Commit Graph

1106 Commits

Author SHA1 Message Date
zilmar 1a481c520a Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu 81b6e2c68d Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown 51975fb00d unbiased the algorithm from just checking if only 4 or 8 MB 2015-07-18 13:12:40 -04:00
unknown 188091e32a flipped the if/else blocks for better branch prediction 2015-07-18 12:51:44 -04:00
unknown 62d316f7ae centralized m_AllocatedRdramSize writeback outside the if/else 2015-07-18 12:50:00 -04:00
unknown 2a45e5f792 Declare a couple constants to help clean the code rewrites. 2015-07-18 12:45:55 -04:00
Julio C. Rocha ca6c3a74de Fixed vc versin for generated .PDB 2015-07-15 22:52:53 -07:00
Julio C. Rocha 02e6cf2697 Added PropertySheets folder to project. 2015-07-15 04:47:41 -07:00
Julio C. Rocha 19f006e6f5 Re-applied changes to Installer.vcxproj
Installer failure is unrelated to this branch.
2015-07-15 03:42:01 -07:00
Julio C. Rocha d617d0352a Used centralized config for VCXPROJ files.
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
AmbientMalice c73a5fef2d Copy V8 combiner from GLideN64 to Glide64.
This isn't hugely useful, since Vigilante 8 is a complete mess on Glide64, but this fixes one graphics issue.
2015-07-15 09:32:05 +10:00
LegendOfDragoon 9dda9171d0 Fix LoadState audio issue with Fixed Audio Timing
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
zilmar 1052840b0b Merge pull request #520 from Nekokabu/master
Fix Address in error messages
2015-06-24 09:43:03 +10:00
unknown 5ad04ed067 newline fixes -- These were my (or Notepad++'s?) fault somehow. 2015-06-23 18:35:21 -04:00
zilmar 16f4780f9a Merge pull request #521 from cxd4/PR_513_to_vectop
[RSP] installed op-code strings matrix to COP2::C2
2015-06-24 07:22:18 +10:00
zilmar 5121db34db Merge pull request #522 from cxd4/PR_513_to_SPECIAL
[RSP] installed op-codes string matrix to SPECIAL
2015-06-24 07:20:46 +10:00
zilmar 8b27c5fd44 Merge pull request #523 from cxd4/PR_513_to_COP2
[RSP] installed op-code strings matrix to COP2
2015-06-24 07:19:50 +10:00
unknown cfc1123378 [RSP] installed primary op-codes matrix 2015-06-23 15:46:02 -04:00
unknown 61ebf68196 [RSP] installed op-code strings matrix to COP2 2015-06-23 15:07:28 -04:00
unknown 4299e4a621 [RSP] installed op-codes string matrix to SPECIAL 2015-06-23 13:51:25 -04:00
unknown 6d215d4846 [RSP] installed op-code strings matrix to COP2::C2 2015-06-23 13:06:36 -04:00
Nekokabu 433668a7e3 Fix Address in error messages. 2015-06-24 01:05:29 +09:00
Nekokabu 4b2ff8318f Fix Address in error messages. 2015-06-23 23:03:05 +09:00
Nekokabu 9be6b571e0 Fix Address in error messages.
Fix Address in error messages.
2015-06-23 23:02:20 +09:00
zilmar 4b1ff1983f Merge pull request #513 from cxd4/in_ur_codez_disassembling_ur_ops
Document the RSP op-code matrices + static disassembler debugger code.
2015-06-23 14:34:54 +10:00
zilmar 2f4b4681d0 Merge pull request #514 from Nekokabu/master
Support Shiren 64 Save
2015-06-22 15:19:52 +10:00
unknown ee13bf0c82 Merge branch 'master' into lool
Conflicts:
	Source/RSP/Interpreter Ops.c
2015-06-21 21:03:42 -04:00
unknown 84b099b3e9 Merge branch 'master' into loooool
Conflicts:
	Source/RSP/Interpreter CPU.c
2015-06-21 19:44:29 -04:00
unknown 021a49eeb2 condensed (uint32_t)(uint32_t) since everything is in one line 2015-06-21 19:03:00 -04:00
unknown de2bd58c13 VM?DL, VM?DM, VM?DN, VM?DH: keep multiply sources in single line 2015-06-21 18:39:12 -04:00
zilmar 13508d7fe3 Merge pull request #516 from cxd4/loooooool
centered standard MIPS PC-relative branch stuff to its own func
2015-06-22 07:15:13 +10:00
unknown a93fff0cc6 [RSP] SLT[I][U]: ternary for more static interpreter code 2015-06-21 16:12:18 -04:00
unknown 767756cfb4 centered standard MIPS PC-relative branch stuff to its own func 2015-06-21 15:52:30 -04:00
Nekokabu f4ab79a007 Fix Jangou Simulation Mahjong Dou 64 freeze
Fixed a read from over than ROM file.
2015-06-21 23:51:37 +09:00
Nekokabu f55db5aff4 Ssupport Shiren 64 Save
Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
unknown 3d62b70b49 [RSP] installed SWC2 mnemonics matrix to the command stepper 2015-06-20 00:13:59 -04:00
unknown e503041f5d [RSP] installed LWC2 mnemonics matrix to the command stepper 2015-06-20 00:11:44 -04:00
unknown 56369a4214 [RSP] added, but not installed, vector unit mnemonics matrix 2015-06-20 00:07:19 -04:00
unknown 7cd2641d8b [RSP] added COP2 mnemonics matrix (have not installed yet) 2015-06-20 00:05:49 -04:00
unknown 3dca6c7f5f [RSP] installed COP0 mnemonics matrix to the command stepper 2015-06-20 00:03:22 -04:00
unknown 2335b7b0e7 [RSP] installed REGIMM mnemonics matrix to the command stepper 2015-06-19 23:59:36 -04:00
unknown 55b3edd6d1 [RSP] added SPECIAL mnemonics matrix 2015-06-19 23:47:18 -04:00
unknown 11e5ce1bb3 [RSP] Introduce op-codes string matrix for cleaner debugging code. 2015-06-19 23:45:17 -04:00
zilmar d39b58ae9a Merge pull request #508 from cxd4/looool
[RSP] Ternary, SHMERNARY!  Blasphemous.
2015-06-20 06:49:02 +10:00
unknown fcfad37360 [RSP] junk trailing whitespace cleanups 2015-06-19 13:09:24 -04:00
unknown 2d2b8d3c9d [RSP] Ternary, SHMERNARY! Blasphemous. 2015-06-19 12:44:12 -04:00
unknown 44d8f13f58 [RSP] Continue to use standard int types for multiply operands. 2015-06-19 12:14:03 -04:00
unknown 38c6993be7 [RSP] removed extra type-casting: (uint16_t)-32768 2015-06-19 11:46:59 -04:00
zilmar debcb502a0 Merge pull request #506 from cxd4/kkkkkkkkkkkk
Convince JunielKatarn to stop making crappy reports.
2015-06-19 16:01:02 +10:00
unknown 08771484d5 No need to go through C language barriers since inline asm is gone. 2015-06-18 23:23:12 -04:00
unknown 9631ed66ed [PJGlide64] imul16: no need for inline asm here 2015-06-18 21:45:57 -04:00
zilmar b64557af4e Merge pull request #501 from cxd4/ffffffffffffffffffff
[PJGlide64] imul14: no need for inline asm here
2015-06-19 10:49:19 +10:00
unknown 6e675e4c28 [PJGlide64] TransformVector C is better than TransformVectorSSE. 2015-06-18 20:29:15 -04:00
unknown 16e86a2193 [PJGlide64] imul14: no need for inline asm here 2015-06-18 20:23:06 -04:00
unknown fee77c1aae DRAM address range bounds checking was off by one byte. 2015-06-18 19:51:30 -04:00
MELERIX 48878d7e9c few more 2015-06-18 00:51:26 -03:00
MELERIX a4f8f52de9 minor fixes in english language file 2015-06-18 00:19:03 -03:00
Nekokabu 7748b0109c support 6103, 5, 6 2015-06-16 21:06:14 +09:00
Nekokabu a55e567b8b Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:08:07 +09:00
Nekokabu edb8d5288c Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:05:04 +09:00
Nekokabu 6b33847f2c ROM Header CRC Recalculation
ROM Header CRC Recalculation
2015-06-15 22:03:49 +09:00
Nekokabu dd0560c438 Add ROM Header CRC Recalculation
Add ROM Header CRC Recalculation
2015-06-15 22:00:37 +09:00
zilmar 0e6f462f8b Merge pull request #487 from Nekokabu/patch-6
Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar d1f1f1d0e3 Merge pull request #488 from Nekokabu/patch-8
Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar 6c9ab5438f Merge pull request #489 from Nekokabu/patch-9
Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu b17c3b7c89 Update N64 Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu fc1ce7f6d3 Update Rom Information Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu 1ab4e18c68 Update N64 Rom Class.cpp
Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu e7e6dae283 Update N64 Types.h
Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar 6d608cd6bc [Project64] Handle SW const to 0x1fc00000 2015-05-30 13:46:16 +10:00
LegendOfDragoon 03dae91dc8 Fix threading problem with AiUpdate
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
unknown 8f2e0e066d [zlib] fixed warning C4244: conversion, possible loss of data 2015-05-24 14:54:56 -04:00
unknown 63d5805aa2 [Project64] fixed warning C4100: unreferenced formal parameter 2015-05-24 14:40:41 -04:00
unknown 6ef0a34188 [Project64] fixed warning C4018: '<' : signed/unsigned mismatch 2015-05-24 14:35:47 -04:00
unknown c30e41b102 [Project64] fixed warning C4018: '>' : signed/unsigned mismatch 2015-05-24 13:45:30 -04:00
unknown 068fbcbd13 [Project64] fixed warning C4018: '>=' : signed/unsigned mismatch 2015-05-24 13:33:56 -04:00
LuigiBlood ddd5b3e795 Updated 64DD Conversion CIC checksum for bugfix 2015-05-23 00:28:58 +02:00
zilmar f329b2d8f1 Merge branch 'master' of https://github.com/project64/project64 2015-05-22 06:12:08 +10:00
zilmar 6f56336031 [Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler 2015-05-22 06:09:33 +10:00
zilmar bc78316504 Clean up some of the 64bit projects 2015-05-22 06:07:24 +10:00
Emmet Young 007cbc1695 Address should actually of been stored into a DWORD 2015-05-18 14:19:31 +10:00
Emmet Young a89f1d29f5 Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
zilmar 0c8d500328 Merge pull request #464 from AmbientMalice/patch-18
Change "segement" to "segment".
2015-05-16 11:05:35 +10:00
zilmar 13e62d7354 [64bit] Get nrage and rsp compiling as 64bit 2015-05-16 10:55:23 +10:00
AmbientMalice d3c04d6a1e Update Dma.cpp 2015-05-15 23:38:14 +10:00
AmbientMalice baf8d3907e Corrected "segment" typo. 2015-05-15 23:36:42 +10:00
zilmar e5c2df4dbc [Project64] Get the code to compile in 64bit 2015-05-15 08:38:52 +10:00
LuigiBlood 61c7f5ed78 Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file 2015-05-14 14:34:45 +02:00
LuigiBlood d6c2116a71 Fixed N64 Mouse detection 2015-05-14 03:05:34 +02:00
LuigiBlood 4d8a419efa Fixed resource files 2015-05-12 00:11:43 +02:00
LuigiBlood c967d4f46e Added N64 Mouse support in NRage 2015-05-11 22:39:29 +02:00
LuigiBlood 6f28b3e424 Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games. 2015-05-08 04:48:46 +02:00
MELERIX 779626d421 zlib cleanup
- Removed the old zlib files.
- PJ64 now uses the new zlib 1.2.8 files.
2015-05-07 23:25:02 -03:00
LegendOfDragoon 3d57e37a88 Make AudioResetOnLoad work with Fixed Audio Timing 2015-05-06 16:23:52 -07:00
Azimer f48d645f83 Missed a DoSomething 2015-05-05 17:49:06 -05:00
Azimer fe855ad5da Revert DoSomething from bool to BOOL #2
This fixes the interpreter
2015-05-05 11:46:25 -05:00
zilmar 9aa9061f07 Revert DoSomething from bool to BOOL 2015-05-04 17:23:36 +10:00
Lioncash 21c3c8fd32 Remove unnecessary struct/union typedefs 2015-05-03 20:13:12 -04:00
Emmet Young 6e897778dc Remove registry from Common. No longer used or needed. 2015-05-03 21:05:53 +10:00
zilmar c31e3f210c Merge pull request #425 from death-droid/UpdateZLib
Update ZLib to 1.2.8
2015-05-03 19:58:12 +10:00
zilmar c182ec9fd5 [Project64] Rom Browser - show good name in column other than the first 2015-05-03 19:54:06 +10:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
zilmar 9984bed37c Merge pull request #429 from Azimer/FAT_Improvements
Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer ac8a33a3be Restructured IF statement 2015-05-02 02:01:10 -05:00
Azimer c970681595 Fixed Audio Timing Improvements
* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Emmet Young 312de4d2a4 Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file. 2015-05-02 00:53:57 +10:00
Emmet Young c9805dd5d3 Update ZLib to 1.2.8 2015-05-01 14:06:20 +10:00
zilmar f75a6e489c Merge pull request #423 from lioncash/void
Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
Emmet Young 23eeaeeb2c When scanning in 7z files make sure we are actually setting the rom file size.
Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181 405f59eafc Fix Speeeling 2015-04-23 22:43:01 -07:00
Lioncash 6b7ecf0b79 Cheat Class: Replace is_valid_hex_digit
isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar b5cd125809 Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar 2bb9ac0754 Merge pull request #411 from cxd4/nub_lern_2_cheet
optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown 8df2172495 probably more readable, portable to just say this 2015-04-20 17:10:15 -04:00
unknown 0e05a71f2a guessing it's okay to have case-insensitive hex verify here too 2015-04-20 17:07:42 -04:00
unknown ec458785ea derp. 2015-04-20 17:05:06 -04:00
unknown 12b71f4c0c actually may be better as a static (possibly inline) function 2015-04-20 17:02:19 -04:00
unknown 3ef067f6d1 optimized hex digit verification a little 2015-04-20 16:52:48 -04:00
unknown ec9afe9c33 moved cheat code hex value verification to a central function 2015-04-20 16:31:26 -04:00
unknown 42643352b9 s/Initilize/Initialize 2015-04-20 16:01:18 -04:00
unknown 3b9ec019bc ya i r need h4lp plz i iz shot 2015-04-20 15:41:25 -04:00
unknown dbe9da858a no longer multiple references to recently added `STRING_SIZE` constant
It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes.  Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown 9fcf4def63 reusable functions in high-level code for About dialog messages 2015-04-20 14:55:07 -04:00
zilmar 240d13366d Merge branch 'master' of https://github.com/project64/project64 2015-04-20 18:35:27 +10:00
zilmar bb9023292c fix #408 About Config Files not showing 2015-04-20 18:33:38 +10:00
LegendOfDragoon 882b0f5841 Change CompilerWarning to DisplayError in Cop0_MF
In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon 603df8e167 Add 2 cases in Cop0_MF for RSP Recompiler
Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon 82f614ff2d Fix / Optimize RSP Accumulator Analysis
the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.

I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.

As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon f22e5125c5 Fix memory leak in RSP
Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar edda4f0555 fix #376 - Games slow if no entry in Project64.cfg 2015-04-20 08:50:07 +10:00
zilmar 5b68545136 Merge pull request #400 from lioncash/overrun
Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash c0742b09b6 Gui Class: Fix potential wchar array overruns
sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash bdd7f0e48f RSP: Fix a typo in Compile_ADDI 2015-04-16 23:33:35 -04:00
Lioncash e9c056e5a4 Notification Class: Correct array sizing in SetWindowCaption
sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash a7eb2e79e5 Memory Labels Class: Correct bounds clamping in ProcessCODFile 2015-04-16 15:44:06 -04:00
zilmar 45f7edf132 Merge pull request #392 from lioncash/leak
Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash 9fd1bdf29c Language Class: Fix missing fclose in GetLangString 2015-04-16 08:53:40 -04:00
Lioncash b8beaeffb7 N64 Class: Initialize variable before passing in initializer list
Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha 33023bc81f Make PropertySheets imports non-conditional
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
LegendOfDragoon eda19cfc5e Fix regression in GetInstructionInfo
I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00
theboy181 49034d2d9d Update Ini File Class.cpp
Fix Project64.cfg from getting corrupted when moving the window around.
https://github.com/project64/project64/issues/225
2015-04-13 22:16:05 -07:00
zilmar a43b33d985 Merge pull request #370 from LegendOfDragoon/master
Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon 41c5e26e4a Make an rdb option for the save state audio fix
Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon 61f80d3b55 Fix losing audio while loading a save state
This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.

Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan 31cd0c6d98 Merge remote-tracking branch 'project64/master' 2015-04-11 11:38:22 -04:00
Samuel Yuan 5726992185 Added translation for "Detect Key" 2015-04-10 11:50:13 -04:00
Frank-74 b46bd392d6 Remove : from Advance block linking menu option 2015-04-10 08:53:51 +01:00
Samuel Yuan bd1186467d More language updates 2015-04-06 22:54:52 -04:00
Samuel Yuan bd275ae9e5 Merge remote-tracking branch 'project64/master' 2015-04-04 19:53:18 -04:00
zilmar 308a1c128e Merge pull request #342 from ExtremeDude2/More_Allman
Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan 217122a40e Fixed UTF-8 encoding for window title 2015-04-01 11:14:46 -04:00
Samuel Yuan df97b10d99 Fixed UTF-8 encoding for the "About Config Files" window 2015-03-30 16:47:57 -04:00
zilmar 2358e0897f Merge pull request #340 from toehead2001/master
Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins b807bc03ca Fix errors from missing or added brackets (and a letter!) 2015-03-29 17:58:51 -04:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
Ryan Collins 1b4d2d0cfb Update the N64 System/Interpreter files to allman 2015-03-29 11:02:27 -04:00
Ryan Collins 2a3d1c09ff Merge https://github.com/project64/project64 into More_Allman 2015-03-29 10:04:06 -04:00
zilmar 6bd7f7ccab [Glide64] 2.0.0.5 2015-03-29 18:56:18 +11:00
zilmar 06f218a4c3 [Project 64] 2.2.0.3 2015-03-29 18:54:04 +11:00
zilmar 9380221dc2 [PJ64 NRage] 2.4.0.4 2015-03-29 18:52:19 +11:00
toehead2001 5fd7f61e97 Cheats window - Remove extra border, Update checkmark gfx 2015-03-29 01:23:58 -06:00
zilmar 11bb35f024 [RSP] 1.7.0.13 2015-03-29 17:38:30 +11:00
zilmar 73620c8519 Merge branch 'master' of https://github.com/project64/project64 2015-03-29 17:35:53 +11:00
MELERIX 2878f53b75 Sync English.pj.Lang <==> Language Class.cpp 2015-03-28 21:57:02 -03:00
zilmar 84b9bbaf50 Clean up some brackets 2015-03-29 06:54:38 +11:00
Ryan Collins f8fd57d52e Merge https://github.com/project64/project64 into More_Allman 2015-03-26 15:40:16 -04:00
MELERIX dfbf29a035 Cleanup
Removed two duplicated variables in Game Settings.cpp
2015-03-26 02:28:05 -03:00
zilmar 7f44b12673 Merge pull request #327 from toehead2001/master
Remove the extra border around the ROM browser
2015-03-26 16:06:27 +11:00
toehead2001 17da1dbd38 Remove the extra border around the ROM browser 2015-03-25 22:38:59 -06:00
unknown 394144cf91 A comma should not precede a conjunction in a compound sentence.
... unless it is the joint between the main clause and subordinate clause of said compound sentence
2015-03-26 00:12:49 -04:00
unknown ae80595d47 fix a couple things I forgot to do/overlooked in the past commits 2015-03-26 00:11:43 -04:00
unknown 1fb3921402 Think of "32-bit engines", not "32 bit engines", which is ambiguous. 2015-03-25 23:31:28 -04:00
unknown 2220426a04 "Use High-Level Emulation Audio" doesn't make a lot of sense. 2015-03-25 23:29:02 -04:00
unknown e947bbc175 (It also believes in hyphens.) 2015-03-25 23:25:58 -04:00
unknown 5e17306b3e Conventional English writing avoids expressing (int < 100) as decimals. 2015-03-25 23:25:23 -04:00
unknown 401ff21d61 A complete English sentence always has a subject and a verb.
It also always ends with punctuation of some form, like a period.
2015-03-25 23:21:42 -04:00
unknown e38e6e6be4 In most cases, bytes aren't swapping images. Images get byte-swapped. 2015-03-25 23:18:31 -04:00
unknown 161ac36f6a seems I missed a few cases of unnecessary casing :( 2015-03-25 23:16:26 -04:00
unknown 0402a600a0 used in a complete sentence: "Sally gave me a short cut."
Did she give me a detour kind of "short cut", or did she just cut off my balls?
If we prefer not to say "shortcut", then at least say "short-cut".  This way, the adjective "short" is co-joined with "cut" to indicate that they are connected.  This guarantees that the "cut" is associated with "short", and not whatever word comes after.
2015-03-25 23:13:09 -04:00
unknown 64c8a7ad6e Event phrases are not titles or advertisement brand names. 2015-03-25 23:08:42 -04:00
unknown 62d1d7e97f Percentage of **what** speed? Full NTSC/PAL speed? Real hardware limit? 2015-03-25 23:07:25 -04:00
unknown 80f9254669 used in a complete sentence: "I have a 4kbit penis." 2015-03-25 23:05:48 -04:00
unknown f04744d65f stop that. 2015-03-25 22:59:31 -04:00
unknown 0721db93bb "Directories" is not a proper noun. Just "dir" is fine, not "Dir". 2015-03-25 22:43:47 -04:00
unknown 462f1c6f53 "Frame rate" is too specific, as that means RDP drawing/buffer rate. 2015-03-25 22:41:44 -04:00
unknown fae0c71a96 A drop-down menu is to the right of this, so a colon would be nice.
If you don't have a colon between the "Frame Rate Display" and the combo box, then it just looks like the combox box is randomly placed there and unrelated to the checkbox you just checked/unchecked.
2015-03-25 22:40:22 -04:00
unknown b331f9f452 So far, checkbox options seem to not use title case, just menu options. 2015-03-25 22:33:39 -04:00
unknown 17229ea735 "Screen saver" is not a proper noun. (Neither is "screensaver".) 2015-03-25 22:32:07 -04:00
unknown d4b654379c Again, title case capitalization rules apply not to subtle phrases. 2015-03-25 22:29:05 -04:00
unknown f2b69d1c2f http://dictionary.reference.com/browse/fullscreen
If "fullscreen" was a valid word, it would be an adjective, not a noun.  You cannot "go to" an adjective because adjectives are not places, people or things.  So it should be "enter" as in "enter a mode" (such as a full-screen mode), not "go to".
2015-03-25 22:26:09 -04:00
unknown f02bae81db not a complete sentence so shouldn't need a period at the end 2015-03-25 22:19:56 -04:00
unknown eeded3a1bf states directory for more than one saved state--should be plural 2015-03-25 22:17:52 -04:00
unknown c9f5697a06 Common nouns such as "directory" do not get capitalized. 2015-03-25 22:13:05 -04:00
unknown 02fe744168 "Reality" is a proper noun...I suppose "Reality Signal Processor" also is. 2015-03-25 22:10:21 -04:00
unknown 61674ad5d4 "Use High Level Emulation Audio" does not make sense.
"Use high-level-emulated audio" does make sense, but seems a tad bit strong (and people could mistake the "high level" to mean extra/better emulation without any scientific HLE understanding).  So I think "Audio HLE" looks better.
2015-03-25 22:06:24 -04:00
unknown 893156c61d no reason to capitalize "directory" at end of incomplete sentence 2015-03-25 21:56:00 -04:00
unknown 80d1aa8edd pretty sure title case capitalization doesn't apply to discrete phrases 2015-03-25 21:53:05 -04:00
unknown ceea0e47ff drop '%'
Either say "Percentage", or just drop the '%' since this symbol of unit is not relevant to what the menu item should convey to the user.  What we're really trying to do is show the CPU usage statistics...most likely the users would see for themselves what unit it comes out as (percentage, fraction, whatever).
2015-03-25 21:50:37 -04:00
unknown 3394211447 "Usage", as a noun, is always capitalized in title case. 2015-03-25 21:47:30 -04:00
unknown 3a1ab654ca Do not capitalize "on".
"On" is a preposition shorter than 5 letters long.  Standard title case does not ever capitalize short prepositions (unless they are the very first word of the title, then usually).  You can see this logic in the Visual Studio 2008 IDE itself:  It has menu items such as "Attach to Process" and "Find[/Replace] in Files", in which the prepositions "to" and "in" are, correctly so, not capitalized by Microsoft in the VS2008 menus.
2015-03-25 21:46:35 -04:00
unknown 70bf6b1ad9 if using title case for INI section names, then capitalize "file" 2015-03-25 21:33:21 -04:00
zilmar 0ef84b7400 Merge pull request #322 from toehead2001/master
English language fixes - Upper case "ROM", consistent terminology for saved States, spelling
2015-03-26 11:17:58 +11:00
Ryan Collins 1d26ffc661 re-add parenthesis from last commit 2015-03-25 19:34:39 -04:00
Ryan Collins 1c044867ae Update the N64 System/Debugger files to allman 2015-03-25 18:26:02 -04:00
toehead2001 521857a643 Casing consistancy of "ROM" Make "State" the noun for saved states. Misc. spelling and abbreviation casing fixes 2015-03-25 15:48:23 -06:00
Ryan Collins 117c1ef3fc Remove whitespace added in previous commit 2015-03-25 17:15:25 -04:00
Ryan Collins 6a47fcd485 Update N64 System/C Core to allman 2015-03-25 17:12:40 -04:00
zilmar 061fbefa62 [PJ64 NRage] ignore raw when mempak is enabled 2015-03-26 07:54:48 +11:00
Ryan Collins b6181d5fe5 Add white space in multilanguage files 2015-03-25 16:52:34 -04:00
zilmar b3aaef221c [PJ64 NRage] Change default for mempack in the default config file 2015-03-26 07:46:44 +11:00
Ryan Collins 90b84ab632 Re-add missing braces from previous commit 2015-03-25 16:38:32 -04:00
Ryan Collins e6f834f11b Convert multilanguage files to allman format 2015-03-25 16:34:26 -04:00
zilmar a3e6ad1a80 Merge pull request #304 from toehead2001/master
English translation Clean Up
2015-03-26 07:07:07 +11:00
zilmar 3a9c552450 Merge pull request #305 from cxd4/wow_such_depth_very_buffer_much_frame_professor_zilmar_will_cry
standardize exception-prone x86 behavior to normal C division
2015-03-24 15:10:47 +11:00
zilmar bb5d7a4698 Merge pull request #309 from cxd4/do_et_4_mah_lulz
minor clean-ups to Glide64 config
2015-03-24 11:17:11 +11:00
unknown aede9e2eaf use functions to free cache space & smaller DLL (finished) 2015-03-23 19:38:32 -04:00
unknown 5387b9354d use functions to free cache space & smaller DLL (Data_DWORD_Game) 2015-03-23 18:53:53 -04:00
unknown 2e1dab501c use functions to free cache space & smaller DLL (Data_DWORD_General) 2015-03-23 18:43:41 -04:00
zilmar b3416d727a Merge pull request #308 from MELERIX/updates
minor updates for Installer.iss & package_zip.bat
2015-03-24 09:42:25 +11:00
unknown f48cbd1756 express `stipple_pattern` as 32-bit hex storage rather than decimal 2015-03-23 16:19:00 -04:00
unknown f6966f5e95 no moar lulz :( 2015-03-23 16:11:50 -04:00
MELERIX 1a47671cdb minor updates for Installer.iss & package_zip.bat 2015-03-23 15:28:00 -03:00
AmbientMalice 34d21f2a26 Enable FB and Soft Depth for Glide64.
After some testing, I've concluded that software depth is better on by default than off. Testing every single game would be too time consuming, and the problems it fixes can be obscure. Enabling FB by default just seems like good sense. A few games need it disabled, but I'll fix them case-by-case.
2015-03-23 20:47:52 +10:00
toehead2001 c622f5e788 Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms. 2015-03-23 03:00:23 -06:00
unknown f82699c378 standardize exception-prone x86 behavior to normal C division 2015-03-23 01:20:23 -04:00
Samuel Yuan 8e6de534e6 Changed "SP Hack" setting to "Fast SP" 2015-03-22 13:17:42 -04:00
Samuel Yuan 5f9f2937e7 changed sp_hack to fast sp 2015-03-22 13:05:15 -04:00
Samuel Yuan d4fc9b355b merge changes 2015-03-22 12:47:21 -04:00
Samuel Yuan 4324f25394 Removed installer files for outdated language files 2015-03-21 09:16:27 -04:00
MELERIX e707a80abd SP Hack is now Fast SP 2015-03-21 06:47:48 -03:00
Samuel Yuan c7041f7a61 Restored SP_HACK 2015-03-20 22:32:55 -04:00
Samuel Yuan d3e1e1fc89 Added even more updates
Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan f2cacbf045 Updated some more UI strings 2015-03-20 14:36:29 -04:00
Samuel Yuan 07694dff40 Merge remote-tracking branch 'project64/master' 2015-03-20 13:15:57 -04:00
MELERIX f1c9add43a Removed Thumbs.db files 2015-03-20 05:46:56 -03:00
AmbientMalice 36cc34f10d TLB Unmapping and Protect Memory UI fix.
This should work. I think.
2015-03-20 13:36:49 +10:00
zilmar 175f294a00 Merge branch 'master' of https://github.com/project64/project64 2015-03-19 08:03:53 +11:00
zilmar f7750c0dd0 fix issue #275: duplicating Advanced options 2015-03-19 08:03:29 +11:00
zilmar 870c26d7b1 Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar 312516567e Only initialize plugins if has been created 2015-03-18 20:49:15 +11:00
zilmar 9cec56fc89 Nrage: default to mem pak 2015-03-18 20:48:45 +11:00
zilmar 8afe84f315 Set ini file to auto flush changes 2015-03-18 20:47:24 +11:00
unknown b890afe78b [RSP] some scope and spacing formatting clean-ups 2015-03-18 00:50:48 -04:00
Samuel Yuan 436a27c40d Fixed a few more UI translations 2015-03-17 22:09:33 -04:00
unknown 86952f5cc6 [Settings] some scope and spacing formatting clean-ups 2015-03-17 18:49:20 -04:00
unknown a247ffe6b1 [PJ64 NRage] some scope and spacing formatting clean-ups 2015-03-17 18:47:32 -04:00
unknown 5158883a86 [PJ64 NRage] minor consistency change in the headers
I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file.  So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
unknown ae04d23d86 [Common] some scope and spacing formatting clean-ups
Miserably hated doing this commit.  Couldn't tell which code was whose, which was copyrighted, which was foreign enough to Project64 that I'd probably best just leave-as is, which was even worth considering part of Project64, which cleanups to omit doing and ignore because some ugly practices were rampant throughout the entire file and distracted from the purpose of this pull request too much.  So tried to stick to mostly just the braces/indentation changes here.
2015-03-17 17:19:42 -04:00
zilmar b09fd8296a Merge pull request #272 from Nekokabu/patch-2
Enable "Use System Font"
2015-03-18 07:10:00 +11:00