Commit Graph

416 Commits

Author SHA1 Message Date
purplemarshmallow e09569e9da [RDB] add settings 2016-03-20 17:31:31 +01:00
oddMLan fa4aa038a1 Enable culling on the Japanese ROM of Goemon 2, too 2016-03-13 21:48:43 -07:00
oddMLan 5275a607a2 Missed one entry for culling
Goemon's Great Adventure (U) = Mystical Ninja 2 Starring Goemon (E)
2016-03-13 21:42:06 -07:00
oddMLan 730e3bcfbe Set CF=1 for the Ganbare Goemon games
Fixes the out-of-sync intro
Compared against a real N64

Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8
2016-03-13 21:24:24 -07:00
SigmaVirus 864d90ca9e SigmaVirus Linking=off fix to PAL Shadows of the Empire
This should fix #1014 - Level select is freezing on Star Wars - Shadows of the Empire at least for the PAL/Europe version.
2016-03-02 20:02:08 +01:00
fb988f9e24 SigmaVirus CF=1 fix to PAL Super Smash Bros. 2016-02-29 13:24:15 -05:00
purplemarshmallow 6488eb4e7b disable HLE gfx for Yakouchuu II - Satsujin Kouro
this game uses the RSP to decode videos. It cannot work with HLE gfx.
2016-02-02 17:03:35 +01:00
dsx- 4b195a6943 king hill/twisted edge plugin note 2016-01-29 22:06:52 +08:00
dsx- 0ce0c93479 64 de hakken plugin note 2016-01-29 21:52:30 +08:00
dsx- f208016599 king hill minor correction 2016-01-29 21:51:42 +08:00
dsx- 8585c37fd6 Revert "revert twisted edge change"
This reverts commit 11f4bb9175.
2016-01-29 21:48:50 +08:00
dsx- 6e8c0a5ddc Revert "64 de hakken plugin note"
This reverts commit 6e19e48448.
2016-01-29 21:48:26 +08:00
dsx- 11f4bb9175 revert twisted edge change 2016-01-29 21:31:36 +08:00
dsx- 6c2ba343c4 conker rdb remove period 2016-01-29 20:34:08 +08:00
dsx- a9e01ec074 tetrisphere remove plugin note 2016-01-29 20:28:03 +08:00
dsx- 5da6e445e6 winback rdb remove period 2016-01-29 20:27:27 +08:00
dsx- 7ca5b91998 rat attack minor rdb edit 2016-01-29 20:26:17 +08:00
dsx- 17beb79c95 nba hangtime plugin note 2016-01-29 20:25:28 +08:00
dsx- 6e19e48448 64 de hakken plugin note 2016-01-29 20:24:13 +08:00
luigiblood 6e1ea7cba7 [RDB] 64DD IPL ROM works on Recompiler (Compatible) 2016-01-29 00:03:53 +01:00
luigiblood 7295e098e4 [RDB] F-Zero X (J) to use 8MB RDRAM for Expansion Kit 2016-01-28 01:10:17 +01:00
luigiblood 04518f2060 [RDB] Added 64DD IPL ROM
Checksum for that specific CIC isn't working yet but will work on fixing it.
2016-01-27 14:08:22 +01:00
zilmar 572c24f14b Merge pull request #936 from Lithium64/tripleplay
Fixed Triple Play 2000
2016-01-27 19:16:28 +11:00
zilmar 03f4a63774 Merge pull request #934 from Lithium64/fifa64
Fixed FIFA 64 american version
2016-01-27 04:16:27 +11:00
Lithium64 24ec26ff56 Disable 32bit mode
This fixes the graphics corruption when in game
2016-01-26 06:25:31 -03:00
AmbientMalice f141a82111 some minor RDB cleanup 2016-01-26 18:22:39 +10:00
Lithium64 c452353b55 Fixed FIFA 64 USA version
AmbientMalice forgot to add the fix for american version
2016-01-26 04:03:44 -03:00
AmbientMalice 1230cd66b4 FIFA Soccer 64 compatible now.
Credit goes to @LegendOfDragoon & @exhalatio
2016-01-26 00:12:15 +10:00
zilmar e66e071d30 Merge pull request #918 from dsx-/master
minor rdb changes
2016-01-25 22:23:42 +11:00
Nekokabu c5f29aae32 [RDB] J.League Live 64 (J)
32bit=No
2016-01-24 21:56:47 +09:00
dsx- c29bda4038 mario no photopi fix
needs LLE
2016-01-21 21:01:53 +08:00
dsx- cbc391df0a general rdb cleanup and minor changes 2016-01-21 20:55:30 +08:00
dsx- b145011dce top gear rally plugin notes 2016-01-21 16:16:29 +08:00
dsx- 2f6dc0371c minor rdb wording and punctuation changes 2016-01-21 16:00:46 +08:00
Ambient_Malice 0e1b6a9a84 correct PD descriptions
Contrary to what I though, PD doesn't crash with FB enabled. It just
flickers in Combat Simulator. The crashes I experienced must've had a
different cause.
2016-01-19 23:29:22 +10:00
Ambient_Malice 32f2ddde84 darn me for removing that to begin with 2016-01-19 19:09:31 +10:00
Ambient_Malice b94b68922b restored Nuclear Strike 64 fix
Accidentally reverted LegendOfDragoon's fix, so I put his changes back.
2016-01-19 19:04:08 +10:00
Ambient_Malice 74c713aaad small tidy up
Nushi Duri actually crashes, but I've made it compatible for now.
2016-01-19 18:09:29 +10:00
Ambient_Malice 4f0cc5eaf2 The big one
Huge RDB overhaul with typos fixed, stability & compatibility fixes, and
more accurate descriptions. Needs more work, of course, but it's a
start.
2016-01-19 18:00:02 +10:00
LegendOfDragoon fdebac0068 Enable Protect Memory for Indiana Jones
This game apparently needs it, otherwise you get a sync error early on.
2016-01-18 12:19:41 -08:00
LegendOfDragoon 14469402ed Disable Advanced Block Linking for Nuclear Strike 64 2016-01-18 12:17:25 -08:00
AmbientMalice b8fe43ac1e Added missing AudioResetOnLoad to WDC. 2016-01-15 12:49:36 +10:00
AmbientMalice 4d8def2d16 Disable FAT for WDC and Stunt Racer 2016-01-15 12:47:17 +10:00
AmbientMalice f61741b14c Update RDB to reflect global FAT. 2016-01-15 12:44:01 +10:00
Nekokabu 7144828299 [RDB] Optimize cheat 2016-01-12 21:09:56 +09:00
purplemarshmallow 9bf6ce7b45 [RDB] set Rayman 2 CF to 1
this prevents you from getting stuck in the Cave of Bad Dreams see #827
2016-01-07 14:24:37 +01:00
AmbientMalice 858fc5275f Add Perfect Dark XBLA mp3s romhack to RDB. 2015-12-13 20:27:26 +10:00
Nekokabu 9d562abab9 Update Project64.rdb 2015-10-30 22:11:57 +09:00
Nekokabu da49bb5a8c [RDB] Update Jikkyou Powerful Pro Yakyuu 6
Add 32bit=No
2015-10-15 23:35:21 +09:00
Nekokabu 8d3862725a Update Project64.rdb
change Paper Mario Save type
2015-10-04 14:55:11 +09:00
tony971 51ed6db61a Use 8mb of memory when needed 2015-09-27 16:18:05 -04:00
tony971 dbfc51612b Move Mario Kart multiplayer timing fix to rdb 2015-09-17 02:30:59 -04:00
AmbientMalice 62e9622ef9 Add Duke 64 Prototype to RDB.
There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
2015-09-10 13:48:32 +10:00
zilmar ba217864cc Merge pull request #579 from Nekokabu/patch-6
Update Project64.rdb
2015-09-07 14:10:16 +10:00
purplemarshmallow 6d4cb1c2e3 rdb: add settings for G.A.S.P
fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
Nekokabu f39b6612ae Update Project64.rdb
update Derby Stallion 64
2015-08-30 18:16:29 +09:00
Nekokabu b3b77ed8c5 Update Project64.rdb
add new entry
2015-08-30 14:16:41 +09:00
Nekokabu 44397889b9 Update Fuurai no Shiren 2 RDB
add 32bit=No
2015-08-18 23:26:49 +09:00
Nekokabu 90bda74065 Update Fuurai no Shiren 2 RDB 2015-08-17 23:26:34 +09:00
dsx- 9468e17614 update mario no photopi rdb entry 2015-08-01 16:21:22 +08:00
dsx- 70873db298 update robot ponkottsu rdb entry 2015-08-01 16:09:56 +08:00
dsx- 1db30a6647 update heiwa pachinko rdb entry 2015-08-01 16:09:15 +08:00
dsx- f22c476741 update twisted edge rdb entry 2015-08-01 16:07:11 +08:00
dsx- f60bdc1992 Update Jangou Simulation RDB entry
game no longer crashes
2015-07-29 21:56:43 +08:00
zilmar 764567c8df Merge pull request #543 from dsx-/master
Update Nushi Tsuri 2 rdb entry
2015-07-27 14:03:23 +10:00
luigiblood aa8a611a08 Adding English version of F-Zero XP to RDB 2015-07-26 00:44:59 +02:00
dsx- a77ad1e4c7 Update Nushi Tsuri 2 rdb entry
game is compatible, turns out i didnt have a good rom
2015-07-18 00:22:38 +08:00
AmbientMalice 86ab7d08fa Applied fixes to Animal Forest [T]
Assuming that the base game needs protect memory and flash saves, I'm assuming the fan translation needs them, too.
2015-07-14 20:14:46 +10:00
Nekokabu e8425dc9e7 Update AI Shougi 3 RDB
change Status to Compatible
2015-07-11 15:11:16 +09:00
Nekokabu e955ea4de0 fix Doubutsu no Mori freeze after intro 2015-07-11 12:16:00 +09:00
LuigiBlood 8c6de7c19f Added F-Zero X + Expansion Kit combo RDB config 2015-05-23 14:30:15 +02:00
LuigiBlood df1a647cd5 Updated RDB with new Pro Golf 64 checksum 2015-05-23 01:19:26 +02:00
Nekokabu 1bb374553a Update Project64.rdb
add "1"
2015-05-18 18:16:15 +09:00
AmbientMalice 98cbe4da99 Disable 32bit for all 64DD cart hacks.
Sim City 64 complains about SP DMA errors if 32 bit mode is enabled. I think for safety, it should be disabled for all these titles.
2015-05-15 12:51:46 +10:00
luigiblood de2e2e6459 Updated RDB for Mario Artist and for Sim City 64 release 2015-05-14 19:02:34 +02:00
LuigiBlood 61c7f5ed78 Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file 2015-05-14 14:34:45 +02:00
dsx- 2448118dbb hydro thunder enable rsp audio signal
why has no one done this yet
2015-05-13 20:43:36 +08:00
Nekokabu 1f0f56ee0a Update Project64.rdb
Fix Good Names
2015-05-12 20:39:15 +09:00
Jason c30f308f79 Added 64DD Cartridge Hacks to RDB 2015-05-09 17:26:40 -07:00
exhalatio f5ae263824 NFL Quarterback Club 98 (E) (U) rdb update 2015-04-27 13:52:01 +09:00
exhalatio 78bdd67641 Toukon Road rdb update 2015-04-27 13:49:19 +09:00
LegendOfDragoon 3941c695dc Add Vivid Dolls (J) [ALECK64] to the RDB 2015-04-20 20:18:50 -07:00
LegendOfDragoon 7f528b8014 Add Tower & Shaft (J) [ALECK64] to the RDB 2015-04-20 20:17:50 -07:00
LegendOfDragoon 503fa8be5e Add Donchan Puzzle Hanabi de Doon to the RDB 2015-04-20 20:13:24 -07:00
LegendOfDragoon ae63a77fb3 Add Guru - Kuru Kuru Fever (J) [ALECK64] to the RDB 2015-04-20 20:12:07 -07:00
LegendOfDragoon 39dc599aaa Add Magical Tetris Challenge [ALECK64] to the RDB 2015-04-20 20:10:24 -07:00
LegendOfDragoon 6f6e169f55 Add Star Soldier [ALECK64] to the RDB 2015-04-20 20:08:33 -07:00
LegendOfDragoon ea50574661 Add Eleven Beat [ALECK64] to the RDB 2015-04-20 20:07:24 -07:00
AmbientMalice 1e27e3982e Changed Duck Dodgers Audio Sync.
When using PJ64's audio sync, the game feels "off". Daffy's movement is jerky. So I've disabled it and enabled Jabo audio sync. Azimer's seems to work fine with these settings.
2015-04-20 10:56:55 +10:00
zilmar 2e6d855ff7 Merge pull request #348 from AmbientMalice/patch-8
JFG CF=1+Consistent regions.
2015-04-17 13:13:54 +10:00
zilmar 184ac16df1 Merge pull request #386 from AmbientMalice/patch-12
AudioResetOnLoad fix initial pass.
2015-04-17 13:13:25 +10:00
zilmar 09f7a5bc12 Merge pull request #396 from MELERIX/rdb
Removed fb_smart=0 entries from Project64.rdb
2015-04-17 13:07:58 +10:00
AmbientMalice aff759c8e9 Disable ABL for Star Fox 64.
Fixes https://github.com/project64/project64/issues/393
2015-04-17 12:47:25 +10:00
MELERIX 456de29906 Removed fb_smart=0 from Project64.rdb 2015-04-16 21:19:25 -03:00
AmbientMalice ec84a8718e Added FB setting to wrong db file. 2015-04-16 21:35:39 +10:00
AmbientMalice b5d6f3d657 Harvest Moon 64 Glide64 fix.
Disabled FB to fix half of screen being cut off. Kinda redundant with GLideN64 coming very soon, but I don't like broken things.

(No idea if disabling FB breaks anything, though.)
2015-04-16 11:03:55 +10:00
zilmar cf45e6e1f3 Merge pull request #384 from LegendOfDragoon/master
Fix Ogre Battle 64
2015-04-15 20:39:20 +10:00
zilmar 7d95852d9d Merge pull request #382 from theboy181/master
Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
2015-04-15 20:38:55 +10:00
AmbientMalice aadd58d56b Evangelion needs AudioResetOnLoad, too. 2015-04-15 16:20:23 +10:00
AmbientMalice 6601a3d0e7 AudioResetOnLoad Iggy+Factor 5 2015-04-15 16:07:31 +10:00
AmbientMalice 7e5e50cea1 Air Combat needs AudioResetOnLoad, too.
Must be a 3DO thing.
2015-04-15 16:03:10 +10:00
AmbientMalice 7be87ea904 Armorines uses Turok engine. As does South Park. 2015-04-15 16:00:40 +10:00
AmbientMalice fa2af91e41 MOAR TUROK 2015-04-15 15:58:41 +10:00
AmbientMalice 9253acd086 Fixed accidentally deleted bracket. 2015-04-15 15:48:13 +10:00
AmbientMalice f5bcf8900a AudioResetOnLoad fix initial pass. 2015-04-15 15:46:26 +10:00
LegendOfDragoon f68edb9dd2 Disable 32bit for Ogre Battle 64
This should fix certain issues with the game.
2015-04-14 22:11:04 -07:00
theboy181 44ca9d47bf Changed Airboarder to Air Boarder and added Bust-A-Move Good set to RDB
Clarified from https://docs.google.com/spreadsheets/d/1rlN5kF2ISNw3V34Kbd-nUtatCzXvvuo7uVJVGIF5eXU/edit#gid=0 the correct Name for Air Boarder 64
2015-04-14 20:21:11 -07:00
zilmar a3e8e3e34d Merge pull request #381 from theboy181/master
Add Complete Airboarders 64 GOOD NAMES to RDB
2015-04-15 11:39:39 +10:00
theboy181 85e629e097 Add Complete Airboarders GOOD NAMES to RDB
Updated RDB with know good sets
2015-04-14 17:43:48 -07:00
AmbientMalice 6b2913f0f4 Add missing 32bit=No for Doom 64 (1.1) 2015-04-14 15:21:47 +10:00
Frank-74 b5996f202f Remove '/' from Good Names
Save filename uses the Good Name, so need to remove '/' for save to work.
2015-04-13 04:05:36 +01:00
zilmar 99c6be0786 Merge pull request #359 from AmbientMalice/patch-9
Resident Evil 2 Sewer Freeze Fix.
2015-04-11 11:34:39 +10:00
AmbientMalice f4eaba0351 Re-Volt CF=1 framerate improvement.
I had avoided this in the past since it seemed unstable. But with @Frank-74's changes, the game now seems stable with CF=1, and it runs at 60fps with occasional dips instead of all over the place with dips into the teens as it does with CF=2.
2015-04-10 13:38:02 +10:00
Frank-74 80b60f8809 Fix Re-Volt freeze/lockup 2015-04-09 21:44:57 +01:00
AmbientMalice 87db8017ff Resident Evil 2 Sewer Freeze Fix.
Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL.
2015-04-07 14:41:48 +10:00
AmbientMalice c4d0aa97f1 JFG CF=1+Consistent regions.
There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
zilmar 2ac6422b22 [rdb] 2.2.4 2015-03-29 18:55:10 +11:00
Lithium64 c39a914c28 Changed all support files to UTF-8 BOM 2015-03-28 15:48:43 -03:00
Lithium64 2d40591282 Updated RDB date 2015-03-28 15:35:14 -03:00
Lithium64 47edeaf71a Alphabetical order fix
Alphabetical Order

The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:

a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z

This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:

Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
MelchiorGaspar 55b02c54ec "AmbientMalice comment on Pull Request #319
The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."

I tried it with
Sync Audio=0
and i didn't notice anything bad...

Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00
AmbientMalice 74a326dacf Added missing Toy Story 2 revisions. 2015-03-26 12:34:14 +10:00
AmbientMalice 3df7005404 Disable Golden Nugget ABL.
Fixes crash.
2015-03-26 12:32:30 +10:00
MelchiorGaspar 5602e6a7dc Revert "Disable Aidyn Chronicles FAT." 2015-03-25 01:14:21 -04:00
zilmar 5a81d01725 Merge pull request #318 from AmbientMalice/patch-5
Donkey Kong 64 tweaks.
2015-03-25 14:59:21 +11:00
AmbientMalice 37db6f5af1 Donkey Kong 64 tweaks.
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice 78c3ce98b0 Disable Aidyn Chronicles FAT.
Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
2015-03-25 10:56:32 +10:00
AmbientMalice e9b76edc37 Indy Racing enable FAT.
@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice 8279aa9952 Update Project64.rdb 2015-03-24 13:56:38 +10:00
AmbientMalice 27b1eecd90 Added proper QII status. 2015-03-23 22:07:04 +10:00
AmbientMalice 97f0a93a28 Changed Ep I - Racer to CF=1.
Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
zilmar d4b743210a Merge pull request #291 from AmbientMalice/patch-11
Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar 1eda251392 Merge pull request #292 from AmbientMalice/patch-12
Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice 3a50d0f350 A Bug's Life Improved Smoothness.
This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice 7c92b0794b Goemon - Mononoke Sugoroku crash fix.
Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice 958a9ffaba Fix Fushigi no Dungeon crash.
32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice 38a0a8b372 Nightmare Creatures fixes.
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.

This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar fe868a85d5 Merge pull request #282 from MELERIX/patch
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00