10:00
AmbientMalice
f5bcf8900a
AudioResetOnLoad fix initial pass.
2015-04-15 15:46:26 +10:00
LegendOfDragoon
f68edb9dd2
Disable 32bit for Ogre Battle 64
...
This should fix certain issues with the game.
2015-04-14 22:11:04 -07:00
theboy181
44ca9d47bf
Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
...
Clarified from https://docs.google.com/spreadsheets/d/1rlN5kF2ISNw3V34Kbd-nUtatCzXvvuo7uVJVGIF5eXU/edit#gid=0 the correct Name for Air Boarder 64
2015-04-14 20:21:11 -07:00
zilmar
a3e8e3e34d
Merge pull request #381 from theboy181/master
...
Add Complete Airboarders 64 GOOD NAMES to RDB
2015-04-15 11:39:39 +10:00
theboy181
85e629e097
Add Complete Airboarders GOOD NAMES to RDB
...
Updated RDB with know good sets
2015-04-14 17:43:48 -07:00
AmbientMalice
6b2913f0f4
Add missing 32bit=No for Doom 64 (1.1)
2015-04-14 15:21:47 +10:00
Frank-74
b5996f202f
Remove '/' from Good Names
...
Save filename uses the Good Name, so need to remove '/' for save to work.
2015-04-13 04:05:36 +01:00
zilmar
99c6be0786
Merge pull request #359 from AmbientMalice/patch-9
...
Resident Evil 2 Sewer Freeze Fix.
2015-04-11 11:34:39 +10:00
AmbientMalice
f4eaba0351
Re-Volt CF=1 framerate improvement.
...
I had avoided this in the past since it seemed unstable. But with @Frank-74's changes, the game now seems stable with CF=1, and it runs at 60fps with occasional dips instead of all over the place with dips into the teens as it does with CF=2.
2015-04-10 13:38:02 +10:00
Frank-74
80b60f8809
Fix Re-Volt freeze/lockup
2015-04-09 21:44:57 +01:00
AmbientMalice
87db8017ff
Resident Evil 2 Sewer Freeze Fix.
...
Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL.
2015-04-07 14:41:48 +10:00
AmbientMalice
c4d0aa97f1
JFG CF=1+Consistent regions.
...
There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
zilmar
2ac6422b22
[rdb] 2.2.4
2015-03-29 18:55:10 +11:00
Lithium64
c39a914c28
Changed all support files to UTF-8 BOM
2015-03-28 15:48:43 -03:00
Lithium64
2d40591282
Updated RDB date
2015-03-28 15:35:14 -03:00
Lithium64
47edeaf71a
Alphabetical order fix
...
Alphabetical Order
The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:
a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z
A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z
This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:
Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
MelchiorGaspar
55b02c54ec
"AmbientMalice comment on Pull Request #319
...
The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."
I tried it with
Sync Audio=0
and i didn't notice anything bad...
Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00
AmbientMalice
74a326dacf
Added missing Toy Story 2 revisions.
2015-03-26 12:34:14 +10:00
AmbientMalice
3df7005404
Disable Golden Nugget ABL.
...
Fixes crash.
2015-03-26 12:32:30 +10:00
MelchiorGaspar
5602e6a7dc
Revert "Disable Aidyn Chronicles FAT."
2015-03-25 01:14:21 -04:00
zilmar
5a81d01725
Merge pull request #318 from AmbientMalice/patch-5
...
Donkey Kong 64 tweaks.
2015-03-25 14:59:21 +11:00
AmbientMalice
37db6f5af1
Donkey Kong 64 tweaks.
...
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice
78c3ce98b0
Disable Aidyn Chronicles FAT.
...
Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
2015-03-25 10:56:32 +10:00
AmbientMalice
e9b76edc37
Indy Racing enable FAT.
...
@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice
8279aa9952
Update Project64.rdb
2015-03-24 13:56:38 +10:00
AmbientMalice
27b1eecd90
Added proper QII status.
2015-03-23 22:07:04 +10:00
AmbientMalice
97f0a93a28
Changed Ep I - Racer to CF=1.
...
Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
zilmar
d4b743210a
Merge pull request #291 from AmbientMalice/patch-11
...
Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar
1eda251392
Merge pull request #292 from AmbientMalice/patch-12
...
Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice
3a50d0f350
A Bug's Life Improved Smoothness.
...
This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice
7c92b0794b
Goemon - Mononoke Sugoroku crash fix.
...
Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice
958a9ffaba
Fix Fushigi no Dungeon crash.
...
32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice
38a0a8b372
Nightmare Creatures fixes.
...
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.
This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar
fe868a85d5
Merge pull request #282 from MELERIX/patch
...
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX
7435f765a8
Restored 3091d79a20
...
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX
295891fba7
Few Missing Expansion Pak Games
...
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar
5491271c8a
Merge pull request #281 from MELERIX/patch
...
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown
1ab8cf2149
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-16 19:05:46 -04:00
MELERIX
d3ae19b0a3
Removed more default values from Project64.rdb
...
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0
Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar
042656d8fa
Merge pull request #273 from MELERIX/patch
...
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice
56d39cd3d7
Slightly less broken Indiana Jones VI\AI
...
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX
f1b9859cc3
Removed more default values from Project64.rdb
...
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1
Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
...
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
...
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
...
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64
29839ee15e
Removed AiCountPerBytes=400 on RDB
...
Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
...
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
...
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
...
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
...
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
...
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
...
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
...
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
...
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
...
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
AmbientMalice
3e6616ffc5
DON'T DECAPITATE HEADERS.
2015-03-10 21:44:22 +10:00
AmbientMalice
acbd18500e
More MORT\MusyX\Factor 5 tweaks.
...
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar
b4b08772ea
Merge pull request #253 from dsx-/master
...
rdb updates
2015-03-10 07:53:31 +11:00
dsx-
2f279abf19
update nushi duri 2 rdb entry
...
game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64
96e04d4632
Tarzan formatting fixes
2015-03-09 06:57:12 -03:00
Lithium64
0aa11168b7
Sync Audio typo
...
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00